Steel Division: Normandy 44

In February, 21 developers at Steel Division: Normandy '44 developer Eugen Systems went on strike, alleging "serious violations" of their rights including delayed payments, denied overtime pay, and wages that were below the country's minimum wage. The strike came after 15 months of failed negotiations, and earlier this month several current and former employees announced that they were taking the matter to court

Now the striking developers have released a statement announcing that the strike was brought to an end earlier this month. Not because they got what they wanted, though, because it sounds like they got nothing at all.   

"As you were able to read in our previous statement, negotiations with management are at a standstill. We do not think we will gain any additional ground with this strike, despite the fact our grievances are simply about conforming to labour laws and collective labour agreements," the statement says. 

"Thus, we have stopped striking Tuesday, April 3rd, after more than a month a half, to conserve our resources for the future." 

The "previous statement" refers to one released on March 28, in which the striking developers said that management "finally show their true colours and aren’t trying to hide the fact they have no intention [of] negotiating anymore." A meeting which had taken place five days earlier ended after just 15 minutes, when Eugen Systems management stated flat-out that it was not interested in a negotiated settlement. 

Faced with that intransigence, the developers relented but said they would continue their fight in the labor court instead. They also pointed out that "this movement for a betterment of everyone’s working conditions was shouldered by a collective of 24 employees out of 44 employed at the company." 

"It is thanks to the support we received that we were able to hold out for more than a month and a half, be it encouraging messages or donations from all of you," the developers said.  

"The public interest (media, politicians, players…) for this novel social movement reinforces us in the idea that it was not in vain, and that we were right to fight for our rights. We want this industry to mature, to recognize the value of our work and of our skills. And we will continue to do so, whatever the intimidation attempts." 

A crowdfunding campaign in support of the strikers at lepotcommun.fr will be left open for a few days, "for those that still want to pitch in." 

Eugen Systems released a statement of its own in February acknowledging that some pay cycles had run late, but said that the delays were the result of complications cause by "legislative reforms." It otherwise denied the strikers' claims, saying that it is in full compliance with French labor laws. I've reached out to the company for comment, and will update if I receive a reply.

Thanks, Gamasutra.

Steel Division: Normandy 44

For the last seven weeks, 21 developers from Steel Division: Normandy ‘44 studio Eugen Systems have been on strike. This follows 15 months of discussions over what they call “serious violations” of their rights, ranging from their working environment to pay disputes. After several meetings in March, an agreement still hasn’t been reached, and 15 current and ex-developers have taken the matter to the French Labour Court. 

In a post relayed by the French game developer union, Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo, the striking devs explained the situation. 

“Our last meeting of Friday, March 23rd lasted only a quarter of an hour,” the update explains. “And for good reason, confronted with systematic rejection from management, we asked whether they would accept to negotiate anything. Their answer was brief and precise: no.“

Eugen’s management agreed to certain things in an effort to end the strike, but the developers consider these legal obligations. “We should not need such a promise to be sure it is done,” they write. The rest of the demands were either “ignored or denied,” say the developers. 

“Since neither negotiation nor strike seems to be affecting our employers and that compliance with the law seems to be an exaggerated demand from their point of view, we consider that it is time to harden our methods.”

The hardened method is French Labour Court, with which the striking devs have initiated proceedings with. It won’t cover all of their concerns, however, like issues with working conditions. 

At the start of the strike, Eugen made a statement denying that it ignored wage laws. It did admit that there had been a problem with payslips being sent out after they were due, but it blamed changes in legislation. It's been keeping schtum about the strike since then. 

The strike started just after Eugen released its Back to Hell expansion for Steel Division. 

Cheers, GamesIndustry.biz

Steel Division: Normandy 44

Excellent real-time wargame Steel Division: Normandy 44 has just deployed its second DLC package, and it's a meaty one. Back to Hell adds seven historically accurate missions, such as Operation Deadstick, an airborne campaign that formed part of the Normandy beach landings. Those seven missions will let you play as 11 divisions that haven't appeared in the game before, including the 1st (US) Infantry Division, or the 'Big Red One', as they were known (you might recognise them from various Call of Duty games, including WW2). Five of the missions are available in co-op.

Alongside the new missions, Back to Hell adds four divisions to solo and multiplayer skirmish: 7th Armoured Division "Desert Rats", Demi-Brigade SAS, 2nd Panzerdivision and Festungs Gross-Paris. In total, you have 58 new units to play with, including aircraft, tanks and a remote-controlled demolition vehicle.

Back to Hell costs $15/£11.40 on Steam. The base game is also 60% off for the next 24 hours, and will set you back $16/£13.49.

Developer Eugen Systems has also released a free update, called Bulls on Parade, which adds a historical mission focusing on the efforts of Canadian soldiers in Normandy. Apparently the update might mean that any mods you have installed stop working, so Eugen recommends you "contact the modder to ask them to update their mod so you can play again with them".

The update introduces a few bug fixes and balance changes, all of which you can read in this blog post, which also contains extra details about the Back to Hell DLC.

If you're into WW2 strategy games and you haven't yet played Steel Division: Normandy 44 then it's well worth a look. Check out Fraser's review here.

Call of Duty® (2003)

World War II has been the backdrop for hundreds of PC games in the time since the Allies declared victory, but not all of them get it right. Stereotypes or absurd action setpieces leave historians shaking their heads, and at this point we've seen the same famous battled played out so many times. What would it look like to cobble together a game made from the best depictions of those moments, spread across years and genres?

These are our favorite representations of key World War II moments and battles. Like the games of our most historically accurate PC games, not all of them would pass muster at an academic conference. But they're all commendable for capturing some element of the conflict in a way that shows a reverent, compelling attention to detail.

Best D-Day landing - Medal of Honor: Allied Assault 

While Allied Assault’s graphics don’t hold up flawlessly today, it felt grippingly real in 2002. The developers tried to make us feel like we were in Saving Private Ryan, and they knocked it out of the park. I can still hear the final instructions before being dumped into the surf echo in my mind: “Head for cover and get to the shingle! I’ll see you on the beach!”

I was genuinely tense as the ramp to my transport lowered, putting me directly in the line of German machine gun fire. My heart raced as I watched my fellow soldiers drop like flies all around me. Finally reaching safety was pure euphoria. Many games have tried to recreate that feeling since, and none have truly succeeded in such a gut-wrenching fashion.

Best Battle of the Bulge - Call of Duty 1

It’s easy to forget Call of Duty began as a single-player focused World War II shooter that rose to prominence in an era when it was compared favorably by critics and fans to Medal of Honor and Battlefield. The most memorable mission from the original game (and perhaps in the whole series) was the capstone of the American campaign, “Festung Recogne”. It flips the pacing of Normandy on its head. Rather than a sense of dread at the carnage you know is to come, it lulls you into a false calm before the first wave of Germany’s most infamous counter-attack of the war takes you off-guard.

Infinity Ward did an excellent job of making the assault feel unexpected, and the fight to stabilize the situation frantic and challenging. 

Best depiction of junior officers - Company of Heroes 2: Ardennes Assault 

Sticking to the Battle of the Bulge, I couldn’t complete this list without mentioning CoH2’s fantastic Ardennes Assault expansion. In addition to introducing very interesting dynamic campaign elements, it gave each of its distinct companies a beating heart—voiced officers who each represented an archetype of the types of people who got caught up in the war. The reactive end mission dialogue made me feel each victory and defeat ever more keenly. I’ll never forget Johnny Vastano lamenting the pointless loss of life after a mission where I’d played fast and loose with my boys to get the job done.

Best air combat - IL-2 Sturmovik series

There’s a reason IL-2 is still a darling in the flight sim community all these years later. The meticulous modeling, both visually and mechanically, of the storied Soviet aircraft was enough to set it apart on its own. But it also dialed up the immersion by introducing mechanics like blackout and redout when experiencing extreme g-forces. While most flight sims are content to give you the most immersive experience of a robot flying a plane, not many go out of their way to remind you that you’re playing a flesh-and-blood human being.

Add to this some well-designed missions and wonderfully tense dogfights, and it’s hard to recommend any other game about flying a plane over war-torn Europe more highly.

Best strategic layer - Hearts of Iron IV 

Not many World War II games get into how and why the Allies actually won. Unfortunately for the romantic depictions we’re used to, it wasn’t primarily because of the heroic sacrifices of a few gifted servicemen. It actually had a lot more to do with availability of resources and industrial capacity. These concepts underpin Hearts of Iron IV and challenge you to think about aspects of modern total warfare that most normally wouldn’t give a second thought to. Rather than making it across a beach, your objectives often involve securing key oil fields and developing your industrial heartland.

Best depiction of ground combat in the Pacific - Red Orchestra 2: Rising Storm 

The Red Orchestra series represents perhaps the best infantry-focused multiplayer shooters centered on the conflict, and Rising Storm in particular shines a light on the oft-overlooked Pacific theater. Like Allied Assault, it does a fantastic job of depicting the pressure of coming under attack from all sides. Battles play out amidst the chaos of mortar fire and shouted warnings. It's all the more impressive that Rising Storm accomplishes this using other players rather than scripted NPCs. The confusion and paranoia of jungle combat is tuned perfectly to create hectic, low-visibility firefights and allow for cunning ambushes.

Best high-level tactical experience - Steel Division: Normandy ‘44

Existing at a scale just above Company of Heroes but below Hearts of Iron, Steel Division excels at giving you a detailed and plausible sense of commanding combined arms resources to win large battles. Scouting and intelligence are emphasized, gaining air superiority can be decisive, and every weapon on every tank or infantryman models realistic range, accuracy, and penetration. It exists in a great sweet spot in terms of scope and scale to give you the total World War II experience (minus naval combat) in a single match.

Sid Meier's Pirates!

PC games are full of arcane artifacts spurring on ancient civilizations, Nazis riding dinosaurs, and Ghandi nuking the entire planet. Historical accuracy isn’t always a priority, and even the ones that try to get it right have to take some liberties with the facts modern scholarship hands down to us to be, you know, a fun game. But there is a definite divide between games that offer a mere nod to history (or use some vague, pop culture-informed stereotype of it as a jumping-off point) and those that actually put in enough research time to get at least some of the important facts straight.

It’s hard to measure a variable like “historicity” when it comes to games—and yes, that is a real word. Games that put history first tend to wind up overly complicated rather than fun, so I've highlighted genuinely great PC games that go out of their way to include some historical accuracy. In particular, I chose games that accurately and ably depict a facet of history that is often misrepresented or ignored in other, ostensibly historical games.

In chronological order based on their setting, here are the most historical PC games.

Screenshot via Steam user OriginalNickname

Total War: Attila - Most historical game about the collapse of the Western Roman Empire 

Attila pulled Total War’s tired campaign formula out of its slump and gave us a living map that portrayed the cultural, political, and environmental challenges facing Rome in her twilight years. Rather than playing into the stereotype of angry, marauding barbarians showing up out of nowhere to sew chaos, the map really put you in the middle of why these invasions were happening—the oncoming of climate change making northern regions progressively less supportive of large populations, and the migration of the Huns into Eastern Europe.

It was also the first Total War game to model the fact that not all societies have permanent cities, and how tributary relationships could form between cultures as a pressure valve against open war.

Assassin’s Creed series - Most historical depiction of ancient cities 

There is very little about the plot of any Assassin’s Creed game that could be regarded as staunchly historical (though we do get some cool nods here and there—the Siege of Masyaf in AC1 is a thing that really happened). However, they’ve gone to great lengths to depict, in full scale, what it would be like to walk the streets of Renaissance Florence or medieval Jerusalem. From the crowds, to the architecture, to the small details, there is a lot of history to experience just by wandering the environments. My personal favorite is Revelations’ post-Ottoman-conquest Constantinople, perhaps one of the most interesting cities in world history snapshotted at one of its most interesting ages.

Screenshot via Steam user Mr.Nekator

Crusader Kings 2 - Most historical modeling of medieval Western European politics 

With expansions highlighting Satanic cults and fanciful, “What if?” Aztec invasions, there is plenty of ahistorical nonsense kicking around CK2 these days. But at its core is a system that does an excellent job of modeling how politics worked in Western Europe from about 1000 to 1400 AD. We take for granted the concept of a nation state in our modern world, but if you lived in Auvergne, France in 1150, you were probably loyal to a person, not a flag or a constitution. All of CK2’s titles have holders, and it is they who interact and play the grand game against one another.

A strong realm can crumble under a weak king just as a poor realm can rise to glory under a great king. And while the hierarchical depiction of feudalism it presents is highly disputed in modern scholarship, excellent expansions like Conclave have added more weight to the lateral bonds that many historians argue were the greater driving force among the nobility of the age.

Expeditions: Viking -  Most historical Viking game

I was impressed immediately by how apparent it was that the designers of Expeditions: Viking put stereotypes out of their mind and hit the books. As my primary historical interest area, I have a high standard for games about the Viking Age, and this one really has you doing a lot of the things a viking ruler would have actually found him or herself doing.

There are kinship-based blood feuds to manage. There is the emphasis on the necessity of presenting yourself as both a strong and a just ruler, not taking for granted that people will follow you based on your name. It even models the effects those notorious raids had on Scandinavia—bringing back captives and wealth that would help build infrastructure and birth three of the most influential kingdoms in European history.

Banished - Most historical game about frontier settlement

Banished is a fairly simple game. I might even argue that it’s too simple, but the mechanics it chooses to focus on are very much the sorts of things that say, an English settler in the 17th Century Virginia Colony would have been concerned with. Keeping your people warm, fed, and healthy are your main goals. You have to use the resources in your environment and trade with distant lands to provide for a growing population. A harsh winter or a disease outbreak can be utterly disastrous and end your whole settlement—as they often did for early European settlements in the New World.

Sid Meier’s Pirates! - Most historical pirate game 

While Pirates! does allow itself to indulge in some buccaneer stereotypes, it also models a lot of the genuine realities a privateer captain during the Golden Age of Piracy would have to be concerned with. A crew is a ragtag collection of malcontents picked up from all across the Caribbean who will only stay with you as long as they feel like there’s a monetary reward in it. The political interplay between the Spanish, English, French, and Dutch is an ongoing conundrum, and you’ll usually be working for at least one of them. And of course, its modeling of naval combat with wind direction, hull size, decks, guns, and even shot type really gives you a glimpse of all the skills necessary to be a naval officer in that era.

Screenshot via Steam user [HWK] Turenne

Victoria 2 - Most historical game about the Industrial Revolution 

Vicky 2 is probably the most intimidating and inaccessible game on this list, but it deserves its spot for hanging its top hat on aspects of history that often get ignored. The level of literacy among your population matters. More literate societies will become more productive… but they also gain Consciousness, which can lead them towards social movements like communism and demanding an end to slavery, universal suffrage, and labor rights. You know, pesky commoner stuff. It also models industrialization, war profiteering, and the advantages and disadvantages of free markets versus command economies. If you have the patience to learn it, it's well worth the investment.

The Oregon Trail - Most historical game about the Oregon Trail 

An oldie but a goodie. The various iterations of The Oregon Trail that have been released since 1971's HP 2100 version (how’s that for some history!) have all been lauded for their educational value. And with good reason. If a modern person tries to imagine the struggles faced by an American pioneer making the journey from Independence to the Willamette Valley in the mid-1800s, they probably wouldn’t give much thought to how many spare wagon tongues you’d need to bring. But that was the reality, and The Oregon Trail put us in the middle of it. It probably also made us a little more afraid of dysentery than we have cause to be in an era of modern medicine and sanitation, but no game is perfect.

Ultimate General: Civil War - Most historical game about the Civil War  

I know I’ll take my share of hard tac for failing to call out some hex-based, in-depth wargame that features the weight and height of every soldier who fought at Gettysburg compiled from census records, but Ultimate General is the perfect midpoint between attention to historical detail, accessibility, and fun. Its combat engine realistically models terrain, movement, casualties, and morale in real time. The recently released campaign mode even gets into how generals in this era had to prove themselves to the political leadership if they wanted to be well-supplied and have weight given to their strategic advice.

Screenshot via Steam user Stuart

Steel Division: Normandy 44 - Most historical game about tactical combat in World War 2

A truly impressive feat to a military history nerd, Steel Division’s maps are built from actual aerial reconnaissance photographs taken during the Normandy invasion, down to the village layouts and placement of hedgerows. It also features realistic ranges and damage modeling for all of its vehicles and weapons, and even the relative speed and maneuverability of its air units. It limits heavier units to spawning later in a battle to simulate the simple fact that they would have taken longer to get there after first contact with the enemy.

Possibly most notable of all, though, is that it does an uncommonly good job stressing the importance of ground-based reconnaissance on the battlefields of World War 2, and the idea that engagements could be won or lost based on which side had better information.

Screenshot via Steam user 65y Afrika

IL-2 Sturmovik series - Most historical combat flight simulator 

I think most flight sim enthusiasts remember the first time they tried to do a backflip in IL-2 and saw the screen start to fade out, wondering if there was something wrong with their monitor. Not only are the controls and handling in this classic historically accurate, but it simulates the effects G-forces have on a fighter pilot maneuvering at high speeds. Force too much blood into your head and you’ll experience redout. Force too much into your feet and you’ll experience blackout. In addition, the titular IL-2 was depicted in meticulous, 3D detail and the combat missions presented plausible scenarios.

Screenshot via Steam user XaRoS

Verdun - Most historical World War I shooter 

Move over, Battlefield 1. Verdun sets out to accurately depict trench warfare on the Western Front, and does a pretty good job of it for a multiplayer shooter. Its inaccuracies are forgivable sacrifices to scale, rather than in the details. it would be very difficult to get enough players on a single server to really depict some of the bigger battles of The Great War, and a lot more time was spent waiting around hoping not to get blown up by a shell than was spent taking aim and firing at the enemy—which isn’t really fun if you just have an hour a night to jump in the mud with your buds. Particularly impressive is the detail that goes into the uniforms, with items as small as buttons being painstakingly reproduced from period photographs.

Kerbal Space Program - Most historical game about the space program 

With its science-based modeling of orbital mechanics, propulsion, and aerodynamics, Kerbal Space Program is a great platform to teach about the history of spaceflight. In fact, the developers at Squad agree, and are working on an official Making History expansion. But if you don’t want to wait, the community has already beaten them to the punch. A number of mods, including the Historical Missions Pack, allow you to experience launches spanning from the first German V2 rocket tests all the way up to SpaceX and beyond. 

Deus Ex series - Most historical game about… the future?

So this one is mostly my own speculation based on observation of current trends, rather than anything backed up by in-depth scholarship. But I’ve always been impressed with how well Deus Ex depicts what I see as humanity’s likely next steps. Huge strides are being made in brain-computer interfaces, prosthetics, and artificial intelligence, while advancements in fields like spaceflight and laser swords are becoming increasingly hard to come by. Were I a betting man, I’d put my money on the assumption that we’ll see the world of Adam Jensen come to pass long before the world of Captain Picard.

Magicka 2

Paradox Interactive's recent round of price increases did not go over well with fans. The blowback was so bad that the publisher was ultimately forced to roll them back and promise refunds, or reimbursement "with games of a value exceeding the difference," to everyone who purchased any of its games at the higher prices. But the timing was a problem: The walkback came right at the start of the Steam Summer Sale, and Paradox CEO Fredrik Wester said that it wouldn't be possible to deal with the refunds until after it was over. 

The sale came to an end today, and Paradox has now revealed the details of its compensation plan. "After exploring options with our sales partners, we’ve come to the conclusion that partial refunds (as in, refunding the price difference) aren’t practically possible," Paradox senior community manager Escher explained. "Instead, we will gift everyone who purchased any Paradox product between May 17 and today (including pre-orders of Steel Division: Normandy 44 made before May 17), in any currency except USD (where prices were not changed), a free copy of a full PC game or two DLC, as a gesture of goodwill." 

Gamers eligible for the freebie can select from Stellaris, Hearts of Iron 4, Crusader Kings 2, Europa Universalis 4, Magicka 2, or Tyranny, or any two of the HoI 4: Death or Dishonor, EU 4: Third Rome, CK 2: Monks and Mystics, Stellaris: Utopia, or Tyranny: Tales from the Tiers DLCs. If you already own all of them, you'll give credited with "equivalent giftable keys" instead. Players who purchased their games from GOG or or the App Store will be able to claim their game or DLC from either of those platforms instead; if you purchased through Origin or Twitch, you're not eligible for the freebie because their prices never actually went up on those storefronts. 

To claim your free stuff, fill out this form, which will require your order ID, original purchase currency, platform information, a copy of your receipt, your email address, and of course a note of which game or DLC you'd like. You have until August 9 to make your claim, but Escher warned that they won't be handed out immediately: Paradox is currently aiming to have everything wrapped up by September 30. As for the price changes that started all the trouble, he said they have all been rolled back to their pre-increase levels, and will be held there for three months. 

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