Vultures - Scavengers of Death - Lumixvaz

We're excited to announce that we are part of TactiCon and for the occasion, we've updated our demo!

TactiCon is a digital convention celebrating strategy games, so check out the event to find even more demos to test!

In this demo - Choose Your Operative

You can play 2 different characters: Leopoldo or Amber. Beware, they are both for different levels! They feature different mechanics and weapons, so don't forget to try out both!

  • Leopoldo: Infiltrate the police station

  • Amber: explore the underground wing of the psychiatric hospital

This new demo also showcases our rework on the UI.

Each level should last around 45 min so you'll have plenty of time to enjoy the game. We can't wait to know what you think!

Patchnote

Improved Visual Clarity

  • We've increased the base resolution and redesigned the UI to make combat easier to read.

No More Weapon-Switch Cost

  • Changing weapons no longer costs Action Points, giving you more flexibility in combat to switch strategies on the fly.

Dialogue Interface Revamp

  • The visual style of conversations has been updated — now you can tell who's on the radio guiding you during missions.

Character Animation Update

  • Amber and Leopoldo now feature new animations for their various weapons.

New Enemies to Encounter

  • Aggressive Zombie

  • Blind Hunter

  • Offspring

  • SWAT Zombie

Audio Overhaul

  • We've revamped our audio system and added new sound effects and voice lines for several enemy types.

Pause Menu Rework

  • Reorganize equipped items with the updated inventory system

  • Navigate a clearer, more readable map with item icons to track what you've missed

  • Remap most controls, including action and camera shortcuts

Share your feedback

Each level should last around 45 min so you'll have plenty of time to enjoy the game. We'd love to know what you think of the two levels and our new UI! Feel free to share your feedback with us in the Steam Discussions or in our Discord!

Join our Discord

4:00am
Sephiria - MegurinE

Hello! This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

0.7.47

Items

🥕Dice Potion: Fixed an issue where only one die was obtained even when multiple dice were supposed to be acquired.
🥕Potion of Awakening: Fixed an issue in multiplayer where the potion was not consumed when non-host users used the enchant potion.

Artifacts

🥕Fire Circus: #Ember tag has been added.

Weapons

Lazarion

🥕Fixed an issue where players were taking damage from lasers fired when amethysts disappeared.
🥕Fixed an issue where the chaos damage from amethysts was displaying in white color.
🥕Fixed an issue where amethysts could be summoned beyond the maximum summon count in certain situations.
🥕Fixed an issue where amethysts would continuously regenerate health in certain situations.

Costumes

🥕Wingless Bat: The alternative costume image has been naturally improved.

UI

🥕UI has been improved to allow viewing chat while using other UI elements.

🥕Fixed an issue in multiplayer where the number of sapphires carried was not visible in certain situations.

🥕Improved parts where gamepad controls were not smooth in the Wishing Fountain and Journal.

🥕Naturally modified some item texts following changes to the Pocket Dimension system.

🥕Fixed an issue where mouse cursor images were displayed reversed in general/UI operation situations.

Multiplayer

🥕Traffic Optimization: Network traffic transmission has been reduced for physics processing systems and grimoire artifacts for more effective network transmission.

🥕Team Inventory Exploration: A feature to check other players' inventories has been added. You can check by clicking on another player's thumbnail or through the multiplayer UI in the ESC menu. This feature is not yet perfectly implemented, but the patch was released first for convenience. We will continue to improve the feature.

Miscellaneous

🥕My companions or party members' companions now also become transparent according to the 'Effect Transparency' option.
🥕Wisdom Level 10: Fixed an issue where artifact levels were not combined when acquiring enchanted artifacts.
🥕Rabbittown 'Finn': Improved to be naturally visible when hidden behind objects.
🥕Fixed spelling errors in some texts and improved missing tag parts.

For bug reports or suggestions, please let us know through our Discord channel.
For bugs or crashes, reporting via email through the path below would be very helpful.
Thank you.
Log File Path
C:Users{Your_PC_Name}AppDataLocalLowTEAMHORAYSephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
https://team.horay.game@gmail.com

Stellaris - PDX_ladydzra

by MrFreake_PDX

Hello Stellaris Community!

Today is the end of working time for the modders participating in #MODJAM2025! The modders now have 10 days to test and polish their submissions before the modjam releases on July 29th. We’re expecting between 15 and 20 new modded player crisis paths for you to enjoy. If you’re interested in helping test the modder’s submissions, join us on discord and get the tester role in the #help-test-modjam channel.

We brought in Michael~ to create videos to highlight the modder’s submissions on YouTube as well:

Be sure to subscribe to Michael~ on YouTube to get more content about Stellaris Mods!

Our first highlight is by Greendog, is a diplomatic focused crisis that wishes to take over the galaxy, believing themselves to be as gods compared to the other empires.

When asked about their inspiration, Greendog said this submission was loosely inspired by the Galactic Empire and the Imperium of Man. Can’t say they don’t know their audience.

—-

Our next submission, created by Jin2188 and The_Wandering_Modder, takes you on a journey across Branchial Space, where infinite universes entangle in a vast web of endless possibilities.

When asked about the inspiration behind The Branchial Weaver, they said this:

“After the last ModJam, I joined up with a few other modders to try and create a big "Crisis Expansion" mod, that would have a crisis path for each vanilla ethic, with the crisis for the Pacifist ethic involving time travel and rewriting history. The project never really came to fruition, but the core ideas were still there. When expanding upon this idea for this ModJam, I was heavily inspired by a "theory of everything" making the rounds in physics recently. Stephen Wolfram, Jonathan Gorard, and several others have been working on what they call the Wolfram Physics Project, one of several attempts to find the "fundamental theory of physics". Its validity is debatable, but I found myself fascinated by it anyway. One of the really interesting things I found was the idea that general relativity (our current theory of gravity) and quantum mechanics are actually the same theory played out in different kinds of space. Quantum mechanics, in this framework, plays out in what Wolfram calls "branchial space", which is a sort of "space of spaces" where each element of the "space" represents a single quantum state of the universe. It's a bit complicated, but Wolfram tries to make it as simple as possible when communicating his theory to the public. He has a few "writings" where he describes aspects of his ideas in a somewhat simplified form for those who are interested in physics but don't want to be bombarded with math and technical jargon.

Our next submission, by Daniellm is a spiritual crisis path revolving around the Shroud.

When asked about their inspiration, Daniellm said this:

"I have always loved psionics and the shroud in stellaris. The shroud patrons and just generally the idea of this other dimension of pure energy not so far from ours.

Stellaris has never really tapped into the idea of shroud cults, the closest we come to this are the shroudwalkers. The idea of cults, and them spreading to different empires, all with the common goal of wanting to summon their god or gods into the universe is what started project divinity."

—-

Our next submission to highlight is by jam1066, is a mining focused crisis path, which gives you access to more extreme mining techniques as you progress further.

When asked about their inspiration for creating this crisis path, jam1066 had this to say:

“I looked at what ships existed in the game but were inaccessible to the player and found the Mining Drones. This helped me decide the direction of the crisis path in being mining focused.”

—-

Our next submission by .wiirlak (with icons made by Oriya) revolves around terraforming planets into Bloom Worlds, making a haven for your people, and a nightmare for others.

When asked about their inspiration, wiirlak simply said “Unlimited Growth”.

—-

Our final submission this week is by TheRingBearer, whose crisis path aims to create a perfect idyllic utopia, a society previously thought unobtainable.

When asked about their inspiration, this is what TheRingBearer had to say:

“While I can point to a joke in the Modjam Discord to the inspiration of the theme. The driving inspiration was wanting a way to "win" that didn't necessarily involve conquering the galaxy as well as being a "well intentioned" Crisis. Utopia justifies the means.”

—-

Thanks for reading!

If you’re interested in helping the modders playtest their mods, join us on discord and press the button in the #help-test-modjam channel to unlock the testing channels! We’ll be back next week with more highlights from #MODJAM2025!

Eternal Return - GM_Goddess
Hello Lumia Island survivors!

The new [Asia 3] server will open on July 17th after maintenance!



While this new server is mainly for players in Asian regions, we want you to know that players from all servers can join in on the events we're running to celebrate its launch!

Don't forget that playing 3 or more Ranked games in a server will set that server as your Assigned Server for Immortal and Titan Ranked Rewards.

We hope you'll join us and stay tuned!

▶▶ New Server Opening Events [[url=https://event.playeternalreturn.com/S8/AsiaOpen?hl=en-US]See More[/url]]


■ Read Before Playing Ranked Matches in Asia 3(Beta)
- The server with your lowest-tier among those where you played at least 3 Ranked games will be designated as your Assigned Server.
- Server with the lowest tier in this order: Asia 1 → NA → Europe → SA → Asia 2 → Asia 3

*The conditions for the applicable server with the lowest (least favorable) tier may change depending on the season.
Rivals Hover League - Micky
🚘 VEHICLE OVERVIEW

Mech is a highly intuitive support vehicle that uses a unique “hook” ability to flexibly shift the tide of battle—healing allies or applying damage-over-time to enemies to disrupt their shield regeneration, depending on the situation

🖼️ PREVIEW IMAGE

📸 IN-GAME IMAGE

⚙️ MECH LOADOUT OVERVIEW

[h5]■ Main Weapon[/h5]
  • MECH rapidly fires small shrapnel rounds forward

[h5]■ Ability 1[/h5]
  • MECH launches a versatile hook that can target both allied and opposing vehicles. When used on an ally, it grants shield regeneration. When used on opponents, it deals damage over time and prevents their shield from regenerating

[h5]■ Ability 2[/h5]
  • MECH jumps and dashes toward the hooked target (TIP. If no target is hooked, the skill does not activate)

Curious about MECH’s Ultimate ability ? Come check it out on Discord now !

ShapeHero Factory - s-fukuda

Hey everyone!

We’ve got some exciting news to share!

ShapeHero Factory will be exhibiting at

BitSummit the 13th: Summer of Yokai

one of the biggest indie game events in Japan, kicking off on July 18th JST! 🎮🔥

BitSummit is a major indie game festival that celebrates all sorts of rocking indie games,

annually held in Kyoto, Japan.

If you were lucky enough to be in Kyoto during the event,

be sure to stop by and play our updated version of ShapeHero Factory!

Another exciting news for Japanese speakers...

This year, we’ve prepared something extra special,

a featured stage presentation just for the occasion! 📺⚡️🎉

Join the excitement via the official BitSummit YouTube livestream!

📺 Live from July 20th 2:30 pm JST

https://www.youtube.com/watch?v=zbf4zSRUDqE

About BitSummit the 13th: Summer of Yokai
Dates (JST)
  • Business Day: July 18

  • Public Days: July 19–20

Location
  • Kyoto International Exhibition Hall "Miyako Messe"

Asobism Exhibiting Titles

https://store.steampowered.com/app/2389040/ShapeHero_Factory/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_002https://store.steampowered.com/app/2468550/Vivid_World/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_002https://store.steampowered.com/app/2550790/Live_Hard_Die_Hard/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_002

👉 For more details, click here!
Angel Legion - yymoon

Dear commanders, the new server S111 will be launched on Jul 18, 2025.

New Server Opening Time

Jul 18, 2025(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!

Vivid World - s-fukuda

Hello everyone!

We’re excited to announce that Vivid World will be showcased at

BitSummit the 13th Summer of Yokai,

one of Japan’s biggest indie game festivals, starting July 18th (JST)!

BitSummit is a major indie game festival that celebrates all sorts of rocking indie games,

annually held in Kyoto, Japan.

If you were lucky enough to be in Kyoto during the event,

be sure to stop by and play our games!

About BitSummit the 13th: Summer of Yokai
Dates
  • Business Day: July 18

  • Public Days: July 19–20

Location
  • Kyoto International Exhibition Hall "Miyako Messe"

Asobism Exhibiting Titles

https://store.steampowered.com/app/2389040/ShapeHero_Factory/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_003

https://store.steampowered.com/app/2468550/Vivid_World/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_003

https://store.steampowered.com/app/2550790/Live_Hard_Die_Hard/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_003

👉 For more details, click here!
Live Hard, Die Hard - s-fukuda

Hello everyone!

We’re excited to announce that Live Hard, Die Hard will be showcased at

BitSummit the 13th Summer of Yokai,

one of Japan’s biggest indie game festivals, starting July 18th (JST)!

BitSummit is a major indie game festival that celebrates all sorts of rocking indie games,

annually held in Kyoto, Japan.

If you were lucky enough to be in Kyoto during the event,

be sure to stop by and play our updated version of Live Hard, Die Hard!

About BitSummit the 13th: Summer of Yokai
Dates
  • Business Day: July 18

  • Public Days: July 19–20

Location
  • Kyoto International Exhibition Hall "Miyako Messe"

Asobism Exhibiting Titles

https://store.steampowered.com/app/2389040/ShapeHero_Factory/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_004

https://store.steampowered.com/app/2468550/Vivid_World/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_004

https://store.steampowered.com/app/2550790/Live_Hard_Die_Hard/?utm_source=off&utm_campaign=fr&utm_medium=st&utm_content=post&utm_term=en_004

👉 For more details, click here!

Rivals Hover League - Micky
🚘 VEHICLE OVERVIEW

HEAVY is a heavily-armored defensive vehicle built like a tank. Though slow, it protects allies and turns the tide of battle with overwhelming firepower, precise turret-mode aiming, and wide-area damage abilities

🖼️ PREVIEW IMAGE

📸 IN-GAME IMAGE

⚙️ HEAVY LOADOUT OVERVIEW

[h5]■ Main Weapon[/h5]
  • HEAVY fires its gatling gun forward

[h5]■ Ability 1[/h5]
  • HEAVY launches 4 mortars at a designated location, dealing area damage (TIP: You can adjust the mortar range by holding down the Ability 1 key/button, aim closer or farther depending on how long you hold it)

[h5]■ Ability 2[/h5]
  • HEAVY anchors itself to the ground, restricting movement but significantly boosting turning speed

Curious about HEAVY’s Ultimate ability ? Come check it out on Discord now !

...

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