Templar Battleforce - Trese Brothers

We are excited to announce that this Thursday, May 30th at 3pm Eastern (12pm Pacific) we will be hosting a Templar Battleforce ‘race’ between a handful of our veteran players over on our Discord. Each of them will be highlighting a different style of play as they see how fast they can move through the game. The event will start before Ferarai and Galantia and we will see who gets furthest!

Come hang out with us, chat about Templar Battleforce and your favorite strats, and check out what we're up to these days at Trese Brothers Games. To find the event, join our Discord and check out the events at the top of the channel bar.

A big thanks to the community champs who pulled this together and let's show up to see what these Templars can do. As they say, Shalun favors the fast (and the brave!)
Templar Battleforce - Trese Brothers

Templars! We are once again back with a new Relic, some new HP rules for Berserks and a pile of weapons, armor, gear and Talent rebalances as well as some bug fixes from community posts. A huge thanks to everyone helping keep sharing and review this game over all the years.

Our new turn-based tactics RPG!
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and has now passed Update #60 as it battles through its ambitious public roadmap. We've now completed the six major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, Custom Difficulty (and the ability to change difficulty during play), the Scourge an all new class, the refreshed tutorial and the new Hype/Stress mutation system. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

For anyone asking about a Templar Battleforce sequel, any sequel would be built upon the back (and engine!) of Cyber Knights: Flashpoint so we appreciate your support and checking out the game.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Paladin's Chain
We've added a new relic to the captain's tree - the Paladin's Chain. This famous relic also appears in Star Traders: Frontiers where the Templar Knight and veteran of the action of Templar Battleforce can join your Star Trader captain in a bloody and desperate attempt to stop another alien force. Set 200 years later, James Fairfield is willing to gift the Paladin's Chain to your captain as a reward for successful support in his time of need but here in Templar Battleforce, it is a powerful relic carried by mighty Templar Paladins and Captains.


Tougher Zerks
With this update we've changed a rule to how Berserker calculate their maximum HP. Where all other Templars gain +1 HP per level, the Berserks now gain +3 HP per level, helping them further embody their front-line tank role.

Engineer's Repair Talent
The Engineer's Repair Talent now grows in range, up to range 5 at maximum across its 10 levels.

Gear and Armor Rebalance
Check the release notes, but we've made improvements to a number of weapons, armor and gear that were lackluster for their Gear Level and needed a boost to be properly competitive, including the Warpath Leviathan, X-Jacket Ammo, Watchdog Whisper and the Burning Cutter.


Cheaper Meditech Ordnance
To help make the Meditech Ordnance worth the purchase, we've dropped the SP cost by 50 to 550 SP, making it a better bargain versus the purchase of more, smaller healing kits.


A big thanks to @DrSpendLove
A special shout out to Dr. SpendLove (our wiki and community champion) for sharing so many of the ideas that fueled this update.

v2.7.17 - 3/17/2024
- Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers
- Berserkers now gain +3 HP per Level instead of standard +1 - more tank!
- Engineer's Repair Talent grows in range up to 5 at maximum
- Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg
- Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg)
- Watchdog Whisper gains +1 Parry for +5 total Parry
- Boosted Burning Cutter from +10 to +18 Fire Dmg
- SP cost of Meditech ordnance to 550 SP from 600 SP
- Fixed bug with random large numbers for Grenade Damage for shields and armor
Templar Battleforce - ElfWord


Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out.

Like Templar Battleforce, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and even more RPG elements.

Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, heist strategy layer, and unique 23rd-century cyberpunk looks fun to you. If all goes well, we're very excited about the possibilities of using all the skills we've gained in creating this game to a potential future Templars game! Hope you'll check it out and support us in it; even just spreading the word helps a ton!



https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Templar Battleforce - Trese Brothers

Templars! We are back again with the double drop of 4 new Relics in Update #93 just because we can't leave the other Templar classes out of the good fun. This time, we've got a Armor Plating, Reactor System, Expert-Proc and Weapon Mod to round out the set of Gear Level 8 Relics.

But first - a quick note about our upcoming game:

Play Cyber Knights Demo in Steam Next Fest
Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber Knights: Flashpoint. You can play its demo now, for free in the Steam Next Fest! If you're not up for a demo today, the demo will still be up next week - so check out the next game and add it to your wishlist!

Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

4 New Relic Wargear
With Update #93, we've added another 4 new relic wargears which match the last 4 added and all hit the new high of Gear Level 8 for wargear. You may have to adjust your gear, weapon and armor carry to make space for these mighty relics, but they come at the power level that is going to justify it.

The new Steelbone-Plating for Hydra, Neptune and Paladins .... The Vulcan Burner Reactor System for Engineer and Hydras ... The D-Sense Proc for mighty Berserkers only ... And finally the Bezgao Strike Kit for Soldiers and Neptunes ...

Across the board, the entire set also all add +22 HP or more, a nice bonus for their high Gear Level.

On-Going Mac OS Issues
While we had hoped that the last update would put put the mac OS issues behind us, they have not. We are not waiting on technical assistance from the Mac Team on how to resolve a app signing issue that is preventing the game from running on any version of mac OS.

We will get it sorted - apologies for the delay.

v2.7.15 - 6/25/2023
- Added Steelbone-Plating (RELIC) gear level 8 Armor Plating for Hydra, Neptune and Paladin
- Vulcan Burner (RELIC) gear level 8 Reactor System for Hydra and Engineer
- D-Sense Proc (RELIC) gear level 8 Expert System for Berserks
- Bezgao Strike Kit (RELIC) gear level 8 Weapon Mod for Soldier and Neptunes
- Fixed mixed up Requisition requirements for Pingback Sensor
Jun 22, 2023
Templar Battleforce - Trese Brothers

Templars! We ride to war once again with Update #92 which brings in 4 new Relic Wargear and a pile of fixes for Mac OS launch issues, latest version and fullscreen.

Play Cyber Knights Demo in Steam Next Fest
Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber Knights: Flashpoint. You can play its demo now, for free in the Steam Next Fest! If you're not up for a demo today, check out the next game and add it to your wishlist!

Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


4 New Relic Wargear
With Update #92, we've added 4 new relic wargears which are all hitting the top rank of wargear at Gear Level 8. You'll have to adjust your gear to make space for these high Gear Level new carries but they come with the power level to demand it.

The new Zombra Lock for Berserker and Soldiers adds an entirely new type of buff, adding extra Damage to any grenade thrown. The Swae-Suit brings an excellent mix of both offensive and defensive capabilities, while the Pingback adds +10% Critical with defensive options on the side. Finally the Tri-Kit Ocular adds both ranged and melee accuracy and Auto-Block.

Across the board, the entire set also all add +22 HP, a nice bonus for their high Gear Level.

Mac OS / Fullscreen Fixes
For all of our Mac OS players out there, this update should resolve your issues launching the game with latest Mac OS or if you were having issues with getting the game into fullscreen. Thank you for your patience with this one, we always feels like we're chasing some unexpected change in this arena.

v2.7.13 - 0/6/22/2023
- Added Swae-Suit (RELIC) gear level 8 Pilot Suit for Scouts and Captains
- Pingback Sensor (RELIC) gear level 8 Sensorkit for Scouts and Engineers
- Zombra Lock (RELIC) gear level 8 Targeting System for Berserk and Soldier
- Tri-Kit Ocular (RELIC) gear level 8 Tact System for Captains and Paladin
- Fixed mac OS fullscreen issues and crashes
Templar Battleforce - Trese Brothers

Templars! Are you ready to be Knights for the first time?

We have a very early demo up just this weekend for our upcoming game, Cyber Knights: Flashpoint, as part of our participation in PAX Rising Online. As it’s focused primarily on the stealth & tactical gameplay, we think you’d have some excellent feedback to offer if you’d like to play it.

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

It’s only online until tomorrow (Sunday) night, so hop in if you want to give it a shot. You can join us in our Discord community if you have any questions, and can share feedback there, on the Steam Forums, or by pressing F10 in-game.

Hope you’ll enjoy this first look at our next great squad tactics RPG!
Templar Battleforce - Trese Brothers

Hello Templars! It's been a while, but this game remains close to our hearts, and with recent OS changes, we wanted to make sure we not only made an update to keep things running, but bundle in a few goodies for everyone.

Update #91 touches down on the war-torn fields of Templar Battleforce with 4 new Relics, some major platform support improvements to keep the game running on all the latest OS and a juicy pile of smashed bugs. We're excited to provide this update to all of our Templar mech pilots and thank you all for the support over the years! To war, once again!

Our NEXT Turn-Based Tactics Evolution
Our next game, Cyber Knights: Flashpoint successfully kickstartered last year, has been under development for almost 2 years and is coming to Steam in early 2022. Have you wishlisted it?

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Like Templar Battleforce, Cyber Knights has rich turn-based tactical combat and squad-building gameplay we've taken even further from all of your excellent feedback on this game. Now in the cyberpunk future of 2231, you'll recruit, train and kit out your underworld mercenary company for illicit missions that you'll be able to strategize & prepare for with even greater freedom using our unique heist RPG system.

Mix and match your squad's powerful abilities and cybernetic enhancements to fight, sneak, bribe and hack your way to your objectives and get out before the off-site security starts pouring in. Learn more about the setting and other gameplay elements of Cyber Knights: Flashpoint on its Steam page, or wishlist it right here.

Capstone Relics
The sprawling requisition tree has gained 4 new Relics for your core squad members -- a new blade, a new Leviathan Rifle, a Repeater for your Neptune and a Relic Incinerator for your Hydra! These Relics are exciting for squads both old and new, boasting some impressively high RP cost of 250 and some impressively powerful stats. Each weapon offers a unique alternative to other top tier weapons but we know you'll find them useful in your end game squads against the toughest of enemies.


Platform Updates
The endless forward march of platforms demands updates for even highly stable games like Templar Battleforce. With Update #91, we've improved our Mac and Linux support for their latest revisions and versions, especially fixing some bugs with Big Sur, Mac OS fullscreen and Linux sound.

Community Bug Fixes
We sorted through the highest-priority community bug fixes and worked our way down the list, knocking off a nice round 6 issues. We fixed a widespread bug with the "View Req" button taking you to the wrong node tree in the Requisition Tree, clarified some Talent language, fixed "Headshots" Scout Talent not reporting its ranged was capped by your weapon. The Hydra's "Heatwaves" Talent debuff duration has been corrected to 3 and we fixed some odd displays of Landmine stats in their mid-mission status screen.

A huge thanks to everyone posting feedback, bugs and suggestions! You're always welcome to swap tips & tactics in the #battleforce channel of our Discord, or join the hype and build-brainstorming for Cyber Knights: Flashpoint.

v2.7.7 - 4/19/2021
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Improved support for Mac OS and Big Sur
- Improved support for Linux
- Corrected Hydra's Heatwaves debuff to be 3 turns in duration
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect display of weapon Penetration details for Landmines
- Fixed incorrect details in Library entry for Hit Points
- Fixed Scout Talent "Headshot" Talent incorrectly reporting max range 8 instead of weapon's range
Templar Battleforce - Trese Brothers

Update #90 fixes some of the last little issues in the game that have been reported from the player base. We've also notarized the game to improve our Mac OS support.

Reinforced Structures no longer gives more Tact Point HP than listed in the description.

On the Relic front -- two weapons have had their icon updated to the relic art and one relic armor that was allowing multiple equips is now working as intended.

We've fixed one Talent description and also fixed an issue that was preventing two of the Captain's debuff Talents from ever stacking.

A huge thanks to everyone playing, leaving a review and leading the charge against the xeno!

v2.7.5 - 3/29/2020
- Mac OS Catalina and Notarization support
- Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised
- Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics
- Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times
- Fixed incorrect description of Heat Sink Talent level 1
- Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking
Templar Battleforce - Trese Brothers


Following on the major milestone CLAYMORE release last week, we've got a balancing update for landmines and everything associated with them. We've received awesome energy from the community about how much fun landmines are but also reservations that they just lack the BOOM power that they deserve.

We've gone through another round of testing and simulated a gross number of landmines exploding into different types of xeno faces at different levels. In the end, we've agreed. More BOOM is needed!

With Update #89, we've increased the Damage and Penetration % for all landmine explosives at all levels. We've also greatly reduced the Heat generated by dropping a landmine from 30 to 12.

In the bug department, we fixed an issue with the "All Engineer RQ" achievement, removed the secondary (and way too expensive) Ordnance for resupplying landmines and corrected some of the display in the RQ tree about landmines and its levels.

A huge thanks to everyone who jumped in, blew something up and enjoyed the major new Engineer expansion!

v2.7.3 - 2/6/2019
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
Templar Battleforce - Trese Brothers

The major milestone CLAYMORE introduces a new style of play for Templar Engineers who can now drop landmines onto the field of battle to bait, slow and detonate oncoming enemies. This new style of defensive play is best matched with other Engineering abilities like Sentry Turrets and can be used by both Flame Engineers and standard Engineer Templars. They can be useful to both hold a defensive perimeter or slow down pursuing enemy forces as your elite strike force of mechs powers forward to an objective.


Two turrets and two landmines form a defensive perimeter around the first Tact Point at Tundeer

Self Destruct Initiated!
Unlike a conventional landmines, the Templar landmine is remote detonated by the command of its Engineer to ensure the most devastating effect. If the landmine's internal systems are compromised beyond a point, it will automatically self-destruct to attempt to take out its attacker as its final action.



Access to the Landmines and their Talents and resupply Ordnance are controlled through a new branch of the Requisition Tree from the Engineer's main trunk. Each level of the Deploy Landmine Talent will increase the total number that can be dropped as well as better their explosive weapon and armor.

The landmines' greatest weakness is those xeno and enemy that can hurl ranged attacks, standing out of their explosive radius and raining down attacks until they self destruct. For these situations, a Landmine's last defense is its Bolt-Seal Talent, a buff that increases its armor and ability to survive hits in trade for some of its Penetration % when it does explode.

Landmines will be most effective when they can survive a few hits and allow a crowd of melee enemies to get in close enough for one big detonation.

The battlefield awaits, captain!

v2.7.1 - 1/28/2018
- Engineers can now drop landmines as a defense perimeter -- boom boom!
- Added 5 new levels to the Requisition Tree for Engineers
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies
- Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies
- If destroyed, landmines self-destructs into the attacking enemy's face
- Added Ordnance for Landmine Resupply
- Grenades now prevent you from throwing them at empty space with no targets
...

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