Enzio-Ware - Dunderhyphenp

Today we have released Enzio-Ware v2.2.-1.0-EA:01RE. That is "version two point two point negative one point zero dash early access colon zero one RE". Version 2.2.0-EA will release in full at a later date.

Cloud Save Changes

This is in regards to Unity Cloud Save NOT Steam Cloud Save.

  • The game now prioritizes your local save over your cloud save, but does still back it up.

    • Eventually we will add in a button to let you manually download the backup.

  • As for why it was removed, it risked major progress loss if you were playing offline, and there wasn’t much of a reason for it to exist once we added in Steam Cloud Saves. We also discovered that it just wasn’t uploading the cloud save sometimes.

  • If this breaks anything please email https://support@teamplcgames.com and I can manually try and restore your save to the way it was before.

PLC-Dia Revamp!

The PLC-Dia has been re-designed from the ground up to look more visually appealing, and be easier to use!

New Design

Icons are now shown in a grid layout, and only include the treasures you have unlocked. This should be easier to scroll through compared to the single column of treasures we had prior. The old layout was carried over from Onwards! To The Furthest End!! Go Forth Supreme PLC!!!,  where treasures had set spawns you had to go out and find, but with Enzio-Ware’s treasure system that no longer makes sense.

“Stats” “Entries” and “HD View” are now separate pages instead of being displayed all at once!

The entries page now lets you easily select a specific entry number instead of needing to cycle through them all. If you want to cycle through them, in addition to moving to the next entry, you can also now move to the prior entry.

The textbox has been changed to now show the silhouette of the speaker in the background. Additionally, it has been expanded to fit far more text. For entries that still cannot fit within the textbox, a slider has been added! This should make those longer entries way more readable than with the page system we had before.

The stats and HD view screens have taken a bit of a backseat, they still exist, but are no longer front and center. Over the past year, PLC-Dia entries have become more short stories based around the treasures than actual logs on said treasures. Additionally, the switch to using a python application to write treasures over an excel sheet meant that there’s no longer a difference between name/price/location/etc. in the entries for a given treasure.

For treasures that do have differences they ARE still viewable in game for now. The stats screen will show the stats correlating to the entry number you currently have open. If we ever overhaul the backend for treasures though, these differences will likely end up removed due to it requiring most treasures to have redundant data.

PLC-Dia Balance Changes
  • The requirement count for each entry has been decimated! To unlock all 8 entries, you now only need to obtain 20 of a given treasure as opposed to the prior requirement of… 140!?? Why the hell did we think that was a good idea…

  • We originally set the value that high as we have plans for other ways to get treasures in the future, however many of those plans were moved to post-full release to try and trim down on bloat. We hope the new change will make completing the PLC-Dia more approachable, and less time-intensive.

New Treasures
  • The following new treasures were added

    • Litter, Tom, Enzio-D, Fraddy’s De Minimis Delivery, Fraddy’s 2: IVDelizioso, Fraddy’s 3.99: Sin Tax, Enzio Planetoids!!Music, Amnesiac Love Bloom 2: Love Is Booming, Powerwave Army Fictional-Crux, Nihil: The Visual Novel, Kayak;Cross Infinite Memories, and Kayak;Cross Additional Memories.

  • Some of these treasures feature entries from Guy Bushell! 

Bug Fixes
  • Fixed an issue where Hecate and Jud’s “HD Views” in the PLC-Dia were swapped.

  • Fixed a potential issue with obtaining new treasures, unsure if it ever actually triggered for anyone.

  • Fixed some PLC-Dia typos

What’s Next?

Same deal as last post, Kendra and Carmy SHOULD be on the new cutscene system by the end of this month. Soundtrack still releasing soonish.

Pornocrates: VHS - Cassandra

Step into L33na’s shoes as she navigates a deadly competition engineered by the mysterious Puritarchs. In this intense cyberpunk universe, your decisions carve your story. Will you betray, ally, or fight to the end? The broadcast awaits your moves.

https://store.steampowered.com/app/3805390/L33na_Redpepper/

Albatroz - thiagogirello

Hey everyone!
Besides the addition of PS5 controller support, this update mainly focuses on the endgame — specifically Scene 18.

Scene 18 is pretty close to the end, and honestly, it doesn’t need to be that hard. The difficulty was messing a bit with the pacing, so we’ve made a few tweaks to smooth things out. That said, if you still find Scene 18 too tough after the update, feel free to switch the difficulty to "Backpacking with Luxury" — we won’t judge 😄

If you run into any other issues or need anything from us, just reach out!

🛠️ Patch Notes
  • PS5 controller now supported on Steam

  • Scene 16: Improved star-following mechanic and visuals

  • Scene 16 (Chenen Tower):

    • Optimized VRAM usage

    • Added more lore about Chenen

  • Performance: Minor optimizations in Scenes 10, 11 (mountains), 12 (salt desert), and Scenes 16, 17, and 18

  • Scene 18 (Endgame Tweaks):

    • Reduced the size and force of falling rocks

    • Adjusted car damage balance

    • Tweaked gasoline consumption

    • Improved the “Unstuck” system with safer spawn locations

    • Replaced problematic ground collisions to prevent wild physics (no more surprise car launches 😅)

    • Increased surface friction to reduce sliding

    • Weather is now more open and navigable

    • Added new “Unstuck” spawn points

  • General:

    • Minor UI updates

    • Minor bug fixes

    • Minor performance improvements


As always, if you run into anything weird or need help, just give us a shout. Happy travels!

LoveCraft - developer.lovecraft

💈 Stylish beard! Be on trend!

💪Create your own unique look!

🔥 Choose the perfect shade that will emphasise your personality and add confidence!

Evil Twin - pykatellar publisher
some new!
Cross The World - redbeehives
#GAMEPLAY
  • Added 200 tiles per z level limit for deposit area.
  • Added "Skill Tome Charisma"

#BALANCE
  • Nerfed amount of corrupted ore drop from corrupted node from 1~5 to 1~2.
  • Reduced tombstone price from 1000 to 100.

#BUGFIX - MULTIPLAYER
  • Fixed Active perk icons not displaying correctly.
Deep Sea Arena - epicmars

Aethvion Intro

Deep Sea Arena now opens with the official Aethvion intro

Visual & Audio Updates

  • Fixed FX and music volume not applying correctly in settings

  • Polished enemy indicators now disappear properly on death (Crab + Squid)

Gameplay & Balance Changes

  • Rebalanced squid behavior for a more fair and fun encounter

  • Adjusted wave pacing to keep the challenge engaging but fair

Technical Updates

  • Unity engine updates

  • General performance and polish improvements

Sea Of Secrets - SimProseStudios

This new version fixes and tweaks a few things in the game due to player feedback:

  • Fixed an issue in the Tavern where you couldn't leave unless you clicked on a certain spot. This has now been fixed.

  • Tweaked loot awards to be slightly more generous in terms of potions and armor.

  • Tweaked random encounters to be around 2-3% less.

Enjoy!

Derek

Killing Floor 3 - Molly

With the reports we have gathered from this past week's test,we have been working on addressing several key items including:

  • Improved Client and Server Stability resolving a crash related to blood and gore

  • Improving late wave blood splatter performance (a major contributor to frame spikes)

  • Optimized foliage rendering

  • Reduced Shader permutations to speed load and lower memory use

  • Fixed player auth issues encountered during the previous stress tests

  • Fixed several issues players experienced when trying to form a party and matchmaking

  • Players are now prevented from being matchmade in during the boss wave or after action report, players that join via invite should no longer end up in a broken state

  • Adjusted several PC options that were defaulting to incorrect values which could result in input lag on some hardware configurations. Some of these do not yet have player facing controls.

    • Mouse Smoothing (now off by default)

    • Vysnc (now off by default and can be turned back on by the player)

    • FSR Frame Generation (now off by default), FSR Super Sampling remains available

Stress Test Details:

Day: Tuesday, July 22nd

Times: 12 PM to 10 PM EDT (-4 UTC)

Participants:

  • Steam: Those who had previously requested access to the Stress Test retain access and new applicants can apply by:  Visiting the KF 3 steam page to request access

  • Playstation 5 and Xbox Series: Those who had previously signed up and been granted a key to the previous Closed Beta test in February

How to Check if You've Installed the Correct Build on Console

Xbox Series X|S

  1. From your Xbox home screen Navigate to My Games & Apps > Full Library > Killing Floor 3 Beta > Select Download

  2. To verify you're on the correct version, select the app in your library > click manage > check to make sure you've installed build version 1.0.0.5 

PlayStation 5

  1. On your PS5 Home Screen Go to Game Library > Your Collection > Killing Floor 3 (Killing Floor 3 | Beta) > Click Download

  2. Navigate to the app on your PS5 home screen > press Options button > Select Information > Verify you're on build version 1.000.003

Regarding Stress Test NDA

While we're unable to update the build to remove the message, we've made the decision to not enforce the NDA for this next playtest session. So please stream and share to your heart's content!

Special Notes:

Console players who received but did not redeem their key for the previous closed beta can still redeem it for this stress test. Please check your email inbox for the original Closed Beta key distribution email sent back in February.

Killing Floor 3 performance and stability work remains of high importance and is something the team will be continuing to address and work on along with other critical fixes that we hope to deploy in a hotfix post launch.

We are also continuing to action player feedback that did not fit into our current launch window which includes:

  • Nightfall Specialists (characters) being able to pick any Perk

  • Enhanced and Refined Third Person Animations for character movement and weapon handling

  • Making Text Chat available for in server communication

We’ll be sharing more details and our post launch roadmap in the days ahead.

Known Issues:

There are also a few known issues that the team is already aware of and working to resolve in our launch window (which could be post launch). These items can be found on our Support Site here:

https://support.killingfloor3.com/en/knowledgebase/article/known-issues

We have also added new articles to help players who are experiencing other issues, such as around performance or input lag.

Shi's Summer Battle - A_WNPC
This update:
Updated some UI
Adjusted sound effects
Adjusted some animations
Adjusted some values

Next update:
1. Event system - players need to choose events for each level
2. Special level BOSS, unique, super powerful enemy that will not appear in other levels
3. Stylized enemies
4. Special effects of props
5. Character equipment system
...

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