The Universim - Crytivo


Hello Creators!

We hope you're all having a fantastic weekend. We rolled out another update yesterday, and we're excited to share the details with you. Below, you'll find a list of what we've been working on and all the fixes we've implemented. Every week, we strive to address as many issues as we can, and we're incredibly thankful to all of you for helping us by reporting those issues. With each passing week, we're receiving fewer reports of critical issues, which makes us even happier. Our goal is to resolve as many issues as possible as we move towards the next update. We had hoped to begin work on it this coming week, but unfortunately, there are still a few issues that need our attention. Once the majority of these issues are resolved and only low-level ones remain, we'll dive right into the update.


Here’s what’s been worked on:

  • The cancel button on the Space Object Panel was not correctly applying its disabled status, appearing as always active.
  • Fixed destroyed planets being showcased at the bottom side of the panel of the star map in some cases.
  • Fixed an issue with disappearing electronic components when flying from one planet to another due to lack of storage space on a planet.
  • Implemented the number of observatories counter on the Star Map UI.
  • Fixed stuck clouds produced by the cloud generator.
  • Fixed an issue where buildings on fire would trigger a temperature warning for the planet.
  • Fixed an issue where a colonization rocket could have been sent to the same planet as a planet cracker while it was still traveling there, producing an error.
  • Fixed an issue where the camera would move towards the final planet after the planet was destroyed.
  • Fixed an issue that caused saving issues for the game due to nuggets killed within the UFO.
  • Fixed an issue where unfinished buildings within the building panel were considered as having 100% health, therefore not correctly displaying the buildings when they were sorted based on health.
  • Fixed an issue that prevented the loading of save files due to resources on the planets not being correctly calculated during loading in some cases.
  • Fixed an issue that caused an error due to the evolution tower being constructed on the foreign planet. Despite having an evolution tower, the simulation system still assumed that the planet is not colonized, therefore producing an error.
  • Fixed an issue where underground resources were added to the planet for the 2nd time (therefore doubling the amount of resources) and causing confusion with increased planet cracker gather time.
  • Fixed an issue related to the Alien Resource Miner harvesters.
  • Added a message to the Alien Resource Miner Panel for when there are no available resources.
  • Added the possibility to start Space Object exploration from the simulated planets.
  • Added extra functionality to the Abduction Quest "eye". Now pressing the button will cycle between UFOs and Hopkings, allowing to find all the targets easier.


If you encounter any issues, please don't hesitate to report them to us, and we'll do our best to address them promptly. The fastest and most direct way to report an issue is by joining our Discord server and leaving a message with the details in our bug-reports channel. This way, we can see it immediately and add it to our database.

We greatly appreciate your support. You're truly the best community anyone could ask for. Wishing you all a fantastic remainder of your weekend, and remember to stay safe and have fun.

Sincerely,
The Crytivo Crew

The Universim - Crytivo

Hey Creators!

Happy Friday! We’re back with a new update and new patch notes! Thanks to the community, we’ve been able to squash more bugs and make the game a better experience!

Here’s what we worked on this week and what we’ve fixed!

  • We’ve had a heart to heart with the ministers, and told them to no longer place Hunter Huts if the planet does not have any animals
  • Universities and Movie Theaters will now correctly calculate Discovery Points
  • You will no longer receive notifications about buildings being destroyed and built, or about new Nugget believers when immediately arriving on the planet due to the Simulation System.
  • The Planet Cracker Extractor will no longer extract an endless amount of parts
  • The time it takes for the Planet Cracker to gather regular resources has been reduced
  • The Planet Cracker will no longer show a duplicated amount of resources in the selection panel
  • Fixed an issue related to sending The Planet Cracker to another planet. The issue would prevent loading a planet.
  • Firefighters will no longer ignore buildings that have been set on fire by the Planet Cracker and/or Firestorm
  • The Planet Cracker’s landing platform can no longer be set on fire.
  • The Planet Cracker will no longer spawn underground after being rebuilt
  • The Tesla Quest will now accept the parts required to complete the quest.
  • Tesla Parts will now spawn appropriately after the game is loaded from a save file
  • Fixed an issue related to Twitch Chat, which caused an NRE during certain conditions when chat members were sending messages
  • Interplanetary Trade Achievement is now achievable
  • Ice and Lava Terraforming Achievements are now working correctly.
  • The “No food warning” now takes cooked food into account and will only trigger when there is no cooked or raw food
  • The timer formatting is now correct upon Alien Arrival
  • Exile Settlements will now appear on other planets. Deal with them as you see fit, Creator
  • Alien Settlements now have the opportunity to spawn on Alien Planets (though, to them, it’s their Mother Planet, and your Nuggets are the aliens)
  • Voidspawns that appear on other planets can now be killed. Hooray!
  • Space Objects that cannot be explored will no longer have the option to explore them

Currently, the team is concentrating fully on fixing as many issues as possible, but we are finally seeing the light at the end of the tunnel where all the major and mid-sized issues will be fully addressed. We believe that after one or two more updates, we will be in a very good state. Once we’re there, we’re planning to get back to reviewing some of the suggestions we’ve been receiving from you and see if we can start working on some of them! So, if you’ve got a cool idea you want to share, don’t hesitate to join our discord and tell us all about it on our tu-improvements channel!
Before we go, we want to hear about your exciting, funny, or just plain weird experiences in The Universim! Find something cool or new? Tell us about it! Share your stories, your screenshots, your city setups, anything, in our discord!

Have a wonderful weekend, Creators. And remember, it’s a beautiful planet. Try not to ruin it.

Sincerely,
Crytivo Crew
The Universim - unknowncapybara
Hey Creators!

Hard to believe we’ve been in 1.0 for over a week now! We’ve been busy working on bugs, and we’re back with more hotfixes thanks to your valuable feedback.

Here’s a quick list of what’s been fixed:

  • Temperature notifications will no longer be displayed on Lava/Ice planets while flying over the Volcano or Fire. The temperature notification now has a cooldown per planet, appearing for critical and pre-critical levels once every 30 minutes. With the update, the temperature notification will no longer trigger news messages and warnings on the left side of the screen
  • Now, the Planet Cracker requires the correct amount of parts in order to work
  • The game will no longer crash when the Foreign Planet Simulation system attempts to add dead Nuggets to the cosmodrome for transfer to another planet or trading
  • Colonization rockets will no longer be mistakenly sent to the final planet to cause more issues
  • Meteor strikes will now accurately calculate collisions with mountains
  • A new workaround has been created for a Unity Physics system bug that causes the game to crash due to the object’s position being set to a non number
  • The Foreign Simulation system will no longer reset crops on the farm while the player is away on another planet and returns later on. The system now only selects the crop when nothing is selected, otherwise it will maintain the player selected crop
  • Fish will now spawn when they have water
  • The final Nugget in the barn event has been successfully persuaded to join the cult, and will now complete the event, taking the barn with them
  • The Foreign Planet simulation system will no longer attempt to remove non-existent builder bots and crash the game
  • The Planet Cracker timer is now fixed
  • Resources during the Planet Cracker collection will now no longer constantly increase
  • Planet Cracker will now only show existing resources on the planet
  • Planet Cracker will now continue to collect resources as expected
  • The FPS on the Star Map is now improved and will no longer drop drastically
  • Foreign Planet simulation system will now only take available builder bots
  • Fixed a typo in the Big Bird quest and corrected an inaccurate description for the Planet Cracker in the Spanish language.
  • Resolved multiple localization issues for the French language within the Mystical Box panel and Expedition quest
  • The Landing Platform for the Planet Cracker will now be unloaded by the nuggets, and resources will be transferred to the warehouses (if there is available space).
  • The simulation system on other planets did not produce any newborn nuggets in the first 10 minutes after the transition from one planet to another, leading to a rapid decline in the population due to the aging of existing nuggets.

Together with our amazing community, we’re fine-tuning The Universim into a stellar gaming experience for everyone! Join us on Discord, where you can chat with other members of the community, report issues, and share your experiences with the game. We’re looking forward to continuing the journey of The Universim.

If you enjoy the game, please consider leaving us a review on Steam.

Sincerely,
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
Jan 26
The Universim - Alex
Hey Creators!


It's Friday, and as the sun sets on yet another exhilarating week, we can't help but feel the excitement in the air! The Universim team extends its heartfelt gratitude to each and every one of you for your unwavering support throughout this incredible journey. It's almost been a full week since the launch, and your valuable feedback has been instrumental in refining The Universim. We've been hard at work addressing your suggestions and enhancing the overall gameplay experience. As we approach the weekend, we're thrilled to share some exciting updates with you in our latest patch notes. Thank you for being an essential part of The Universim community, and we can't wait to see you in the game with these exciting new improvements!

Here’s what’s been worked on:

  • Invisible Fire ( A proper fix ). The roads under nuggets were getting too hot, burning poor nuggets.
  • Warning notifications for the Hot / Cold temperatures before it becomes critical and when it is already critical.
  • Hyperlube speed was extremely slow due to bug. Now it is fixed and nuggets can zoom from one end to the other with an extreme speed. Time to optimize the city.
  • Fixed Planet Cracker Gather timer
  • Air filters were not working properly with the Simulation system, causing the increased pollution when the player was away from the planet where it was built.
  • Crash that appeared due to Alien Resource Miner building due to harvesters missing their reference in the world.
  • Most of the narrator tracks were stabilized to have the same voice volume.
  • Game tip controller was crashing the game when it tried to showcase the tips while simulation the planet
  • During the Planet Cracker attack, the Planet Cracker position had some minor issues causing a rare error, preventing the load of the save file.
  • The ForeignSim system tried to apply simulation and was failing to do it properly while trying to find a partner nugget. It was trying to grab an exile nugget as a partner for the citizen nugget, producing an error.


If you don't spot a specific issue addressed in these patch notes, fret not! We are diligently working behind the scenes to address any lingering bugs or concerns that may have slipped through the cracks. Your feedback is crucial to us, and we encourage you to keep the communication lines open. Feel free to share your experiences, report any issues, or simply join the conversation on our Discord channel. Together, we'll continue to fine-tune and enhance The Universim, ensuring a stellar gaming experience for all. Your support and engagement make this journey truly special, and we can't wait to tackle any challenges that arise with your invaluable input. See you in the universe!

Sincerely,
Crytivo Crew
Jan 25
The Universim - unknowncapybara
Hey Creators,

Wow, it's already been a full two days since The Universim 1.0 launched, and we're super excited to see so many of you having a blast with it. Just so you know, we've been on our toes squashing bugs and smoothing out the wrinkles before and after the release. I'm here to give you the scoop on what we've tackled in these first 48 hours.

Here’s what’s been fixed

  • The Big Bird Quest is now able to complete after opening or scraping the box and finishing the research progress
  • The Rotating Stabilizer perk no longer locks Research
  • Trading Rockets will no longer freeze mid travel
  • The Tesla Quest now works as intended. Nuggola Tesla is very grateful to have someone working on his battery
  • Save files will now load properly during the Abduction Nugget Quest
  • Exile Event timer is no longer stuck during the invasion
  • Planets on the starmap are now able to be located and are now able to be traveled to
  • Upgrading all buildings all at once no longer spawns random resources from higher era tiers and preventing buildings from receiving their upgrades
  • Buildings that do not belong to players will no longer show up in the buildings list
  • Exploring Satellites will now provide rewards
  • Engineers will no longer be arrested when trying to fix the Rehabilitation Center or Prison
  • Exiting the main menu and starting a new save file will no longer crash the game
  • Ministers will no longer place Oxygen Stations on planets that have enough oxygen
  • The warning for not researching anything has now been tweaked, and it will only appear once every 30 minutes if the player continues not researching anything
  • The missing Minister of Environment Localization string has been found
  • Tips and Tutorials will now show up if they are activated
  • Nuggets are now free to move about the planet and will no longer stand still until they die
  • Animals will no longer walk in a straight line and vanish
  • Interplanetary travel has been fixed
  • Introduction and final scenes correctly showcase the selected language

Linux Users:

While we don’t have a perfect solution just yet, we do have a potential work around!

1. Right click on the game and select preference
2. Proceed to the Steam Compatibility settings
3. Select "Force the Use of a Specific Steam Play Compatibility Tool. "
4, Select Proton
5, Within the game select Borderless for the window mode.

Our team is doing their best to find a good solution for the Mac & Linux users.

A Small Note

We have seen a few issues surrounding an invisible fire that is killing Nuggets quite rapidly. One of the issues has to do with volcanoes, while the other issue has to do with the temperature and pollution levels of the planet. If the Mother Planet is highly polluted, the temperature will increase and kill your Nuggets, as 70 degrees Celsius is quite high. If the temperature has already increased, but you've lowered the pollution levels, you will need to build a terraformer to combat this issue.

The team is working on better clarification on this.

The development team is still prioritizing game breaking bugs and other issues that have been mentioned here on Steam and on Discord as well!

If you don't see your issue listed, pop over to our Discord and let us know. Our devs are right there chatting with you guys and are eager to jump on any problems ASAP.

https://discord.gg/theuniversim[/url] A massive thanks for all the love and support you've shown. Loving the game? It'd be awesome if you could drop us a review on Steam. And hey, don't be shy about spreading the word to your buddies too

A massive thanks for all the love and support you've shown. Loving the game? It'd be awesome if you could drop us a review on Steam. And hey, don't be shy about spreading the word to your buddies too!
The Universim - Crytivo
Hey Creators,

What a ride it's been since The Universim 1.0 hit the shelves! We're over the moon seeing you all dive into the game and enjoy it. Before anything else, a huge shout-out for your incredible support – it means the world to us.

We've been burning the midnight oil, fixing bugs and ironing out the kinks before and after the launch. Here's a quick update on what we've fixed in the first 24 hours and what we're looking at next.

What’s Been Fixed

  • The cinematic shot during the rocket launch in the Barn Event is no longer getting stuck. The Nugget that refused to go in the rocket has now been gently persuaded to go along with their cohorts
  • The big ships in the Alien Invasion Event are no longer stuck due to UFOs trying their hardest to target Exiles
  • Alien Invasion Ships spawning inside the HUGE planet is now fixed. If issue happened to you, all you need to do is reload your game.
  • Pollution is now in the correct language
  • Twin possibility was not showcasing the value but a tag
  • Subtitles are now present for all languages
  • Placing an Epicenter at the start of the game will no longer spawn multiple messages on the left side of the screen
  • The Nugget Display Actor error that was causing your Nuggets to die of hunger and thirst has now been resolved, and they should work normally after reloading the save file
  • Linux and Mac issue that states user32.dll not found is most likely fixed. We’re relying on your feedback to let us know if this is still a reoccurring issue, as we have a limited number of machines with those OS’s available to test.
  • We told the Narrator to stop repeating, “This is quite a beautiful planet. Try not to ruin it,” though we have seen reports of it still happening, so we are still investigating the issue
  • The “fly to” button is not active when trying to return from the moon.
  • Fixing “This is quite a beautiful planet. Try not to ruin it” repeating line of dialogue.
  • When flying to the moon, the roads are not being generated correctly, causing the game to crash.
  • A dead Nugget appeared in a shot-down UFO, causing an issue for players.



What the team is currently working on


  • Performance Optimization.
  • The Rotating Stabilizer perk locks a portion of Research.
  • An additional indication for The Red Barn and Red Hooded Nuggets is that because of the lack of interaction with them, some fans think that they’re bugged out.
  • And all other game-breaking issues are going to take priority.
  • Floating in air Red Barn
  • Trade Ships getting stuck in the middle of the trade and adding time
  • Big Bird quest not completing
  • Tesla Quest ( Battery parts do not have smoke )
  • Mac / Linux visual issues




Can't find your issue on the list? No worries! Head over to our Discord and let us know. Our devs are right there in the trenches with you, ready to sort out any hiccups, pronto.



Again, a massive thank you for all the support and love. If you're digging the game, we'd be stoked if you could leave us a review on Steam. And hey, spread the word to your friends - the more, the merrier!


https://store.steampowered.com/app/352720/The_Universim/

Keep on gaming, and stay awesome!
The Universim - unknowncapybara


Hey Creators,

We're super excited to let you know that The Universim 1.0 is finally up and running on Steam! A massive shoutout to all of you for joining us on this incredible ride. This game is a product of your feedback and support, made especially for you. We started this journey a decade ago, just a bunch of newbies in game development, fueled by a dream and a burning passion to create something awesome. Your excitement and support for our ideas have been the driving force behind this project.

https://youtu.be/lyWUUHzGyJE

It's been a wild ride, to say the least. Tackling The Universim as our debut game was a massive challenge. We've had to rethink and redo stuff along the way, working hand-in-hand with you, our amazing community. It's your input that has really shaped The Universim. Sure, there have been tough times and nail-biting moments, but we never lost sight of what we set out to do.

We're proud to say that we've not only met our original goals but went above and beyond, adding more cool features and elements than we first imagined – all thanks to the buzz and energy from you guys. Some things changed along the way to make the game even better, and we're standing firm and proud of what we've achieved. We really hope you'll love playing The Universim as much as we loved making it and appreciate all the hard work our team has poured into it.



Also, a note about languages. When you start the game, you'll notice the game is available in English, Russian, German, French, Spanish, Portuguese, Simplified Chinese, and Korean. These are the languages that have been professionally translated and localized. Languages like Turkish, Latin American Spanish, Traditional Chinese, Czech, Italian, and Japanese have been removed for the time being due to additional text added in 1.0. We are considering adding them back in the future if the translations can be achieved and the need for them is there.


IMPORTANT:

Due to the complexity and size of The Universim, extensive efforts have been made to fix bugs and enhance the user experience. Nevertheless, it's likely that some issues may still arise. We've been working overtime and through weekends, right up until the last moment, to address these concerns. Despite our diligent efforts, we acknowledge that some issues may have slipped through the cracks. Rest assured. We are fully committed to promptly addressing these through hotfixes to improve your gameplay experience continually. Your patience and understanding in this matter are greatly appreciated.

Due to recent architecture changes in Mac hardware, some MacBook players might experience issues. Please report them to us; our team is investigating and actively working on fixing them.

For bug reports or issues, please visit: https://crytivo.io/tu-bug

Grab your Nuggets and get ready to research your way to the full Space Age!

[Trailer]


With the expansion of space in the game, there have been a LOT of major changes that you can expect to see, and we're so excited to show you what we've been up to! Since our last update, our team has made around 4,552 commitments to the game, addressing various issues, making improvements, and introducing new content. Here are some key bug fixes, enhancements, and new (spoiler-free) content updates for you to check out.

Keep in mind, though, this isn't the full list. We've put a lot of work into the game, and there's a lot more that you'll discover as you play. So while we're highlighting the big changes here, be prepared to find many more adjustments and surprises as you explore the game's expanded universe.



Bug Fixes:

UFOs


  • We told UFOs that Nuggets dislike heights, so now they will no longer be dropped on mountains
  • UFOs are now more than happy to leave planets instead of hanging around forever
  • UFOs will now only target existing buildings instead of focusing on already destroyed buildings
  • Nuggets not walk around inside UFOs or live underground if that UFO is destroyed
  • UFOs are not allowed to drain Nuggets’ health and stats when abducted
  • Laser beams from UFOs will no longer get stuck during a save/load
  • Pressing ESC while opening a mystery box will no longer crash the game


Ministers
  • Ministers are now forbidden to assign Nuggets when the Nugget list is open
  • Frozen Nuggets will no longer be assigned to buildings by ministers
  • Ministers will no longer crash the game by attempting to put dead Nuggets to work
Creator Powers
  • Using Telekinesis will no longer cause military unit drivers to get stuck in the air when you pick them up
  • Nuggets will no longer fall underground when Telekinesis is used from the Nugget UI panel
  • Creator Powers no longer work through the Nugget list on Nuggets picked off the ground?
  • Creator Powers menu will no longer trigger before the game loads

Localization & Narration

The following languages have been professionally translated and implemented into the game. Due to the excessive volume of text, you might still encounter issues such as text overflowing from panels and similar problems. Please make sure to report these back to us, and we will address them as soon as possible. The team worked really hard on implementing them, but we received all the translations just a few days ago. Sometimes, after a language change, you need to restart the game if you're experiencing issues with it.

Officially supported languages: French, Spanish, German, Russian, Portuguese, Chinese Simplified, Korean.

  • The narrator will no longer constantly tell you not to ruin a beautiful planet
  • A number of misspelled words are now spelled correctly

Nuggets



  • Imprisoned Nuggets are immune to your Creator Powers through the building panels and Nugget list icons
  • Nuggets will no longer hide in buildings when being arrested
  • Nuggets will no longer leave the planet when being arrested on their way to the Cosmodrome
  • Important quest Nuggets will no longer be auto assigned to work in different buildings
  • Nuggets will now dress a little more appropriately
  • Nuggets will now look like their portraits
  • Nuggets will be on the correct path after being removed from the bridge or hyperlube
  • Nuggets will only appear once on the Nugget list
  • Dead Nuggets will not appear on the Nugget list when loading the game
  • Believer count will now be updated when loading a planet
  • Dead Nuggets will no longer be eligible to win elections
  • Citizens will still believe in you regardless of what planet you’re on
  • Nugget list will display the correct planet name
  • Infection areas will no longer crash the game
  • Nugget names are now displayed properly


Buildings


  • Defense Towers now require Nuggets in order to work properly
  • Garages now need Nuggets to operate it
  • Vehicles will no longer spawn if there is no garage
  • Buttons on the radar inside the military buildings are now interactable
  • Game will no longer crash when an upgrade is performed from the all buildings panel
  • Garages will now only provide the correct number of vehicles
  • Building near an Exile Village will now only decrease the relationship one time
  • Headstones will no longer clip through the Cemetery
  • Paused buildings are now recognized and will not be built until unpaused
  • Rehabilitation Centers and Prisons now have their effectiveness capped at 100%
  • Destroyed helicopters will be cleared from the Heliport
  • Combat vehicles will no longer attempt to access removed hangars
  • Exile barracks will no longer contribute to the happiness and crime levels of your civilization
  • Recreation buildings, such as Parks and Local businesses, will now work as intended

Camera, Biomes, and Seasons

  • During Autumn, the leaves will actually change colors
  • Breaking camera effect while hitting objects is fixed
  • Biomes will no longer be blurry
Expeditions
  • The Recall button is looking better than ever
  • Expedition Camp will no longer ghost underground when placed above the Sarlacc’s hole
  • Food notifications will now disappear when recalling the expedition
Events & Quests
  • Droughts will now add or remove lakes depending on the circumstances
  • Events now have the correct messages
  • Mmamazon is now only able to deliver locally, meaning Exiles will no longer be receiving packages
  • Quests will now succeed or fail appropriately based on whether you’ve succeeded or failed

UI
  • Removed gamepad related icon from the Nugget creation menu
  • All hyperlinks are now highlighted
  • 4k resolution is now available
  • Shortcut keys now properly match the category position of each God Power category
  • Nonexistent tutorials will truly no longer exist and will not crash the game
  • Correct icons will now show up in tutorials
  • Opening the buildings or Nuggets list will now ensure that building panels’ Nugget icons’ Creator Powers wheel are closed
  • Opening the resource statistics panel now ensures that the building panels’ Nugget icons’ Creator Power wheel are closed

Twitch
  • Fixed the Twitch connectivity issue
  • Twitch viewers may now take away Creator Points
Misc
  • Roads will now be restored when you’ve removed an obstructing building
  • Resource piles will now be pickable

Improvements

Creator Powers
  • Now you can use Telekinesis on combat vehicle drivers through the Nugget list
  • Creator Powers will no longer highlight builder bots, as they are immune
Exiles
  • Exile military vehicles will no longer attack nearby player buildings unless they are hostile
  • Player defense towers and military vehicles will no longer attack nearby exiles unless the exiles are hostile
  • Added a confirmation message when player places a building too close to exiles and made their relationship decrease if player confirms placing the building
  • Exiles will now make better decisions on which settlements to attack based on the relationship system rather than proximity


Nuggets
  • Nuggets will now change clothes during Era changes
  • Nuggets now lose their jobs when entering prison
  • Sick and injured Nuggets can now be thrown into hospitals
  • Nuggets lose their jobs when thrown into a hospital
  • Frozen Nuggets will be automatically unassigned from a job
Planet
  • Allowed the additional color applied to the seasons fog colors of the sky haze shader to be set through the atmosphere
  • Additional color applied to the seasons fog colors is the color of the currently loaded planet’s sky
  • Increased the effect of the planet’s sky color on the fog color
  • Set up the logic for mixing the sky, the hot and cold colors in the sky haze shader
  • Made the season transition visual effects based on temperature smoother
  • Dead animals will no longer pollute lakes
  • Improved the influence of pollution and atmosphere on the temperatures of the planet

Events & Quests

  • Clicking on the wolf attack icon now brings you to the wolves
  • Improved rewards for certain quests
Narration
  • Narration tracks will now behave properly
  • Narration has a better subtitle system
Buildings
  • Improved Legendary building panels
  • Added Assign All Nuggets to all panels that have more than two Nuggets
  • Newly built residential buildings will switch their era when the era is changed
  • Nuggets can now use tables and chairs in the Modern Eatery building
  • Removed Plastic requirements for the Modern Defense Towers
  • Stone and Wood Refineries and Engineer buildings no longer require education
  • Defense Tower range increased significantly
UFOs and Space Boxes
  • Space Boxes now take higher priority than other tasks, except necessary priorities, ensuring for quicker research on the Space Box

UI & Steam
  • Very old files will now be automatically deleted in the Steam cloud storage
  • Added missing icons to expedition panel and exile trading panel
  • Added tooltip descriptions
  • The “not researching anything” message will display the exact perks that are still not researched
  • Improved Emissive and Bloom effects
  • Updated shadow settings
  • Improved optimization of shadows
  • Improved optimization of higher gameplay speed
  • Improved optimization related to status icons
  • Reworked UI associated with the building placement to include the Crime and Happiness factors
  • Added an efficiency indicator for placing reservoirs
  • Added Tooltip for the disaster icon in the forecast tower panel
  • Camera inertia has a new setting that allows a secondary option to the controls
  • Improved the news message system order, ensuring that news messages no longer cover up other UI elements and are now rendered properly
  • The UI Controller has new logic implemented that will remember the order of panels that were opened/gained focus, and ensures that pressing the ESC key will close the last panel that was opened/gained focus
  • Improved Full Screen setting mode
  • Added an option to the size of subtitles
  • Reworked research panel layout

Game Balance & Performance
  • Improved balance for Tanks and Helicopters
  • Improved combat panel performance
  • Refactored infected area and related code to prevent further errors
  • Optimized performance for Nuggets and animals
  • Improved optimization of the game for lower end machines
  • Improved optimization of the animations in the game
  • Rewrote all descriptions for research perks to make them more consistent and clear
  • Added a pulsating warning to the water resource icon when water is getting too low for Nuggets to drink
  • Extended the atmosphere system to improve the overall look and feel of the atmosphere on different alien planets and temperatures
  • Improve balance for hunters and animal farming
  • Rebalanced the Crime and Happiness system
  • Rebalanced the Discovery Point cost for Research perks
Twitch
  • New Twitch command: attack. This allows the audience to specify a Nugget to attack
  • Added a Warning pop up (one per session) when the user sets Creation Nugget Twitch command to more than 0 points
  • Twitch command FillReservoir and FillBattery commands are now working correctly
  • Added missing logic for the #SpawnMeteors command
  • Added Earthquake command to the list of Twitch commands
Misc
  • Builder bot can now be sent through the space port
  • Ensured the planet’s radius is taken into account when setting flying creatures’ orbital heights so they do not fly underground


New Additions

  • A brand new questline featuring a new type of Nugget, a new type of building, and new cutscenes
  • A new Easter Egg
  • Aliens
  • Planet Cracker
  • New buildings
  • New planets
  • 30 new Research perks, bringing the total amount to 210
  • 80 new perk icons
  • New Ministers
  • Improved Localizations
  • New models and textures for the Modern Eatery, Modern Fishing Hut, Modern University
  • New Quests
  • New Alien animals
  • New Alient planet Trees
  • New stone types
  • New narration lines
  • Credits Screen
  • New Modern, Space Age Soundtracks


We’re so grateful to everyone for supporting us over the years, even back when the finish line felt so far away. It’s been an amazing journey, and we’re so proud of the way our community has come together to help us shape the game. It’s been a decade in development, and we hope the game has another decade in your hearts.

Enjoy the final version of the game, and we can’t wait to see what you all do with it!

And of course, it will help us enormously if you enjoy the game, please leave us a game review on Steam.

💜Leave us your love letter here

Crytivo

Dec 15, 2023
The Universim - unknowncapybara
The moment we've all been waiting for has finally arrived! We are beyond excited to officially announce the full release date of The Universim 1.0



A Decade of Development Culminates

Our journey over the past ten years has been nothing short of extraordinary. With your unwavering support, evidenced by over 6,000 Very Positive reviews on Steam and more than half a million wishlists, we've crafted a universe that's rich, dynamic, and endlessly engaging. Now, we're ready to deliver the complete experience.
MARK YOUR CALENDAR

January 22, 2024


What Awaits in The Universim 1.0

The Universim 1.0 isn't just a game; it's a living, breathing universe at your fingertips. Prepare to immerse yourself in an experience where your choices shape the destiny of entire civilizations and the balance of entire planets. You’ll be able to launch Nuggets into the space age! This update brings end-game content to life with more technology to unlock in the research tree, new planets to explore (or exploit for resources), and so much more! Along with these exciting features, we've focused on quality of life improvements:

Unlimited Space Exploration: Unlock the space map and colonize any number of planets you desire. Each planet, from Toxic and Ice to Lava or Terrestrial, presents unique conditions and challenges.

Resource-Rich Planets: Discover planets teeming with valuable resources essential for the expansion and prosperity of your Nugget civilization.

Enhanced Narration: More voice-over lines add fun and functionality, providing entertaining commentary and critical updates on your civilization's status. More than 600 new voiced lines by our favorite narrator.

Complete Storyline: Embark on a journey to discover your true self with a fully developed storyline, adding depth and context to your gameplay. Even after the story concludes, continue to expand and evolve in the endless universe.

Space Age and Advanced Technologies: Launch your Nuggets into the space age and unlock more technology in the research tree, expanding your reach across the cosmos.

Enhanced User Interface: Enjoy a more intuitive and user-friendly UI, making your journey through space and time smoother and more enjoyable.

Game Balance Changes: We've fine-tuned game mechanics for a balanced and rewarding experience, ensuring each decision has meaningful impact.

Bug Fixes and Optimizations: We've squashed bugs and optimized performance for a seamless gaming experience.

And more surprises await! We hope you are all as excited as we are!

Professionally Translated

In our commitment to bringing The Universim to a global audience, we're excited to announce that the game will launch with professional translations in several languages, ensuring a more immersive and accessible experience for players around the world. The launch languages include:

Simplified Chinese
German
French
Korean
Spanish
Portuguese
Russian

Additionally, we're considering expanding our linguistic horizons with more translations post-release, based on the game's success and community feedback.

INDIE TO THE CORE

At the heart of The Universim lies a story of passion and perseverance. As a small indie team, we have poured our hearts and souls into this massive game for a decade, never wavering in our commitment. This journey has been more than just developing a game; it's been a labor of love. We understand that, despite our best efforts, perfection is an ambitious goal, and there may still be unforeseen bugs during your playthrough. We ask for your patience and support as we navigate these challenges. Our promise to you is a steadfast dedication to fixing issues promptly and efficiently. The Universim is not just our first project; it's a dream that we've nurtured from concept to reality. It's crucial for us to get it right, and your understanding and support mean the world to us. We're excited to cross the finish line together with you, our incredible community. See you over the line!

🧡
- Crytivo Team

The Universim - unknowncapybara
Hey everyone!

We might be fashionably late to the trailer reveal party, but hey, perfection takes time.

After 10 years in the making, we're finally gearing up to release The Universim V 1.0!

🗓️Release Trailer for The Universim drops on FRIDAY, DECEMBER 15 at 10 AM PT



The Universim - Crytivo

Hello everyone!

We're thrilled to invite you to join us for a live stream event tomorrow, November 9th, at the following times:

12pm CST | 1pm EST | 10 am PST

Catch the action live on Twitch as we dive into the fascinating world of The Universim, straight from the current public build on Steam.

What to Expect:

🎮 Raw Gameplay: No edits, no cuts – just us playing The Universim, demonstrating the game in its purest form.

🗣 Q&A Session: Have burning questions about the game or our development process? We've got answers! Let's chat and share insights.

📖 Storytime: Join us as we reminisce about the early days of development, sharing the highs and lows, laughter, and tears that shaped the game to what it is today.

🎉 What's Next: Curious about our future plans? Get an exclusive sneak peek at what we're working on for The Universim.

To ensure your questions get answered during the live stream, join our Discord community and post your queries in the #livestream-questions channel.

We can't wait to see you all there, ready with your questions and enthusiasm!

Sincerely,

Crytivo Crew
...

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