Rogue Command - Rogue Command Official
A little bit of mod support, a little bit of story and a lot of load time optimization- Early Access Update 10

We opened up some ways to customize the game and added a lot of optimizations to the game with this update.

Mod support with custom balance files

If you want to customize your experience then we have very exciting news, we made the first steps to support mods in Rogue Command. 
In your profile folders in the game directory you can now place custom TSV files that overwrite the values for all the units, buildings etc. in the game. We look forward to seeing what you come up with and to adding more ways for you to mess with the game later. 
There is a readme in the mentioned folder with more details.

Load time optimizations

There are no longer any load times for the nodes on the reward map! This makes for a way smoother experience between the levels. 

A bit of background story

We also added a small intro (currently only visible in the very first run on a profile, we will add a way to retrigger it later an) as well as some other small first steps to give a bit more insight into the world. While the story will never be a focal point, we will definitely add a lot more in the coming updates.

Beta updates

If you want to get all the updates early and help us test out the new changes, you can switch your game to the Beta branch in your Steam library. Right click -> Properties -> Betas and select the beta from the dropdown menu.

See the full list of changes below. 

Version 0.7.60 Changes:

MINI INTRO:

  • small first steps to introduce a little bit more of the backstory. a) New intro (currently only visible when you launch the first run on a new profile. Option to show again coming later.) b) small intro text before the run (more variety coming later)

BALANCE:

  • reduced PCX Nanohunter move speed but added active ability that they can engage to rush into engagements.

MOD SUPPORT:

  • Allow overwriting of entity balancing (units, buildings, drops) in new mod directory (below profile directories). See examples and readme there (you have to run Rogue Command once to have them created).

LOAD TIMES:

  • No more loading times between reward map and the blueprint / upgrade / hack reward screens

  • Optimized load times between scenes a bit in general

  • new bootup method, for slightly faster initial game start.

BUG FIXES:

  • heat 0 attack rate change only triggers on correct heat level.

  • deck overview in level shows card and upgrade tooltips again

  • be sure that card and upgrade tooltips are displayed in the correct size

  • hide game stats in the upper right corner when opening assign upgrade view in shop

  • display upgrade tooltip in assign upgrade view in shop above cancel button and background

  • corrected some card / upgrade tooltip distances to the mouse cursor

  • Show reroll button again after choosing specialist hack

  • Infested Protection can no longer be applied to units without shields

  • Defender Heal upgrade heals in the correct amount

  • Show attack rate on card even if cooldown is set to minimum value. Slightly changed cooldown minimum value from 0.025 to 0.03 (as it is shown on card)

  • If building will be built upon player units in some cases they are forced to move to cliff corners were they could get stuck. Now they always move to other cells.

  • Vampirism upgrade can no longer be given to units or turrets that deal no damage

  • Placing Healing Spire Drop on small areas should now work as expected

2:36am
Bound by Bones - sisophongamedev
🔧 Patch Notes – Demo Update

Here are the latest improvements and fixes based on recent feedback:

  • 🛠️ Chest Interaction Fix
    Resolved an issue where the combination lock on the chest could be reopened after unlocking, causing the player camera to break. This behavior has been corrected.

  • 🔐 Lantern Key Fix
    Players can no longer retrieve a key from the lanterns located outside the front door, as intended.

  • 👻 Kitchen Jump Scare Trigger
    The jump scare near the kitchen will now only trigger if the player is actively looking in the correct direction, improving timing and immersion.

  • Stamina Adjustment
    Increased the stamina recharge rate to allow for smoother movement and better pacing during gameplay.

Junkyard Simulator - Adr_RebeliaGames

Hey, Junkers! 🌿💨

Here comes a quick but mighty hotfix!

We’ve squashed that annoying bug where sound and dust effects were going wild while driving the Pickup and Blue Car on grass or roads.

Plus — good news for all keybinding fans — you can now rebind the "Unstuck Vehicle" action to whatever key suits you best across all vehicles. Customize your rescue moves and enjoy a smoother ride!

Hotfix list:

🏗️ Fix for the issue where sound and dust particles were incorrectly triggering while driving the Pickup and Blue Car on grass or road.

🏗️ Added the ability to rebind the "Unstuck Vehicle" key for all vehicles. Players can now assign their own key for this mechanic.

🏗️Refinement of data reloading when driving through the junkyard area.


Massive junkyard hugs from your favorite rust whisperer —

Junkman Adrian 😎🏗️


Also please support us 🙂💛 ːsteamthumbsupː

Their Land - Thomas
In this update a few achievements which did not work were fixed. As soon as you start the "Survive Waves" mode you will get all the achievements which you previously deserved.

Shaders got a small change and improve visual quality.

We are currently working on an awesome new survival game, all the updates are in our Discord Channel (https://discord.gg/ZuJaUum2Dn)

Thank you for the bug reports! <3

Kind regards,
Thomas
Ship Simulator Realistic - gregory12
Idling to Rule the Gods - Ryu82
- Added research for adventure. You can research a lot of things there and finally boost the main game with your adventure progress!
- Added Priest for adventure. Priest is a T3 verion of Cleric with some new skills.
- Added Onion Knight as a new T3 class for adventure. This is more a joke class but some players wanted me to add it. It is the weakest class until cl 90 and then becomes one of the strongest classes.
- For hunter, careful shot works now differently and it needs to be set in the first slot. Please read the tooltip ingame.
- Some rebalancing with how damage mitigations work. It is mitigated after def instead of before def now. To make up for that, bronze equip gets more mitigation bonus as before and as that makes mostly Shax a bit harder, it gives 10% more exp now.
- Added 3 new adventure zones. With the right equip and settings one is doable Priest at ~ Lv 160+, one with Knight at ~lv 180+ and one with Hunter at ~lv 200+. Other classes can do the new zones, too but will need higher levels. The written levels are also kinda the minimum you need to survive, which might not optimal to go to yet.
- The drop boost passive now does not give exp bonus anymore if it is used in T3 and higher classes. It was mostly added back then because Adventurer and Thief were bad without it, but it becomes too strong for stronger classes and with research added newer players should have it easier even without that. Hunter has some skills improved and mp cost reduced to make it a bit better than before.
- Improved some of the skill settings as Damage was still too good compared to other settings.
- The maximum growth your pupils can get in the dojo is now capped to 2 million base growth or 2.5 times the growth of your median pet. Whatever is higher.
- Offline calculation for adventure should be more accurate now for high hp enemies.
- Did some small balance changes in adventure, should not affect classes too much.
- The Owl + Duragizer interaction was not intented so the bonus exp from owl to the weakest pet goes to the next weakest instead.
- Fixed quite a few bugs and some exploits.
Fakeway - mingjilongyuan

Alpha Net 7.5.2

1 Fixed the single-point state of fishing

2 Fixed the bug that the float stays in the same place when fishing with a handle

3 Bind the handle to switch the shortcut bar

4 Switch the button bar of the bound handle

5 Restore the button bar state after not pressing for a long time

6 Add keyboard and handle switching detection

Alpha Net 7.5.1

1 Adjust the bug of the remote attack handle binding and the wrong attack direction

2 Fixed the bug that the angle of the remote attack weapon is not rotated

3 The handle binding of the protagonist's remote attack state is completed

4 The handle binding of the protagonist's jump remote attack state is completed

5 The handle binding of the protagonist's mobile remote attack state is completed

6 The handle binding of the protagonist's consumables state is completed

7 The handle binding of the protagonist's construction state is completed

8 The handle binding of the protagonist holding the light state is completed

9 The handle binding of the protagonist placing the light state is completed

10 Fixed the bug of the wrong layer of the pants when jumping and planting

11 The handle binding of the protagonist planting state is completed

12 The handle binding of the protagonist fishing state is completed

Alpha Net 7.5.0

1 Adjust the collision of the roots of plants

2 Add handle binding for up, down, left and right

3 Added ABXY controller binding

4 Added shoulder button and trigger button controller binding

5 Added select and start button controller binding

6 Fixed player movement component bug

7 Bind the main character's idle state to the controller

8 Bind the main character's jump state to the controller

9 Bind the main character's hand-holding state

10 Bind the main character's melee attack state to the controller

Alpha Net 7.4.9

1 Fixed the local operation of the Piranha Plant

2 Fixed the delay in the local generation of the Piranha Plant's body

3 Fixed the bug that the head of the Forest Devourer could not be generated

4 Fixed the bug that the position of the Forest Devourer's body was not synchronized

5 Fixed the collision bug of the plant's roots

Alpha Net 7.4.8

1 Fixed the bug that the copper furnace could not be placed

2 Fixed the bug that the foreground building could not be excavated

3 Synchronize the excavation special effects of the foreground building

4 Fixed the bug that the torch could not be excavated

5 Synchronize the placement of the torch

6 Synchronize the synchronization of the archive of the placed items

7 Synchronize the excavation special effects of the torch

8 Synchronize the excavation special effects of the mid-ground furniture

9 Synchronize the placement of wires

10 Excavation of synchronization wires

Thank You For Your Application - Hydra'sGranny

Hello, interviewers! With summer vacation around the corner, we’re excited to announce that Thank You for Your Application will be exhibiting at BitSummit in Kyoto, Japan! From July 18th to 20th, you can find us at Kyoto Miyako Messe, booth 1F-D27. We look forward to seeing you there!

At the event, we’ll have a demo for you to try and free postcards for you to pick up! We warmly welcome everyone to come play, collect, and chat with us! If you’ve ever posted about Thank You for Your Application on social media — whether it’s a post, image, video, Steam review, or any other form of sharing — just show us a screenshot, and you’ll receive a random character badge! Thank you so much for your support!

Recently, we’ve made phased optimizations and content additions to the game, improving visual presentation and user experience based on your feedback. Please note: due to the large scope of this update, older save files may encounter compatibility issues. We recommend verifying the integrity of your game files after updating and creating a new save to continue playing. Here’s an overview of the latest update:

📁 A brand new hire and reject interaction experience

Hiring and rejecting are no longer done by simply clicking a button — instead, you now make your decision by dragging the resume into the corresponding folder. Once the resume is in the folder, you need to click the folder to confirm.

Before confirming, you can still retrieve the resume from the folder, preventing irreversible mistakes such as forgetting a thank letter or making a wrong judgment.

📅New date format options and subsidy mode added

To accommodate different players' reading habits, a new option to choose the date format has been added. You can now adjust how dates are displayed by going to "Settings" on the main menu.

Additionally, we received various feedback about game difficulty. To meet different players' needs, we’ve introduced a new subsidy mode. In this mode, interviewers receive an extra 30p daily allowance, making it ideal for players who want to focus on story exploration. By selecting this mode at the start of the game, you can ease bills and breakdown value pressures and enjoy the story more freely.

🤖New apartment concierge added

Pharos Apartments has introduced a new batch of A02 concierge robots, with one assigned to each unit. These robots will serve as residents' assistants, handling cleaning, package delivery and reception, data monitoring, and more.

Interviewers can talk to the apartment concierge to get information about their personal status. A02 will play an important role in your future life in Aeropolis — stay tuned!

Thank you to everyone who shared feedback and suggestions with us through surveys and our community. We will continue to share our development plans with you via development logs. For interviewers who couldn’t make it to BitSummit, don’t worry — we greatly value opportunities to connect in person, and we’ll announce more offline events in the future.

Feel free to try the demo anytime! If you'd like to discuss or share feedback on this update, join our official Discord channel to connect with us directly!

Patch Notes 0.1.47

【New】

  1. Added different date format options: can be selected in Settings;

  2. Added subsidy mode: gain an extra 30p daily wage, selectable when starting a new game;

  3. Added new hire/reject interaction during interviews: now confirmed via folders;

  4. Added work card verification: after purchasing, verify with the apartment concierge;

  5. Added shortcut key items for interviews: unlockable in the shop, activate after purchase;

  6. Added breathing animations and updated appearances for interview characters;

  7. Added facial feedback expressions when characters are rejected;

  8. Added tutorials related to the folders;

  9. Added apartment concierge and related texts;

  10. Added a new interface after purchasing items.

【Adjustments】

  1. Adjusted the text content of the interview tutorial;

  2. Adjusted some apartment texts;

  3. Adjusted the layout and text of the email interface;

  4. Adjusted some sound effects;

  5. Adjusted the temporary residence permit bill amount.

【Fixes】

  1. Fixed an issue where clicking on the calendar would open the electronic panel;

  2. Fixed an issue where the skybox would appear unexpectedly on certain screen sizes;

  3. Fixed an issue where money was deducted even if the bill was unpaid when loading an overwritten manual save;

  4. Fixed an issue where certain cutscene sound effects were not included in the master volume;

  5. Corrected the misspelling of "Fine" on the settlement form of English localization;

  6. Corrected a typo in the news text of Traditional Chinese localization.

Skate Rift - harry
Thanks you those who are submitting crash reports with the new error reporter, it helps a lot!
- fix board maker opening wrong
- fix crash on startup related to audio device selection
Dawn of the Mexica - steppenwolf

Changes in this version:

\[General]

* Changes in Teonanacatl (Astral): Every few turns, some wall tiles can change their form and turn into tiles that produce various effects. There is additional loot, but all loot is more protected within the "walls." Alarm traps have also been added.

* Changes in Mictlan4 (Cehueloyan): Temazcalme rock spawns now appear to provide help along the way and make the level more interesting.

* "Jumping" skill added to the Warrior skill set.

* "Evaluate Creature" added to the Beastmaster skill set.

* The base failure chance when reading scrolls (before applying the Reading skill) has been adjusted from 70% + 2/lvl to 55% + 7/lvl, making it easier to read low-level scrolls and making it worthwhile to invest in Reading for higher-level ones (currently, the max level scroll is 6).

* Bugfix: Initial items didn’t grant a Tepoztopilli polearm for certain classes when choosing the "Polearms" skill, but did when choosing the "Blunt Weapons" skill. Fixed.

* Bugfix: The "Snake Scales" herb existed but its effect wasn't triggered.

* Bugfix: Corrected a bug in the Evaluation skill where failing the roll by a large margin printed level difference details, but failing by a small margin printed nothing.

* You can now also sacrifice people while they are sleeping.

* Added a bonus for kicking NPCs when they are stunned, knocked out, sleeping, or unconscious. Previously, only "held" or "tied up" states were considered.

* It is now harder to kick big and super-big NPCs.

* Bug report option deactivated.

* Removed references to "Tips & Tricks" when dying early; it now points to the official wiki.

* Removed the feature that sent morgue files (with consent!) to https://dawnofthemexica.com. It’s no longer needed.

* You can now tie up enemies not only when stunned or knocked out but also when they are unconscious or sleeping.

* Version number updated from 1.06 to 1.07 in the Main Menu and Options.

* Dynamic scenarios moved to TextAssets (internal adaptation)

\[NPC changes]

* Bee Swarm is now level 2 instead of 1 (only affects resistance rolls).

* Crotalus Viper now has 6 ranks in Biting instead of 4, more appropriate to its level (hits harder).

* Tzitzimime Archer (6th level of Mictlan) now has level 7 instead of 2 (resistance rolls only).

* Frost Giant now has 14 ranks in Stomping instead of 12, more appropriate to its level (hits harder).

* Tzitzimime Reaper and Tzitzimime Spearthrower (3rd level of Mictlan) now have level 7 instead of 2 (resistance rolls only).

* Insane Shaman (Teonanacatl) now has 14 ranks in Spellcasting instead of 12, more appropriate to its level.

* Tezcatlipoca Shadow now has 12 ranks in Hiding and One-Handed Blades instead of 10, more appropriate to its level.

* Tezcatlipoca Summoner now has 12 ranks in Spellcasting (was 10), and 6 ranks in One-Handed Blades (was 4).

* Spanish Priest now has 16 ranks in the Praying skill.

* Tlaxcalteca Warrior, who can generate with either a spear or a Macuahuitzoctli Sword, now has 14 ranks in One-Handed Blades (was 8).

* Fetus is now vulnerable to piercing damage (-15).

* Lost Soul is now vulnerable to electric damage (-20) instead of resistant.

* Aluxe Dreamweaver and Aluxe Bloodmage now have 18 ranks in both Meditation and Spellcasting, more appropriate to their level.

\[Item changes]

* Bread rotting time increased from 100 turns to 360×3 (3 hours).

* Corn cob rotting time increased from 250 to 360 turns.

* Wooden Mace now emits 7 noise in combat (previously 3).

* Wooden Mace now weighs 0.8 (was 1.7). The previous value was incoherent, since a Macuahuitzoctli Sword is 1.0 and can break into a Wooden Mace.

* Sun Mace now emits 7 noise in combat (previously 4).

* Sun Mace now weighs 0.8 (was 1.0).

* Big Wooden Mace now emits 10 noise in combat (previously 3).

* Macuahuitzoctli Sword’s parry bonus is now +5 (was +2). This also applies to the Decorated and Sunlit versions.

* Winter Cueitl now weighs 0.2 (was 0.1).

* The following items can no longer burn: Tlahuitolli Sunlit Bow, Sunlit Spearthrower, Sun Spear, Jade Pants, Bone Armor, Jade Armor, Leg Greaves, Leather Boots, Leather Shoes, Leather Gloves, Leather Pants, Leather Canteen, and Skeleton Mask.

* Lilies (all types) can now burn.

* Time to wear Leg Greaves increased from 1.0 to 3.5.

* Time to remove Leg Greaves increased from 0.5 to 1.5.

* Warmth factor of Leather Pants increased from 8 to 11.

* Spanish Cuirass is now slightly better than the standard Cuirass.

* Tlaxcalteca Chimalli Buckler is now slightly better than the standard Chimalli Buckler.

* Bandages now cure less bleeding: 1d2 + bonus (was 1d4 + bonus).

* Tourniquet now cures more bleeding: 1d8 + 3 + bonus (was 1d6 + 2 + bonus).

...

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