Kill the Reaper - ZELENIUK


Check out new music

2 new songs been added to the playlist!

Updated UI

User interface was redisigned to match the vibe. Every screen gets updated.

Game balancing tweaks

Another round of changes to the gameplay and balancing to ensure better expirience.

New achievements

Challenge yourself with 6 new achievements.

Update contains other various fixes and improvements.

Cyclopean: The Great Abyss - MKSchmidt
1.0 Coming Thursday

Cyclopean: The Great Abyss is nearly ready for its 1.0 release!

It has been an amazing journey, and I want to thank all the people who have played the game and contributed by providing feedback. It's exactly what I hoped for when I put the game up as Early Access, which is really great, because I know it does not always work out that way. So thank you!

Roguelike Mode

I hope you are all aware of the new, optional "Roguelike Mode" which I hope will provide a bit more re-play value for this game. The game is not terribly long for an RPG, but the challenge of doing it without dying has been included for those interested in this genre. I myself have only recently become captivated by roguelikes, so forgive me if I did not abide by all the necessary restrictions. I think it being a turn-based rpg with grid based movement, randomized dungeons, monsters and loot made it a perfect candidate to include perm-death as an option, so I hope you feel the same.

Thursday!

Please be mindful of the Thursday release. As a solo developer, it is tough to find your market niche, so any help to boost the Steam algorithm will be a huge benefit to the game, and to me. If you are waiting for the 1.0 release, please consider buying it on Thursday when it hits full release status.

Also, if you are as excited as I am about this game, please tell your friends to consider getting it on Thursday too. The more activity on that first day, the more likely it can get into the trending category, and reach even more people. The people are longing for a game like this, but its' our job (should we agree to this mission) to help them learn about it. So putting emphasis on Thursday will allow it to reach as many potential players as possible.

If you already have the game, and like it, please consider writing a review if you haven't already. Thursday would also be a good day to post your review, as that may help contribute to the trend.

Challenges of Solo Dev

I know all this sounds like marketing and I feel very cynical about writing it. But I do really enjoy making games and I hope to be able to continue doing so. A successful release means I can start on my next project sooner, and also spend more time supporting the games I've already released. Being a solo developer means I can have full creative freedom over my projects, and it has been a great honor and blessing to have been able to do this as long as I have. I want to thank all the folks who have bought, played, reviewed, streamed, provided feedback for, insulted me over, and interacted with my games in any capacity. You have made it all worthwhile. So thanks! You are all peaches in my book.

Thursday...

Dead Frontier 2 - APwn
Take part in our upcoming Summer event! Starting July 18th and continuing until August 17th you will be able to:
- Take on the fearsome new Spiked Sentinels and the returning Reaver boss!
- Find the Mockingbird Mercenary in Greywood and take part in exclusive Summer missions
- Battle through 2 new Raid buildings!
- Get +100% EXP, +100% Unique Find, +100% Elite Find & +100% Find Ammo Quantity
- Take part in our Summer challenge events and earn special rewards
- Loot or craft an array of new Summer gear and attachments
- Grab a selection of new and old Summer cosmetics from the shop
- Get 20% off all purchases!

Miss it at your peril!
RAGE: Anger Management - Artstrong
Hey all,

This is it, Bitter sweet! The final update to RAGE.. it's been a journey, I have learned so much making RAGE. I wanna give a HUGE thanks to everyone who supported the project, and a special thanks to my Devs. Wouldn't have done it with out my great team.

What's next?

Only time will tell, I think i am gonna take a break from game design and focus on my youtube channel, I am still very heavy into unreal engine, and i am utilizing it to make ASMR videos for my channel..

I would be super grateful if you could head over and Subscribe, as i am very close to the 1000 subs i need. https://www.youtube.com/@ArtStrongArts

Again, thankful and grateful for all the support you have all shown for this project..

Enjoy the new level and boss and many addiations and secrets i have added to RAGE! Have fun finding them all :)

-Peace

ArtStrong
Cloudheim - noodlecat.ashe

We're happy to announce that Open Beta for Cloudheim is this weekend!!

Playtest period: Friday, July 18th 12pm ET - Monday, July 21st 12pm ET

Oh, and check out this trailer we made 👀

We will share more details on how to join the playtest on Steam soon! To stay up to date with the latest playtest details, join the community on the official Discord server.

We look forward to seeing you try out our game!

- Noodle Cat Games

Obnulenie - шкибиДИК

🕹️ Native 4:3 resolution (640x480) is now supported
📺 UI and visuals adjusted for a more authentic retro presentation
📼 Overall tweaks to bring the experience closer to classic PSX-era games

This is part of our effort to bring the game closer to the atmosphere and limitations of late '90s hardware — low-res, raw, and focused on mood.

If you like where the game is going — don't forget to add it to your wishlist.

7:43am
BAIONLENJA - Tim Fortress
-Added chapter select
-Added some new props in chapter 1, at coil
-Fixed Statuettes in BHOP_PAIN having a longer cooldown than intended
-Changed smoothed framerate cap from 144 to 150
-Fixed input buffering extending blade usage in chapter 3
-Tweaked and removed some hints
Haus Of Irndrous - MONARCA
Thank you for continuing to explore the dark depths of Haus Of Irndrous!
The new version 17.0 brings several important changes to improve stability and the overall experience.
The Count of Monte Cristo - Hidden Veil Studios

Hey everyone,

After a lot of consideration, I’ve decided to pause development on The Count of Monte Cristo indefinitely.

I’m proud of what was built, and I’m grateful to everyone who played the demo or supported the project in any way. As a solo developer, I have to be mindful of where I focus my limited time and creative energy. Right now, that means shifting my attention to another project that’s further along in development.

I still care about the vision behind The Count of Monte Cristo, and this isn’t necessarily the end. But I didn’t want to leave things silent or ambiguous, so for now, the project is on hold.

There wasn’t a large following around the game yet, but I still want to be transparent about its status. The demo will remain available as a snapshot of the idea.

Thanks to anyone who gave it a try or quietly kept an eye on it, it means more than you know. And who knows, this project may return one day in a different form.

- Hidden Veil Studios

7:40am
Farm and Dishes - DDReN
Mouse cursor is hidden.
This game is played by keyboard.
...

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