The Coma: Recut - Mamas_Johnny


Be aware, Ghost Vigilantes!

The gates to the terrifying mirror dimension "The Coma" are open again! Return to Sehwa High with Youngho in The Coma 2B: Catacomb and learn more about the unspoken events that happened between The Coma 1 and The Coma 2. And believe us, a lot has happened...

The Coma 2B: Catacomb is the third installment in our beloved survival horror adventure game series, and is building a bridge between The Coma: Recut and The Coma 2: Vicious Sisters. You once again get in the shoes of Youngho, the protagonist of the first The Coma game, who is forced to return to the mirror dimension...

https://www.youtube.com/watch?v=JWSgdq06xzY

Run, hide, and survive in terrifying pursuits from various known and new killers, and an even more vicious enemy AI than before. Explore familiar as well as new locales, trade and gather resources in the markets, and collect resources to make it through The Coma!

Friends, we are very grateful that you have also accompanied us on this journey! The Coma was the first game we developed as a studio, so we are very proud to be releasing The Coma 2B: Catacomb nine years after its release. It is an affair of the heart for us, and only you made it possible!

Celebrating the release, we are running the Coma 2B: Catacomb Release Event here on Steam! So, if you have never set foot into The Coma so far, you can now visit Sehwa High and the Sehwa district at a particularly attractive price:



But enough words now! Accompany Youngho on his return to the terrifying mirror dimension and find out what has been hidden until now!

See you in Sehwa High, friends!
Minho, Dvora Studio & Headup


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Greetings, dear Ghost Vigilantes!

We're gearing up for the release of The Coma 2B: Catacomb on Friday, and we couldn't be happier with all of the feedback, comments and nice words we’ve received about the demo so far. With all of your support, we were able to ensure The Coma 2B: Catacomb is the best it can possibly be, and we're incredibly proud of the hard work we put into the third installment in the Coma series.

We wanted to take the time to look at what the syllabus, the extracurricular activities, lunch menus and, of course, your lovely teachers and the other students have in store for you in Sehwa High from October 25! So, here you go:

  • It's a Korean survival horror adventure game set between The Coma: Cutting Class/Recut and The Coma 2: Vicious Sisters
  • Run and hide in terrifying pursuits from various old and new killers, and an even more vicious enemy AI than before. Run, hide, survive
  • Explore locations seen in both previous The Coma games, as well as new locales
  • Trade and gather resources in the markets and collect resources to survive
  • Vibrant, hand-illustrated visuals and comic strip-like animated sequences
  • Learn real-world Korean historical lore alongside the fictional story
  • 6+ hours of tense gameplay, with a deep story fleshing out the world of The Coma
  • Full mouse + keyboard support, alongside all common controller setups
  • Steam Deck verified! ✅

Make sure you pack your school bags, sharpen your pencils and pay extra good attention in class – It’s time to survive The Coma once again!

It's only two more days to go. See you soon in The Coma 2B, friends!

Much love,
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Welcome to our seventh issue of "Inside The Coma"!

After escaping from The Coma, Youngho returns to school and, having forgotten about his horrifying experience, starts growing interested in girls, as adolescent boys do.

At Youngho's school, many girls who seem to be friends with him! Firstly, there's Mina from Class C. Mina is also the protagonist of The Coma 2, and a childhood friend of Youngho's from the same neighborhood who he's been close to for a long time. They're in different classes on different floors, so their interactions have become less frequent, but they still walk to school together.



Miyeong is a good student in her class, perhaps it's because she spends all her time studying. She takes her grades and achievements very seriously, studying at various tutoring academies until late at night. Although she is sometimes embarrassed by the boys who approach her, she is usually calm, intelligent, and even arrogant at times.

In Youngho's class is a girl from the United States, called Narsha. She is very outgoing, sociable, and good-looking, which makes her popular with many of the boys. She even seems to have potential as a K-pop idol, but considering that idol wannabes usually start training in middle school, it might be a little too late. Will she win Youngho's heart with her bright smile and affection?

https://www.youtube.com/watch?v=KVCWWsucS38

And we can't forget about Eunae! She's very gentle, introverted, and compassionate. She's always kind to Youngho. However, she doesn't handle the stress of school and her parents' high expectations very well. If you like her, you'll need to give her a little more courage and energy.

Who will win Youngho as a boyfriend? It's all about your choices and focus!

Oh, but one more thing: this is a horror game, and you should be aware that there will be enough elements to interrupt your love story.

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Welcome to our sixth issue of "Inside The Coma"!

Yaesol is a prominent enough character to be recognized as Dvora Studio's mascot. She is shrouded in mystery, and information such as her attire, age, and origins are all shrouded in secrecy.

This mysterious girl appeared in The Coma 1 with an aura of mystery, and throughout the game she revealed various information and saved the protagonist in times of crisis. In The Coma 2: Vicious Sisters, she's back to help the other protagonist and guided her through her adventures.



In The Coma 2B: Catacomb, you'll hear more about her ‘past’. In this story, you'll meet a character from her past, and you'll also see the protagonist, Youngho, panicking. Of course, there will still be many mysteries left unanswered by her story, such as what she's been up to, so stay tuned to see what she does next!

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Greetings, Ghost Vigilantes!

You have asked us several times, and now we can finally answer!

It's about time to announce the release date of The Coma 2B: Catacomb; and it's less than a month away! You can step back into the Coma with Youngho right in time for the spooky season on October 25:


[RDA Trailer]


It is taking place between the first game in the Coma series, The Coma: Recut, and the second game The Coma 2: Vicious Sisters, and will fill and explain some important and mysterious gaps between both games.

And believe me, there's a lot you don't know yet...

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Everything could be a spoiler!

But I will still give a brief introduction of Youngho, because this high school freshman is the protagonist of the last game, The Coma 1, as well as the protagonist of this game. To recap The Coma 1 without giving away any spoilers I'll just say this much: he's a student at Sehwa Private High School, and he's only been in high school for a few months. The Korean Education System usually enrolls new students in March and have their final exams around the end of June, so it's been about 3.5 months.



For some unforeseen reason, Youngho falls asleep during the exam (or maybe it's after?) and ends up in the mirror dimension "The Coma". There, he encounters monsters and ghosts ... and eventually has to escape the nightmare school, which is the story of The Coma 1, although a lot of it is left out ... He doesn't have any special powers, but his indomitable will and observation skills help him get through the crisis.

In this new game, we get to know Youngho's family history and background indirectly, which helps us understand how he has this personality and mindset. There are subtle differences between Youngho's personality in The Coma 1 and Youngho's personality in The Coma 2: Vicious Sisters. It can be said that he has grown a bit more, and the reason why is revealed in The Coma 2B: Catacomb. So, stay tuned!

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Welcome to our third issue of "Inside The Coma"!

The Coma 2B: Catacomb is separate from the sequential flow of previous works. If The Coma 1 and 2 came out, shouldn't a third The Coma be coming out now? Not necessarily, because there are some important and mysterious gaps between the first and second that we want to fill.

The Coma 2B: Catacomb needs to be a bridge between the first game and second one, but it also needs to be a game for both newcomers to the world of The Coma who have only seen it on YouTube, and players who have enjoyed the first two games and are looking for a new instalment.




We're often asked why there is The Coma: Cutting Class and The Coma: Recut, and why The Coma: Cutting Glass is no longer available. The short answer is that The Coma: Recut is an enhanced version of the same game. In 2017, we began to work on porting the game to consoles. This gave us the opportunity to revisit the project by adding some new features, polishing the graphics, and refining elements of the story. It was later released with this rebranded title.

We gave the game a darker, more menacing tone. A large part of what makes The Coma an intriguing setting is the mystery that surrounds the Shadow Realm and the unexplainable phenomenon visitors may experience within. Since we had a chance to revise the graphics, we embraced an eldritch horror aesthetic to better frame the world’s sinister atmosphere. It’s our love letter to H. P. Lovecraft and the Cthulhu mythos. Most importantly, it represents the actual game we wanted to deliver.

The game brings back the protagonist from the first game, Youngho. As you'll know if you've played The Coma 2: Vicious Sisters, the protagonist is a girl named Mina, who is neighbours and long-time friends with the protagonist of the first game. Their escape story is told in The Coma 2: Vicious Sisters, but it was not from Youngho's perspective, so a lot of things are left unexplained.

The Coma 2B: Catacomb begins with both the normal and true ending of The Coma 1. Many people were curious about the true ending, which was included in the remastered version of The Coma 1. It was clear that Youngho had escaped from the world of The Coma! So it was the purpose of this game's introduction to deal with both different endings. The opening sequence is a bit old-school style, but if you remember your slow and boring high school life, you'll be able to spot the oddities.

Due to the chronological order, if you're wondering which game to play first between The Coma 2: Vicious Sisters and The Coma 2B: Catacomb, I'd recommend playing The Coma 2: Vicious Sisters first, as many of the things that you thought were disconnected or weird will be revealed in The Coma 2B: Catacomb. If you decide you want to play The Coma 2B: Catacomb first, feel free to do so; you'll be able to play The Coma 2: Vicious Sisters from an omniscient writer's perspective then.

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Welcome to our second issue of "Inside The Coma"!

This time it's about how The Coma series began almost 10 years ago.

Surprisingly, The Coma series is already on its third instalment. ‘Surprisingly’ because back then I would never have dreamed what would come of our debut game. The Coma 1 has fairly classic graphics, but a lot of players love it for its own unique artwork and style, and many people still get a kick of playing it.



The beauty of this game series, and I'm a little embarrassed to say this as a director, is that many people have said that this "horror" game doesn't trigger unpleasant emotions and fears so much that it makes you stop playing, but rather draws you into the story, painting a picture of overcoming your fears and overcoming adversity to reach the ending.

At the end of the game, instead of thinking, "Wow, this game was really scary", the players think, "Wow, the story of the main character was interesting". This narrative is all the more interesting because it starts with an episode of an ordinary high school student in a unique and exotic culture.



As you follow the story of the main character, who may be living in a completely different culture, you gain information and knowledge that you didn't know before, and you endure the fear and experience the process with him.

The game isn't scary enough to appear in your dreams, but it does send players into a panic in some situations. The traps are easy to overcome, and the controls aren't difficult. But when the killer appears and chases you when you least expect it, you'll find yourself making mistakes that you shouldn't, and you'll be gasping for breath over and over again.



Why are you suffering so much for a trap that you could have easily avoided? The constantly dark environment and physically limited left and right field of view keep you on your toes, even though the game is 2D and has a third-person perspective. The game is nowhere near as good as the first and second instalments, but it's laying the groundwork for the series to expand a bit more.

The series is very interesting to me, and it has great potential because it combines the society I live in, my own past experiences, and the stories I hear from the current young generation. I don't know how many more great stories I can come up with, but I'm racking my brain.

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Happy Friday, Ghost Vigilantes!

Before unleashing The Coma 2B. Catacomb later this year, we want to tell you more about the game with the "Inside The Coma" update series. But not only about the game, but also about us: Dvora Studio - the team behind titles like Vambrace, Scarlet Hood and - of course - The Coma.

Dvora Studio was founded on the 28th August 2015, but I spent one year working in cafes in order to make the first game in the Coma Series. The formal company name was Devespresso Games (Dev + Espresso Coffee), as this was what shaped the first few years of my indie game development life. I changed the name to Dvora Studio later on, because it was easier to remember.

Back then, we struggled to secure a programmer who could actually build the game. I'm a graphic artist with a bunch of cool stories, but I need to have someone who actually create the games with me. Those seats were taken by two programmer friends, who were later replaced by my cousin, and eventually filled with three indie game programmers now.

To create the narrative stories and events, I requested custom modules and DB forms to shape the visuals of the games by myself for Vambrace: Cold Soul, The Coma 2: Vicious Sisters, and Scarlet Hood and the Wicked Wood. It added a lot to my workload, but I think it was possible because I wasn't married with kids back then, because it was so rewarding to work day and night to get the game done and to share the story and the characters and the world with gamers.


T. L. Riven and KYNO have been a huge part of that journey. They've kept my imagination and inspiration flowing and helped me stay on track to keep making games. The stories that T. L. Riven has built on top of my ideas have been amazing and exciting, and he's gone on to do some amazing things as a game writer and is now a game producer for another company. KYNO is now a brand new game designer, designing and creating sophisticated and highly playable games.

I’m grateful that the games we make have been described by many as having 'unique artwork, beautiful music, and immersive, detailed worlds', which has led to a lot of people who love and remember these game worlds (The Coma Series & Vambrace Saga), and it's a pleasure to work for them.

Now I'm married, and I'm a dad with two babies to look after. Obviously, I look at the world differently, I have a different sense of purpose, and making a game with those experiences adds a different depth than before. I want to continue to make games that people remember. I want to make games for as long as I have the energy.

There are currently six developers working at the company, including myself, and we're braving the unbearably hot Korean summer weather. I know a lot of people are surprised at how six people can produce two game projects, but it's actually happening. We have a lot of ideas in our heads, and we can't wait to show them off.

Talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut - Mamas_Johnny


Greetings, Ghost Vigilantes!

While we ramp up for the anticipated release of The Coma 2B: Catacomb, we are giving you the chance to try out the next installment of The Coma series in advance!

Get into the shoes of Youngho Choi (again), and venture into the terrifying mirror dimension of the Coma (yet again). The demo includes the first two chapters of the game, and lets you breathe the air of the first hour of The Coma 2B: Catacomb.

And here's how to access the demo here on Steam: scroll down to the big green "Download Demo" button and prepare yourself for another stop in the Sehwa District...



Here is some additional information about the demo:
  • All content of the demo is WIP and subject to change; you might encounter small bugs & text issues
  • The demo includes the first two chapters of the full game
  • The playing time is around 1 hour (depending on your speed, of course)
  • English and Korean language are included into the demo with more languages to come for the full game
And if you're having a good time, please click on "Follow" as well as "Add To Your Wishlist". That would really help us a lot. On top of this it would be super helpful if you could share thoughts and feedback about the demo. Feel free to reach out on Discord, in the comments, or in the Steam Community Hub.

See you in Sehwa High, friends!
Minho, Dvora Studio & Headup


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
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