1:52pm
Hadean Tactics - Emberfish [Lili]


Hello everyone!

Hope you're all doing well! Here is this week's update:

Patch 1.1.12

-- Added option to switch Custom Heroes at the Hero selection screen.



-- Added option to keep the past Weekly Hero at the end of the week.


-- Added Traditional Chinese, thanks to Yupo Huang!
-- Fixed card Inspiration not giving the right Might value when applied multiple times.
-- Fixed Compendium card scrolling.
-- Fixed card Hit Job not rewarding the correct gold amount.
-- Fixed card Winter's Blow not changing the cost of a card that had its cost previously changed.
-- Fixed pressing Escape to close the card upgrade preview not working as intended.
-- Fixed Banish not being an Ailment.
-- Changed Card Hit Job duration from 1/1 to 2/2.

If you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.


Thank you all for the support!

Cheeeeeers!!
Doug & Lili @ Emberfish Games
Conflux: Prologue - BERRY Games

Hey there, friend!

We’ve been listening to your feedback and are excited to share some great news! We heard that you really love the soundtracks from our game. So, we’ve decided to make them available as a DLC.



Now you can purchase your favorite tunes and support our game in the process! Your contribution helps us make it even better.

Thank you for your support and enjoy the music!

Whispers in the Moss - unculturedgames
After twelve long years, I have fulfilled a childhood dream and released my own JRPG. Twelve years is a long time to work on one project, way too long, and if I started today, I’d do many things differently. Still, I’ve given this game everything I’ve got. Even when I consider the things I could’ve done better, I’m extremely happy with the end result. Most of all, I’m proud of myself for completing something so herculean.

Now it’s time to sit back and be happy, perhaps take a sip of that dwarvenale, and look towards the moon. As for the rest of you, go play Whispers in the Moss, now! ːsteamthumbsupː

– Tapio / Uncultured Games

PS. The game's soundtrack is coming to Steam soon, so stay tuned!

Approaching Infinity - IBOL17
Greetings space explorers!

I always said overhauling the user interface would take a long time.
I wasn't wrong. It's been 6 months, and it's not done yet.

But I'm tired of working in isolation, so I'm letting you try out the new controls.


Big Changes in the Beta Branch
  • Freely zoomable map: your ship or away team are always in the middle of the action (and the screen), with readouts and controls around the edges


  • Every screen is new: Most screens (officers, inventory, etc) are complete, but some aren't. You'll also get to see some totally new stuff, like the "diplomacy" screen and exciting new "herbarium".


  • New character creator: customize your captain's appearance to your heart's content. Or randomize it and get on with your life. But I think this will be a fun time-sink for a lot of you ;)


  • New warp screen: unlimited range (ok, 99 sectors!) with bigger readouts and a little "you are here" marker on the galaxy map. Sectors even have names!


  • New death screen: (and victory screen too), with tracking of your personal "bests" in many stats, allowing you to track your progress across games.


  • Improved keyboard handling: much of the information that you used to have to use mouse tooltips for is now just *there* on the screen. There are also some newly added keyboard commands, and almost everything is customizable.

  • More settings: Unlock the frame-rate, change the size of your messages or whether things are displayed as icons or buttons or not at all. Automate processes. Control!

  • Better Tooltips: You'll get more information, presented in a better-looking more organized fashion.


What's Not Done?

  • Crafting: This will be the next big project, and it will be a complete rework of the crafting system giving you much better control of what you get.
  • Asteroid Base Rooms: Just isn't done yet, but it will be.
  • NPC Dialogue: Needs work.
  • A few other things here and there: I'll get to it.


CLASSIC UI OPTION

We plan to include a "classic UI" option that uses the same basic layout as the current game, with the map on the left and all the UI on the right. But I need to get all the new stuff working before I can do that. But here's a mockup:




Plotting The Course To 2.0

The UI Overhaul is only the first step in the final push to version 2.0 and full release, but it is a BIG DEAL, and once that is done, I'll move on the reworking crafting and then what? Check the Star Map:
https://store.steampowered.com/news/app/551620/view/3714965613418825879


Put In A Good Word

If you're enjoying Approaching Infinity, please consider giving it a positive review on Steam. It really helps!

1:43pm
Kill The Cute - Witchcraft
Hi,
It's been one and half year since I started working on Kill The Cute and finally it's v1.0 now! This was my first commercial game and made many mistakes in this process. I learned a lot from them and I am very excited to use these experiences in my next games. Thank you all for buying and enjoying Kill The Cute. I hope you keep enjoying it. I'm not sure if there will be more new content anymore but I will keep fixing bugs as I find them.
Here are the new things v1.0.0 offer:

New Content
  • 4 new playable characters. Santa, Minotaur, Pyro and Witch.
  • 10 new Relics. You can pick 2 of them and they all will be available from Level 1.
  • Some basic tips added to main menu.
  • 4 new achievements added.
Fixes
  • Steam Cloud works wihtout a problem now.
  • Performance problem on Laptops is resolved.
  • A bug that causes to slow you down when using gamepad is fixed.

That's it. If you would like to join me on my next adventure come find me on X and Discord. You can find the links on storepage.
Baldr's Squid Isekai: A Parody - manlymousedan
Hello everyone! The next big update is here, bringing the elves and a third area to the wilds, along with their Forest Guardian boss. I’ve also added a sex scene for Morgana and Ferrand.


By now, I’d estimate the game to be around 75% complete. What’s left to do is a smaller final area with some unique enemies and the last boss, ending the game, new game+ and additional story elements. There are also other minor mechanics that need to be added, like food/eating (although that’s mostly story related).

And of course, still plenty of bugs left to squash. I will probably be releasing a small bug fix patch soon as I’m aware there are plenty of them still around (and I’m sure this new update will introduce new ones).

But, Baldr’s Squid Isekai is in its final stretch. I anticipate the 1.0 full release will be sometime around mid or late August.

As I said before, the game is mostly made by me as a big joke, and also to experiment with a hundred different things, and it’s proven to be a great learning experience. I hope you’ll enjoy the final product, and that my future games will be better because of what I’ve learned here :D.
Practisim Designer - AncientSky Games
  • New Props
    • NRA AP1 Targets
  • Bug Fixes
    • When selecting props from list, mouse will be positioned on selected prop
    • Auto numbering won't affect custom target text
    • Special characters will be stripped from filename when saving stages
    • Custom text on activators now will persist
    • Fixed adding additional views causing props to rotate
    • Props should not go below ground entirely anymore
    • Wall dimensions are more accurate now
    • Square walls are more aligned to grid floor
Rocky Mayhem - SepSlither
Hi!

This minor update contains only two fixes, but marks the launch of Rocky Mayhem's Unity Remake onto the stable branch. The store page update is still a work in progress, and I'm working on a new replacement image for the game's page as well as a trailer.

But as the screenshots on the store page now represent the remake, the stable branch will now be where all future updates go. No longer needed to switch branches!
HARD BULLET - JukSteelfly
Let's take a RIDE
Introducing the New RIDE Game Mode and Revamped Hard Bullet Gameplay!



Take on the role of a ruthless contract killer, prowling the streets of a crime-infested city. Cleanse each district of its criminals, unlocking deadly new weapons as you go.

This is the first iteration of our new direction, transforming Hard Bullet from a sandbox game into a gripping narrative experience.

Let's dive into what's available now and what exciting updates are coming in the summer of 2024!

New Game Mechanics
Limited Ammo in RIDE
During rides, you’ll have limited ammo for each weapon from the Armory. For example, if you get two different SMGs each will have it's own ammo reserve.

When you buy a new gun, you also get a new pack of magazines to use until you clear the location or die trying.

Enemy guns won't come with extra ammo (unless you have bought the same gun in store), so you can't reload them with your own ammo. Just use what's left and then throw the empty gun at the enemy.

Check the help icon near each gun in the Armory for more details on their differences.


Armory Reimagined


The new weapons layout makes it easier to see the variety of guns and choose between them.
Here are some new elements we added to the gun cards:
  • Information: More details will be added in future updates.
  • Gun Name: Every good weapon deserves a name.
  • Star Icon: Add guns to your Favorites.
  • Skin Preview Button: Click to set a new look or get info about unlocking skins.

Unlockable Weapons
While sneaking into city districts, you'll earn a small amount of cash and experience after clearing the location.

We plan to add more challenges and activities related to money and experience, but for now, we're starting with simple formulas:

Player Level x100 = Starting $$$ amount
Thugs life costs too small in this city, here are the prices:
Regular Kill = 100$/exp
Limb Kill = 125$/exp
Headshot = 150$/exp

Skins for Firearms

Complete challenges during RIDE to unlock skins for your guns and use them anywhere in Hard Bullet!

The current challenges may seem easy, but they will become more difficult as we introduce more skins in future updates.

Favorite Guns Page


Quickly access your favorite guns by clicking the star icon next to a weapon's name to add it to your FAVORITES.

The FAVORITES tab will fill with chosen weapons and display them like kind of inventory, adding more pages if needed.

FAVORITES are available in all game modes, but you'll still need to progress in RIDE to access them there.


New Lobby Layout

The RIDE launch screen is now the main screen. All previous activities are gathered under the training category, located to the left of the RIDE launch screen. They feature a convenient layout and a cool TV that provides info about the selected arena.


Backstreet Arena and some Updates


New arena with streets, rain and lost of climbing.

Reworked all in game Armories, now they all contain a car and cool physical 3d letters which will remind you the name of the location.



Bugfixes & Improvements
Firearms Updates
All Weapons:
  • When holding any weapon with both hands and moving them apart, the off-hand will release, and the weapon will stay in the hand holding the handle.
Revolvers:
  • Fixed an issue where a bullet could still be loaded into a fully charged gun.
  • Fixed an issue where a speedloader could be used on a fully loaded gun.
Mighty Eagle:
  • Fixed issues with the lock getting stuck in the unhinged position.
Warthog Compact:
  • Removed the second (black) Warthog Compact model.
Player Body
  • Fullbody: Improved checks to prevent hands from getting stuck in walls and help arms move through thin objects.
  • Rised the hands strength a bit so you can climb surfaces with just leaning on your hands.
Pause Menu and UI
  • Added native stick scroll to all lists. Now you can scroll through vertical lists by pointing at them with the pointer.
  • Revised some option names and tips in different languages.


Nearest Development Plans
We plan to make a few iterations of RIDE during this summer and roll out the final version by the end of it. After that, we will move on to the next, much bigger game mode.

Here is a list of things we plan to implement:

Weapons Rebalance
  • Weapon Inertia and Weight: We plan to add inertia and weight to all weapons. An open beta is currently available for everyone to try and provide feedback.
  • Gun Rebalance: This includes new recoil adjustments and some new mechanics.
  • More Guns: We have a lot of exciting new firearms to showcase and will start adding these new pieces of gun art soon.
Ride Improvements
  • More Challenges: Improve player progression with new challenges.
  • Random Encounters and Events: Add unexpected encounters and events to enhance gameplay.
  • Modifiers: Introduce modifiers that can significantly change the experience.
  • New Location: Test new ideas in a larger, new location.
  • Updated UI: Implement a more convenient and user-friendly interface.


Known Issues of Armory Stand
  • Skin Selection: Sometimes a second click is needed to apply a skin when choosing between them.
  • SMG Access: Reaching from far distances for some SMGs can be problematic; it's better to get closer.


Related Devlog Posts:





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Discord Rich Me! (Custom Rich Presence) - .kaustie_
Version vE1: 31st May, 2024
(Major Update for the Public) - Discord Rich Me! welcomes you a new interface (VarINT9)
+ New Design - VarINT9;
+ Dynamic Themes (Testing with Wallpaper Engine);
- Removed a lot of trash code;
+ Optimized the app initialization;
+ Added a new minimize system;
+ Updated DRM Security;
- Removed features that require the usage of the user Token to follow with the Discord guidelines and keep the app as a recommended one.
- Temporarily Disabled dynamic presences and Windows statuses (Still updating);
- Removed a lot of background features that require an Internet connection and download to speed up the initialization of DRM and the presences;
- Removed "Start with Windows"

Steam
+ Reduced the base price to 1,99
...

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