Chaotic Conflicts - steampunk0108
I'm happy to announce that Chaotic Conflicts will open for public playtesting. This playtest will include many new maps, a new perk system, and a new survival mode! This will start on the 19th (9 AM EST) and end on the 26th. I will also be streaming it and you guys can play with me.
https://www.youtube.com/live/w7LmCBxGc8s
都市女友的私密约会(An intimate date with an urban girlfriend) - 爱掉线

1 Added the heroine and 3 early content (all what you want~)
2 Added Japanese localization
3 Optimized the previous cumbersome experience
RUMBLE BLAZING - nekonomeme
I had a lot of private events from last week to this week,
and then I caught a bit of a cold,
so work got a bit delayed.

I think it'll calm down from next week.

I've been working on it in between, so I'll report on the progress!

Costume production

I'm currently making a nurse costume.
It's not a pure nurse uniform, but a nurse uniform with a bit of a cosplay feel.



As with this costume, making a collar is difficult haha
It's fine if it's just modeling, but when you move it, you have to do a gaping job to make the model follow the bones.

So if it's close to the fabric underneath, it can easily get distorted or penetrate.

New techniques

First up is the slap.
I've just started making this one.
I've uploaded the video to Cien.
https://ci-en.dlsite.com/creator/1072/article/1261961

I want to make it like a slap battle, but to implement this, I'll have to create a new system for the game, so it will take a while.
For now, should I implement it as a one-sided slap, or put it on hold until I can program a slap fight...

The other one is a standing kiss
I'm currently working on the base pose for this one.

I've remade this quite a bit (lol)

I might remake it again lol

But as someone who loves kissing, this is something I want to pay special attention to








The key points are that the receiver is being kissed forcefully from above, and their shoulders are raised and tense,

and when their chin and shoulders get closer, it becomes sexier.

A sidelong glance over the shoulder is the best.

Above all, the sense of reluctance and shame is important.

From here, I would like to add a breast rubbing pattern and a fingering pattern.
I also want to do a kiss from behind.

Currently, I'm thinking of adding a handcuff item to correspond to the setting where the hands are tied behind the back.

Bonus
I was looking at the files and found quite a few unfinished costumes and poses, so I'll introduce them to you.
I've introduced this before, but some people may have missed it (lol)

Outfit in progress










Technique in progress


Royal Quest Online - Voice_of_Elenia
Dear Friends!
The upcoming game release on the scheduled release date has been jeopardized.
Today we received a request from the service of Steam, which checks games before release. Their request concerned the possibility of making in-game payments in Royal Quest (one of the necessary requirements for the release). This feature is available in the game and has already been checked by Steam employees, but for some reason additional data was required. And according to Steam rules, until the Steam platform receives all the requested information, the release on the platform is blocked.

It would appear that this is not a big deal. We have the data confirming the ability to accept and process payments in the game via Steam; we have already sent it in response to the request we received today. But the Steam team will be able to review this data on Monday at the earliest - within the framework of the working schedule, which implies working only on weekdays.

The situation is aggravated by the time zone difference. We received the request today - when it was already Saturday, it was Friday evening in the Steam team office. If we get a positive answer on Monday (Steam team's local time), we will have Monday-Tuesday night.

In the morning we had a team discussion of all possible scenarios of the situation. The conclusions are as follows:
1. The most optimistic option. On Monday morning our data is reviewed by the Steam team; they make sure that all the data is correct; the release on October 22 is allowed again. Our plans do not change: in the late evening of 21.10.24 we inform you that the release will take place on time; we hold the release on 22.10.24.
2. Less optimistic option. On Monday afternoon our data starts to be studied by Steam team, they ask clarifying questions; gradually they make sure that all data is correct; they allow the release, but we have no time to hold it on October 22. In this case, we set the nearest date and inform you about it; the release is moved to 23.10.24 or 24.10.24.
3. Pessimistic option. Our request is being studied by Steam team not since Monday. The official position of Steam platform: the answer can be given within 3-5 working days. In this case, we inform you about the situation and together we wait for the request to be approved. Once the request is approved, we set a release date for the nearest weekday and inform you about it.

Now from the raw facts to the personal: we are very unhappy with the situation that has arisen, for which there was no obvious precondition, but even more upset for you. We are well aware of the expectations and engagement many people have for Royal Quest. We know that some players have been taking time off for the release on Steam and have been putting together and reorganizing guilds. So, we will be working hard to keep the release on track or push it back as little as possible.

We have already changed the release date from October 1 to October 22, realizing that the game still has a lot to prepare for the launch on Steam. But (!) more than two weeks ago the game was sent to the Steam platform team for pre-release testing, and we responded to all their requests in a timely manner, time after time confirming that all the platform requirements were met. It will be the same now, only time and human factor are against us.
Backpacker Guild - RainbowStudio




Backpacker Guild Demo 1.0.3 Update

- Major adjustments to crafting material requirements

The endless loop of killing slimes... and killing more slimes... taking a short breather... and then killing even more slimes has finally come to an end! At the same time, the hellish demand for 'junk' has been significantly reduced and adjusted...!

As Backpacker Guild is currently in its demo phase, your creative ideas and feedback are invaluable in helping us develop a better game.

Thank you for playing and for your interest.
Have a great day!
Haloo - Ellelel
Hello everybody!

We are happy to announce that the release day of Haloo is finally approaching!

Lots of work has been done during the last few months to make sure everything is ready for the release. There has been updates and changes made to almost every aspect of the game since opening the Steam store page and we are very excited to share it all with you!

Key points on what to expect:
  • 7 Weapons
  • 5 Maps
  • Night and day of every map
  • 5 Enemy types
  • 10+ Pickups
  • Parrot hiding in every map

Big thank you to everybody who has added Haloo on their wishlist and is looking forward to play the game!
Climbey - ShadowBrain
Main game:
  • Fixed various silent errors that didn't impact anything.
  • Fixed issue with hand tracking hand poses overriding the regular hand poses when using Quest through Steam Link and swapping between hand tracking and controller tracking.
  • Fixed Headset badges showing slightly discolored due to an incorrect shader being used on the badge model.
  • Fixed multiplayer avatar badges not showing people's avatars. (I think?)
  • Fixed random crash that would happen when you swap back and forth between handtracking multiple times in multiplayer. (I think?)

Just some stuff that was bugging me during semi-weekly sessions of Climbey that happen on saturdays over on the official discord! :)
Karos Classic - Julia


Fighter, from 19.10.2024 (14:00 MSC) to 21.10.2024 (14:00 MSC), Karos Classic will have increased enchantment multipliers on x2!

Hurry up to enchant +13 and become more powerful!

Don't forget to use protection so you don't lose your precious items!

And let luck be on your side!
Karos - Julia


Fighter, from 19.10.2024 (14:00 MSC) to 20.10.2024 (14:00 MSC), Karos will have increased enchantment multipliers on x2!

Hurry up to enchant +13 and become more powerful!

Don't forget to use protection so you don't lose your precious items!

And let luck be on your side!
Sphere 3 - Evanesca


Do you know that feeling when you insert stones, but they just don't want to be placed? And if there are as many as six slots in a thing, then the whole process can be quite unnerving!

But not today!

Only today the rate is valid for you:
✨x1.5 to the chance of successfully inserting stones

Hurry up, stock up on the necessary selectors, grab fortification crystals for greater reliability and bolder into battle! This time you will definitely get lucky!

The multiplier will end in 24 hours.

Good luck!
...

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