GameOver - Black Cat
Major Updates:
  • Updated Waffurd
    • Added Killing Time With Waffurd 32 - 46
    • Added Helping Out The Waffurd 14 - 18
    • Added Dating The Waffurd 1 - 5
    • Added Sleeping With The Waffurd 1
    • Added Waking Up With The Waffurd 1
    • Added Waffurd GameOver 3 - 4
    • Added Animated Sprite for Normal/Bigger Balls
Quality Dreams, Reasonably Priced - zorkie.studios
- updated café background
- typo fixes
- small bug fixes (issue with using main menu after credits showed, Jin's apartment loading incorrectly sometimes, achievement typo)
Infinity Nikki - liyi002

The overture swells and the stage is set. A dazzling performance beloved across Miraland is about to begin!

Feathers tremble, casting sparks of gold; skirts twirl to the rhythm, tracing arcs of brilliance. As music and dance entwine, the curtain rises on the "Echoed Dreams."

The Story Behind the Outfit

Eternal Farewell

The heavy curtain finally fell, the old suitcase snapped shut.

Within the silent Box Theater, the last glimmer on her face was swallowed by darkness...

Twelve years spun on in endless circles, and the days blurred the edges of what had been. Only one promise remained—like a thread hung from above, drawing her to sing day after day: to become the greatest troupe in history and to complete the grandest tour across Miraland. In the name of "Eternity," that melody was kept alive.

She believed it with all her heart—until the costume she had never worn appeared again, and that familiar tune slipped into the air.

The past stirred in the dust. Along with it came a name: Lorelei.

How dear that troupe had been—family in all but blood, companions who shared every laugh. Under the banner of Lorelei they had spent six years together, bringing joy to countless audiences until at last they stood on the stage of their dreams.

On the eve of that performance, her fingers had traced over a mailed sketch: an exquisite classical gown blooming on paper. Beside it, her younger brother had copied out a carefully written melody, ink still fresh. It was the most precious gift she had ever received.

Yet the letter of happiness she prepared in return was never sent—an abrupt dash, a fated turn frozen into eternal regret.

She watched the troupe rise from obscurity to glory; she watched the crowds swell from a few to thunderous halls; she watched all they had built with their own hands collapse in roaring flame.

No one remembers Renita. No one knows Lorelei.

The song she sang in the blaze should have been her final offering to the stage. Instead, memories sank into a fog. Some four thousand days scattered like grains of sand, drifting on endless winds of time. The companions inside the suitcase remained as they were, while the man who carried them was robbed of years in solitude.

With his life, he had forged a dream as fleeting as moonlight on water, obsessively preserving a beautiful memory that could never return. But that same devotion became a spell that chained his soul to the past: there was no laughter, only unending remorse and a river of tears.

This was never what she had wished for. The joy she wanted to spread, the happiness and melodies she longed to share—these were not meant to be imprisoned in an unchanging "eternity." When would he finally see that?

Outside the suitcase, the scratch of pen on paper slowed and then stopped. At last a long sigh broke the silence—a sigh so heavy it seemed to carry twelve years of unlifted chains. It was the prison the guilt-stricken man had built for himself, binding the rest of his days.

"Let it remain in the past... Along with all the other old things." A frail, hoarse voice whispered.

The soul that had wandered so long in regret finally chose to let go.

The long, intoxicating dream drew its final curtain. At last it was time to say farewell.

My dearest friends, my beloved family... perhaps in another life we will meet again—if another life awaits.

Farewell, to the past. Farewell to the dream that is no longer eternal.

The Inspiration Behind the Design

For this five-star outfit we wanted to fuse the lavish ornamentation of Rococo and Baroque fashions with the vibrant, fantastic beauty of the Nikki series, creating a truly gorgeous, elegant, and luxurious ballroom gown. Imagine the finest satin, intricate, layered embroidery and glittering jewels—the hem sweeping across the stage carpet with a soft "swish." From that atmosphere we built the gown's overall framework and then filled it with detailed touches, ultimately presenting the "Echoed Dreams" outfit.

The Details in the Design

\[Headwear & Hair Accessory]

One of the most memorable traits of Baroque fashion is its unapologetically oversized headwear, so we leaned into that Baroque excess—yes, the headpiece is deliberately grand. Staying true to the musical theme, it incorporates pipe-organ motifs to form a magnificent, castle-like silhouette. Feathers dusted with flecks of gold shimmer as they drift, adding to the opulent allure. As a standalone hair accessory, they can also be mixed and matched for versatile styling.

\[Hair]

The hair echoes Rococo silhouettes with complex braids and ornate chignons. The most important goal was to avoid a wig-like appearance while keeping the flamboyant complexity of the style. For this and every Nikki hairstyle we carefully design every strand around the face—lively, natural curls that still read as a polished, styled look. Above all, the hair flatters and frames Nikki's face, magnifying her beauty.

\[Dress]

The silhouette follows classic Rococo/Baroque proportions: a traditionally cut bodice and sleeves paired with a versatile, ornamental piece around the neck that enhances the dress' grandeur and highlights Nikki's delicate features. The skirt weaves in many musical motifs to echo the outfit's theme. To capture the original concept of "a sumptuous train falling across the stage," the lowest tier uses dazzling sequined fabrics that catch the distant, luxurious stage lights. The asymmetric side train is a focal flourish, adding movement and liveliness to the layered skirt, and the skirt patterns subtly hide small, clever musical details.

\[Shoes]

Inspired by classical ballroom footwear and musical elements—and developed with the art team's creative input—these refined dance shoes complete the look. During a lyrical performance we don't want Nikki to be straining on her toes, but the shoes still need a bit of lift to support the voluminous skirt, so we discreetly raise the platform just enough to strike the right balance between comfort and silhouette.

The Concept Behind the Abilities

The outfit's ability is centered on an operatic performance that ties directly to its aesthetic—letting melody and movement weave freely across the open world.

Once equipped, you can summon a Melody Carpet in the open world, and even invite friends to join you in a music-filled dance spectacle. Each note-tile on the Melody Carpet lights up as you step across it; elegance and joy unfold together—follow the flowing notes and enjoy a delightful musical interlude with your companions.

The King Of Truancy - cgy
1.
Fixed incorrect plot point calculation when unequipping collection gear
2.
Fixed game freeze during cutscene playback after female protagonist clears New York level
3.
Fixed game freeze at battle commencement in Endless Mode
4.
Fixed text description errors on multiple psychic cards
Craftopia - pocketpair_dev

◆ Newly Added Content

- Added new items ""0 Degree Cannon"" and ""90 Degree Cannon"".

- You can now ride on top of rails with a hoverboard.

- Introduced a new landscape editing feature allowing players to customize landscape in the Empty Island.

Deploy and use ""Altar of Creation"" to place landscape items from a bird's-eye-view, to edit your island as you see fit.

- Added ""Supply Group Chest"".

""Supply Group Chest"" is a facility that can be built in the Empty Island, and you can order ""Captured Enemies"" to collect items!

Even while you're away from the island, they will keep working to collect items based on their traits!

- Added new item ""World Heritage: Pyramid"".

- Added ""Raid Support Camp"".

""Captured Enemies"" assigned in this camp will fight alongside you during the raid.

""Captured Enemies"" can now be leveled up using ""Monster Merging Facility"".

- Added new item ""Mootorcycle"".

- Added new module items ""Flamethrower"" and ""Armor Plate Module"".

- Added a new item, “Item-Yielding Tree”.

It can be planted on the Empty Island, and will yield items when watered and fertilized.

- Added a new vehicle with a special design ""Mono Airplane"" and a commemorative object ""5th Anniversary Mount Rushmono""!

""Mount Rushmono"" can be built on the Empty Island using ""Altar of Creation"" added in this update.

- Normal goblins will drop ""5th Anniversary Mono Coin"" in September. Those coins will be used to craft 5th anniversary items.

- Added a high-difficulty repeatable dungeon to Ruin of the End.

Note: Rewards remain unchanged. Please enjoy it as a pure challenge.

- New achievements have been implemented.

◆ Balance Adjustments

- Changed the burning status so it cannot be reapplied for 3 seconds after it ends.

◆ Functional Improvements

- Added the ""About Mod Usage"" dialogue that pops up when you launch the game for the first time after updating the game.

- Added the version command on dedicated servers to display the current game version.

- Slightly lowered the brightness of grass.

- Adjusted the muzzle flash of the vehicle Biplane so that it now inherits the biplane’s speed.

- The ""Grave"" created when a player dies now spawns inside the boundary of the world.

- Adjusted player colors in multiplayer so that players from the 9th onward now have slightly different colors.

- The boss area of Anubis will now close off over time.

- Added sound effects to the bosses ""Messenger of God"", ""Hydra"", and ""Anubis"".

- It is now possible to capture and keep Lizard Guillotine and Pekomet as pets.

◆ Performance Improvements

- Optimized some processes.

◆ Bug Fixes

- Fixed the placement of the unlock text and button animation of the slate screen.

- Fixed an issue where certain gamepad inputs were not recognized during world creation.

- Adjusted raid progression conditions to improve overall stability.

After a raid begins, if no players are present within the raid area for a set period of time, the raid will automatically end in failure.

Similarly, if players move too far away from the defense target during a raid, the raid will also automatically end in failure after a certain period of time.

- Fixed an issue where players would not take damage from lava waterfalls.

- Slightly lowered the sea level on the Empty Island.

- Fixed an issue where Gun IV series parameters were not displaying correctly.

- Fixed an issue where the name for Flame Grass wasn't displayed in Japanese.

- Fixed an issue where the ""Auto Furniture Assembly Machine"" was being used as a material for the ""Latest Automatic Assembler"".

- Fixed an issue where one-handed swords and spears became misaligned when equipped while wearing a Beast Hunter Coat.

- Fixed an issue where it was possible to walk through walls at certain points of the snowy mountain.

- Fixed an issue that turned the rank of certain items to 0.

- Fixed an issue where the minecart derailed at the start of a rail.

- Fixed an issue where buildings that could not be recovered would incorrectly react to the recovery rod.

- Tweaked an issue where the building placement error message would not disappear.

- The positioning of ""Citadel Hand Rail A,"" ""Citadel Hand Rail C,"" and ""Citadel Stair Rail A"" have been corrected.

- Fixed an issue where walls and floors would not break when attacked by enemies.

- Fixed an issue that ""4th Anniversary Monoment"" was not displayed in a guest player's screen in multiplayer.

- Fixed an issue where the ""Marauder's"" and ""Marauder Leader's"" enchantment fragments were not displayed on the list.

- Fixed an issue where enemy rage/fatigue status was not synchronized in multiplayer.

- Fixed an issue where certain effects would continue to display when the boss Messenger of God transitioned to its second phase.

- Fixed an issue where the fully automatic agricultural robot's progress would not be saved.

- Fixed an issue where the Alligator Turtle would not move.

- Fixed an issue where certain enemies would appear sideways.

Note: This is not fixing everything in a one batch. Only the enemies identified with this issues were fixed. If you discover other enemies or locations with the same issue, please report them to us.

- Fixed an issue where a Guard Machinegun Turret would aim at another Guard Machinegun Turret to shoot.

- Fixed the issue that you couldn't control a character after mounting other player's pet in multiplayer.

- Fixed an issue where you could not clear the main missions ""Memories of the Quicksand Labyrinth,"" ""Memories of the Labyrinth of Pollution,"" and ""Memories of the Ruin of the End.""

- Fixed an issue where safe areas in the dungeon ""Old Garden of Undead"" were not set correctly.

- Fixed an issue where the boss area countdown would start before the boss area was officially unlocked in the dungeon ""Old Garden of Undead.""

Nova Empire - draz.oum

Commanders, get ready! 🔥

Events timetable from September 10

Server: All Elite Servers, 584 – 592

1. Void Reflection (9/10-9/12)

2. Celestial Blessing (9/10-9/15)

3. Galaxy Barter (9/10-9/17)

4. Flagship Institute \[Elite] (9/10-9/15)

5. Piles of Gold (9/10-9/17)

6. Black Market (9/10-9/17)

7. Evelyn’s Compass Exchange Event (9/10-9/18)

8. Void Materials Ranking Event (9/11-9/13)

9. Tech Piece Exchange Event (9/11-9/18)

10. Anping Event (9/12-9/15)

11. Starry Bingo (9/13-9/15)

12. Star Missions \[Alliance] (9/15-9/17)

13. Cosmos Prism (9/15-9/17)

14. Exploration Detachment (9/15-9/20)

15. Warp Core Exchange Event \[Elite Server] (9/15-9/22)

16. Evelyn's Lodge - Special Offer Event (9/10-9/18)

17. Cosmomancer (9/12-9/15)

18. Cosmomancer Ranking (9/12-9/15)

19. Neural Roaming(9/15-9/20)

20. Evelyn’s Compass Event (9/10-9/17)

a) Legion Mission (9/10-9/17)

b) Race Against Time (9/11-9/12)

c) Galaxy Scan (9/12-9/14)

d) Race Against Time (9/14-9/15)

e) Eliminate Pirates (9/15-9/17)

f) Galaxy Barter (9/15-9/17)

g) Race Against Time (9/16-9/17)

h) Galactic Investment (9/16-9/17)

The Wrath of Einherjar - Pirate Intrusion - Nightmare Mode Available

Groups:

09/11-09/12

1039|1049|1054|1055|1059|1060|1061|1064|1065|1066|584|585|586|589|590|591

09/12-09/13

A03|1033|1042|1048|1052|1053|1062|1063|1067|1068|587|588|592

8:57pm
Ganja Quest RPG - draganfourtwenty
Correzione di un bug a causa del quale, in una delle scene successive alla sconfitta del boss finale, lo schermo poteva rimanere nero
Fractal Odyssey - MHMega

Howdy!

It's been a minute since I last posted one of these. I've been waiting until I hit a major milestone, and am glad to say that I have! The demo is now content complete. Every enemy, ability, and mechanic has been implemented! Some of it will most likely change as I start playtesting, but they're all here now. Unfortunately, this does not mean the Demo is right around the corner - though it is getting close.

Now that all the content is implemented, theres four major goals remaining:

  • Implement final animations

  • Fix the ugly UI (and get all final art assets)

  • Playtest, Playtest, Playtest

  • Polish, Polish, Polish

In order to launch a Demo, I 'need' to make a trailer. In order to make a good trailer, I need much better looking visuals. Thankfully, I have most of what I need to make that happen. It's just going to take a good chunk of time.

Once a trailer is out, I'm planning to reach out to smaller content creators in order to get some eyes on the demo. Once that process is done, the demo will release. I'd expect it to take 1-2 weeks after the trailer as I market and polish it.

My original goal was to complete the demo in September. I think this is still roughly in the cards, but the demo won't release until October (hopefully fairly early).

I'll be trying to release these updates weekly until it drops (though they were supposed to be weekly in the first place, so who knows).

In the meantime, here's a sprite preview for the new Dancer boss!

蜀汉再临:源起 Restart ShuHan Dynasty:Origin - rephen2001

Such a large - scale game! Such a theme! Such an interactive movie game! Have you ever seen anything like it?

Have you ever dreamed of going back to the eventful late Eastern Han Dynasty overnight?

A modern soul strays into the chaotic world of the Three Kingdoms and actually becomes Liu Bei, who weaves mats and sells shoes - this time, history is written by you.

It will be officially launched on the Steam platform on September 14th, 2025, taking you through the chaotic Three Kingdoms era!

Crop Rotation - Sprouting Potato
Bug Fixes
  • Fix morel mushroom not checking active area.
  • Fix white pepper not checking active area.
...

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