Stone Rage - Jagdkommando


Hello, Stone Ragers!

We hope your holiday season is full of cheer. We’re doing our part to spread a little joy to this season by unveiling a permanent price drop! We have listened to a lot of feedback from our players and agree that dropping the price will help more people find and enjoy our game. These are hard times, and many people don’t have the same disposable income that they once did. That has left a lot of you without friends to play with. Let’s see if we can fix that! Dropped from 19,99 USD down to 12.99 USD.

https://store.steampowered.com/app/640860/Stone_Rage/

Our goal was always to listen to players feedback and we have heard your concerns regarding the frequency of major content updates that lead to server wipes. This has frustrated many of you, so we are adjusting our update schedule accordingly. We will still be releasing hotfixes as we develop them, but we will be working on pushing more content, less frequently. Instead of rolling out each new feature when it is complete, we will be bundling features together. This is good news since it will mean fewer wipes and more time for us to try to break things in house!

Grab yourself a marked down copy of Stone Rage and a cup of coffee on us!
We wish you and yours a merry rest of the year.

Next planned major update to be released end of January 2021!



Social Media Links:
Discord: https://discord.gg/4HBXU7k
PATREON: https://www.patreon.com/mountainwheelgames
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
SR Website: https://stoneragegame.com/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal


Good day everyone!
We have adressed and fixed all the known bugs and needed changes from our current big animal play patch. When releasing big patches hotfixes are very likely to be needed. We have fixes and changed the following, see below. Thanks everyone for finding bugs and reporting them to us. You are awesome <3


Full Hotfix Patch Log for 0.3.5:
Fixes/Changes
  • Point-Of-Interest when dying and respawning has been reset and fixed
  • Animals are spawning and inhabiting the world of Stone Rage now
  • Character footsteps reduced for more subtleness
  • Mammoth has received entirely new footstep SFX
  • Snow biome changes (still very WIP)
  • Added new birds/tweet ambient SFX
  • Fixed stamina drain when jogging. now properly drains when running.
  • Stamina less drain when jumping now

Known Bugs which need more attention:
  • IK solution (when jumping & landing on landscape)



Social Media Links:
Discord: https://discord.gg/4HBXU7k
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
SR Website: https://stoneragegame.com/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal

Hello Stone Ragers!
We have been out on Early-Access since August 29th now and we have added quite a lot of content over the last few months and with this big patch we are introducing our USP to the game. Which is the summoning of animals via totems and being able to control and play as deadly creatures such as the saber-toothed tiger or the mighty mammoth. What do you need in order to play an animal in the world of Stone Rage?

First of all you'll need to set foot into the world and perhaps build your shelter somewhere safe from intruders. Craft your totems and stone circles and place them close to each other and then gather the needed ingredients to summon an animal and to shape-shift into the beast. We have added several abilities and game balance preventions tied to stamina to prevent overpowered animals. You're not invincible while playing as an animal! You can still die so make sure to defend yourself beforehand. Playing as animal tied to a certain time limit. If that expires, your animal will disappear and you return to your human form. You can break the link early. In this case, your animal will enter a sleep state and you can control your human character.If your animal is dead, you will have to summon a new animal and add new ingredients to the totem again. As for the female human character. We'll add her with our next upcoming patch! She needed some more polish.

This is our first introduction of our playable animals. Expect a lot more in the future updates. We heavily rely on players feedback and we would like to ask you to give us feedback on our discord channels so we continue to fix and improve our systems! Also by sharing the word about Stone Rage you tremendously help us out and the development.


Feature Highlight:

Control and play animals



Totems and Stone Circle needed to summon your animal


Introducing AI Kelenken


Redwood biome


Palisade models


Tipi hut


Character Texture Pass


New underwear (for censoring) model introduced with next patch.

Full Patch Log 0.3.5:
Additions
  • Added sabertooth and mammoth as playable animals
  • Added Stone Circle to summon animals
  • Added totem mechanics
  • Added ability system for animals
  • Added new aggressive AI animal Kelenken to our world
  • Added new beginner tutorials
  • Added new redwood biome
  • Added new POI system
  • Added new IK solution
  • Added OST to ingame-play
  • Added damage camera effects
  • Added starter items upon spawn: biface and hammerstone tool
  • Added entire new footstep sounds and new gore/blood sfx
  • Added new palisade models and gate (gate: very wip)
  • Added new farmable items on the map (indrico, bones, skulls)
  • Added new items with kelenken drop: feathers
  • Added new tipi hut
  • Added new craft category: Totems
  • Added patch notes on main menu leading to steam news hub

Fixes
  • Updated and fixed several game balance issues
  • Updated characters textures
  • Changed spawn locations again and moved to forests
  • Changed mammoths AI behaviour to aggressive!
  • No construction restriction on the small island anymore
  • Nerfed animal drop when farming
  • Fixed several rock collisions
  • Updated character thirst, hunger and stamina stats
  • Edited several UI icons (totems, etc.)
  • Updated AI volumes and navmesh to increase animal spawns in forests, etc.
  • Moved blocking volumes, expanding regions a bit more
  • Fixed hut destructions (wrong mesh bug)
  • Demolished destructible actors not blowing up like a nucler bomb anymore
  • Fixed AOE damage
  • Added snow tree bark for our upcoming snowy regions
  • Further preparations for the snow biome
  • Fixed/improved birches upon cutting (collision issues)
  • Fixed an issue where the crafting panel would sometimes show the ingredient color incorrectly
  • Added and updated new footsteps impacts for character and animal
  • Updated lots of audio and sound effects in our world
  • Better sound cues for sabertooth attacks
  • Redwoods trees drop redwood log now (no big usage yet)
  • Fixed inventory tooltip now properly removed when not needed
  • Fixed repair desk ui overlap issue
  • Fixed character body temperature now saves and loads correctly
  • Updated bandage output
  • Fixed Main Menu Music looping now
  • Updated HowToPlay tutorial
  • Fixed bow-release sound effects
  • AI animals don't use any idle state anymore
  • Updated credits
  • Fixed possible server crashes

Wipe info!
All servers will be wiped because of monthly content update! We only wipe monthly, unless some gamebreaking bugs occur which forces us to wipe again. Monthly wipes with forced patches are mandatory.




Follow us on Youtube for more work-in-progress footage.

Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!

Support
Patreon: https://www.patreon.com/mountainwheelgames
We are an independent small studio of 7 developers. We made a PATREON page and we allow patreon contributions from anyone who wants to further support us and the development of Stone Rage. All the funds will directly go to the developers who are working extremly hard on Stone Rage. This will tremendously help with putting more time into the game since we all have still fulltime jobs next to Stone Rage. Every penny helps us to get closer to finishing "Stone Rage"! Thank you!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
SR Website: https://stoneragegame.com/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal


This year’s Steam Awards have begun and we couldn’t be happier to throw our hat in the ring.

Our goal has always been to create a vibrant world to explore and conquer with tribemates. With that in mind, we would be honored if you would consider us for the 2020 Steam Awards “Better with Friends” title. Let’s close out our first year with a bang and head into 2021 with accolades!


Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
Patreon: https://www.patreon.com/mountainwheelgames
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal



The animal play is live on the test servers.

Every player gets some default items on spawn (weapons, bag, totem). To use the totem, you will have to place a totem and a stone circle close to each other. Interacting with the totem lets you start the summoning process. Every animal will have different requirements for their spawn. Once everything is in place, you can summon your animal. It will appear in the stone circle while your human character goes into a praying state.

You're not invincible while playing as an animal! You can still die so make sure to defend yourself beforehand. Playing as animal tied to a certain time limit. If that expires, your animal will disappear and you return to your human form. You can break the link early. In this case, your animal will enter a sleep state and you can control your human character.

Craft costs and other recipes to spawn as an animal are subject-to-change.

If you'd like to receive a steam key to our dev branch, hit us up on our discord. We appreciate a lot all of your feedbacks! Please report any bug you find so we can fix them before release!




Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
Patreon: https://www.patreon.com/mountainwheelgames
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal


Good day everyone! Showcasing some of our community screenshots here on our steam page. Check it out and give a big applaus to all these amazing individuals who are supporting Stone Rage via donations! Big thank you. If you'd also like to support us, grab a copy, and/or follow us on Patreon for some great goodies. Cheerz!

Big shout-out to these donators:
- @Copperic
- @Goldenboy
- @Kai ♂
- @NatureCaveBoy (NatureBoy)
- @[AH]Whorlok
- @Dzav
- @JeyCraft
- @jchaos
- @Hop

Patreon donators. Big shout-out:
- @Copperic (Nomad Tier + Longtime Tester)
- @Gemster (Epic Mammoth Tier)
- @FuggleMuffin (Neanderthal Tier)
- @AtthanTheCroMagnon (Epic Mammoth)
- @Archivist (Epic Mammoth)


Ingame Screenshots















Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!

Patreon:
https://www.patreon.com/mountainwheelgames

Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal


Hotfix time!


The strong pickaxe has been added.


Full Hotfix Patch Log 0.3.4:
Additions
  • Added strong pickaxe
  • Added new agave gatherable plant
  • Added bones as gatherable
  • Added crude small torch
  • Added Alec Newman to credits list
  • Added swim animation SFX
  • Added sinew farmable from animals
  • Added basic breakable and farmable VFX
  • Added new farmable rocks in forests

Fixes
  • Fixed Animal farming bug
  • Improved water mechanics
  • Condition and damage fix to all Pickaxes
  • Dates farmable from palm trees now
  • Log and other basic materials similar weights
  • UI improvements on equipment
  • Several craft recipe changes
  • Nighttimer triggered 19:00 instead of 20:00
  • Buffed spear damage when thrown and in melee combat
  • Bow locomotion animations have footstep SFX now
  • Increased swim speed for both species
  • Updated exhaust status effect from 20 to 25 stamina until its removed
  • Updated run speed and stamina stats for both species
  • Torch and campfire radius increase point light
  • Expanded map limit
  • Reduced health of claim stone from 400 to 120
  • Fixed nudity issues with character renderer actor
  • Fixed equipment wood seeker mask for neanderthal
  • Birch improvements
  • Map gap fix (reported by community)
  • Optimization on all foliage
  • Several fixes on the map

Known Bugs
  • Unlimited stamina (need to update some stats)


Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal

Hello, Stone Ragers!

One week after our big halloween content patch we are releasing yet another big content patch named "The cave patch". With this patch we are including the first pass on caves which are exporable on the map. We have also revamped all crafting recipes, and items to give everything a bit more logic. We are constantly working hard to find a good balance for all items and crafting and we hope you enjoy our new changes and additions.

New spear models, new basalt models, new arrow selection, new bow animation set and a lot more has also made it into this content patch. Next to content we have optimized a lot of foliage in the savannah and rocky desert biome. We would love to hear feedback on your performance in these regions.

November will be all about animals and animal play. Yep, you heard it. We are working intensively to add in basic animal gameplay into Stone Rage. Stay tuned for more and spread the word!


Feature Highlight:
Basalt

New farmable basalt model.

Caves


First pass on new caves


New starter tools

The biface tool is the very first tool you can craft and allows you to farm wood from trees and skin animals. The drop is very low though. The starter tool for nodes is the hammerstone.

Spears

We have reworked our spear models and they are looking shiny.


Arrow selection

Select different types of arrows via scrolling when having your bow selected.

Full Patch Log 0.3.4:
Additions
  • New starter tools for farming: Biface, Biface Obsidian
  • New diagonal bow animations
  • New basalt model
  • First pass on caves
  • New spear models
  • Arrow selection when bow equipped
  • Weight and Insulation UI added to inventory
  • Loot body shows players name now
  • New component items: multiple spearshafts, axeheads, spearheads, etc.
  • Added notification when weapon breaks
  • Renamed Los Angeles Servers to "US-North"

Changes/Fixes
  • Nodes give fixed amounts of drop now
  • Revamped all crafting recipes
  • Updated many item descriptions
  • Updated inventory space for chests, shelf, etc.
  • Updated inventory space for all backpacks
  • Main Menu updated
  • Torch durability increased
  • All huts are now pickupable via Modification Tool
  • Optimized savannah and rocky desert foliage
  • Food received hunger buffs
  • Fixed sliced panderoa tree with wrong material
  • Increased damage animals give to player
  • Increased farm life when farming animals
  • Added "no use yet" for items with no use
  • Improved FPS view
  • Tool receives damage when farming pines
  • No birds at night near Oasis
  • Mud Node material update
  • Clothing fixes for Neanderthal species
  • Fixed broken weapon was not removed from hotbar issue
  • Reduced dead body search to 2 sec
  • Fixed fast looting issue with dead bodies
  • Unloading arrow now limiting movement speed until unload is not finished
  • Changed crafting ui a bit for better symmetry
  • Tooltip updated with minor infos
  • Crouch is now disabled while using bow
  • Strafing is now disabled while character is running
  • Added server flags for every server now
  • Neanderthal slower and more hungry than human male
  • Raw meat decreases health when consumed, but buffs hunger stats
  • Mousewheel indicator when bow is equipped (placeholder icon)
  • Condition loss updates for all tools
  • Shortened nights a tiny bit again
  • Fixed possible crash in equipment system
  • Possible game crash fixes





Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal

Hello, Stone Ragers!

With Halloween right around the corner, we’re happy to announce another big content patch! We’ve been toiling away this month on bug fixes and new features that we can’t wait to get your feedback on.

While October has been heavily focused on Halloween content, finetuning our crafting system, and our new repair system, November will be all about animals! This will include implementing the core work necessary for playing as animals. We'll also be adding more diversity to spawned animals who will roam and live in the world of Stone Rage.

We have a lot planned to keep players engaged as we add even more features. The performance of Stone Rage has been great with reliable framerates and stable servers, now it's time to add content and make the game more unique in its own way. Head over to our roadmap and milestones to check out what we have planned for you in the coming months.

As always, we love to hear your suggestions and thoughts. Scroll down to the bottom to learn how to engage with us more! If you like what you see, help us get the word out. Everything helps!

To celebrate the new and upcoming changes, we will be hosting a key giveaway from now until mid-November! 50 keys will be handed out to members on our Discord. Come on over, enter to win, and stick around to find out how to join our QA-testers. Our dedicated QA-testers get the first crack at features in early-builds of the game.

To take part in the giveaway, follow these steps:
  • Join our Discord Server!
  • Go into the Key Giveaway channel
  • Post #StoneRage Giveaway and tell us how you plan to use your key!
  • We will be sending out game keys to 50 lucky winners


Feature Highlight:

Halloween Content






Join us for our first Halloween event! Don a spooky mask, indulge in some pumpkin decor and trick or treat your neighbors! Demand their materials for your repairs and upkeep, rob 'em blind if they say no! We won't tell anyone.

These Halloween items are permanent, enjoy them year-round!

  • Added Scarecrow Mask
  • Added 3x Pumpkin Masks
  • Added Pumpkin Plantation
  • Added Pumpkin gatherables
  • Added 2x Pumpkin Lightpoles
  • Added Entelodont Outfit (Mask, Torso, Pants, Gloves)


Neanderthal Species


We are especially excited to announce the release of playable Neanderthals! For now, only the male is available and they are only different from humans visually. We will be adding strengths and weaknesses to the difference species over time. Hop in and try him out! He may look like a tank, but is very friendly. At least when he's not swinging a club.

  • Added Neanderthal Male Character

Teaming via Armbands


New armbands show off your team mate status. Maybe your friends won't shoot you, now! Maybe.

  • Added 4x colored armbands

Repair Desk & Repair Construction System


The modification tool now has a repair function. Thwart your enemies and hold of a siege by repairing your structures! The repair desk can now also repair tools.

  • Added repair system to construction
  • Added repair desk allowing to repair tools and weapons


Crafting Additions


The crafting system has received some polish for use and clarity.

  • Added history craft (top left corner)
  • Added stack crafting possibility
  • Added variant craft to allow craft same item with different recipes

New Items


New options in crafting now allow you to further breakdown basic materials. These items will be used more intuitively in existing recipes and repair costs.

  • Added small materials (chopped wood, small sticks, obsidian flakes)
  • Added large bandage
  • Added pumpkins
  • Added Wilson placeable
  • Added new palisade log placeable
  • Added cloth package for dropped clothing-items
  • Added small crate for dropped placeable-items
  • Added finebow
  • Added new axe heads to craft
  • Added chamber tomb as placeable
  • Added wood target as placeable

Local Chat

We have finally added a chat which allows you to communicate with nearby players only. You can now cycle through Local, Global, and All chat. With the chat window active, use tab to switch. VOIP is currently undergoing thorough inhouse testing before being implemented.

Daze Effect

As ongoing experiment all projectiles (arrows, spears) now apply 3 seconds of Daze effect to any character was hit by the projectile..

Daze effect reducing movement speed by 35% while active.
Daze effects do not stack and only one daze effect can be active at same time!



Full Patch Log:
Additions
  • added swim up with space code
  • added components crafting category
  • added discord to mainmenu
  • added animal fat as fuel for -> brazier, torchpole and campfire- added error logs which will stop the server if construction load or spawn failed (to identifiy vanishing constructions problem)
  • added large bandage item
  • added select race icons for spawning
  • added cloth package to all dropped clothing items
  • implemented local and global chat
  • local chat sent only for players in range (25meter approx)
  • added new respawn point in savannah
  • added new axe heads
  • added seeds to pumpkin farming
  • added chamber tomb to placeable item
  • added new palisade part as placeable
  • added wilson as craftable and placeable item
  • added woodtarget as craftable and placeable item
  • networking changes in crafting
  • fast crafting now works properly

Changes/Fixes
  • fixed fps view rendering issue
  • fixed possible dupe issue
  • fixed water reservoir visual issue (now water level is visible)
  • fixed vanishing door issue when door placed with huts
  • fixed decay station now doesnt start decaying immediatly and using "2 day" rule as well
  • fixed torch durability
  • drinking from reservoir now doesnt overfill the character
  • human female is disabled and not selectable anymore
  • possible tree palm collision fix
  • modified crafting ui for better fit on screen
  • deactivate remote actor if character dies
  • updated credits list with donators
  • fixed invisible rock on map
  • fire arrow use now obsidian flakes instead of obsidian
  • reduction and performance improvement on textures
  • crafting system now able to handle multiple recipes
  • chimney now also uses fuel chopped wood and animal fat
  • fixed Material assignments on crafting bench 01
  • recipe is only auto selected when the player has enough resources
  • autoselect now correctly selects the first available recipe
  • crafting queues are now stackable
  • refactor weapon / inventory code
  • repair desk now interactable only by owner if repair task started
  • amount indicator on the crafting timer icon
  • changed font on craft tooltip to fix missing font-elements
  • fixed several pickup issue
  • reduced roughness on some clothing items
  • repair system now allows partial repair
  • updated hut and hut doors phys material
  • updated crafting db with several changes to small materials
  • added multiple craft options to introduce more variants of similar crafts
  • refactored crafting queue, now fully server side and handled via replication
  • mammoth and sabertooth health increased
  • buffed cordage craft output (doubled)
  • cordage more like a small material now (adapt to new repair system)
  • increased stack sizes for small materials to 100 (hammerstones, obs. flakes, small sticks, chopped wood)
  • increased run speed of deer (620 to 630)
  • increased process timer for sulphur, liquid mud and rawhide
  • condition loss updates for pickaxes and axes
  • fixed UMG widgets with unique texts (now general texts)
  • fixed condition loss on crude axe (was too fast broken)
  • updated stack sizes for some missing small materials (teeth, seeds, etc.)
  • updated panderosa trees outcome to crude axe (reduced a bit)
  • in case of no upkeep and no repair cost, the construction is now unrepairable
  • refactored character death now event is broadcasted instead of direct calls and controller is now able to possess new character and death event still works from the old character
  • ui now destroy human hud if new character is possessed and it is not human
  • insulation equipment update
  • rotated boxes to face front upon placing
  • fixed lods, collisions on several SM's
  • character now switching to meditate state when playing as animal
  • fixed apply damage issues for animals
  • improved FPS camera angle for human and neander
  • fixed rotation placement for: shelf, repairdesk, claimsign, dryingrack, oven
  • added new drop-small-bag with diff color for interactables
  • fixed player save bug
  • fixed interaction ui stuck issue
  • fixed body temperature calculation issues
  • fixed post process effect was not removed properly when character die
  • all projectiles now apply 3 second of daze effect and reducing movement speed by 35% for 3 seconds
  • added new small crate for drop world-item
  • updated stamina loss when running for n/h male
  • reduced sfx volume for bandaging




Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

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Stone Rage - Neanderthal


Hello, Stone Ragers!

You guys have done great work helping us gather bug reports and critiques for our last patch, so we’ve got a hotfix for you!

We received a lot of amazing feedback regarding our new decay system and are making some adjustments. For now, decay will not initialize until you have been inactive (offline) for 2 days. Otherwise, it still works as originally designed, one tick per hour, consuming one of each required material. Remember to keep your structures in range of the decay station!

We are hoping that this will make the decay system less of a chore and more of an intuitive feature that will help give players purpose and prevent inactive bases from accumulating.

There will be a full server wipe with this patch to fully implement the changes below.

Your continued support and feedback are what makes Stone Rage possible. Thank you, and Rage on!


Decay System Hotfix:
  • Decay does not tick if player is online and decay start only if player was not online for 2 days
  • Modification tool now repairs individual construction pieces
  • Grass bug fixed. Properly shows all grass on terrain again
  • UI scaling issues fixed
  • Decay Station UI name typo fixed
  • Several craft recipe updates
  • Increased stack size for obsidian
  • Fixed collision on decay station. More accessible now!
  • Female and Male have the same sprint speed now


Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!


Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage


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