Exot Playtest - EXOT TEAM


Hello everyone !

Maurice invites himself on Twitch for a new Stream :D

Tune in to MaliciaRoseNoire's channel on Friday, May 2th at 2:00 PM !

Come along and share your thoughts with us !

See you soon !
Absym - Raijinsam

🎮 Get ready to play!
We’re excited to announce that the demo for Absym is almost here!
In about one week, you’ll be able to jump into our dimensional action-adventure and experience a first taste of what we’ve been working on.

🕹️ Play it soon. Wishlist now!
Don’t forget to wishlist Absym and follow the game here on Steam — it really helps us as an indie team and ensures you won’t miss the launch.

💬 Join the community!
Want to be part of the discussion, share feedback, or just hang out with other players and the devs?
Come say hi on Discord we’d love to see you there!

Thanks for the support, and stay tuned for more updates very soon!
LIFE EFFECT - Effect Studio
Greetings dear friends, the event has started, arm yourself and go into battle. New robotic enemies, monsters and items have been added to the game. If you have completed an event quest and want to perpetuate your nickname inside the game in the list of winners, write to me in private messages in diskord, Vk, Vk group, Telegram or in any social networks of the project, you need to provide a screenshot of the completion of the quest and specify your nickname for publication. All those who will be added to the list of winners will be included in the raffle of many prizes from the bootleg store. Don't miss your chance to get unique rewards.

important:
✅Now monster pets will gain experience and knock out loot items by killing the enemy with their abilities (acid, fire and plasma).
✅Now you will gain experience for hacking.
✅Fixed a bug with incorrect calculation of ammunition for mercenaries.
✅Fixed errors in damage values for new guns that were added in the last update.

I've written about important fixes, and there have been many other fixes, improvements, and tweaks requested by players. Let me remind you that with each update, optimization work is added. The forest continues to be populated, enemy bases are filled with new weapons and equipment, and the forest with new monsters. Work is underway to create new NPCs and quests. There is a lot of work, I develop the game every day, but now, dear players, I wish you success in completing the event.

Exot - EXOT TEAM


Hello everyone !

Maurice invites himself on Twitch for a new Stream :D

Tune in to MaliciaRoseNoire's channel on Friday, May 2th at 2:00 PM !

Come along and share your thoughts with us !

See you soon !
9:01am
Realistic Ragdoll Sandbox - relvasdev
Fixed an issue where the broken leg zombie would not behave correctly;
Added the ability to hide the HUD.
Roots of Pacha - Berkza
Fixes
  • Cursor gets stuck in the bug catching minigame when going outside bounds using a controller.
  • Seeds in the Sun & Moon caves have max knowledge when they should start at level 3.
  • Steam achievement "Green Hand" triggering after picking up any seed (related to above).
  • Gift dialogue errors.

Feats & Changes
  • Expanded seed bag slots to 56 to be able to assign all seeds.
  • Canoes idea now accepts aquatic animal tag instead of only fish.
  • Bug groups will merge if they're visually very close to each other.
  • Dodo rare variants spawn days changed to the same as the Junglefowl.

Thank you for playing 🥰
Forza Motorsport - T10_Artie
Get ready for an endurance race at Silverstone in the final series of the Porsche Tour!

Compete in this week’s Spotlight car, the 1978 Porsche #78 MOMO 935/78, which left its mark in the 1978 Silverstone 6 Hour by outperforming its competitors to first place.


Based on production car silhouettes, the GTX Sportscar Series showcases manufacturer’s street models on the track from the late 70s to mid-90s.

Also available is the Lexus RC F Spec Series and this week’s Spotlight Rivals.
High Above - taj14
Hello everyone,

We just wanted to take a quick moment to say - thank you. Since High Above was revealed during the Future Games Show, I’ve been overwhelmed by the excitement for the game.

And here’s something amazing: I am happy to say that High Above passed over 10,000 wishlists on Steam!

I’ve been quietly building High Above for a while now, crafting rooftops and peaceful corners of the sky. I also have more good news, I am currently working on a demo so you can try the game too. Getting the demo into your hands will be another surreal moment for me, and I can’t wait to see what cozy rooftops you’ll create.

Once again, thank you for all your support. I am making High Above for you, so please share any feedback that you might have. And once it’s out, I hope it brings you a little bit of creative peace, too.


Talk to you soon,

Alex
Forza Horizon 5 - T10_Artie
The 2002 Ferrari 575M Maranello came as an upgraded version of the 550 Maranello. Featuring improvements such as a 5.7-liter V12 engine that could produce 508 bhp, bigger brake discs, and an improved weight distribution.


By far one of the biggest technological improvements added to the car was its gearbox. It was mounted in the back of the car to provide smoother and faster gear changes (specially when the car was in Sports Mode). The gearbox also had control over each of the four individual suspensions. This was also the first time an F1-style gearbox was fitted on a V12 road Ferrari.

The bigger engine required minor modifications in the body, which you can clearly spot on the hood which sports a new intake and in the front spoiler as well. Small changes to the car’s finish were also made to improve aerodynamics.

Unlock this car for 20 PTS on the Festival Playlist until May 8!

Shoot your suggestions to make Forza Horizon 5 the best experience for you at our Suggestions Hub.

If you have encountered any issues with this update or any other part of the game, please visit the Troubleshooting Hub.


SERIES REWARDS
  • 80 PTS: 2010 Ferrari 599 GTO
  • 160 PTS: 1969 Ferrari Dino 246 GT

SPRING REWARDS
  • 20 PTS: 2002 Ferrari 575M Maranello
  • 40 PTS: Backstage Pass



There’s a lot more to add to your collection this week!

Time to go Gymkhana with this season's reward for beating The Trial: the 1986 Hoonigan Ford RS200 Evolution.

The Cross Countryside and Second Home Seasonal Championships feature a 1973 Nissan GT-R and a 2012 Lamborghini Aventador LP700-4 as rewards.

Take a look at all available rewards here:





Squad - Ceeg
Listen up, Squaddies!

Unreal Engine 5 Public Playtest 2 is coming this Friday, May 02, 2025 11:00 AM PDT! Here’s what to expect:

You will need to download a special Playtesting Branch of Squad, that will be released later this week, with access on Friday.

There will be multiple servers being hosted by Community names that you will know and recognize! Feel free to play wherever you like, but servers will open and close to accommodate the population needs! The general public will not be given access to the Server hosting branch for testing.

There is a special Squad Testing Discord that has now been opened to the public. Please be aware that all the normal Squad Community server rules apply in this server as well. Please refer to the onboarding channels for help if you need it! Join the Discord HERE!

We want to also mention that this is a WORK IN PROGRESS build of Unreal Engine 5, and is still in active development. That means you are likely to come up against bugs, or features that don’t work/feel the same way as the current 8.2 version of Squad. We have included some known issues in this post, but anything that you come up against can be reported in the previously mentioned Discord Server for testing.

Testing will run over the weekend from May 2nd to May 5th, and then the UE5 Servers will be taken down.

We are also hoping you can take the time to fill out a survey for us, answering some questions about your experience during testing. This will be available IN GAME, in the News Box on the main menu. We will send out a reminder of this later on as well.

Here is the changelog from last playtest!

Changelog:
  • Significant changes were included that should increase Server Performance overall. We identified a couple of things that were causing issues, including excess animations, that have been adjusted!
  • Smoke grenades no longer continuously exploding when walked over
  • Hands no longer disappear when vaulting
  • Scout drones are no longer infinite in quantity
  • Vehicles no longer instantly reload when near Repair Stations
  • Buildings no longer have bullet-proof glass
  • Technicals are no longer aggressively loud
  • Weapons (general) several LOD issues have been fixed with infantry weapons

Some more changes:

Scalability:
  • Updated to latest version of DLSS, offering greatly improved clarity in most scenes using the new Preset
  • Tweaks to volumetric clouds settings, giving better performance for low presets
Worlds:
  • Fixed landscape materials being broken on Tallil and Mestia
  • Further attempts at optimization across our worst performing maps, still more to come
  • Work is being done to the southeast corner of Al Basrah to address feedback from the first playtest, still WIP
These are just some of the changes made, that were the most popular bugs and feedback from the last playtest. We have resolved many more smaller issues.

Known Issues:
  • We have yet to add the final pass on many of the Vehicles across the Factions. Paired with the new Vehicle physics, many of the vehicles may feel foreign or behave differently than you expect. Some Vehicles can get stuck on objects easier than in UE4 as well. Please leave us feedback on this in Discord. There has been an initial pass on the vehicles since the first playtest.
  • There are some issues with PiP scopes that we are still working on.
  • Some areas of the map may be too dark or too light when looking into or out of buildings.
  • There are some known client crashes. Using the Unreal Engine crash report tool that pops up once Squad crashes, is a good way for us to receive a client crash. If you crash WITHOUT seeing the crash reporter, please let us know through the Testing Discord Server.
  • There are some texture streaming related issues, which can cause microstutters especially when a VFX is starting to play.
  • There are some visual artifacts relating to lighting and upscalers. There may be reduced sharpness, smearing, shadows or water surface shimmering or flickering may occur. This is something we are working to adjust for the next public playtest.
  • For other issues, please report bugs in a bug report channel with as much information as possible.
OFFWORLD OUT
...

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