Street Heat - PQube Games
Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below!

Gal*Gun Returns

PANTIES! Got your attention? It’s ok, your secret’s safe with us. Escape hordes of amorous schoolgirls in infamous ecchi rail-shooter Gal*Gun Returns – now 20% off.

https://store.steampowered.com/app/1425730/

Inertial Drift

Let off some steam (!) with this innovative twin-stick racing game, now at 33% off!

https://store.steampowered.com/app/1184480/

Cat Quest II

Cats or dogs? Single player or co-op? No need to pick- we’ve got both in this wildly popular action-RPG! Now at 45% off.

https://store.steampowered.com/app/914710/

Songbird Symphony

Guide orphaned chick ‘Birb’ through a beautifully crafted pixel world in this rhythm-action platformer: now 55% off.

https://store.steampowered.com/app/909820/

Die After Sunset

OK, this one isn’t in the sale, but we think you’ll love it all the same. Battle for Earth and travel through time this newly announced 3rd person action roguelite. But be careful! You never know what’s lurking in the shadows…

Wishlist now to be the first to get updates on Die After Sunset, coming soon to Steam Early Access.

https://store.steampowered.com/app/1440010/


Dec 12, 2019
Street Heat - Saukkoman
Street Heat has finished Early Access and is officially released!

We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you.

Some of the more substantial changes in this final update include: New driving model for all vehicles, a new AI that is more human in it's behaviour. The UI has been changed in many places and graphical upgrades a have been done to maps and models.

Enjoy!

[CHANGELOG]
[change] Cars bounce from collisions more controllably
[change] Text instantiation fix
[change] Map voting screen more understandable
[change] new car driving model
[change] AI-mapping fixed for new driving model on all maps
[change] All maps visually upgraded
[change] Totally new AI-modelling with events and more unpredictability
[change] some object models upgraded
[change] race start graphics upgraded
[change] particle graphics upgraded
[change] UI look and feel changed
[change] collider fixes for all maps
[change] cars removed after death
[change] removed start reaction test and power losses for inproper timing
[change] project and plugins upgraded for newer Unity version
[change] Bridge jumps mostly removed
[change] Hovering oil spots fixed
[change] new post processing stack applied
[change] UI shots and icons updated
[change] Chat removed
[change] ranking system removed



Street Heat - Saukkoman
We've got a nice update for you all, we're dishing out two brand new maps!

The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines.



The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far.



We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car!

We'll see you on the racetracks!

[feature] New map Slider!
[feature] New map Deadend!
[feature] New achievement - Lamppost massacre
[feature] New achievement - Parasol Paragon
[change] Winner voting badge player color
[change] Destroyed cars look destroyed
[change] Drivability on keyboard improved
[fix] Killpoint online syncronization
[fix] Minor tweaks on levels for improved performance


Street Heat - Saukkoman
We've got a nice update for you all, we're dishing out two brand new maps!

The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines.



The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far.



We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car!

We'll see you on the racetracks!

[feature] New map Slider!
[feature] New map Deadend!
[feature] New achievement - Lamppost massacre
[feature] New achievement - Parasol Paragon
[change] Winner voting badge player color
[change] Destroyed cars look destroyed
[change] Drivability on keyboard improved
[fix] Killpoint online syncronization
[fix] Minor tweaks on levels for improved performance


Street Heat - Saukkoman
The second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST)

Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!

Street Heat - Saukkoman
The second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST)

Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!

Feb 11, 2018
Street Heat - ham
Hi all!

Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges!

Let us know what you think!

Patch Notes:

[FIX] All levels have new lightmaps, performance back to normal
[FIX] Main Menu visual UI fix related to involuntary disconnections
[TWEAK] All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives us more options with new gamemodes.
Feb 11, 2018
Street Heat - ham
Hi all!

Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges!

Let us know what you think!

Patch Notes:

[FIX] All levels have new lightmaps, performance back to normal
[FIX] Main Menu visual UI fix related to involuntary disconnections
[TWEAK] All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives us more options with new gamemodes.
Street Heat - Lauri777
Hey everyone!

Here is a small hotfix before today's DevCouch stream.

Today we're livestreaming our first ever Street Heat DevCouch! You can see the action later today at www.twitch.tv/astalogames Come say hi and ask us anything about the future of Street Heat!

Patch notes:

[FIX] Several UI issues
[FIX] Online menu car IDs
[FIX] Profile compatibility fix

Known issues:

-Performance issue due to lighting changes. We will fix this in another hotfix next week.

See you at the stream today!
Street Heat - Lauri777
Hey everyone!

Here is a small hotfix before today's DevCouch stream.

Today we're livestreaming our first ever Street Heat DevCouch! You can see the action later today at www.twitch.tv/astalogames Come say hi and ask us anything about the future of Street Heat!

Patch notes:

[FIX] Several UI issues
[FIX] Online menu car IDs
[FIX] Profile compatibility fix

Known issues:

-Performance issue due to lighting changes. We will fix this in another hotfix next week.

See you at the stream today!
...

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