Timespinner - LunarRayGames
Hello everyone!

Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you...


That's right! After releasing Timespinner on all major platforms, I started working on the sequel to the game full-time. While I have been keeping a low-profile, I feel that I am now ready to show it to the world; I'm so excited to share it with you all!



Travel to the Tower in the Sea
Auria, a retired war hero, awakens to the ominous stirrings of the catastrophic Unwoven Dream. Amidst the turmoil, her son runs away to prove that he is the destined hero who can forestall the impending collapse of reality. Driven by a mother's love, Auria embarks on a quest to safeguard her son, only to unveil the undeniable truths behind the prophecies and her pivotal role in staving off an irreversible cataclysm.



During Auria's adventure on planet Surflynd, she'll travel through eerie woodlands, under the sea, up the Tower of the Apocalypse, and even into the Realm of Dreams. Using her magical orbs, she'll defeat strange and fearsome foes. She'll even find new abilities to help her nimbly explore the treacherous world. Even should she fall during battle, Auria will rise once more- thanks to the blessing of the Eternal Mother herself!



As the game takes place after the events of Timespinner, expect to see some old familiar faces, as well as many new ones. We're not on Lachiem anymore!

Wishlist the game on Steam!
Check out the game's Coming Soon page!
Timespinner 2: Unwoven Dream on Steam

Timespinner 2: Unwoven Dream is still in development and will probably need a couple more years before it is finished. I hope to bring the game to consoles, too!

Follow along with development!
I do development live-streams on Twitch every other week. Tune in on Tuesdays from 1-4pm PDT at http://Twitch.tv/LunarRayGames to watch me make the game!



Thanks for all of your support in making my dreams come true! May the Eternal Mother smile upon your memories!
Timespinner - LunarRayGames
Hello! I've been busy working on Timespinner 2, but took some time to push this small update.
The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode.

After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D

I've resumed my development livestreams, which are now every other week on Tuesdays, from 1-4pm PST. Hope to see you then!

1.033
  • Updated FNA framework version to 21.08 from 19.05
  • MacOS now launches! No longer uses OpenGL, which Apple discontinued support for.
  • Fixed a softlock in the Main Menu after setting duplicate keys to the Menu Controls for Secondary and Accept.
  • Adjusted SpeedrunA monster drop logic so that quest items always drop if available.
  • Adjusted SpeedrunA Gyre final chest logic so that Familiars always drop if needed.
  • Adjusted screensize logic for windowed mode, allowing for resolutions that are slightly larger than window size. For example, when maximizing on a 1920 screen, 1920 resolution wouldn't be picked because the window borders made the window a little too small!
  • Adjusted platforms in a room in the Caves before the boss, which allow for reaching the boss without any movement abilities (for Randomizer community)
  • Changed a couple of names in the Backer Credits section.
  • Fixed a bug where defeating a certain boss perfectly would forever prevent unlocking the secret item rewarded for defeating all bosses perfectly.
Timespinner - Superconsole


Hey everyone.

Bodie here! Can you believe it’s nearly been 2 years since Timespinner first launched on Steam?

To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th!

Timespinner has come a long way since I started creating the story world as a kid, and made my first game prototype as a project back in college. There’s been so much love and support for Timespinner over the years, from generous Kickstarter backers, to the awesome Timespinner Discord members and the lovely speedrunning community, and I can’t wait to show you what I’ve got in store for my next project…

I’ll be continuing to stream my development work live on Twitch, on Tuesdays every other week (just like old times!), so be sure to follow the Lunar Ray Games channel and tune in if you want to see what’s cooking!

That’s it for now. For those of you who’ve already played the game - thank you so much! And to everyone else who may be discovering it for the first time, I hope you enjoy your time exploring Lachiem!

-Bodie, Lunar Ray Games.

https://store.steampowered.com/app/368620/Timespinner/
Timespinner - LunarRayGames
Hey everyone! It's been awhile since the last update! I hope you've all been doing well.

To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese!

I also wanted to thank everyone for their support! Because of the game's success, I've been able to work full-time on making the game's sequel. As the game is still in early development, I don't have too much to show. However, I hope to make a full announcement (with a trailer!) in the future. I'm excited to show it to you someday!

Until then, take care everyone!

1.032
  • Minor update to Japanese localization to have parity with the game's console release in Japan!
  • Changed the Japanese Font to be smaller, resulting in less cluttered menus and dialogue.
  • Improved the Japanese localization in several instances (fixed typos and mistranslations).
  • Fixed a bug where the area name reveal for "Emperor's Tower" was incorrect in Japanese.
  • Added a new contributor name to the Japanese localization in the credits.
Timespinner - LunarRayGames
Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28.

To the Japanese fans of Timespinner, thank you so much for your support! I wish you the best in helping Lunais take revenge against the Lachiem Empire on your console of choice!

皆さん、こんにちは!本日は、6月4日に決定したTimespinnerのNintendo Switch、PlayStation 4、そしてPlayStation Vitaでのリリースを皆さんにお知らせできることをとてもうれしく思っています!Switchであらかじめダウンロードしたいという方は、5月28日にeショップにてダウンロード版をご注文いただけます。

日本のTimespinnerファンの皆さま、ご支援に心より感謝いたします!皆さんのお好きなゲーム機で、悪のラキエム帝国に挑むルーネをめいっぱい手助けされることを願っています!
Timespinner - LunarRayGames
Hey everyone!

Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!).

The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too!

Enjoy!

Update 1.031
  • The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
  • Switching to fullscreen now attempts to pick the closest resolution to your screen size.
  • Fixed a bug where the Demon Boss saw sfx could play forever.
  • Fixed a softlock after triggering a cutscene in the city and instantly zoning.
  • Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
  • Fixed a bug where the controller could vibrate forever with certain controllers.
  • Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
  • Adjusted L3/R3 button glyphs for 4th button glyph style.
  • Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)
Timespinner - LunarRayGames
Hey everyone!

Great news today, Timespinner is now playable in 7 new languages! Yayy!

Update 1.03
  • Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese).
  • Added a new Language Settings screen to the Title Screen (auto shown if never seen before).
  • Added horizontal text scrolling to several menus.
  • Fixed a bug where healing from items used before using a Warp Shard would not be applied.
  • Adjusted UI spacing of wide buttons glyphs in text.
  • Updated the credits to include the Localization team.
  • Added a new "Dropped Item" for a quest item, in addition to the original method to get it.
  • The game now will assume you want to see Keyboard Control Glyphs (instead of Gamepad) if you have no controllers attached the first time you play.
  • Fixed a bug where certain SFX would continue playing indefinitely after the Demon Boss.

Enjoy! :D
Timespinner - LunarRayGames
Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes!

1.026
  • Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt.
  • Added 2 new Passwords to the game to allow improved Speed Running experiences.

The two Speedrun modes are:
  • Speedrun Alpha (PW: SPEEDRUNALPH) Skip the tutorial, all chests are rare chests, and all enemies that have a 2nd equipable drop will always drop that item.
  • Speedrun Beta (PW: SPEEDRUNBETA) Skip the tutorial, capped levels (Lunais, Familiars, and Orbs), cleared Use Item Inventory, full stock of (Warp Shards, Hi-Ethers, and 1 Lachiemi Star), and "Lost Items" have been removed. Keep in mind that this mode will not unlock new items and instead will use the save file's obtained items and equipped loadouts instead.

In order to activate a Speed Run, do the following:
  • Load the save file that you wish to convert to a Speed Run file.
  • Open the Password menu and enter the desired Password
  • Save the game
  • Return to the Save Select screen in the Main Menu
  • Start a New Game+ with that save file (a special 'A' or 'B' indicator will be on the save file)

WARNING!!!
Please note that activating any Speedrun mode will disable all future Feats/Achievements for that Save File!!

PS: Sorry to the DRM free crowd! I promise that if this build is stable I'll push this build to Humble/GOG! XD
Timespinner - LunarRayGames
Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons.



1.025
  • Added a menu for customizing Menu Controls. (As opposed to Player Controls).
  • Added the option to change the default display for gameplay buttons (controller vs keyboard keys).
  • Adjusted default controller settings slightly.
  • All menu and UI button prompts now show the correct button to press, matching your controller settings.
  • Fixed a bug where PS4 L2/R2 buttons were being displayed improperly when drawn alongside text.
  • Fixed a bug where the Spotlight SFX sound could continue to play after defeating the Demon Boss.

Please note that this build will be coming to DRM-Free websites (Humble, GOG) when I'm confident that it's stable.

Thanks!
Timespinner - LunarRayGames
Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users.



There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game!

Enjoy!

1.024
  • Fixed a rare bug where a save file could be lost.
  • Added Keyboard Key Glyphs to the Input Settings screen when entering Keyboard Keys.
  • Changed the Map Menu, Warp Menu, and Bestiary menu to show Button Glyphs for how the menu can be controlled with your control scheme, including Keyboard keys.
...

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