Esports Godfather - 西西弗斯
Fix

  1. Fixed an issue where proficiency related to 【Xiangxi Ke】 was reported incorrectly.

6:26am
City Supermarket Simulator - Mike
The game is now running on Linux.

The employee problems have been fixed. They will no longer be stuck in the same place.

Vital Shell Playtest - MarvinWizard
  • Added the foundation for Localization, although only English presently (Keep your eyes peeled for LOCALIZATION_KEYS and report them)
  • Improvements to mob boundary behaviors
  • Fixed a bug where mobs could be knocked out of bounds
  • Adjustments and updates to tooltips
  • Added Steam Overlay Support
  • Adjustments to devotion track EXP requirements
Brotherhood - Jesse Kellor

Greetings!
Brotherhood is part of the Steam Debut Festival 2025 — an event where debut games meet a wider audience for the very first time! This is my first major game, and I’m proud to share it with you — even if for now it’s only as a demo. But that’s just for now.

In the demo you can:
  • Experience the old-school spirit — the true legacy of classic shooters inspired by Wolfenstein 3D.
  • Become a prisoner in an ancient fortress in the Swiss Alps, where many have succumbed to the power of a mutagen — but you are immune, making you a weapon of vengeance.
  • Explore intricate levels and wield weapons such as the shotgun, laser gun, rocket launcher, and more.
Thank you for supporting us — indie developers taking our very first steps.
Try the demo, share your impressions, and join the discussion in the official Discord community!

Publisher’s Note

Discover new genres, fresh ideas, and one-of-a-kind worlds crafted by passionate debut creators from around the globe — all as part of the Steam Debut Festival 2025.

These games are more than just first projects — they’re honest, heartfelt creations built with the pure love of making games.

https://store.steampowered.com/app/2420350/The_Mildew_Children/

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

https://store.steampowered.com/app/3180000/Blades_For_Hire/

https://store.steampowered.com/app/2256240/Vivid_Tale/

https://store.steampowered.com/app/3261140/Decadent_Heir/

https://store.steampowered.com/app/1599490/One_Way_Road/

https://store.steampowered.com/app/1029830/CHIP_Rescuer_of_Kittens/
6:25am
Red Rogue Sea - Mondeschain
  • Fixed an issue where a combat event could be generated in the same travel segment after the last crew member succumbed to wound loss due to lack of supplies.

  • Added new QoL VFX and improved some existing ones.

  • Made minor improvements to the Spanish localization.

6:23am
The RPG - Dionysus Acroreites
  • Added Auto-Save
  • Patched a hole in Bandit's Cave
SLACKJAW - nostromointeractive

SLACKJAW is out now!

If you come across any bugs/issues, please let me know in the Discord server. There you will see a channel called "report-a-bug". That is the fastest way for me to see something - thank you!

The soundtrack is also available now on all streaming platforms. (as well as here on Steam)

Thank you so much, I can't believe it's finally here, I truly hope you like it! <3

THANK YOU!!!!!!!!!!

- Taylor

YAR - HonorGames

Hello everyone!

Good news — work on the patch is full steam ahead and nearing completion.

Here’s what I’ve been working on since the last update:

  • Added 15 new enemy types, not counting those I mentioned in the previous news.

  • Added several large new locations.

  • Created appearances for over 60 characters.

  • Completed all bounty board quests in Crimson Yar and the village before it.

  • Added 25 new dungeons — and that’s just in the territory available in the upcoming patch. For comparison, in Early Access there were only two.

  • Nearly finished work on ambient sounds for the new locations and new enemies.

  • Added a Bestiary to the player’s journal — after killing an enemy for the first time, you’ll learn about its weaknesses and backstory.

  • Loot crates can now be broken open with weapon strikes.

  • The upcoming patch’s territory is now populated with loot, crates, chests, items, alchemy plants, ore veins of different types, and other collectible elements.

  • Set up enemy loot tables.

  • Finished work on the Dark Forest location.

  • Added a forest trader of rare goods who trades them for acorns (which can be farmed from forest creatures).

  • Added 4 upgrade tiers for the following weapon types: swords, dual swords, greatswords, axes, dual axes, greataxes, spears/halberds, bows. In future patches I’ll be adding staves, throwing axes, wands, maces, crossbows, and more.

  • Added new items — for example, a grindstone that can be crafted from stone and ore, and when used increases the damage of piercing/slashing weapons.

  • Began implementing the weapon sharpening system — most likely it will be fully added after the patch release.

  • Assigned NPC patrol routes and basic simulation of their activities.

  • Completed many small tasks I can’t even recall, like setting up NPC mouth movements, and so on.


What’s left to do:

  • Trader inventories.

  • Optimization of the new areas.

  • 2–3 more days of combat polishing.

  • Play through the game a couple of times to set at least some initial difficulty balance.

  • Another pass of quest polishing and finishing minor details.

  • And generally, since everything I’ve done for the patch so far has been at about 95% completion, now it’s time to tie up all the loose ends — fix, finish, and add anything I’ve missed.


Some things I’ve decided to add later, after the patch release — for example, everything related to sorcerers and their magic/staves. This is a huge chunk of work that would delay the patch.

I’d like to (and might be able to) finish the patch by the end of August, but if I’m not satisfied with the quality after my test playthroughs, the release will be moved to mid-September.

In any case, I recommend waiting for the full release version rather than playing an incomplete build, as there’s still a lot of exciting content to come.

The patch will mainly be released so it can be tested, and to remove any doubts about the work being done. But the best experience will be at full release.

The patch may contain a lot of bugs (or maybe not) since I’m currently focused on adding content rather than polishing it. All polishing will come afterward.

Thanks everyone — back to work!

The Wife Next Door - Eagle
\[Fixes]

Fixed material issue on Bunny Girl Socks

Fixed playback issue in video V05_Public_01_01

Fixed playback issue in video V05_Public_02_01

Corrected text errors in some languages

Fixed UI display issues in certain areas

Fixed issue where passive income from videos was not increasing

Fixed display issue of female characters with the Observation skill

Cosmic Miners - Bald Kirby

Language Support

German language is now fully supported in the game. Viel Spaß beim Spielen!

OptimizationWe’ve implemented major optimizations to widgets and enemy ships, resulting in over 40% FPS gains in most scenarios.

If you still experience performance issues, please reach out to us on Discord

...

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