Dec 15, 2023
The Universim - unknowncapybara
The moment we've all been waiting for has finally arrived! We are beyond excited to officially announce the full release date of The Universim 1.0



A Decade of Development Culminates

Our journey over the past ten years has been nothing short of extraordinary. With your unwavering support, evidenced by over 6,000 Very Positive reviews on Steam and more than half a million wishlists, we've crafted a universe that's rich, dynamic, and endlessly engaging. Now, we're ready to deliver the complete experience.
MARK YOUR CALENDAR

January 22, 2024


What Awaits in The Universim 1.0

The Universim 1.0 isn't just a game; it's a living, breathing universe at your fingertips. Prepare to immerse yourself in an experience where your choices shape the destiny of entire civilizations and the balance of entire planets. You’ll be able to launch Nuggets into the space age! This update brings end-game content to life with more technology to unlock in the research tree, new planets to explore (or exploit for resources), and so much more! Along with these exciting features, we've focused on quality of life improvements:

Unlimited Space Exploration: Unlock the space map and colonize any number of planets you desire. Each planet, from Toxic and Ice to Lava or Terrestrial, presents unique conditions and challenges.

Resource-Rich Planets: Discover planets teeming with valuable resources essential for the expansion and prosperity of your Nugget civilization.

Enhanced Narration: More voice-over lines add fun and functionality, providing entertaining commentary and critical updates on your civilization's status. More than 600 new voiced lines by our favorite narrator.

Complete Storyline: Embark on a journey to discover your true self with a fully developed storyline, adding depth and context to your gameplay. Even after the story concludes, continue to expand and evolve in the endless universe.

Space Age and Advanced Technologies: Launch your Nuggets into the space age and unlock more technology in the research tree, expanding your reach across the cosmos.

Enhanced User Interface: Enjoy a more intuitive and user-friendly UI, making your journey through space and time smoother and more enjoyable.

Game Balance Changes: We've fine-tuned game mechanics for a balanced and rewarding experience, ensuring each decision has meaningful impact.

Bug Fixes and Optimizations: We've squashed bugs and optimized performance for a seamless gaming experience.

And more surprises await! We hope you are all as excited as we are!

Professionally Translated

In our commitment to bringing The Universim to a global audience, we're excited to announce that the game will launch with professional translations in several languages, ensuring a more immersive and accessible experience for players around the world. The launch languages include:

Simplified Chinese
German
French
Korean
Spanish
Portuguese
Russian

Additionally, we're considering expanding our linguistic horizons with more translations post-release, based on the game's success and community feedback.

INDIE TO THE CORE

At the heart of The Universim lies a story of passion and perseverance. As a small indie team, we have poured our hearts and souls into this massive game for a decade, never wavering in our commitment. This journey has been more than just developing a game; it's been a labor of love. We understand that, despite our best efforts, perfection is an ambitious goal, and there may still be unforeseen bugs during your playthrough. We ask for your patience and support as we navigate these challenges. Our promise to you is a steadfast dedication to fixing issues promptly and efficiently. The Universim is not just our first project; it's a dream that we've nurtured from concept to reality. It's crucial for us to get it right, and your understanding and support mean the world to us. We're excited to cross the finish line together with you, our incredible community. See you over the line!

🧡
- Crytivo Team

The Universim - unknowncapybara
Hey everyone!

We might be fashionably late to the trailer reveal party, but hey, perfection takes time.

After 10 years in the making, we're finally gearing up to release The Universim V 1.0!

🗓️Release Trailer for The Universim drops on FRIDAY, DECEMBER 15 at 10 AM PT



The Universim - Crytivo

Hello everyone!

We're thrilled to invite you to join us for a live stream event tomorrow, November 9th, at the following times:

12pm CST | 1pm EST | 10 am PST

Catch the action live on Twitch as we dive into the fascinating world of The Universim, straight from the current public build on Steam.

What to Expect:

🎮 Raw Gameplay: No edits, no cuts – just us playing The Universim, demonstrating the game in its purest form.

🗣 Q&A Session: Have burning questions about the game or our development process? We've got answers! Let's chat and share insights.

📖 Storytime: Join us as we reminisce about the early days of development, sharing the highs and lows, laughter, and tears that shaped the game to what it is today.

🎉 What's Next: Curious about our future plans? Get an exclusive sneak peek at what we're working on for The Universim.

To ensure your questions get answered during the live stream, join our Discord community and post your queries in the #livestream-questions channel.

We can't wait to see you all there, ready with your questions and enthusiasm!

Sincerely,

Crytivo Crew
The Universim - Crytivo


Hello everyone,

Today, we’re excited to update you on the progress of The Universim development. Our team is completely focused on the Full Game release - V 1.0. As we are getting closer to full release, we’re going to introduce less new, big features to the game. Instead we’re concentrating on Quality of Life improvements. This includes enhancements for old systems, balancing of new ones, new tutorials, and so on. A lot of our fans expressed their interest in learning more about our current progress and the work our team is doing.

We would like to honor that and provide you with a short update that will showcase some systems that our team has worked on and some things that are still in progress. If this short update finds your support, we will gladly share more of them on a frequent basis to keep you up to date.

Let’s begin!

The very first exciting change that we added (and are currently finishing up) is our new Building placement UI. As you know, in the construction site, we do list all of the information about the building, but due to a large amount of it, we noticed that a lot of players simply ignore or miss certain important elements. Especially the ones that are related to Crime | Happiness | Pollution.

In order to improve the visibility and give an overhaul of our outdated UI, we created and expanded the functionality of it.



We hope that these changes are more functional and will help players to better understand the information while playing the game.

With those changes, we did some additional functionality work. The current name for it is “Sample Building.” This name might change upon the full release, but we are keeping it for now internally.

This new functionality allows you to sample the building and produce an identical one!
By pressing a combination of buttons (CTRL + Middle Mouse Button) and moving your cursor over any building structure that you currently have within the world, you can instantly bring the ghoster of this building and place it without having to open the Construction menu. We hope that a lot of people will find this functionality extremely useful, especially at later stages of the game.



Next, we tried to tackle the issue that a lot of players experienced while playing the game: “Nuggets Drinking from Lakes.” This is something that we were battling constantly for quite some time. Initially, there was a bug related to that functionality that was quickly fixed, but the issue stuck. After studying over a dozen different save files from players, we realized multiple common factors: 1) there were not enough wells 2) wells were not scattered throughout the city and 3) wells were concentrated in one place. In order to tackle this issue, we decided to use 2 different approaches. One per each issue.



Now, each well will have a radius that will define and show how efficient it is. If the well is closer to another well, the efficiency of the well will drop. The further wells are from one another, the higher the efficiency of those wells. This efficiency visibility functionality aimed to help new players to better place their wells across the city and avoid the issue where Nuggets would have to travel a very long distance to the opposite side of a city to get some water. You are still able to place wells next to each other, but their efficiency will be lower.

The second improvement added to tackle this problem provides a better indication on the amount of water that is left.

We added a subtle visual effect to the water icon and, if you move the mouse over the icon, a tooltip will now display the aggregated amount of water your wells have. This should help to keep track of water in the wells across the city and warn players earlier if more wells need to be placed.



Now let's move to tutorials.

Multiple different tutorials were added to the game, but the most important ones we believe are: Creator Power Tutorial and a Builder Bot Tutorial.



We received a lot of requests from the community and we heard a lot of people saying that they were struggling with using the creator powers or figuring out how to use the builder bot. Both of those systems will now be accompanied with a tutorial that will teach players how to utilize those features of the game.



Previously, we shared WIP Nugget clothing with you. Our talented artists were working pretty hard to make them stand out among other Nuggets and bring some more variety during later stages in the game. All of those Nuggets were finalized and now you can see them as their colorful selves in the game.


























Lastly, we would like to share some visual improvements to our new planets. These changes may not have a functional implication, but they create a completely different atmosphere for your planets. We expanded our initial orbital system to have many different objects such as multiple suns, asteroid belts, rings, other planets, etc. This should diversify the look of the planets and bring joy to your eyes. Here are some examples of these effects:




All of these changes are just one portion of what was added to the game. We do have more things to share and if this is something that you guys enjoy seeing, we will surely make these updates more frequent as we near the end. So please, let us know in the comments below if this is something that you would enjoy seeing or if you would rather be surprised!

Things that our team is working on currently:

3D Art Department:
  • Additional variation for tanks and helicopters for another civilization
  • Orbital objects for the planets
  • Variation of clouds
  • Space map objects

Programming Department:
  • Cinematics and final planet improvement scene
  • New tutorials
  • Reworking Space Trading
  • Addition of all new Nugget clothing to the game
  • Optimization
  • Additional improvements to the game UI
  • Credits screen

2D / UI / UX
  • New UI panels for new building
  • Improved UI / UX experience for some old systems
  • New Icons for the Research menu
  • New Icons for the Construction Menu
  • New Space Trading Panel UI / UX
  • Final Encounter UI
  • Credits

Game / System Design:
  • Rebalance of the main planet
  • Balance of new planets
  • Rebalance of the crime / happiness system
  • Localization improvements
  • Addition of new sounds
  • Balance of the final encounter and series of quests and tutorials

Important.
We also would like to remind our community to keep expectations reasonable. We’ve seen some fans making over the moon speculations in regards to what is going to be possible in the full game. We’ve seen some talking about full blown war with aliens which is something we never promised. Combat/war overall was never planned to be in the game, but we listened to the community and implemented elements of it in the game already.

In being an extremely small team with a limited budget, we are not planning to expand combat systems at this time. However, you’ll have deeper interactions with the “aliens” and invasion that we’ve shown in the trailer. You will also learn more about the game world and how it works. We're working on a game finale and we think you’ll be surprised! After the final scene, you will be able to continue playing your game indefinitely, colonizing other planets and establishing trade between them.

We hope you will enjoy this short update and we would like to thank each and every one of you for your continued support and encouragement. You are the best.

Best Regards,
Crytivo


https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo
The last mile is always the longest.



Hello, The Universim game community! We're here to update you on our progress as we wrap up the game's final touches. It's been a while, and we want to communicate with our fans. Here's our message:

First and foremost, thank you so much for being a part of our journey. It's been hard, it's been challenging, but we've made changes, improvements, and we're thrilled with the results. The Universim has been an incredible journey for our team. We've learned so much about game development and game communities, and we're incredibly proud of our achievements – we hope you are too.

The Universim is a truly unique game, unlike any other. It was an immensely challenging experience due to the complexity of the idea, technical limitations, and our rookie knowledge at that time. But no matter what, we kept pushing and pushing. We know it took us a while to get here, but if you ask us if we would do anything differently if we could start over, the answer would be no. We did what we could with an extremely limited budget. With a game like The Universim and its scope, you need a lot of financial support to make it happen. We managed to deliver almost all of our promises, but it took some time.

Today, we want to let you know that the game is almost complete. We're T minus 5 minutes from an epic gaming experience. Our development team has confirmed that all game systems are nearly a 'go' for launch. We've completed our final level checks, graphics are looking out-of-this-world, and the soundtrack is ready to blast off. Our game control check is complete, and player guidance is now internal. Communication channels between players and the game are crystal clear. The fun payload is secure, and we're ready to embark on this incredible gaming adventure. Strap in, gamers, and prepare for an exhilarating ride!

We're currently going through just a few final touches, addressing some areas that need balance checks, and then it's all in. The Universim will be FULLY COMPLETE. We estimate no more than 3 months of extra work before takeoff. So buckle up, Creators – it's been an amazing adventure, and we love you all. Expect a game trailer with the release date soon'ish.

Meantime, we are releasing a small update to improve some game aspects.
This small update provides Bug Fixes and improvements to the game.

Improvements:
  • Lightning Strike: It now deals more damage to the Combat Units (tanks and helicopters)
  • Combat Distance and Relationship with the Exiles: Previously, Exiles would attack you regardless of their relationship with you. Now, the system will consider your relationship with the Exiles in order to determine if they can attack you or not. The detection distance of Exiles was also reduced in order to prevent attacks from across the map.
  • Exile Warning: A warning was added to notify the player if they are building too close to Exiles. The player can still proceed with building, but this will reduce the relationship level with Exiles, which might lead to an armed confrontation.
  • Added tooltip descriptions for resources needed for the traps in the hunter’s hut panel
  • Forbid the use of God powers on imprisoned Nuggets through building panels and Nugget list icons
  • Forbid the use of God powers through the Nuggets list and building icons on Nuggets picked off the ground by a UFO
  • Auto assignment: Changed the auto assignment system so that the town hall won't assign a new Nugget while you are manually selecting to assign a new Nugget yourself
  • Hospital Telekinesis: Added the ability to drop a Nugget into the hospital. Now, dropping a Nugget into the hospital will make the Nugget a patient.

Bug Fixes:

  • Twitch Integration Connection: Due to some major changes within Twitch itself, the Twitch integration stopped working for a period of time. We had to restructure some code within the game related to Twitch Integration in order to make it work for everyone.
  • Exile Village Barracks and Hangars: They contributed to overall happiness and crime. This is fixed and no longer contributes or interferes with the player.
  • Riots: An error was happening when rioting Nuggets were unable to find valid targets
  • Sarlacc Error: Certain situations where the Nugget was being exiled or was dying and the Sarlacc grabbed this Nugget that exact second
  • Mail Delivery Quest: Sometimes, mailboxes would spawn near Exiles.
  • Cloud Saves: Some people experienced issues with cloud saves. This was due to the limited space provided by Steam for save files on the cloud. Now, the system will check for the oldest files on the cloud and overwrite them with the new ones. Therefore, the cloud will keep only relevant and the latest save files. All of your local save files will still be available.
  • Collapsing certain buildings into builder bots would result in an error. This is no longer the case.
  • Faith: In certain conditions, while traveling between planets, the Creator power generation was failing to update correctly
  • Drones in Hangar and Barracks: Added a system that prevents drones from being assigned to military buildings
  • Builder Bot Construction Site: Ensured that builder bots will cancel their building if their construction site was removed/destroyed


Over and out!
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo
Hello, Creators!
It’s almost time for the holidays!

This year was challenging and difficult for many people. From our entire team, we hope that everyone has a great holiday season. Let your close ones be next to you to share some amazing moments and create new, wonderful memories. We hope that next year will bring plenty of good times for you and your families. Thank you to everyone who stayed with us and supported us regardless of the circumstances. It means the world to us. We have the best community ever and we are happy to have you all with us. Happy holidays!



At this moment, we are relieved to say that we are at the finish line. We just finished with 4 main events that will lead to the ending of the game. We are left with the task of balancing a portion of those events as well as the main event taking place on another planet. After that, we will enter a polishing stage which will involve work such as fixing bugs, visual issues, localization issues, gameplay issues, and balance tweaks. This is the final update before we go live with 1.0. It is hard to believe that we are almost there. It was an amazing time and we are happy to see everyone who stayed with us through the years and helped us grow. Once again, thank you!

Now, let's talk a little bit about this update. This update brings some of the most requested content to The Universim. More military and combat. We reworked our exile system in order to support the combat along with our flying units system. It was a large scope addition and it took a bit longer than we expected, but it is finally here. You are now able to build your military Nuggets alongside Tanks and Helicopters. Exiles will do the same. Make sure you are staying on their good side. Not feeling friendly? Destroy the exiles before they can even get a chance to build and expand their forces. Up to you. This update also introduces new buildings to support new units along with bug fixes and some improvements.

Let's get to details now.

Tank Hangar & Heliport




Both buildings will help Nuggets to start the mass production of Tanks and Helicopters, respectively. Each building is able to contain a maximum of 5 units. More units can be built with the addition of extra Hangars and Heliports. You will be able to build up to 5 buildings, totaling the amount of Tanks and Helicopters to 25 each.

Bomber Building



Bombers have received their own building. Each Bomber building can contain up to 5 bombers, similar to the Hangar & Heliport. Previously, Bombers were unlocked along with regular soldier Nuggets. This time around, they were moved towards the Modern Age and will be unlocked along with Modern Age upgrades for the Soldiers.

Combat System





Overall, the combat system works similarly to the rock, paper, scissors approach. Tanks are quite strong against Soldiers and Buildings with their main power being the destruction of ground units. Helicopters, on the other hand, deal a great amount of damage to Tanks and other Helicopters but tend to be weaker against Soldiers. Soldiers can easily eliminate a squad of Helicopters, therefore punishing forces that have a limited amount of heavy military vehicles.

New UI Panel



Along with the new additions to combat, we also reworked the entire panel. Now, every military building can be placed within one panel, eliminating the tedious process of adding a new building via the construction panel. Along with this newfound functionality, you will be able to see all exiles on a radar, their creator, and their military power. Through this panel, it is also possible to send all units from the Barracks, Hangars, and Heliports to attack or send only a single squad to be selected for the attack.

Improvements:

  • Looks like the button for upgrading all buildings in the building panel just got a brain transplant! Now, it not only tells you how many resources you'll need for the upgrade, but it also serves as a warning system to prevent any unintended consequences. For example, if you try to upgrade water pumps all at once, it will alert you if it will cause a shortage of water. If you try to upgrade all power generators, it will warn you if it will lead to an electricity blackout. Talk about a smart button! But I guess that's what happens when you upgrade your brain.



  • The research panel received some restructuring, making it more versatile during the Modern Age and providing earlier unlocking to some perks.

  • Health bar indicator for an animal. Now, when the animal is being attacked, you will see a health bar above it, indicating how much health it has left.

  • Tooltip for the ministers. Each tooltip displays the list of buildings that particular minister is responsible for.

  • Hunted animals will now have an icon above it indicating which animal in particular is being hunted.

Bug Fixes
  • Fixed: Prevented Nuggets from being dropped on top of the Sarlacc hole and being stuck midair

  • Fixed: Optimized clouds in order to provide better performance

  • Fixed: Unobtanium Extractor on the other planet would continue extracting resources despite resources being completely depleted

  • Fixed: Building icons and clouds jitter issue

  • Fixed: Error that was breaking the game during Sitting On Powder quest

  • Fixed: Sitting On Powder quest always selected the candidate with a green colored background

  • Fixed: Missing localization for the Cattle Farm

  • Fixed: Blowing up the Nuclear Plant during certain circumstances caused an error that was breaking the game

We are extremely excited to be on the final stretch to 1.0! This patch is the last one before 1.0. We might release some hotfix patches here and there in order to improve the overall stability of the game, but the entire team will concentrate on finalizing and polishing The Universim in order to provide everyone a great experience upon the full release of the game. With the push to 1.0, you can expect new unique planets, challenges to colonize them, an evolved story that will open to a different view on the Creator, new buildings, tutorials, and events.

Thank you for your support and we wish you an amazing holiday season! Make sure to follow us on Twitter and Discord!

Sincerely,
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/

The Universim - Crytivo
Happy Halloween, everyone!



We hope you have already prepared plenty of treats and costumes for Halloween. The spookiest time of year is almost upon us and, today, we would like to present you with some exciting changes. These changes are related to the Halloween holiday in addition to the actual game. With that said, this patch is a bit unusual regarding content.

This patch contains some things that were set to be released in one big combat patch (one that is happily on the way). We are finishing some things and are excited to enter the polishing stage within the next couple of weeks. For now, let’s concentrate on the new thrills you’ll find in this newest patch.

First and foremost, as many of you have noticed, our Halloween event has returned to The Universim! In launching the game, you will be greeted by our Skull Moon. Once you have entered the game, you will have your choice of a regular planet (for players who wish to forgo the Halloween event and its various challenges) or the Halloween Planet by clicking the pumpkin checkbox. This action will switch all of the planet sizes to the Halloween Planet.

The Kraken
Playing on the Halloween Planet will allow you to encounter the Kraken. This evil creature can arise from deep waters and will spawn unusual zombies. These zombies will attack your civilization from time to time until you destroy the source of their creation.



Mysterious Portals
Demonic Nuggets will invade your world during Halloween! You may recall a mysterious portal being opened for brief periods of time. Well, now you will uncover the cause behind it as a protector of your civilization. Closing the portal will provide you (and your Nuggets) with a handsome reward. Close the portal by destroying it. Your military Nuggets may be able to assist you.



Witches
Witches will appear during nighttime! You may see them flying and cackling through the sky. After all, Halloween is their holiday as well!



Blood Rain
You may encounter a phenomenon of red clouds appearing over your planet. Hopefully, your Nuggets won’t be frightened by some kind of red rain.



Ghosts
They’re back! Ghosts are here to roam your planet but, this time, these are friendly spirits that will appear after the death of your Nuggets.



Halloween Planet
This time around, our Halloween Planet didn’t change much from the previous year. However, we’ve added some new resources to the game as well as tree variations.

Now, let's talk about some of the content that is not related to Halloween but that you’ll be able to enjoy in this patch.


Snapping Tool
We have received plenty of feedback on implementing a snapping tool to The Universim. Well, we are pleased to tell you that the tool is finally here! You can now adjust and place your buildings as precisely as possible. The snapping tool will be available once you select a building that you would like to place.

You will see in the left hand corner some instructions on how to use them and what buttons will activate snapping buildings. This tool will have 3 different modes:

  • Mixed. Buildings will attempt to snap to the road or a building based on the distance to them.
  • Snapping to buildings. This mode will completely ignore roads and will snap a building as close as possible to another building, allowing you to align structures together.
  • Snapping to roads. Perhaps you would like to align your buildings to the road, if so, switch to this mode.



Machine Guns for Defense Towers
As we’ve developed more and more military content for the game, we decided to be a bit more practical with the use of the rockets. Now, when defense towers will be shooting flying objects or heavy armory objects, they will be shooting rockets. Otherwise - instead of shooting poor wolves with rockets - they will be using machine guns. Machine guns will be as effective as rockets, just without a big splash.



News Messages

We added additional options to the settings within News Messages which will allow you to turn off all messages except critical ones or adjust current news messages and showcase only selected messages. The options that we’ve added are:

  • Family Messages (messages that indicate that Nuggets formed a new family)
  • Believer Messages (messages that indicate any believer interaction)
  • Seasons Messages (messages that indicate the change of seasons)



Warehouse Disable All
Another request from the community was to disable the acceptance of resources within the warehouse. Now, within the warehouse panel, you will be able to find a Disable All button which will disable the acceptance of all resources within that particular warehouse. From that point, you can enable any resources that you would like to accept by manually selecting them. You can also revert the change by clicking on the same button and enabling the acceptance of all resources.



Save/Load Error Handler
We’ve reworked and added a new error handler which will fire up when the error occurs within the game when a save is pending. Recently, we’ve encountered an error which erases or does not save certain data to the save files, causing the corruption of those saves. This new system will detect that activity by checking if the save file has all the needed data in order to load. An error message will be produced if something is missing. If you encounter that error, please let us know. There is no way for us to track it right now, unless someone will be able to trigger it.



Other Improvements
  • When Discovery Points (DP) are used to discover a perk, the price of DP will be hidden afterwards for this perk
  • Incorrect DP icon was changed to the correct one in order to be consistent with the rest of the game’s DP icon
  • Minister of Space was missing a lock icon on the slot
  • Added icon to the finishing hut when there is no fish to catch or gut
  • Reworked the interaction of Nuggets with the Colonization Rocket and Trade Rocket Now, the prioritization system will be as follows: Nugget should be educated, adult, have no partner, and be between 2-12 years old. This Nugget will be prioritized for the Colonization or Trade Rocket. If none of these Nuggets are found, the system will instead prioritize Nuggets within the same category, but older until age 54-74. Once all Nuggets are exhausted, the system will prioritize Nuggets who are adults, have an education, have a partner, but are still young. After that, the system will continue checking for Nuggets within the same category but who are older. Following that category, the system will then begin to board Nuggets who are educated adults with no partner. Lastly, if none of the Nuggets are within the categories above, the system will select any Nugget that is left. This prioritization should ensure that you will get the best Nuggets that will be sent for the colonization of a new planet as well as for trading
  • Nuclear Plant received assign all button
  • Consistent Nugget interaction within any building. You can now interact with a Nugget inside the residential building or any other building. Previously, you were not able to use Creator Powers on a Nugget within certain buildings
  • Cosmodrome resources were rearranged. This arrangement was according to the resources observed on the bottom panel (where all resources are located) for better readability and consistency
  • Added a tooltip and a popup panel for the auto constructed buildings such as Temples and Black Markets
  • Arrested/Imprisoned Nuggets will be immediately removed from their occupations
  • Selecting Unobtanium Extractor building will highlight Unobtanium plates which should help to identify placement sites more easily
  • Added deselected effect to the eras buttons located on the left hand side of the screen. Located above construction and the Creator Powers buttons in order to distinguish the era you are currently in
  • Warehouse received a button to disable all

Bug Fixes
  • Fixed an issue where the Spaceport didn’t allow for adding up to max supply and only allowed increments of 10. In other words, if you had space for 2 more resources, clicking ‘add 10,’ would not fill the rocket to the max. It would just ignore that interaction. Now, it will add those 2 missing resources that it can actually fit
  • Fixed an issue where Tesla Parts could have been dragged outside the screen if the movement speed of the camera was too fast
  • Fixed an issue where the Unobtanium extractor didn’t function properly when the player was on another planet
  • Fixed an issue where a shader for the raincloud didn’t appear at certain angles
  • Fixed an issue where sending food via Spaceport caused a rounding error and therefore displaying a very large number
  • Town Hall didn’t kick Nuggets out of the building when it was turned off
  • Localization error was happening when Nuggets were returning from expedition
  • Fixed an error within the Spaceport that was breaking the game when the player was sending resources
  • Fixed a scaling issue with the button located within the vertical consumption layout which was increasing the on/off button scale but it was never returning to normal
  • Fixed an issue where some sections of land didn’t have roads. This system was tweaked quite a bit. Some issues might still happen, but they should be rare
  • Fixed an issue where the simulation system was not correctly working with drones and allowed the creation of an unlimited amount of drones while being on the other planet
  • Loading a planet could sometimes produce an error which was breaking the save file
  • Fixed an issue where the player was not able to fly to the location of the Nugget who died due to the Sarlacc
  • Fixed an issue where a mystery box could not be picked up from the crater
  • Fixed an issue where the Unobtanium extractor would burn despite using rain cloud on it
  • Fixed an issue where the Nugget creation screen was incorrectly displayed when UI Scaling was set to MAX

Besides everything we have done above, we are also working full speed ahead on the next Large Update that will be coming out shortly! Our estimation time is around 2-2.5 weeks. This update will introduce new buildings and a combat system. Some things we had covered last week and, currently, we are at a stage where we can polish our combat system. After polishing, the update will have to go through QA. Once we get approval from QA, we will post new patch notes with its release!

While some of our team focused on the combat system, the rest of the team was hard at work racing toward the finish line. All major systems are officially in place from a technical standpoint. Our outstanding list of tasks consists of new tutorials, cinematic shots, a credit screen, and final scene. Of course, we’ll be polishing and rebalancing existing systems in order to improve gameplay during the later stages of the game.

We sincerely hope that you will enjoy these new changes and are looking forward to our combat patch! We are extremely excited to show it to you. As always, if you enjoy what we are doing, make sure to leave a Steam review and join our Discord. If you happen to find an issue, join our Discord and let us know. Our magical team of programmers will do their best to exterminate every bug that we, and our community, will find. Lastly, enjoy Halloween and have a great time with your friends and family.

Sincerely,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/

Oct 20, 2022
The Universim - Crytivo
Hello, Creators!



It’s time to celebrate as we’re full swing into this haunted time of year. Our special Halloween spooktacular is back with some bewitching classics that you may recognize, but just wait until October 25, 2022 - we have all sorts of goodies in store for you. At the start of Steam Scream Fest, enjoy everything from blood rain to demonic portals and everything in between!

For now, be sure you’re ready to fight the mysterious Kraken - a beast that possesses unusual powers - as it summons hordes of zombies hungry for your Nuggets.

A Surprise Encounter
This Halloween, alongside the Kraken, a demonic portal has been opened. We can’t confirm if this portal will bring treats, but there are certainly tricks that this anomaly will offer you. That’s not to say, however, that closing this portal won’t yield a reward…

Witchly Sightings
Be sure to watch the skies as witches fly overhead! It’s never a good idea to spook these broom riders, but you can admire them from afar. This is the only time of year where they don’t mind being spotted.

Ghoulish Delights
Alongside the witches, the ghosts are once more taking up residence in your towns! Ever wonder what happens after Nuggets bite the dust? Well, perhaps you will now.

While you may recognize some familiar hauntings, there’s plenty of new adventures in store this season. Find out what else awaits you on the Halloween Planet!

As always, thank you to everyone for your support and for your constant feedback on Discord, Twitter, and Steam. Every comment and suggestion helps us to define the mechanics and game systems our community most desires while we fine tune our content.

If you’re enjoying the game, especially with our spooky additions, please feel free to leave your honest review on Steam. Want to see any changes to The Universim? Drop us your feedback on Discord.

Happy haunts to everyone!

Love,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Alex
Hello dear creators,
We hope that you had a wonderful time this summer and that everyone is rested and prepared for the start of the new upcoming season.

As many of you probably know, we recently moved our headquarters from San Diego, California to Dallas, Texas. This relocation caused some disturbances to our progress within the game, but for the last 2 months, everyone on The Universim team was able to pick up the pace and move forward with extra speed. Recently, we added two additional programmers to our team along with an additional concept artist. This should help us to speed up our development progress quite a lot. Due to that addition, we decided to release one more patch after this one. We heard a lot of you loud and clear - that you would like to have some expansion on Exiles. Therefore, we dedicated a couple of people from our team to work specifically on military expansion.



This v57 patch will be a bit unusual for us and for you. In this patch, we put a lot of attention to bug fixes and improvements to the current systems. Since we are currently in the end phase of the game, we are heavily concentrating on end game content and polishing. Therefore, this patch is very important for us to see if we were able to resolve some of the major issues within the game.

We are constantly looking over the suggestions in our Discord as well as the bugs that are being reported. Certain bugs have a higher priority than others. We are still trying to track one bug that does not allow us to save the game correctly. In order to catch this bug, we implemented a system that will provide a warning message stating that, during the game save, the game was not saved correctly followed by the error that comes with this. Please, if you encounter that error, reach out to us via our Discord. With your help, we will be able to locate and track that error and fix it for good!



Now to the content of the patch! Here are some of the improvements and bug fixes that you will encounter.

Improvements:

- Increased size of the Pollution warning notification

- Incorrect description for the Garrison Building

- Missing text for the Lizard Candy and Massage Buildings

- Incorrect translation within the main menu of the Twitch Integration (German language)

- Bunker improvements:

Meteor strike does not kill Nuggets within the bunker anymore
Lightning Strike does not kill Nuggets within the bunker
Tornados
Fire
Volcano
Earthquake
UFO Crashing onto the bunker
Drone explosion
Planet Cracker stomp
Blizzard Storm
Firestorm

- Fierce enemy quest drop zone ground projection didn’t look good when it was overlapped with the quest area projector

- Over 30 popup windows reworked in order to be closed by pressing ESC button

- Buildings without assigned Nuggets will have lower resource delivery priority compared to buildings that have Nuggets working in them

- Any Nugget within the building will have a consistent interaction throughout the game (in other words, you can pick them up, use certain creator powers on them, etc. while they are inside the building)

- Nuclear Plant received an “assign all” button

- Colonization rockets and Space Trade will now have a different Nugget priority when you are sending Nuggets to another planet. Young and educated Nuggets without a family will have the highest priority, next will be Medium/Old age Nuggets with an education, then Young uneducated Nuggets, followed lastly by Medium/Old uneducated Nuggets

- Finishing hut received an indication icon above the building showcasing when there is no more fish to catch

- All mines that extracted all resources beneath them will automatically remove Nuggets from the building and shut down the building

- System that will detect if the game is being saved incorrectly and will provide a notification to the player. That system was put in place in order to prevent broken save files and will allow us to track down certain game breaking bugs

Bug Fixes:

Fixed: Localization Error in the Overpacked quest

Fixed: Using switch Era functionality did not switch the Education requirements of the buildings back to corresponding building level education

Fixed: Certain quests didn’t show the correct name for the Nuggets quest giver

Fixed: Fierce enemy quest drop zone was not always correctly displayed on the ground and disappeared if you moved the camera too close to it

Fixed: Objects in the world can no longer be clicked upon while the celebration dialog is active

Fixed: Research screen and other full screen UIs are no longer overlapped by the celebration dialog

Fixed: Pressing ESC Button while being in the load game screen removed Load panel completely

Fixed: While holding a Nugget via telekinesis, Nugget could have been dropped if any pop up or UI Screen would be opened

Fixed: Min/Max temperature was not updated correctly within the Reservoir panel

Fixed: Power Hour event didn’t turn off electricity for the entire duration of the event

Fixed: Subtitles would overlap with Full Screen Menus

Fixed: Same Nugget could have been added to multiple different trades

Fixed: Missing localization within the spaceport

Fixed: Firestorm and Blizzard on screen effects were visible within different full screen menus (Loading Screen, Research, etc.)

Fixed: Error that was happening during the trade in space which was leading to corrupted save files

Fixed: Shadow from the raincloud disappeared at a certain angle providing no indication for the location of the raincloud

Fixed: Minister of Space was missing a lock icon on the slot

Since we are currently in a state of polishing and improving the game, we are planning to release bug fixes and overall improvements on a more constant basis.

We would also like to share some of the progress that has been made.

Currently Working On

Nuggets

We went through all the Nuggets and their jobs in order to update their clothing and accessories for the Modern and Space Ages. In total, over 20 different jobs will receive new outfits and over 20 new items as accessories will be added to them. Some of them you can check below:



























Defense Towers

Defense towers are currently going through multiple stages of rework and upgrades. We are adding machine gun mode that will primarily target ground units where rockets will shoot anything flying up in the sky as well as Planet Cracker.



Planet Cracker

We are putting a lot of effort and polish into Planet Cracker. Upon full release, you will be able to encounter that evil machinery that has been created to stomp out civilizations and destroy planets.




Snapping Tool

We received a lot of requests from the community to help with the arrangement of buildings and the addition of a snapping tool. One of our engineers is currently working hard on adding a snapping tool that will allow you to snap your buildings to the roads or other buildings, aligning them perfectly in a straight line.



New Planets

We had mentioned that we created a system that allows us to create different planets. Now it is finally time to start making them! Our design team is working on brand new planets that you will be able to encounter during your journey.



Star Map

The star map was created internally quite a few months ago, but it still required some polishing. Using a star map, you will be able to discover both planets and different space objects. Currently, our engineers are working on expanding star map functionality in addition to the new UI/UX elements that should help with navigation.

Final Battle Scene

Yes, you will have a proper finish of the game as well as some story line. Even now, certain narrator phrases, quests, and other subtle elements within the game have some connection to the main story. After the final scene, we hope that you will be able to connect all the dots and figure out the connection :). The final scene is currently ready from the technical side, but still requires some polishing and UI/UX elements.

Credit Screen

The credit screen is also already created, but currently has a placeholder UI which will be improved as we get closer to the actual end of the game.

Below you can see the overall progress that we have made and where we are currently standing.



We hope that this will give you some understanding where we are and what we are currently working on.

Thank you everyone for all of your support and for staying with us. This means a lot for the entire team and we are grateful for having such an amazing community. We are almost at a finish line and we can’t wait to show you all the things that we have worked on.

Sincerely,
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo


Hello everyone !
I hope you all have a wonderful summer and you enjoy the sun. We would like to conduct an AMA where you will be able to ask any questions about the game, company etc. Join our discord and feel free to drop your questions in the #AMA_Questions channel.

If you found an interesting question already asked, just vote for it. We will select a handful of questions ( voted ones will have priority ) and go over them on Tuesday at 11am PST | 1PM CEST | 2pm EST time. . The AMA will be conducted via Stage channel called #AMA. Just join the channel where we will be responding to any of your questions on the day of AMA.


Looking forward to seeing you on Tuesday!

Sincerely,
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
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