Sunshine Farm - Pretoriano_dev

Improvements
  • It's now possible to disable the player's idle animation

  • Added some signs to help with navigation, pointing to the animal shop and forest

Sounds
  • Added a sound effect when opening a coin chest

  • Added a sound effect when picking up a Life Fruit or Stamina Fruit

Thanks to everyone for the feedback! Feel free to keep reporting bugs and sharing suggestions.

6:57am
Aldo: Memory of the Kingdom - meleiko
New:

- Research tree

- New spawn of initial resources in the main location

- Points for endless ore mining: iron, coal, copper

- New materials: Coal, Copper, Zinc, Brass, Gear, Piston, Copper wire, Steel pipe

- New buildings: Steam engine, Power line, Ore miners, crafting machines, turret, metal wall, tree farm

- Skills and experience for NPCs

- Electricity

QoL:

- The nearest wall also becomes transparent inside the building

- Crafting request

- The ship is closer to the center of the location

Warhammer 40,000: Rogue Trader - Starrok
Abelard, introduce the 1.4.0 update that supplements the launch of the Lex Imperialis Expansion!

This update focuses on cleaning up and polishing many aspects of the game, including mechanics, visuals, audio and co-op experience. Please note that while this update is big, this is not yet the major update we talked about earlier - we decided that Lex Imperialis deserves its own large version number. The previously mentioned update will be referred to as 1.5 from now on.

Highlights:

  • Shields and associated talents have been added to the game for all players;
  • Rykad Minoris was updated with the presence of the Adeptus Arbites faction for all players;
  • All shotguns now cost baseline 1 AP to shoot;
  • Area effect from Arc Rifles now works correctly;
  • Fixed a lot of desync issues in co-op;
  • It is now possible to turn off action camera in void combat;
  • Improvements to many cutscenes;
  • Improved pathing on many locations;
  • Various bugfixes for items, abilities and narrative;
  • Many visual fixes to locations, characters, objects and animations;
  • A lot of audio fixes: corrections to VO, new and updated sounds;

Please be aware of the plot spoilers below!

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Patch Notes

System and stability

Crashes and softlocks

  • Fixed a crash occurring during loading to the introductory cutscene with the Death Cult on consoles;
  • Fixed a few cases where skipping a cutscene could break the game;
  • Fixed Abelard sometimes becoming stuck beyond the edges of the map after skipping the cutscene with the pillar in the Prologue;
  • Fixed an issue where cutscene animations that were turned off when the combat began were re-enabled if you loaded a save in combat, leading to AI skipping turns;
  • Fixed multiple cases where animations didn't stop correctly when cutscene ended, causing possible visual and mechanical bugs;
  • Game could end up in a black screen when trying to skip the Electrodynamic Cenobium reactor blow-up cutscene - fixed;
  • Skipping cutscenes no longer causes some NPCs to T-pose;
  • Skipping a cutscene with the Patriarch no longer causes a black screen;
  • Fixed a combat softlock caused by Iconoclast Conviction ability Transcend the Potential which sometimes grayed out all buttons;

Lag and freezing

  • Fixed a problem that appeared in many battles across the game, where if the combat started from a cutscene, random units could sometimes get stuck for 30-60 seconds doing nothing;
  • Fixed some cases of lag when using burst attacks;

Narrative

General

  • After sending Cassia off your voidship (you monster!), her servant now disappears with her;
  • Fixed a bug where Vincent Gaprak and Hetka Sauerback had no interaction on the voidship bridge;
  • Fixed a bug with conditions that sometimes caused the Three Sorrowful Phalanges quest to be impossible to complete;
  • Fixed a bug with a certain set of decisions that could cause the Bloodspun Web Temple to become empty, blocking the playthrough;
  • Fixed a few cases where dialogues with only the Rogue Trader present were using the stats of other party members for skill checks;
  • Heinrix no longer comments on the blood bath event if he's not on the voidship;
  • In the final romance event with Marazhai, the Rogue Trader now remembers how they already tried to kiss him;
  • Killing Zacchary Weisz now ends the quests associated with him;
  • Nomos no longer reappears in Act IV if the Rogue Trader denied or ignored their presence;
  • One of the dialogue options at the Inquisition Shipwreck softlocked the game - fixed;
  • The name for planet Jessevon from the Three Sorrowful Plalanges wasn't displayed on the maps, and players struggled finding it. The name is now displayed and it should be easier to track the planet;
  • Updated the animations in the cutscene with Abelard in the Blood Ties quest to better match the text description;
  • Updated the dialogue with the wounded Drukhari in Marazhai's quest;

Act I

  • Rykad Minoris has seen some changes related to the introduction of the Adeptus Arbites. The first encounter with them will be available even for the players without the DLC;
  • The malfunctioning cogitator at the Electrodynamic Cenobium now correctly reacts to the skill check;

Act II
  • Fixed a bug where after saving Achilleas during the siege of the von Valancius palace, he could disappear after the cutscene;
  • Fixed an incorrect speaker during the ascension ceremony, where Governor Urbend Drivestem should be talking, not Brasswhisper;
  • Jae no longer randomly changes her outfit during her first personal quest;
  • Denying Yrliet's assistance and servitorising the rebel in the residence at the same time could leave the player with no options for discovering the rebel base, locking the game - fixed;

Act III

  • Achilleas is no longer displayed as Error Speaker in one of the dialogues in Act III;
  • Improved the scene with removing augmentations from a wounded gladiator in Commorragh. You can now see the descriptive text, and the option to remove the augmentation only disappears after successfully doing it, rather than after the first attempt;
  • You can now attack Malice after the arena without any further discussion;

Act IV

  • Jae will now approach the Rogue Trader much closer in the cutscene during the conversation about her second quest;
  • After Jae's party in the Adeptus Amasecus, Rogue Trader now properly wakes up undressed;
  • Getting rid of Falco in Jae's quest counted as failed even if she killed him - fixed;
  • Fixed an incorrect speaker case during the war council before Eufrates-II;
  • Fixed an incorrect speaker in the Blood Ties quest when talking to Drivestem family;
  • Fixed an issue in the Blood Ties quest where it could become impossible to order any execution;
  • Fixed Error Speaker cases at Salis Prime;
  • Fixed multiple cases of incorrect speaker in the dialogue with the Aeldari at Quetza Temer;
  • Heinrix no longer inserts himself into the war council before Eufrates-II when he's not on the voidship;
  • It is no longer possible to begin Death Has Whispered Your Name quest without Kibellah in your party;
  • The dialogue in Jae's second quest no longer begins in the middle of combat;
  • The event with Falco sometimes didn't trigger for Jae - fixed;
  • You can no longer inquire Argenta about Salis Prime if the quest has already been completed or failed;

Mechanics

  • Shields, talents and ability updates associated with them have been added to the game;
  • Bladedancer's abilities that cost wounds no longer spend more wounds because of the effects that increase the Bladedancer's direct damage;
  • Chorda's Pyromancer will no longer burn allies with Inflame, they became a lot more careful;
  • Damage over Time effects no longer scale with difficulty;
  • Difficulty settings no longer influence skill checks made for using items or abilities;
  • Executioner's Exsanguination ability used on the caster now correctly provides additional MP;
  • Experience is now always correctly awarded for Ulfar's quest;
  • Experience is now correctly awarded for puzzles in the Voidship Shrine;
  • Extermination no longer works with DoT effects, in accordance to its description;
  • Fixed a bug where after killing Kibellah she disappeared with all her inventory;
  • Fixed a rare bug where an invisible negative effect was doing constant damage to the party after Salis Prime;
  • Fixed the debuff given to Ulfar and RT as a part of the Lone Wolf quest;
  • Force Swords' Psychic Force attack now correctly increases Veil Degradation by 3, as all other Major Psychic Powers;
  • Movement abilities (like Dash or Charge) now correctly reset the Bead of Concentration bonus;
  • Plaguebearers and similar units now only use Second Wind once per combat as described;
  • Press the Advantage's damage bonus no longer applies to incorrect damage instances;
  • Slightly increased allied Electro-Priests' MP at Electrodynamic Cenobium. They will also now use Impact damage attack against fellow Electro-Priests instead of Shock attack (which used to heal the enemy);
  • The negative effect of using Desperate Measures version of Daring Breach is now visible to player;
  • The smelly buff from Footfall now displays the actual malus to Fellowship (-30);
  • Using Slash ability no longer removes Defensive Stance bonus, as described;
  • Vanguard could pick a wrong route to the target during their Heroic Act Unyielding Guard, which could cause a failure in reaching the target due to the lack of MP - fixed;
  • Vanguard Heroic Act/Desperate Measures were improved. Vanguard will move to the target to perform melee attack if possible or use a ranged weapon overwise. Also fixed the weapon sometimes visually disappearing during the animation of the ability;
  • You can no longer change your weapon loadout during the activation of long abilities such as Blade Dance;

Items

  • All shotguns and shotgun pistols now cost 1 AP to shoot;
  • Arc rifles weren't doing damage with their chain hits - fixed;
  • Multiple items in Commorragh were not in the loot tables by mistake - they will all now drop normally!
  • Made a consistency a consistency pass on all shotgun descriptions;
  • Consistency pass on Las weapons' descriptions and their inventory interaction sounds;
  • [Kiava Gamma Pattern] Omnissian Axe was missing the Sweep ability - fixed;
  • [Mars-Pattern] Chainaxe was missing its usage restrictions - fixed;
  • [Mezoa-Pattern] Bolt Pistol was not able to burst-fire in melee - fixed;
  • Ancient Force Sword's armour penetration bonus was not stacking from DoT effects - fixed;
  • Blade Runner Bodyglove worked even if the wielder had less than 50 AGI or above 50% health - fixed, it now works according to its description;
  • Blasters are now correctly identified as Xeno Cargo;
  • Changed Chainsword damage from 8-10 to 7-9;
  • Cloak Of Hatred now displays correctly when equipped on Chorda;
  • Crimson Rage now works in all cases according to its description;
  • Cultist Hood now only works once per turn. No more infinite Ignite during Finest Hour, sorry!
  • Description for the Gloves of Self Sacrifice now includes the duration of the bonus;
  • Drained Farseer in the Secret Wing of the Laboratory in Act III now has new loot - The Staff of Krudarach;
  • Edge of the Irrevocable had incorrect prerequisites - fixed;
  • Edge of the Irrevocable is now a two-handed sword;
  • Effects of Force Swords now correctly scale if psy rating of the wielder changed after equipping the sword;
  • Elixir of Warp Neutrality will now work correctly when the user deals warp damage to themselves;
  • Fixed heretically incorrect interaction between Tainted Phylactery and Know No Heresy;
  • Ghost Sword now has correct Aeldari visuals;
  • Gladiator's Healing Kit now works correctly for characters with Know No Heresy talent;
  • Increased the Omnissian Axe damage to 10-14;
  • Mercy's Gift did not provide +15 Fellowship bonus when there were no enemies in a 4-tile radius of the wearer - fixed;
  • Parrying with any swords with Fencing Boots equipped did not trigger a counterattack - fixed;
  • Shots from certain Foehammers were considered Bursts instead of AoE attacks. Also, returned missing flavor text to them;
  • Some Solid-projectile sniper rifles were missing +50% overpenetration bonus - fixed;
  • Some Stimulators had different colors in the inventory and on the ability panel - fixed;
  • Temporary Wounds provided by Warp Conductor Gloves no longer stack;
  • Tervantias the Archmachinator now correctly sells Craftworld Power Sword. Turns out it was behind that box of spleens;
  • Tervantias the Archmachinator now drops Warp-Focusing Staff. Better not ask where he stored it;
  • The Peripheral Visor Goggles are no longer attached to the character's eye movement, which caused creepy movement and blinking;
  • Triumph of Retribution's effect now correctly only triggers on kills made with it;
  • Unholy Shard will now correctly trigger only for toxic damage;
  • Updated Daredevil Pistol description with its unique ability;
  • Warp Horrors immunity from Denial of Nightmares was incorrectly lost in some cases - fixed. This update also removes Warp Horrors effect incorrectly applied while wearing this item;
  • Webber was incorrectly available for purchase from the Explorators for players that didn't purchase the Void Shadows DLC - fixed. This update won't take away the item from players that have already got it. Finders keepers!
  • Dark Lance was returned to Kasballica vendor. It's available at reputation level 6 for 64 Profit Factor.
  • Staff for Trevor Cassini was changed to Yu'Vath Glass Staff. Players that have already killed him will receive the staff automatically.
  • Woebringer's special attack wasn't getting the damage bonus - fixed;
  • Wolf Tooth Necklace now correctly drops from Doomscream. It was stuck in his teeth, but we got it out;
  • You can no longer put Cranial Implant into cargo;
  • You can now correctly use Tyrant needle pistol in melee range;

Locations

General

  • A lot of minor updates to clickable interaction icons text and placement across the game;
  • Added proper skybox to the Rogue Trader palace at Dargonus;
  • At the Voidship Shrine from the Void Shadows expansion, background NPCs on the balconies will now be dissolved correctly when turning the camera;
  • Fixed a few cases where the Fog of War was revealed incorrectly before the player actually visited that part of the zone;
  • Fixed an incorrect placement for the interaction marker at the secret room in Dargonus palace;
  • Fixed some Iconoclast decorations at Dargonus to prevent NPCs clipping through them during second Kibellah's quest;
  • Fixed the incorrect movement of an elevator at the Astropathic Chapel on the voidship;
  • Improved lighting in the Warrant Chamber;
  • Improved pathing at Footfall;
  • Improved pathing at Phton-IV;
  • Improved pathing at the Chartist vessel;
  • Improved the camera angles and timing in the cutscene where Jae argues with Clementia;
  • Improved the pathing at Footfall Sewers;
  • NPC in the von Valancius palace that talks about the painting is now standing near the painting;
  • Removed some excessive NPC icons from the minimap at Footfall;
  • Nobles in the von Valancius Palace no longer stand inside the candles during the Blood Ties quest;
  • The NPC commoner carrying a crate no longer constantly gets stuck on Footfall;

Prologue and Act I

  • Fixed visible edges of the map on Rykad Minoris;
  • Minor improvements to the Navigator Chamber in the Prologue;
  • One of the buildings at Rykad Minoris wasn't dissolving correctly, causing annoyance with the camera - fixed;
  • Removed an incorrect pathable tile hanging in mid-air at Eurac V near Cassia's statue;
  • Removed the odd pause before soldier deaths at the interrogation cutscene on Eurac V;
  • Some floating objects at the Star Port on Rykad Minoris are now again affected by gravity;
  • You can no longer trigger Heinrix's appearance cutscene mid-combat at the Electrodynamic Cenobium;

Act II

  • Added additional cover elements to the von Valancius palace siege at Dargonus;
  • Fixed pathing issues on the Gutted Voidship;
  • Fixed the Distress Signal Source location not having a name on the minimap;
  • Improved pathing at the station during the encounter with Achilleas before Act III;

Act III

  • Cursor no longer targets hidden walls in the Drukhari ambush before Act III;
  • Fixed a visual issue where revisiting the location caused the gates to the Anatomical Opera in Act III to appear closed even if they were already open earlier;
  • Improved the cutscene of releasing Heinrix in Commorragh;
  • Removed some invisible walls in the ambush encounter before the Act III;
  • Some objects didn't provide cover as expected in the Anver fight on Footfall - fixed;
  • Tervantias the Archmachinator and Ulfar are now marked on the minimap as important characters in Commorragh;

Act IV

  • Fixed the positioning of an unreachable loot container at the Smuggler Hideout, and added missing difficulty of a skill check on the same location;
  • Drukhari Camp in Marazhai's quest now correctly displays the location name;
  • Fixed a number of bugs with Drukhari animations at the Drukhari camp;
  • Added minimap tooltip and location exit marker for the Drukhari camp;
  • Improved pathing, fixed missing loot, added traps and improved cutscenes at the Drukhari camp in Marazhai's quest;
  • Improved the starting camera angle and party placement for the Drukhari camp;

Act V

  • After failing a Lore (Xenos) check for one of the Necron obelisks on the Epitaph, it was incorrectly displayed to be repeatable with a multikey - fixed;
  • Fixed Marazhai's positioning during the gathering before landing on the Epitaph;
  • Fixed multiple cases with floating corpses on the Epitaph;
  • Improved pathing at the Epitaph;
  • Made minor improvements to the final cutscene with Nomos;

Visual

General

  • Loading the game no longer resets the color of character outfits;
  • Added a cutscene for the decision to end the life of the old servant at Janus;
  • Added drinking horns to the scene where Ulfar and Rogue Trader cheer for the fallen warriors;
  • Camera no longer wanders off from Kibellah during her intro dialogue;
  • Emelina in Heinrix's quest no longer remains standing if she is dead;
  • Female Lord Captains will now keep their heads slightly above the water when at the pool in their quarters. No more drowning!
  • Fixed a bug with units sometimes getting stuck in running animation if Charge ability was used when combat ended;
  • Fixed a few cases where the Lord Captain was sitting in mid-air near the throne or chair;
  • Fixed a minor lighting issue at Dargonus;
  • Fixed a number of cases with T-posing corpses;
  • Fixed a number of clipping issues with helmets and character ears;
  • Fixed a rare major lighting bug at the end of Act I;
  • Fixed clipping on one of the selectable beards;
  • Fixed incorrect camera in one of the Blood Ties quest cutscenes;
  • Fixed some minor geometry issues on Heinrix's neck;
  • Fixed some pipes and wires clipping through the carpet on the Iconoclast bridge;
  • Fixed the camera position in one of Cassia's romance cutscenes;
  • Fixed twitching after death for the Patriarch;
  • Fixed Yrliet's sitting animation so that she no longer hovers above the object she's sitting on;
  • Grounded a levitating astropath in the Astropathic chapel;
  • Improved the placement of various items on the character model in the character screen to reduce clipping;
  • Improved the cutscene at Electrodynamic Cenobium;
  • Improved the visuals of Nocturne of Oblivion appearing and disappearing;
  • Kibellah no longer becomes bald when wearing certain helmets;
  • Minor improvements to Kibellah's face;
  • Numerous minor visual bug fixes for objects on locations;
  • One of Enforcer helmets used incorrect geometry - fixed;
  • Target line and path preview in combat were not visible in some cases for units bigger than 1 cell - fixed;
  • The dead Gaprak house member in the Blood Ties quest no longer breathes;
  • Turning off helmet no longer turns off all the visuals of the Dragonscale Power Armour;
  • Cultists of Nurgle will no longer T-pose when attacking with their swords;

Animations

  • Added visual effects and improved animations for Nocturne of Oblivion;
  • Fixed some broken kneeling animations;
  • Fixed an issue with some Navigators of the House Orsellio being present at the court in prone animation after the battle at Dargonus;
  • Fixed some issues with cloak animations;
  • Fixed minor issues with Ulfar animations at the character screen;
  • Fixed the lack of animation and effects for Electropriest attacks;
  • Fixed the twitching of animation during AoE attacks with chainsaws;
  • Governor Vyatt no longer walks sideways after cutscenes - fixed;
  • Some weapons such as Autocannons now correctly shoot from the weapon barrel, not the character's feet;
  • Toxic damage caused incorrect death animations - fixed;
  • Visual effects
  • Veil degradation visual effects sometimes persisted after combat - fixed;

User Interface

  • A roll result of 100 caused the message to take two lines in the combat log - fixed;
  • Added a scrollbar to the party selection window for cases when the player has a lot of companions (for example, mercenaries);
  • Added formula calculators to items with simple [stat] (or [stat bonus]) formulas;
  • Added minimap marker for Nomos in Act IV;
  • Added multiple sounds to the voidship interface;
  • Added some missing icons for abilities and talents;
  • Added some missing icons for items.
  • Added the Formation button to the UI on console;
  • Colonisation window couldn't be closed during dialogue - fixed;
  • Debuffs above the characters are now hidden while the character has a speech bubble over them, making it easier to read the speech;
  • Empty party UI is no longer present on top of the screen during respec;
  • Fixed a case where some UI windows could sometimes open behind other windows;
  • Fixed an issue that sometimes caused the party bar on the top of the screen to disappear;
  • Fixed an issue where the tattoo page at the character creation screen could become stuck unless you chose a tattoo;
  • Fixed discrepancies in color between different colony projects;
  • Fixed some talents not being displayed in appropriate categories on the level-up screen;
  • Long names no longer go beyond the boundaries of the dialogue window;
  • Minor UI improvements to the quest journal screen;
  • Numerous missing icons were added and incorrect icons were fixed for various objects and items in the game;
  • On console, having the character selection menu open at the moment a dialogue was triggered could cause that menu to become stuck on the screen - fixed;
  • On the Koronus Expanse map, the button to reduce the difficulty of a route sometimes twitched and blinked excessively - fixed;
  • Some space combat encounters didn't display the XP gained - fixed;
  • Tervantias' portrait in the initiative tracker was using the full body portrait instead of the face - fixed;
  • Tooltip for the mirror in the captain's quarters no longer disappears after the first use;
  • Tooltips no longer cover important UI elements on console during space exploration;
  • Voidship Officer posts will no longer disappear;
  • When selecting stat upgrades for multiple levels in a row, the stat changes are now displayed instantly, not after all the levels are selected;
  • Widescreen monitors were displaying the background in the custom portrait menu distorted - fixed;

Audio

Sound

  • Numerous corrections of existing VO - mismatch with the text, pronunciation, etc.;
  • Added a battlecry to the Drukhari ambush on the ladder at Santiel's Pride;
  • Added a few panicked voices from the crowd at the Star Port on Rykad Minoris;
  • Added a missing explosion sound to a dialogue at the Star Port on Rykad Minoris;
  • Added a sound for throwing a coin into the fountain;
  • Added a sound reaction to the tech priest in the encounter with the Explorator fleet;
  • Added a sound to the sliders in the settings menu;
  • Added a voidship level up sound;
  • Added angry battlecries to Vladaym supporters before the battle with Chorda;
  • Added atmospheric sounds during the encounter with Marazhai before the entrance to Act III;
  • Added background battle sounds at Kiava Gamma;
  • Added crowd sounds to the Parade scene at Upperway;
  • Added door opening sound when saving Ulfar;
  • Added drink interaction sound at Outer Spire Halls:
  • Added new sounds to party formation window;
  • Added sound interaction for the clock in the captain's quarters;
  • Added sound to console-specific inventory item change;
  • Added sound to the small elevator at Rykad Minoris Star Port;
  • Added sound to the weapon set selection buttons on the ability bar;
  • Added sound when hovering over skills on the character creation screen;
  • Added sounds for the charge stations at the Upperway;
  • Added sounds for the huge transformator at the Upperway;
  • Added sounds to angry nobles at the von Valancius palace during second Abelard's quest;
  • Added sounds to the custom portrait menu in the character generation window;
  • Added sounds to the dying mutants at Kiava Gamma manufactorum;
  • Added sounds to the torture of Abel at the Electrodynamic Cenobium;
  • Added the sound of parasite infestation in Commorragh;
  • Added the sounds of pain to Abelard at Commorragh. Sorry, dear senechal!
  • Added unique sound to the trade cargo for faction experience button;
  • Added ventilation sounds at the Drifting Voidship;
  • Added vox noises to the dialogue with Vigdis at the Voidship Bridge;
  • Added vox sounds at Footfall Atrium;
  • Added vox sounds on Dargonus;
  • Autocannons incorrectly used the sound effects from autoguns, and should now sound more menacing;
  • Chaos Space Marines at Kiava Gamma now have battle cries;
  • Fixed a lot of cases with NPCs using incorrect faction for the battlecries (chaos cultists using genestealer voice set etc.);
  • Toned down an annoying siren sound on Abandoned Landing Site;
  • Fixed Eldritch Storm sound effects persisting after ability use;
  • Fixed incorrect VO for some Death Cultists;
  • Fixed random hover and click sounds on the character creation screen;
  • Fixed some lacking ambient sounds at Commorragh;
  • Fixed the sounds of blood being spilled at Commorragh;
  • Improved death sounds of some creatures;
  • Improved sounds for the scene with fire and Theodora's ghost;
  • Made Servitor footsteps quieter during dialogues;
  • Marazhai didn't scream when using the Taunting Scream ability - fixed;
  • Fixed some incorrect inventory sounds for items;
  • Removed the distant explosion sounds when the RT arrives to the Star Port on Rykad Minoris for a second time;
  • Replaced the sound of Necron doors, made it heavier;
  • Sinistoria incorrectly had a male voice - fixed;
  • Smoke grenade used incorrect sound effects - fixed;
  • Some Drusian NPCs incorrectly used Chaos Cultist voiceover - fixed;
  • Sound will no longer get stuck after quickly hovering over multiple buttons in the main menu;
  • The Pain Engine at Commorragh arena now has proper sounds in the introduction cutscene;
  • The ship crew will no longer cheer when an allied ship is damaged or destroyed in void combat;
  • Updated sound for the opening bridge at the prison planetoid;
  • You can no longer hear the heretical chants after killing all the cultists in Electrodynamic Cenobium;

Music

  • Added more tense music during the rally on the lower decks during Abelard's first quest;
  • Added appropriate music to a book event in the Chasm;
  • Fixed minor issues with music in Kibellah romance;
  • Improved Chorda Introduction - added music to the cutscene and dialogue;
  • Music will no longer randomly stop and resume during the trial in Commorragh;

Space

Global Map and Rumours

  • Beholding the Truth rumour didn't complete correctly - fixed;

Star System Exploration

  • In a few rare cases the promised loot during colonisation and exploration events was never actually awarded - fixed;
  • Star systems Adermat II and Aviorus didn't display the list of planets and resources - fixed;

Colony Management

  • The dialogue option related to Marazhai in the Methods of the Inquisition colony event no longer appears if Marazhai is not in your retinue;
  • Fixed the requirements and rewards descriptions for the Humiliating Visit event;
  • Players didn't receive the reward for the part 4 of Vheabos chronicles - fixed;
  • Visions and Revelations event now correctly displays the resources lost for the first dialogue option;

Space Combat and Voidship Management

  • It is now possible to turn off action camera in voidship combat;
  • Alternating between multiple cannon types and torpedoes/bombers/fighters no longer resets their cooldown;
  • It's no longer possible to select a cell the ship, fighter or torpedo can't move into, which could cause odd clipping issues;
  • You can now switch from fighters or bombers to torpedoes and back, regardless of cooldown on any of them;

Co-op

Desyncs

  • Fixed desyncs caused by multiple Operative abilities;
  • Fixed desyncs in the battle with Theobald Orsellio;
  • Fixed desyncs occuring when trying to cast any damaging ability targeting genestealers;
  • Fixed desyncs related to Momentum change;
  • Fixed desyncs related to Veil Thickness change;
  • Fixed desyncs related to skipping turn after hovering the cursor over consumables;

Co-op UI

  • Fixed the issue where in co-op non-host players couldn't leave the character selection window after the host disconnected;

Localization

  • Fixed a number of typos and minor formatting issues across all languages;
  • Fixed an incorrect translation of the force weapon for Russian localization during the first encounter with Heinrix;
  • Fixed some missing text in Chinese language;
  • Fixed a number of formatting errors in the Chinese localization;
  • Fixed clipping and formatting issues for Chinese text;
  • Fixed some formatting issues on the character creation screen on all languages;
  • Fixed the formatting issues on the Scorpion Sting weapon description;
  • Some debuff descriptions had formatting issues in German and Turkish - fixed;
  • Some world skill checks in Commorragh didn't have descriptions - fixed;
  • Unified the formatting for Ring descriptions on all languages;
  • Fixed problems with text size and Turkish localisation in the console version of coop menu - fixed;

Miscellaneous

  • There is now an autosave during the preparation round before the final battle on the Epitaph;
  • Fixed the tutorial for Bladedancer which incorrectly indicated INT as the primary stat;
6:54am
Wizard Cats Tank Battle Playtest - Vashta Entertainment
  • Minimap is now hidden upon death
  • Player nameplates now render on top of all 3D objects so they are visible even when the character is obscured
  • Improved team assignment for Bot Fill mode
  • Improved collision boxes for standing lamps
  • Touched up grass placement on Brambly Bog
  • Touched up matchmaking UI
  • Bots now have the same stats as player characters. Previously they had an 85% handicap.
  • Fixed bug where respawning would credit a kill to the last player to knock out the respawning player
  • Fixed bug where the player had a delayed spawn in Practice mode
  • Fixed bug where player continued to move after being knocked out
  • Fixed bug that caused player to spawn outside of the base area
  • Fixed bug where switching teams allowed you to still see the off-screen positions of prior teammates
Gaming Copilot - Gaming Copilot

Hello everyone, I'm Rae, the developer.

Version 1.3.0 of Gaming Copilot is now available, and I want to thank you all for your continued support.

This release brings several important feature upgrades and optimizations aimed at making your in-game experience smoother and smarter.

Walkthrough Q&A Upgraded to "Universal Mode"

We've upgraded the AI's core reasoning model (Thinking & Reasoning) and consolidated the Q&A entry point, introducing the "Universal Mode."

Now, you simply need to tell the AI which game you're playing, the problem you're encountering, or what information you need directly in the chat. The AI will automatically recognize and analyze your request without you having to manually select a specific game beforehand, significantly enhancing the general applicability of the walkthrough support.

Of course, the original deep walkthrough mode for select classic games is still available; you can toggle it on or off anytime in the settings.

Smart Translation Adds "Sharp Mode" (Offline! No internet required)

"Sharp Mode" is the highlight of our translation update.

It runs entirely offline – all recognition and translation happen locally on your computer using on-device models, with no internet connection required. Currently, Sharp Mode supports translation between English, Simplified Chinese, Japanese, Russian, and Korean (e.g., Japanese to Chinese or English to Russian). We'll be adding more languages in the future.

You can also enable "Scheduled Auto Translation" in Sharp Mode. After selecting the target game window, the system will automatically take screenshots and perform offline translations at your specified intervals.

Tip: To pause an auto-translation in progress, press ALT+Q (the standard stop response shortcut, customizable). To resume, press ALT+T (also customizable).

Borderless Fullscreen Window Tool Integration

New functionality! You can now set specific game windows to borderless fullscreen mode.

This is especially beneficial for older games or those running in exclusive fullscreen mode, as it effectively prevents flickering during window switching and ensures better compatibility with modern hardware and displays.

Additionally, if you find that Gaming Copilot's chat window doesn't display correctly over certain games, setting that game to borderless fullscreen allows the chat window to float properly on top, making it much easier to access walkthroughs, translations, and analysis features anytime you need them.

macOS Support

This is an important milestone!

Starting with v1.3.0, Gaming Copilot officially supports macOS (Note: Requires Macs with Apple silicon; Intel-based Macs are not supported at this time).

For Mac users, this means whether you're gaming on a MacBook at home or an iMac in your workspace, you now have your dedicated AI companion readily available.

We're committed to providing a consistent, powerful support experience for all gamers, and adding macOS support is a key step in making smart walkthroughs and assistance easily accessible to more players.

Fixes and Optimizations

We remain focused on app stability and experience details. This update addresses the following:

  • Instances where clicking links within the conversation failed.

  • Situations where chat sound effects could disappear.

  • Certain login error occurrences.

  • Improved translation accuracy and nuance in multilingual environments.

  • Enhanced real-time performance for the "Supplemental Search" feature.

Final Thoughts

Since Gaming Copilot launched on Steam at the end of January 2025, it has evolved through multiple updates. Each version incorporates your valuable feedback and suggestions – whether they were words of encouragement or constructive criticism, we listen carefully and learn humbly. We actively respond to every critical review, strive to understand the cause, and work tirelessly to improve. Sincerely, thank you for your trust and for being part of this journey!

Just in time for the Steam Summer Sale, and to celebrate this new release, we're kicking off a 2-week 10% Off Launch Discount on Steam (the lowest price ever). New and existing users are warmly invited to experience the sharper Gaming Copilot!

For Aerolite - Shahbaaz
Lots of Major and Minor Bugs fixed including:

  • Fixed Credits Layout.
  • Fixed Moving Lasers.
  • Updated Level 96.
  • Updated Level 84.
  • Updated Level 75.
  • Fixed small physics related bugs.
  • Plenty of other minor bugs fixed.

Please report any other bugs or issues to - feedback@sherrygames.com
Or directly at our Discord Server - https://discord.gg/wDmPtePaFK

You can also report bugs in our Steam Community.

Pixel Gun 3D: PC Edition - katchepuri

We prepared a promo code (50 uses total in the PG3D Hub) and carefully wrote it on the wall. But some bully wanted it all for themselves! With the help of Golden Friend, they erased half the letters!

But don't panic—the keys are still yours to claim! The missing pieces of the code are hidden on Pixel Gun 2's Steam page. Search the game description, recover the lost letters, and piece them together with the ones shown in the artwork. ⚠️ Stay calm but focused—the code will become active on June 25 at 6 p.m. UTC, and everyone will have a fair chance to claim their keys.

If you've forgotten where PG2 lives, check it out right here: https://pg3d.app/stmpgstmf

Sengoku Dynasty - SwordsOfTheSouth_Toplitz
The village bell rings for alarm! Did you get your walls and fortifications up? Are your guard towers manned by defenders? Did you provide them with quality weapons? If you hear the bell ringing, it's already too late – draw your sword and join the fight! With the Bushidō Update, you can play out the village-defense fantasy reminiscent of “Seven Samurai” – solo or with friends.

How do raids work? Your Dynasty draws the attention of nearby villains. The more valuables in your storage and enemies in the region, the bigger the risk of a raid happening. If you want to lower that risk, you can defeat roaming enemies or raise your security by employing guards. But don’t let your guard down, as different events or seasons may quickly turn the tide!

But fret not; rumors spread fast across the Nata Valley, and you will get one day's notice before a raid starts. A shady enforcer will appear in your village, asking politely for a small donation for “protection”. If you fail to pay up, several waves of attackers will try to raid your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty's storages. Once they take what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!

And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.



There’s a lot of other things we’ve added:

Remove enemy camps

After you defeat an enemy camp, you will now be able to build a special project to remove all structures and decorations from the area and free up premium real estate for new villages.

Build special structures in your villages

The new “Way of the Leader” perk allows you to construct some structures you may have encountered on the map in the form of a special project. For example, you can build bridges of all types to greatly improve access to a riverside village, or a lighthouse for a coastal settlement.

Wear a mask and a hat at the same time

Masks now occupy a separate EQ slot, so you can wear them along with any headwear. That comes with a combat stats rebalance for masks to make them more interesting.

And here’s the full list of changes (accompanied by this friendly reminder to update your GPU driver to the latest version):


Added
  • Trees will now be visible in the distance, making landscape vistas much more photogenic
  • New male and female hairstyles
  • Jump attacks
  • A lot of new encounters on the map
  • New tiers of torches that will last you longer and look more advanced
  • More player tent variants – one new travel tent that can be used on your journeys and some large, empty decoration tents for your village
  • New decorative candles – there is now a plethora of candles on a metal holder or in a bamboo container that can be used as decoration. And now, they produce small flames and light!
  • A new type of shoe - Asagutsu sandals
  • A new type of headwear - Kanmuri
  • A new type of accessory - Inro cases of several tiers that lower your encumbrance
  • New types of village structures
  • Various kinds of Trash Piles allowing you to find some minor loot each season - you wouldn't believe what your villages can throw away
  • Guard Post, with a lower tier guard workplace furniture
  • The ability to build guard furniture at the Hunter’s Hut tower
  • Special Project signposts now depict the structure they are related to
  • Doors to the ice storage building
  • Additional decorative surfaces were added to some structures, like the Tea House, Guard Tower, and shrines
  • Paper Bark interactive resource around appropriate trees
  • Bones around caves and enemy camps
  • SFX for several animations: using a broom, adding wood to the campfire, adding fuel and tending to the tatara furnace, lighting a candle, fixing a cart, and many more
  • Voice-overs for status effects
  • More plantable trees – you can now cultivate all large trees that you can find in the wild
  • New female refugee/villager names
  • Game setting to disable status effects
  • Autosave limit (maximum 5)
  • The "Craft more" amount slider now speeds up when using the controller
  • Game setting to increase villager limit (max 200) - works as a modifier added to your current villager limit based on your Dynasty Level
  • New player village icons
  • New entrance types: wooden ramp and stairs
  • New tutorials and knowledge tab entries to reflect new game mechanics like raids, raid chance, and guards
  • Nvidia Reflex and Frame generation support for RTX 50XX


Changed
  • Enemy bodies now disappear after a short time and turn into loot bags
  • Neutral villages and enemy encounters were updated with new compositions, making them look cooler and more unique, depending, for example, on the enemy type
  • Enemy encounters will now include premium animals, and sometimes even kidnapped people in cages
  • Mata, Kojiro, and Toshichi can now be recruited as villagers after completing their quests in Sosogi
  • Joining important dialogue in co-op is now obligatory for all players on the server only before story cutscenes, otherwise, it is optional
  • Tool durability consumption in workplaces has been significantly rebalanced
  • Personal Quest changes:
    • Added new Personal Quest types
    • Added new encounter with a Personal Quest NPC – Bounty Hunter, who will ask you to provide them a Gunchujo
    • Changed the Personal Quest icon to be more unique
    • Rewards in Personal Quests now scale with the Dynasty Level better, to reflect their scaled objectives
    • Personal Quest givers now repeat quest requirements if you talk to them while the quest is active
  • All NPC icons on the compass will be discovered at the same distance so that you will not get differences between refugees, enemies, and traders
  • Moved Soze (caretaker related to the child quest) to a more convenient spot
  • Made the “Secrets of the Trade” quest more lucrative. It now requires iron pickaxes (instead of steel ones) and offers a lot more Craftsman XP as a reward. Also, Ashigaru shoes were added to rewards, so that a full armor set is unlocked
  • Simplified greetings and goodbyes V/O
  • Reworked tavern & brewery foundations so that the ramps are separate elements tied to the exterior segment
  • Entrance ramps have been elongated to better handle buildings on slopes
  • Reduced safe area around buildings so that villages can be fitted more tightly
  • Repair Bench furniture can now be placed in any production or storage building, provided there's room for it
  • Removed invisible walls from around the lake near the Thugs’ Camp
  • Enemy loot in camps has been rebalanced - should now provide an appropriate amount of healing consumables, for example
  • Improved the cooking setup, it should now be easier to cook some simpler meals and beverages on low-tier cooking stations
  • Improved hair shader
  • Various UI improvements:
    • Village name and icon change popup
    • Assign village in the Population tab
    • Dynasty Summary tab layout – now includes raid info and a more streamlined population breakdown
    • The villager Details in the Population tab is more streamlined and elegant now
    • The change Season panel got a major improvement
    • Many instances of text overflow or too long text being cut were fixed
    • Removed custom markers distance from Compass UI for less clutter
    • Storage furniture in production buildings is now grouped into separate categories to make the radial menu less cluttered
    • Removed unnecessary references to the villagers’ age
  • Updated some achievements' names and descriptions - reworked “Gotta Slay’em All”, “Personal Enlightenment”, and “Life Goals” achievements to not rely on other achievements
  • Description of certain consumables now better communicates the risk of food poisoning
  • The broken stone lantern near the Ryujin Shrine Special Project can now be removed so that you can properly restore the place
  • Stone pickaxe now allows mining small and medium tin
  • Workplace shortcuts, Bell Tower UI, and Map UI will now be available on clients only after management data is synchronized with the server
  • Blocked the possibility of sleeping in an occupied bed
  • Tea House got a spot for workers assigned there, so they don’t wander aimlessly when they are supposed to perform the tea ceremony
  • Stone walls have been made wider to make them easier to build, and new thicker stone wall variants were added

Controller improvements and fixes
  • Pressing B on the gamepad will now close full-screen tabs and the ESC menu
  • Controls UI will open the gamepad section if the controller is detected
  • Added controller hint for changing priorities in the Priority tab on the gamepad
  • It’s now possible to put a custom marker on the map with a controller
  • It’s now possible to navigate Quest UI with a controller
  • Fixed Custom Game Settings issues with recognizing the input of the gamepad's left stick
  • Fixed navigation in the Priority tab gamepad breaking the focus and skipping positions on the list
  • Now all (hold) interactions are described as such in the UI
  • The village name field can now be focused with a controller
  • Tweaked the sensitivity of camera controls on the controller
  • Fixed the issue that when pressing "Y" while loading the game closed the loading screen and resulted in a partial input loss
  • Fixed server browser still being accessible with the gamepad controls
  • Fix accepting empty server code causes input loss on the gamepad
  • Fixed jogging animation, sprinting speed, and stamina usage when the controller stick is at ~50% input
  • Fixed sprint attacks not working with the sprint toggle on the controller
  • Fixed gamepad loses focus after closing pop-up on the save/load UIs
  • Change controller binding for Track Quest action
  • Fixed gamepad loses focus when closing Assign Tool UI
  • Fixed gamepad loses focus when leaving online session creation
  • Fixed some tutorials mentioning only keyboard bindings when using a gamepad

Fixed
  • Multiple replication issues. The game should now work better for clients, allowing for a smoother combat experience in co-op
  • Hitches when ticking off/on increased need consumption in the endgame
  • Hair meshes not being visible while wearing headwear
  • Loot chests now spawn their contents on interaction so that Ebisu’s Boon perk applies in real time to all chests on the map
  • Completed quest markers persisting after loading the game
  • Some inaccuracies in the spouse dialogue when a player passes dynasty and becomes an heir
  • Ako and Sayuri offering an irrelevant dialogue if their recruitment quest fails to start due to villager limit
  • Search area map marker for the Wild Hogs Quest, during the “Find Yajiro” objective
  • Ghosts of some furniture like small tables blocking other objects
  • Some furniture like sleeping mats clipping with the floor in the Workshop building
  • Special project icons on the map not updating properly
  • Equipment item stats do not display encumbrance modification from perks
  • Weapon damage showing different values in item details and player stats
  • The Master Hunter perk description not mentioning the player's stamina boost
  • The Master Warrior perk description not mentioning the player's HP boost
  • The Adept Builder perk description not mentioning an item delivery boost
  • Incorrect mantle animation for all left-hand holdables
  • Certain tools sliding into hand in FPP
  • Samurai Armor's mesh issue in the idle pose
  • Missing outfit elements in some refugee/villager NPCs
  • Broken leek model
  • Forager's Hut decorations ghost being visible prematurely for clients
  • Animal position not saving properly
  • Small Eku holdable covered with snow
  • Snow appearing in the onsen's building
  • Minor issues with water across the map
  • Collision issues next to the Iwasaki's mine entrance
  • Bandit headwear not displaying properly on a female character
  • Wet and warm status effects not removing themselves from player(s) upon season change
  • NPCs temporarily disappearing in the player's line of sight
  • The Ascetic Training perk reducing food gain instead of reducing food stat decay
  • The player Item Cost Modifier not working properly with the Master Artisan perk
  • NPCs getting stuck on stairs and other steep surfaces
  • Dead animals remain standing if the client was far away from the host when they were killed
  • XP rewards from quests being not affected by XP modifiers
  • “Get a knife and a spear” objective not accepting all knives and spears
  • Pressing LMB with the equipped source of light blocking the input for other tools
  • Some animals having wrong HP values
  • Flames VFX appearing to float above the Sunken Hearth
  • Reloading a save file restocking vendor's items
  • Some enemies and animals getting stuck in some encounters
  • Several structures causing navigation issues for NPCs
  • Game skipping one day at the start of a new season
  • Super-fast hammer animation while crouching
  • The possibility to repair broken items via the RMB menu without paying for it
  • The Stonemason furniture not being able to move if the ghost is clipping with its mesh
  • Some recipes having different seasonal requirements for players and villagers
  • Dead enemies are still moving from client's perspective



Known Issues

  • You may still experience some desynchronization issues in late-game scenarios, especially in 4-person coop sessions. We are working on addressing the remaining issues in future updates.
  • If you’re continuing from an older save, please make sure to build new guard furniture in your guard towers.
  • Also, please wait for the season change and production tick to see proper Raid Points in the UI.
  • Guards stay at their stations from 8 to 18. If a raid happens outside these hours, they might not be manning their dedicated guard spots and will run toward attackers from elsewhere.
  • Raiders can be spawned inside raided villages if walls are placed on the edge of the villages radius.










https://store.steampowered.com/app/1702010/Sengoku_Dynasty/





Texas Hold'em Poker: Pokerist - ichkg

Step back in time and experience the excitement of Jurassic Keno! Pick your lucky numbers, watch the dinosaurs deliver extra multipliers, and chase thrilling prizes. Are you ready to take on the Jurassic era and score a massive win?

Jump in and play now for your chance at prehistoric rewards!

6:52am
Dungeon of Grandmasters - Ric
  • Fix client forge bug
  • Fix client trap animation
  • Fix and buff mimic
  • Life on Kill on Defenses Status
...

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