Super Ultimate Party Game Playtest - water_drinker01

Playtest version 0.1.0.427 has just gone live!

Change notes:

- made it so that accepting a new invite will make you leave your current lobby

- made player ready up if they leave during minigame rules

Fixes:

- fix network error logged when starting game

4:11pm
BMX Streets - Mash Games
-Character pedal backs now
-Pedal back increased when preloaded
-work done to cassette audio when fakie and pedaling so it doesnt play sound when rolling fakie
Conquest! - Emperor

A new version is available! Update to get all the latest enhancements and fixes.

• New panels and popups

• Push notifications for mobile devices

• Updated messages

Like what you see? Leave feedback or a rating to let us know!

Tesera - HaxxorCat

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added context menu system for blocks and mobs based on their state;

+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);

+ Added distinct hit sounds based on weapon type, material, and target mob;

+ Added “Invert Mouse Y” option;

+ Added additional variants of rusted lab equipment and furniture:

(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);

+ Added secret interaction with Cluckfluff;

+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);

+ Added emission for CAVEGRASS;

♻️ Changes:

~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);

~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;

~ When holding food but mob isn't hungry, appropriate tooltip now appears;

~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;

~ Cows now use standard hunger system like other animals;

~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;

~ All production blocks now have different speed (higher level = faster);

~ Reduced size of some chest-type windows;

~ Reduced camera tilt intensity when player takes damage;

~ Increased hunger restoration and saturation of HONEY;

~ Changed names and visuals for metal stairs to better follow the overall style;

~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;

~ Redesigned world information window;

~ Changed speed effect icon;

~ GLASS_BOTTLE no longer classified as food;

~ Minor visual bug fixes for various blocks;

~ Updated open window sounds for certain blocks;

🐞 Bug Fixes:

* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;

* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;

* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;

* Fixed bug related to recipes that sometimes occurred at the start of the game;

* Fixed text disappearing above hotbar and improved shadow rendering;

* Fixed composter sometimes not working when too many items were inserted;

* Fixed non-working anvil;

* Fixed renaming of item stacks on the anvil;

* Fixed emote menu sometimes not working;

* Fixed JUKEBOX async loading bug: player now works on first disk insert;

* Fixed crosshair not clearing from blocks when aiming at mobs;

* Fixed inability to use carpenter's table recipes on fabricator;

* Fixed inability to build upon certain stair types;

* Fixed crash when placing HOPPER on shelves;

* Fixed lid animation of non-working composter;

* Fixed inability to use CHICKEN_NEST and CAKE;

* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;

* Fixed overlapping of various UI elements with the chat;

* Fixed placement issues with BROKEN_METALWORK_STATION;

Tesera Playtest - HaxxorCat

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added context menu system for blocks and mobs based on their state;

+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);

+ Added distinct hit sounds based on weapon type, material, and target mob;

+ Added “Invert Mouse Y” option;

+ Added additional variants of rusted lab equipment and furniture:

(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);

+ Added secret interaction with Cluckfluff;

+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);

+ Added emission for CAVEGRASS;

♻️ Changes:

~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);

~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;

~ When holding food but mob isn't hungry, appropriate tooltip now appears;

~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;

~ Cows now use standard hunger system like other animals;

~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;

~ All production blocks now have different speed (higher level = faster);

~ Reduced size of some chest-type windows;

~ Reduced camera tilt intensity when player takes damage;

~ Increased hunger restoration and saturation of HONEY;

~ Changed names and visuals for metal stairs to better follow the overall style;

~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;

~ Redesigned world information window;

~ Changed speed effect icon;

~ GLASS_BOTTLE no longer classified as food;

~ Minor visual bug fixes for various blocks;

~ Updated open window sounds for certain blocks;

🐞 Bug Fixes:

* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;

* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;

* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;

* Fixed bug related to recipes that sometimes occurred at the start of the game;

* Fixed text disappearing above hotbar and improved shadow rendering;

* Fixed composter sometimes not working when too many items were inserted;

* Fixed non-working anvil;

* Fixed renaming of item stacks on the anvil;

* Fixed emote menu sometimes not working;

* Fixed JUKEBOX async loading bug: player now works on first disk insert;

* Fixed crosshair not clearing from blocks when aiming at mobs;

* Fixed inability to use carpenter's table recipes on fabricator;

* Fixed inability to build upon certain stair types;

* Fixed crash when placing HOPPER on shelves;

* Fixed lid animation of non-working composter;

* Fixed inability to use CHICKEN_NEST and CAKE;

* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;

* Fixed overlapping of various UI elements with the chat;

* Fixed placement issues with BROKEN_METALWORK_STATION;

4:03pm
Akasha Playtest - SellADoor
Major patch with Hub and Tutorial
Idol Showdown - retro
Online
- Packet optimizations for online matches
Angelica's Chaotic Hardcore School - DyymaStudioGames

V.1.4.0 Is Finally Here!

Changelog:

>Added Game Prologue

>Improved Math Notebook

>Improved Other Level Notebooks

>Added Donut

>Added Sketch Map

>New Character: "Consuelor"

>Fixed Lots of Bugs

>Fixed Respawning in Hardcore Mode only on Math and Science because of the Cauldron

>New Mouse Cursor

LEVELS:

>Added National Flags Level

>Added placeholder preview for the Next Bonus Level (Gardening)

3:59pm
Demining - Karba

Quest System
This is a new system for Demining aimed to improve the beginner experience by giving a clear sense of direction when exploring the overworld. This is a completely optional activity for players to engage with and each quest yields a batch of rare materials if completed.

Sigvard
  • New talkative "friendly" NPC that hangs out in base.
  • Help Sigvard to gear up to join your Unit.
  • Has 4 quests in total leading up to the accumulation of an important artifact needed to reach the elusive ending of the game and some rare materials along the way.



    Player/Character
  • Implemented IK (Inverse Kinematics) for the legs, so that characters legs bend relatively to the ground beneath them. This makes regular movement feel more believable (less floaty) in general and is visually satisfying.


  • Added jumping / in air animations.
  • Jumping has been heavily tuned to feel better in general.
  • New SFX for jumping and landing.
  • Fixed a bug where the camera would float into the player's head mesh when falling / moving up fast.

    Smoke Signals
    Helicopter Wreckage/Abandoned Campsite, etc...


  • Changed so that instead of them spawning randomly each day, each type of smoke signal has a determined day to spawn (maximum day 10) that is determined on the start of a new game.
  • Changed so that only one smoke signal can be active at a time.
  • Made it 5 times faster to interact with a smoke signal-site.

    Mines
  • Mines can now also knock most enemies caught in the explosion.

    Enemies
  • All Enemies that get knocked down are now knocked out for a random duration between 25-50 seconds. (Was previously 25 flat).
  • Tuned max capacity of enemies for each sector to be more reasonable with how much space there is.


    Mad Deminers
  • Updated to match the new player movement visuals.
  • Empowered deminers now have a clear visual difference, so its easier to determine what is what. This is also applied to Mad Deminers inside of Ruins.
  • AI has been updated to be able to switch between walking around randomly and hunting down mines at free will, making them more unpredictable.
  • New passive SFX added, they can now be heard catching their breath occasionally.

    Tigers
  • Tigers can now spontaneously attack and knock other enemies in the overworld.

    Visitors
  • Fixed a bug where they could be under the floor of ruins and engage with players out of sight.

    Achievement
  • New achievement for completing all of Sigvard's quests.

    UI/Sound
  • The world map now has a quest marker if a quest is active.
  • The visual when obtaining materials has been made prettier with the addition of new SFX.
  • Fixed a bug where loading screen tips was not appearing while in a session.
  • Several "success" sound effects has been switched out.
Crafty Survivors - Flannel Bear Games
Hello Crafters,

We have made several changes to the Stages of Crafty Survivors to reduce the amount of enemies of most of the Stages up to the Desert area and we added a new statue to remove the spawn timer between each enemy for those who want a faster experience. This Statue, however, will make stages harder to complete as enemies will spawn without delay and swarm the area easily.
We've seen the community mentioning that some stages take too long, specially in Malignous mode for those who mostly play on it, so we decided to make some changes on the enemy count for Stages.
We decided not to change the amount of Stages in the game as this will affect progress and saves of all players, so we went into almost every stage of the game to rework the waves of enemies and their amounts.
Some stages were not impacted by this change, as they are later stages in the game, such as the Volcano Area or EX Stages which are meant to be challenges to complete.

Check the Patch Notes below for more detailed information on these changes.

Patch Notes - v1.0.6
New Statue
Cursed Bait
  • Added a new Statue to the Blessing System, available at the Sculptor's Gallery Level 9.
  • The new Statue removes the Time Between Enemies Spawn, making them all spawn instantly, regardless of difficulty, enemy health and stats.
New Accessibility Feature
Remove Malignous Visual Effect
  • Added an accessibility option to remove the Malignous Purple Visual Effect for players who find that filter too hard to see.

General
  • Updated a few localizations for Brazilian Portuguese, Russian and Simplified Chinese. These localizations will be fully completed as soon as possible.

Adjustments
ALMOST all Stages in the game
  • Most stages have their enemy count reduced, so Stages can be cleared faster in all difficulties;
  • Amount of Gold and Resources acquired by completing most Stages have been increased to compensate for the reduced enemy amount;
  • Increased the value of EXP dropped by all enemies to compensate for the reduced enemy amount, to keep the levelling process similar;
  • Volcano Stages were not changed;
  • Most EX Stages were not changed;
  • Challenge Stages were not changed;
  • Boss Stages were not changed.

Bug
  • Fixed some typos;
  • Fixed the tooltip of Well-oiled Machine as it was showing the wrong percentage for activation. This was just a tooltip issue, as the skill was functioning as intended.
...

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