Farming Life Simulator - The king of devs

Hey everyone!

I’m excited to share that the Farming Life Simulator Demo is now live!

You can play it for free and start building your dream farm today.

Let me know what you think! If you've got any suggestions or want to report a bug, there's an in-game bug report/suggestion tool. Feel free to also post on the Steam forums.

Thank you and have fun!

Mustafa

Car Dealer Simulator - Garage Monkeys S.A.
Today’s devlog brings a bundle of fixes along with a sneak peek at a larger upcoming update for Car Dealer Simulator!

🔧 Patch Notes:
  • Fixed a bug where enabling the scanner would highlight all cars parked in washing, repair, and other zones.
  • Improved vehicle light intensity. When using first-person view - the windshield is still a bit too dark at night we’ll continue working on this.
  • Improved first-person camera placement in the Off Rider Boulder vehicle model.
  • Fixed a bug causing employees to stay at work even after their shift had ended.
  • Fixed an issue where the radial menu remained on screen after exiting a vehicle.
  • Fixed an issue where the repair mode didn’t recognize how the player entered it (via hood or under the car).
  • Fixed a bug related to game loading and item duplication in the repair machine when the player had two machines.

We’re aware of the issue related to the body workshop employee and are currently working on a fix. We sincerely apologize for the inconvenience - we're doing our best to deliver the fix as soon as possible.




We also want to give you a short preview of the upcoming major content update for Car Dealer Simulator.

We’ve been carefully reading your feedback on Steam and Discord, and while we continue delivering small hotfixes, we’re also working on larger themed updates that add new features and mechanics.

The first one arrives next week!

Leading up to the update, we’ll be sharing short dev updates with behind-the-scenes info. Today’s teaser: the next update will focus on expanding the junkyard mechanics!



You’ve given us lots of great suggestions about this location on the Car Dealer Simulator map - some aligned with our plans, others completely your own. We appreciate all of them!

Keep following and commenting on our news on Steam and Discord:



You can also share your ideas and feedback in this thread:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/




PS. Our friends at DRAGO are steadily revealing details about the upcoming RV Camp DLC, and the base game of Gas Station Simulator is currently 45% off!

https://store.steampowered.com/app/1149620/Gas_Station_Simulator/
SHADOW DETECTIVE - LOOIFEND GAMES
- Fixed some bugs related to unlocking achievements
The Dreamers Foresight - Lava_Twister

The 2nd Boss is here. Meet the mother-ship , if you think furnace boss is not fair, think again.

boss design goes like: if fight is not fair then design is good.

this boss shots death rays and spawn minion aliens

here comes the catch, there is no damage resistance to mother ship attacks, you either take it all to your face or dodge.

Join & share you ideas here: Discord

3:19am
中医模拟传承人 - GUIZHI
医案更新
Shoot on Sight - meskicks

We’re excited to officially announce Packing Life! Our cozy puzzle-simulation game is now visible on Steam, and we can’t wait for you to see it.

This moment marks a meaningful new chapter for us at Aroko Game Studio
It’s our first publicly revealed title in a year full of ambitious plans, and it reflects who we’re becoming:
a studio that values emotion, precision, and thoughtful innovation.
Your support means the world to us—it helps our studio grow and share even more heartfelt experiences with players around the world.

Wishlist's our new title and introduce us to your friends

https://store.steampowered.com/app/3482510/Packing_Life/

Astral Savior - pandaki

Lavender descends from Cupid Bistro MAX into the shadowed cosmos of Astral Savior , her silhouette a deadly starburst, whispering love and destruction at her fingertips, igniting the battlefield! What is the source of her enigmatic power?

Her battle prowess is revealed in a stunning preview video! Catch a glimpse of her shadow and unveil the ultimate secrets of the dark cosmos!

Join us on July 8th to welcome Lavender’s arrival in Astral Savior!

3:09am
Bobcos - Phoave
Fixed many bugs and improved overall stability.

⚠️ Known Issue: The game may still freeze when closing or during certain loading screens. We're actively investigating this and will release a fix as soon as possible. Thank you for your patience!

3:07am
Vilde - Ruplay

Hey everyone!

We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!

New Runes: Time to Experiment

We’ve added 18 new runes. Here are some highlights:

  • Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.

  • Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.

  • Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.

  • Cold Precision Increased crit chance against frozen targets.

  • Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.

  • Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.

  • Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.

And plenty more—full list below.

Other Improvements
  • Improved localization—less cringe, more clarity.

  • Enhanced visuals—effects and textures received minor touch-ups.

  • General bug fixes.

We’re already working on more content and optimizations. Expect further rune additions, combat refinements, and deeper gameplay mechanics soon.

Thanks for your support!

Chaotic Minds Team


📜 Changelog
Runes
  • Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).

  • Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.

  • Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.

  • Cold Precision: +30% crit chance against ice-afflicted enemies.

  • Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.

  • Ethereal Surge: Dash knocks back nearby enemies.

  • Berserker’s Rage: +1% weapon damage per 1% missing HP.

  • Berserker’s Fury: +1% ability damage per 1% missing HP.

  • Runic Weapons: +25% weapon damage, -15% ability damage.

  • Boreal Affinity: +25% ability damage, -15% weapon damage.

  • Arcane Investment: Each shard on cooldown grants +8% all damage.

  • Shield of Valor: Each armor point grants +0.5% all damage.

  • Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.

  • Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.

  • Flash Strike: Melee swings hit an additional time for 50% damage.

  • Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).

  • Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.

  • Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).

Localization & Visuals
  • Improved overall game localization quality.

  • Minor visual enhancements across multiple UI elements and textures.

Bug Fixes
  • Fixed runes sometimes not spawning correctly.

  • Fixed critical shop crashes and general shop functionality issues.

  • Corrected player stats tracking bugs.

  • Fixed issues causing hidden walls and not working bug report button.

  • Addressed achievement tracking inconsistencies.

  • Resolved minor visual/VFX pickup issues.

Bam Bam Boom - athos
Hello Boomers!
Week 2 and it goes out with a bam, below you'll see a list of all the additions/fixes and changes for the game. Keep the feedback coming in our discord, we are really in awe how involved is the community helping us with finding all the bugs but also shaping the game, become on of us!

ADDITIONS
- Taunt animations (dpad up or 1 keyboard)
- Emotes on taunts
- Customization options (unlockable)
- Gameplay feedback additions
- Damage score updates
- STEAM users can RENAME ONCE from the default username, OR login to an existing obb account that has that game

CHANGELOG SUMMARY
Fixes + General Changes:
- Rebinding fixes, you can rebind movement keys as well now (ui input ignores any rebinding)
- Stadium stage became shorter
- Dragon has some small visual upgrade
- In game menu navigation fix
- Overlaying mouse over ui elements wont highlight them but works with the mouse
- Horizontal selection less sensitive now
- Starting ranked, leaving it before a game starts, deadlocked survival (and probably arcade)
- Egirl stage optimizations
- VFX now also freeze during hitfreeze
- VFX now also slows down with the player animation

BALANCE UPDATES

Spartan:
- Down smash:
- Added a 4 second cooldown on the slow motion effect so you can't chain it into itself and get the slow motion effect again
- Increased min charge time to 4 frames, previously 0 frames
- Increased hitbox size around his body so it's more likely to connect rather than dash through the opponent
- Reduced the dash range a tiny bit
- Now stops when hitting shield
- Reduced shield damage multiplier to 0.75x, previously 1.125x
- Forward air: On-whiff land lag increased to 12 frames, previously 10 frames

Bulma:
- Bat: changed bat to a brighter color to make it more visible
- Up air:
- Added VFX to make it more clear where the active hit is
- Hitbox size reduced slightly to better match visuals
- Neutral air:
- Added VFX to make it more clear where the active hit is
- Damage reduced to 10%, previously 11%
- Hitbox size reduced slightly
- Launch angle adjusted for more horizontal knockback to make it more difficult to chain into itself
- On-whiff landing lag increased to 19 frames, previously 16 frames
- Forward air:
- Added VFX to make it more clear where the active hit is
- Increased hit1 damage to 13.5%, previously 11.5%
- Increased repeated hit damage to 8%, previously 7.5%
- Down air:
- Increased damage to 15.5%, previously 14%
- Increased flat hitstun modifier to 16 frames, previously 14 frames
- On-hit landing lag is reduced to 7 frames, previously 14 frames
- Neutral special:
- Reduced range by 20%
- Increased end lag by 2 frames
- Increased recharge time to 3.5 seconds, previously 2.5 seconds

Huntress
- Side special:
- Reduced endlag by 3 frames
- On-hit land lag reduced to 10 frames, previously 11 frames
- On-whiff land lag reduced to 23 frames, previously 26 frames
- Down smash: Cooldown on slowmotion effect reduced to 4 seconds, previously 8 seconds
- Forward air:
- Increased flat hitstun modifier to 10 frames, previously 8 frames, making it just a little more reliable to combo into more attacks
- Increased hitbox size by 6%
- Back air: On-whiff land lag reduced to 15 frames, previously 16 frames

CL
- Jab: Added sour spot on the bottom half of the smoke so you can't scoop people up as easily while by throwing the smoke bomb on a platform above them
- Neutral air: On-whiff landing lag increased to 15 frames from 13 frames
- Up smash: Increased size of sweet spot by 8%

Fooo
- Down tilt: Increased hitfreeze and hitstun by 1 frame on the sweetspot hit
...

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