Curtain Call: Chronicles of Heroes - 生命托管基金会

Card Pool System Overhaul

  • The card pool now has a fixed set of cards. Drawing cards no longer reduces the card pool, and selling cards does not add to it. The number of cards in the pool only affects card refresh rates.

  • Duplicate cards will no longer appear when discovering cards.

Support Card System Overhaul
Support cards are now categorized into three types:

  • Normal Support Cards: Removed after use.

  • Persistent Support Cards: Remain permanently after use.

  • Equipment Support Cards: Can be equipped to characters, with a maximum of 3 per character.

  • Added Equipment Card Synthesis function: A synthesis button appears automatically when a player has all required materials for an equipment card.

  • Added Synthesis Table View function: Accessible via a button above the guide on the right side of the battle interface.

New Traits Added

  • Unique: Only one copy of the same character's original skill takes effect among characters with the same name.

    • Applied to: Zhuge Zhan, Sima Yi, Lu Kang, Kaimi Hime, He Lingsi.

  • Illusion: The character is destroyed upon taking any damage (including armor damage).

Card Adjustments

  • Wei Yan: Gains the Double Strike trait.

  • Guan Yu: Skill healing effect removed.

  • Zhuge Zhan: Skill changed to "Friendly characters' Breakthrough skills trigger an additional time."

  • Uesugi Kenshin: Skill boost adjusted to (1/1).

  • Ling Tong: Skill changed to "Before action: Summon 1 \[Hengjiang Archer]. Summon Overflow: Permanently grants +1 Spirit to Hengjiang Archers summoned this game."

  • Ishida Mitsunari: Skill changed to "On death: Summon 1 \[Koga Ninja]. Summon Overflow: Permanently grants +1 Combat Power to Ninjas summoned this game."

  • Zhang Bao: Skill changed to "On play: Gain 1 Yellow Turban Headscarf."

  • Lu Su: Skill changed to "On play: Select a friendly character, add a copy of it to the card pool, then remove itself and 1 copy of itself from the card pool."

  • Sun Shangxiang: Skill changed to "Breakthrough: Randomly gain 1 Persistent Support Card."

  • Zhong Yao: Skill changed to "On death: Randomly gain 1 1-star Support Card."

  • Pang Tong: Skill changed to "On sell: Randomly gain 1 Support Card."

  • Cao Ying: Skill changed to "While on the field, whenever a friendly character's armor is broken, permanently gain +1 to all stats."

  • Guan Yinping: Skill changed to "Breakthrough: Permanently gain +1 to all stats and inherit half of friendly Guan Yu's stats."

  • Meng You: Skill changed to "On play: All friendly characters gain +1 to all stats."

  • Meng Jie: Skill changed to "When a friendly character activates a play skill, all friendly characters permanently gain +2 Combat Power."

  • Ma Chao: Skill changed to "When a friendly Shu character attacks, permanently gain +2 to all stats."

  • Guan Yu: Skill changed to "Whenever this character restores Combat Power, permanently gain +6 Combat Power."

  • Zhou Yu: Skill changed to "Battle Start: 2 random enemies gain Stun. After this character's action, deal 10 damage to all enemies once."

  • Liu Feng: Skill changed to "Preparation Phase End: Gain stats equal to the number of friendly female characters * 1."

  • Sun Ru: Skill changed to "After another friendly Wu Sun-named character acts, gain half of their stats."

  • Asai Chacha: Skill changed to "Battle Start: All friendly units gain +3 Combat Power and trigger Odaichi's skill once."

  • Honda Tadakatsu: Skill changed to "Preparation Phase Start: A random friendly character gains +1 to all stats, triggering once per friendly character with Critical Hit."

  • Tsukiyama-dono: Skill changed to "On play: Randomly gain 1 Ninja character card. Friendly characters with Critical Hit gain +2 to all stats."

  • Jiang Wei: Skill changed to "Before action: A random enemy summons 1 Defector, and the rightmost friendly character immediately attacks once."

  • Qin Lang: Skill changed to "When a friendly character with Guardian is hit, gain 2/4/2."

  • Xu Shu: Skill changed to "On play: Randomly generate 1 \[Shu] character card up to the current shop level."

  • Lü Meng: Skill changed to "Action End: Permanently gain +4 Combat Power and trigger Zhou Yu’s Arrow Rain skill once."

  • Cao Ren: Skill changed to "When gaining armor in battle, deal 10 True Damage to a random enemy."

  • Xun Yu: Skill changed to "Preparation Phase End: Friendly characters with Guardian gain 1/3/1."

  • Lady Zhurong: Skill changed to "On attack: Drain 10% of the target's Combat Power. If Meng Huo is present, drain an additional 10%."

  • Zhen Mi: Skill changed to "When using a non-equipment Support Card, gain +2 to all stats."

  • Yuan Shu: Skill changed to "When using a non-equipment Support Card: Friendly tokens gain +1 Combat Power for this game."

  • Yuan Shao: Skill changed to "When using a non-equipment Support Card: 4 random friendly characters gain +2 to all stats."

  • Fa Zheng: Skill changed to "Before action: The right-side character permanently gains +2 Armor and immediately attacks once."

New Character Cards

  • Wu Xian: "When a friendly character attacks: All friendly characters permanently gain +1 Combat Power."

  • Xin Xianying: "Before a friendly character attacks, gain +3 Armor."

  • Zhang Xuan: "When a friendly character deals skill damage, permanently gain +1 Combat Power."

  • Lü Lingqi: "Whenever a character's shield breaks, permanently gain +1 to all stats."

  • Tomoe Gozen: "Preparation Phase Start: Gain 1/1 for each friendly character with Critical Hit."

New Support Cards

  • Wrench: "Select a friendly character and remove all their equipment."

  • Homemade Grenade: "Battle Start: Deal 5 damage to a random enemy."

  • Standard Grenade: "Battle Start: Deal 10 damage to a random enemy and adjacent characters."

  • Nuclear Grenade: "Battle Start: Deal 20 damage to all other units."

  • Longsword: "Breakthrough: Permanently gain +1 to all stats."

  • Moonlit Sword: "Action End: Restore Combat Power equal to Spirit and gain Stealth."

  • Nether Sword: "When a friendly unit dies, if the graveyard has >9 units, summon itself from the graveyard and clear it."

  • Soul Devourer Sword: "Whenever another unit dies, permanently gain +1 to all stats."

  • Abyss Sword: "Battle Victory: Gain stats equal to the number of Persistent Support Cards."

  • Primordial Flame: "Preparation Phase End: Non-promoted friendly characters gain +2 to all stats."

  • Yellow Turban Headscarf: "Battle Start: Summon 1 Yellow Turban Soldier."

  • Yellow Turban Order: "On death: Summon 2 Yellow Turban Soldiers."

  • Yellow Turban Banner: "On death: Summon Yellow Turban Soldiers to fill the friendly battlefield."

  • Chitu: "Battle Start: Attack once immediately."

  • Spirit Pistol: "On attack: Deal 10 damage to the enemy with the lowest Combat Power."

  • Spirit Shotgun: "Action End: Deal 10 damage to a random enemy and adjacent characters."

  • Spirit Cannon: "Before action: Convert Combat Power to Spirit and deal 10 damage to all characters."

  • Qi Gathering Technique: "Preparation Phase End: Gain +6 Spirit."

  • Golden Light Curse: "On damage taken: Permanently gain +3 Spirit."

  • Immortal Skill: "On hit: Permanently gain +2 Spirit and restore Combat Power equal to Spirit."

  • Zhuge Crossbow: "When a friendly character with Guardian is attacked, immediately attack once."

  • Dragon Scale Blade: "Before action: A random friendly character gains armor equal to this unit’s Spirit."

  • Beast Crest Mirror: "When a friendly token is summoned in battle, gain a shield."

  • Taiping Manual: "When a friendly token dies, restore to maximum Combat Power."

  • Fantian Seal: "On attack: A friendly character with Guardian permanently gains 5/10/5."

  • Donghuang Bell: "When gaining Stun: Remove St支教 Stun and attack once immediately."

  • Vajra Invulnerability: "Battle Start: Gain armor equal to pre-battle Combat Power * 1."

  • Clone Technique: "Action End: Summon a copy inheriting all stats with \[Illusion]."

  • Ninefold Light Sword: "When a friendly character attacks, deal True Damage equal to Combat Power / 9 to the target."

  • Snowstep: "35% chance to evade an attack when targeted."

Other Adjustments

  • Detailed character stats display added.

  • Alice’s skill cost adjusted to 5 stars.

  • Added skill effects for some characters.

  • Accelerated summon entry animations.

  • Removed card movement animations.

  • Fixed issue where triple combo triggers no longer cause hand overflow.

  • Updated game rendering engine for improved compatibility.

Bug Fixes

  • Fixed Cai Mao’s skill trigger issue.

  • Fixed issue where triple combo character cards lost bonus stats under specific conditions.

  • Fixed memory overflow issue for specific cards.

Software Inc. - Coredumping
Changes
  • You can now manually update frameworks, each update takes longer than the last
  • Frameworks now still boost development speed for features using newer tech, but at a reduced rate
  • Framework speed boosts now also apply to product updates
  • You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review window
  • You can now see competitor products on the market triangle in the design document window and right click to see details
  • Server lists are now sorted by name
  • Clarified how many boxes a courier can transport per month in hiring desciption
  • Player will receive a notification about awards, if they have permanently disabled the prompt

Fixes
  • Updating a product will no longer update the framework that was developed with it
  • Fixed list sort not being stable with filters active, i.e. sorting by one column and then another would jumble the first sort after a second or so
  • Fixed very rare race condition that could break path finding
  • Fixed post marketing task using last month's income in description with more days per month
  • Fixed company logo not being visible on lower floors with walls lowered
  • Fixed losing reputation for a development deal when the IP is bought out, cancelling the deal
  • Fixed planned burglary still being carried out after disabling burglaries
  • Fixed not being able to change hardware design type because buttons were 1 pixel tall
  • Fixed lists bugging out when using vertical scroll bar
  • Fixed some grabbable items not being visible in first person mode
  • Fixed missing SFX in first person mode
Combat Arms: the Classic - GM_CA04

Hello Rangers,

We are glad to inform you that the server is up! Sorry for the inconvenience.

Rewards for this maintenance are posted in this patch notes link below: https://vfun-lounge.valofe.com/page/ca_classic/all/27808

Thank you!
GunsBox VR - ElRodan

Dear players,

We’ve been working non-stop to improve GunsBox VR and build something even more thrilling, fast-paced, and immersive. Today, we’re excited to unveil the biggest update in the game’s history!

🔧 What’s New:

💥 New Content:

We’ve added a ton of fresh gameplay content — including brand-new weapons, accessories, and tuning options to enhance your arsenal like never before.

🎮 Graphics & Performance Boost:

Massive optimization efforts and graphical upgrades have been made across the board to bring you a smoother and more visually stunning experience.

🖥 Complete UI Overhaul:

All in-game interfaces have been redesigned from the ground up, along with a fresh new look for the in-game store and item library.

🏠 Introducing the New Armory:

Say hello to the all-new, fully functional Armory — complete with an integrated in-game shop to manage your gear and unlock new items effortlessly.

💡 A New Chapter: Going Free-to-Play

As part of our evolution and vision for the future, GunsBox VR is officially becoming free-to-play from Aug 1. However, some of the previously available content will now be locked at launch for new players. These items — along with hundreds of exciting new functional additions — will be available as optional purchases.

💎 Good news for early supporters: All players from Early Access will retain all previously unlocked content. Thank you for being with us on this journey!

🚀 Entering Pre-Release Phase

We are now transitioning from Early Access into a pre-release version. This final stretch is about gathering your feedback, testing thoroughly, and applying final touches. The official release is planned next week, but our commitment doesn’t stop there — we’ll keep improving the game and delivering new content, including free updates for everyone.

🙏 Thank You!

Thank you for sticking with us, for your feedback, and your support. We invite you to join our Discord community — we’re always listening and ready to chat!

See you in the our Discord Channel, https://discord.gg/dyW9dbxP2V

MadZone Team

Warlander - tl_iga

Greetings Warlander!

The new Login Campaign is currently underway! Simply logging in will net you helpful rewards. The campaign lasts until Jul 29th, 8:59 am UTC. Don't miss this chance!

  • Day 1: Golding x20, EXP Booster x3, etc.

  • Day 2: Golding x20, Rewards Booster x3, etc.

  • Day 3: Golding x20, Rarity Booster x3, Silving x1000

  • Day 4: Golding x20, EXP Booster x3, etc.

  • Day 5: Golding x20, Rewards Booster x3, Aura Crystals x3

  • Day 6: Golding x20, Rarity Booster x3, Silving x1000

  • Day 7: Golding x100

⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💜 Discord
💙 X (Twitter)
🧡 YouTube (English subtitles available)

https://store.steampowered.com/app/1675900/Warlander/

Survivors Dawn: Zombie World - seedcapsule
New Improvements & Changes:

🔥 Campfire Transition Cutscene
Added a cinematic campfire video during level transitions for deeper immersion.

🪵 Recover Stamina at the Campfire
Players can now relax near the campfire to recover stamina—just add one piece of wood to light the fire.

🏃‍♂️ Stamina Limit for Sprinting
Sprinting now has a limit! Survivors can sprint for 10 seconds before slowing down due to stamina loss.

🌙 Persistent Night Music
Night music now continues consistently to enhance atmosphere.

❓ Help Shortcut Added
Press H anytime to access the Help window instantly.

🆘 Help Window Guidance on First Launch
New players will now be directed to the Help window when starting the game for the first time.

🔦 Green Eye Indicator for Flashlight
When the flashlight is turned on, the eye indicator now glows green for quick visibility.

Waiting for your feedback!
Enjoy
U.
XENOBREAKERS: Classic Tower Defense - OwnzKill
- Fixed inconsistency with Legionnaire Troopers not firing.
- Changed camera width for level 6 on 16:9 ratio.
- Lighting on the Neural Nexus on Level 11 has been adjusted.
Everwind - BI_Actinid

Hey Explorers!
We’re back with the fourth Everwind Devlog—and this one’s packed. From multiplayer gameplay to new biomes, building features, and a look into performance upgrades, there’s a lot to dive into. Let’s explore what’s new!

🛡️ Multiplayer – Team Up & Take to the Skies

Everwind is best experienced together. Whether you're splitting up tasks, exploring ruins, or just sipping tea above the clouds, multiplayer turns the skies into shared adventures.
• Up to 4 players can join a session via a simple invite code
• Peer-to-peer hosting means one player creates the world, and others sync up
• Emotes & in-game chat let you wave, point, pose, and communicate easily
• Coordinated teamwork = better loot and epic moments!
In the future, we’re planning to support dedicated servers so you can play any time, even without the original host online.

🕰️ Day & Night Cycle – Stay Sharp After Dark

Everwind features a dynamic day & night cycle that affects gameplay. Nighttime exploration is riskier—so don’t forget your torch!

🏗️ Building – More Than Just Blocks

Say goodbye to cube-only construction. Our shape selector lets you build with wedges, sloped roofs of various shapes and more.

Whether it’s a sleek airship or a cozy cabin, create your perfect base.

• Snap-together parts for smooth builds
• Hundreds of furniture & decor items to make it feel like home
• New “connecting” blocks like fences auto-snap to fit naturally
• Color lighting and dyeable options coming soon
• Try Sandbox Mode to unlock everything and build without limits!

⚔️ Weapons – New Additions to Your Arsenal

We’ve added new weapons—and they’re anything but ordinary.
• Spears offer long reach and tactical versatility
• Mechanical weapons bring steampunk flair with static shock effects and custom animations
• Crafted by “Steamers,” these armaments add variety and strategy to combat
Plenty more weapon types are on the way, and we can’t wait to see what you pick as your favorite.

🌍 Biomes – Four New Environments to Explore

We’ve introduced four stunning new biomes that expand the world and add new challenges:
🦴 Swamp Biome
Catacombs, cemeteries, and flooded ruins filled with undead. Expect eerie atmospheres and ancient treasure.
🔥 Savanna Biome
A dried-out land once teeming with life, now cracked and silent. Undead roam underground citadels hidden beneath the scorched earth.
🍂 Deciduous Forest
A lush twist on our classic forest. Different trees, animals, and dungeon entrances ruled by ancient skeleton lords.
☣️ Rotten Forest Biome
Toxic, twisted, and thick with fungal decay. Explore overgrown industrial ruins to uncover lost tech and upgrade your abilities.
Each biome features its own color palette, from sky and fog to water, enhancing the visual immersion. Dungeons, ruins, and hidden lore are waiting in every region.

⚙️ Tech Upgrades – Powered by Intel XeSS 2.0

We’ve partnered with Intel to bring XeSS 2.0 and Frame Generation to Everwind. The result?
🚀 Higher FPS without heavier GPU load
🧠 AI-generated frames for smoother gameplay
📊 Up to 2x frame rate improvements on supported systems
See it in action with a side-by-side comparison, including performance gains on the MSI Claw handheld!

💬 Join the Community

If you haven’t already, join the conversation on our Discord server—the feedback and support from our community have been incredible!
Join our discord if you want to connect with us and our amazing community and discuss more topics:


Or any other of our social media platforms:

https://www.reddit.com/r/Everwind_Official/ https://discord.gg/D2K6jhTzTp https://www.tiktok.com/@everwind_official

And if you’re excited about Everwind, don’t forget to add us to your Wishlist on Steam. Every click helps us grow.

Onward to the skies,
Enjoy Studio

Enlisted - [CM] Ungorisz


Soviet-Japanese battles historically took place in Manchuria shortly before and during World War II. Yet few people know that the Soviets were racing against the US to land on the Solomon Islands. In fact, no one knew about this at all. And they still don't. Even the Japanese army didn't expect to face the might of the Soviet forces in the middle of the Pacific Ocean!

In this experimental event, the armies of the USSR and Japan meet in battle on "Pacific War" locations and you have access to a balanced set of weapons and squads.

From July 22nd (13:00 UTC) to August 6th (13:00 UTC), get battle score in battles and move up the rewards ladder! Please note that you have only one day to complete each task!

To speed up the process of earning event progress, you will be able to purchase a booster that will increase the battle score counted for the tasks by +25% (however this will not increase the rewards from battles)! In addition to the booster, you will also receive a unique nickname decorator!

Rewards

You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!



Main Rewards



You will receive the main rewards for playing in the time-limited event mode! To participate, click the "USSR vs Japan" event widget, choose a side and press "START".


Rider squad with М72 PTRS (USSR, BR II)

A heavy Soviet motorcycle manufactured by MMZ, based on the pre-war German BMW R71 motorcycle.

Various weapons could be mounted on the sidecar versions - for example, this one features a PTRS 41 anti-tank rifle.

The squad includes two Rider class soldiers and an engineer with a submachine gun.


Heavy Tank No.6 (Japan, BR V)

In May 1943, Japan made an offer to the German government to buy a Tiger E tank (chassis number: 250455). It was planned to be shipped by sea in a disassembled state and assembled later.

Although the deal was finalized and even paid for by the Japanese side, the tank was never actually shipped to Japan. But have no doubt - you will receive it!

The tank comes without a squad and is available for the 1st Armored Regiment (Tanker II).

Terms
  • Tasks are updated every day at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The tasks can be completed in the special Events mode.
  • From August 6th (13:00 UTC) to August 8th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.
Obnulenie - шкибиДИК

Hey everyone!

Quick update: we’ve started working on the NSFW sex animations.
There will be around 30 scenes, including bosses, demons, and cursed encounters.

We’re focusing on:

  • Smooth, stylized animations

  • Deep integration with gameplay

  • Multiple variations depending on choices

The scenes won’t just be cutscenes — they’ll be interactive, earned, and story-relevant.

Stay tuned… and maybe bring a towel.

🖤 Wishlist the game if you haven’t yet!

...

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