HellPunk: Purgatorium - Urban Oasis

Hello, everyone!

The store page for HellPunk: Purgatorium has been created!

Actually, the store page itself was created a long time ago,

but I only just noticed the community feature and am writing this now...!

Going forward, we will be sharing various news through the community, such as game updates, bug fixes, demos, and early access releases!

Please give us your support, and please show HellPunk: Purgatorium lots of love :)

<Additional Note>

  • Adding “Wishlist” will allow you to receive updates the fastest!

  • When you add “Wishlist”, it is said that the residents of purgatory and the demons of hell will look up to you...

Please also show your interest in Asher's story unfolding in Purgatory and Hell :)

Sifu - Chocolatine92

Five looks. Five values. One philosophy.

To celebrate the launch of Rematch, we’ve added a new set of free outfits to Sifu!

https://store.steampowered.com/app/2138710/Sifu/
And if you’re in the mood for a little football action… feel free to check out Rematch!
https://store.steampowered.com/app/2138720/REMATCH/


Armored Warfare - 2000Valand

Commanders!

As you already know, the Rough Riders Battle Path is coming in July and the main topic of it will be the history of armored cavalry – or, in game terms, Light Tanks. Upon reviewing the performance of the entire class, we discovered that while some of them are performing adequately or even very well (MPF comes to mind), some others are in serious need of improvements. Today, we’ll tell you more about them.

At this moment, we are working on the following changes:

  • Tier 1 PT-85: Improved HEAT damage and penetration (440mm, 310 damage) and reduced reload time from 4.68s to 4s

  • Tier 2 T92 (and T92 ACAV): Improved camouflage from 25% to 30% and reduced reload time from 3 to 2.6s

  • Tier 3 Scorpion: Improved camouflage from 25% to 30%

  • Tier 4 Scorpion 90: Improved camouflage from 25% to 30%, viewrange increased from 340m to 440m, improved AP shell damage and penetration (550mm, 290 damage), improved AP shell damage and penetration (605mm, 390 damage)

Please note that the Scorpion 90 shell adjustments will also be made to LAV-300 as it uses the same shells. Let’s continue:

  • Tier 5 M551 Sheridan: Increased its mobility by improving acceleration (2.8s and 11s respectively) and hull traverse (63 deg/s)

Begleitpanzer 57 is performing very well for its Tier and does not need any buffs.

  • Tier 6 RDF/LT: The gun is manually loaded on this model so the vehicle will receive a loader.

In fact, the RDF/LT (which is obtainable as a prize from the Rough Riders Battle Path) is received a larger number of buffs, so let’s take a closer look at thus vehicle. The following changes will be taking place:

  • Improved camouflage from 25% to 30%

  • M464 AP shell penetration increased from 550mm to 575mm

  • M464 AP shell damage increased from 260 to 290

  • T70E3 HESH shell damage increased from 230 to 260

  • 0 to 32 km/h acceleration improved to 1.65s

  • 0 to max acceleration improved to 11s

  • Maximum speed increased to 90 km/h

  • Maximum reverse increased to 40 km/h

  • Hull traverse rate increased to 77.49 deg/s

Moving on to other Tier 6 Light Tanks:

  • Tier 6 Expeditionary Tank: Viewrange increased from 410m to 420m

  • Tier 6 Stingray 1: Reload time within magazine improved from 3 to 2.7s

  • Tier 6 VFM 5: Vehicle now has a 7-round magazine with 2.7s between shots within and 20s full magazine reload (partial reload is possible), we have also gave the vehicle a new HE shell with 55mm of penetration and 690 damage

On Tier 7, CV90105 TML requires no buffs as it is performing fairly well. The same can be said of Stingray 2, therefore:

  • Tier 7 TAM 2IP: Increased hitpoints from 2200 to 2400, improved camouflage from 25% to 30%, improved viewrange from 430m to 440m and improved acceleration (3.53s and 15.39s respectively)

Coming up on Tier 8, most Light Tanks perform fairly well. Harimau, Griffin 120mm and Leopard Cockerill do not need any improvements. Did we mention we’d be adding Griffin 120mm to the Rough Riders prize pool? Because we will, but more on that later. For now, there are three tanks that need to be addressed here. First is the ASCOD:

This vehicle has two turrets – a manned one and an unmanned one.

  • We removed the Ready Rack mechanism from the manned one and set the regular reload time to 3.5s

  • The unmanned turret reload time within its magazine was improved from 4s to 2s

And now, the bigger stuff. Dragun 125 is getting a larger set of changes, including:

  • Improved camouflage from 20% to 25%

  • Maximum speed increased to 75 km/h

  • Reload time improvement from 5.14s to 4.9s

  • Viewrange improvement from 430m to 440m

  • Vehicle received a new Invar-M tandem HEAT ATGM with 1050mm of penetration and 770 damage

  • Vehicle received a new 3UBK14F1 thermobaric ATGM with 80mm of penetration and 1000 damage

And M8-105 Buford is receiving the following changes:

  • Reload time improvement from 3.74s to 3.5s

  • Increased hitpoints from 2500 to 2750

  • Viewrange improvement from 430m to 450m

  • HEAT round M152/6 now offers 810mm penetration and 610 damage

  • Added a new transmission module adding 2.5% bonus to acceleration 10% bonus to hull traverse

On Tier 9, CV90120T Ghost is performing well enough, as are ZTQ-15 and Anders. Remaining are the VT-5 and M8-120 Thunderbolt II. The VT-5 is receiving the following changes:

  • Increased the BTA2 APFSDS shell penetration to 740mm (ZTL-11 uses similar shell, there it is increased to 800mm)

  • Added a new HE shell, DTB2 from ZTL-11

  • Increased the amount of ammo carried from 54 to 66

  • Increased the amount of APS charges to 12

The M8-120 Thunderbolt (and its Hades version) is receiving the following changes:

  • 0 to 32 km/h acceleration improved from 3.93s to 3.5s

  • 0 to max acceleration improved to 17s

  • Increased hitpoints from 2650 to 2800

  • Reload time improvement from 4.21s to 4s

  • Viewrange improvement from 430m to 440m

And, last but not least, there’s the highest Tier. On Tier 10 there are only three Light Tanks (as of now) and two of the three perform really well – especially the MPF. The K21 XC-8 is getting the following buffs:

  • Increased hitpoints from 2650 to 2900

  • Reload time improvement from 3.53s to 2.7s

  • Increased the amount of APS charges to 8

And that’s it. There are several more buffs we are working on, but those are not related directly to Light Tanks. From American vehicles, the T249 Vigilante will receive a different Gatling gun mechanic (similar to the M48 GAU-8) along with a shell penetration buff, some improvements to Shilka (mostly penetration) and VCAC Mephisto (increasing the amount of missiles carried and some reload times), all based on your feedback.

We hope that you’ll enjoy the changes and, as always:

See you on the battlefield!

Greedventory - Ash

Hey everyone!

We’ve got some exciting news — our friends after 9 years of development just released their debut game: Through the Nightmares! 🤩 🎉

It’s a hardcore platformer with a stunning visual style. Run, jump, change your size, and face children’s fears as you take on the mysterious Morpheus! The game is packed with hidden areas, Easter eggs, and lots of surprises.

If you're into atmospheric and challenging platformers — we highly recommend checking it out! 😎

[dynamiclink href="https://store.steampowered.com/app/1266210/Through_the_Nightmares/"][/dynamiclink]

Magic Soldier - Vhaeriel
Patch 1.0.1.1 online !
Patch is now online

- Bug fixe
- Some visual improvement
Magic Rune Stone - 新手求轻虐

(๑╹◡╹)ノ" Hello everyone

We are back!

In the past few days, we have made a lot of adjustments to the "Survivor Mode". The details are as follows:

About the update of "Survivor Mode"

1. Added 2 difficulty modes.

2. Adjusted some difficulties and values.

3. Added "Character Rewards" and "Artifact Rewards".

4. Added some runes. Modified the effects and values of some runes. Some of the runes can be "over-limit runes".

5. Adjusted the numerical growth of "Endless Mode".

Other updates:

1. Monster entries modified. Modified some entry values, and turned "freeze" and "stun" into rare entries, which will not appear at low difficulty.

2. Added monster skill entries.

If you encounter a bug after the update, please contact us.

Our email address is:

https://hunterwing@163.com

That's all~

I hope you like our game~

Thank you again for your support~

ღ( ´・ᴗ・` )

Zombie Army VR - RebellionJim

A hotfix is live for players experiencing ammo/damage concerns, with some general bug fixing also.

Thank you to everyone who has submitted reports. Please continue to keep an eye here on our Help Centre for further updates.

🆘 Hotfix Notes and Help Centre: http://reb.to/ZAVRSupport
📩 Report an issue/concern: https://support.rebellion.com/hc/en-gb/requests/new

Try To Drive - Red Core Games

Hi, Friends!

We need a little more time to bring the project to the level of quality it truly deserves.

Here’s what you can expect in the final version:

🚴 Co-op like you’ve never seen before — two players control one bike: one handles the gas and brake, the other steers.

🎢 Crazy themed locations — construction, office, highways, and even... candy❓ Every move counts. One wrong turn, and you’re falling.

💥 Physics that matter — realistic tilts, jumps, and crashes. Everything follows the laws of physics.

🤝 A game about emotions — we don’t want you to just beat the game, we want you to feel it. With a friend. Through shouting, falling, and winning together.

💬 Support us — hit Wishlist on Steam. It’s the best way to help us and make sure you don’t miss the launch.

Thank you for your patience and support — we’re working hard to deliver a truly polished and memorable game.
FragPunk - staff.lhqa01ussteam

Dear Lancers,

There will be an update on June 19th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.

Updates
General
  • Increased movement speed while sprinting with the following weapons. This change will officially launch on June 20th.

    • Assualt Rifle: Discipline

    • Assualt Rifle: Fever

    • Submachine Gun: Mad Dog-S

Store

In this update, we are launching below brand-new Lancer skins:

Street Carnival: A brand-new Extreme Lancer skin bundle will be available in the store starting on June 20th. Dex, Corona, and Jaguar will show you a graffiti farce on the city streets.

Tips

FragPunk Season 2 Chapter 1 will officially launch on June 26, 2025. Due to gameplay and level updates, recordings and highlights before the update in player history will no longer be viewable. Please save your recordings externally if you would like to keep them.

We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.

...

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