Space Pirates and Zombies - Valve
Changelog: V1.605
- Fixed deployable turrets assigning relation damage on self destruct after being scanned.
- Fixed broken turret on an Advanced Mule ship design.
- Fixed huge pulse cannon now shoots huge projectiles, not large.
- Fixed some "Extreeme" spelling to improve "moral"
- Modding: last mod used is remembered on re-launch (YAY!)
Space Pirates and Zombies - Valve
Changelog: V1.604
- Fixed possible infinite enemy loop on Extreme extortion events
- Lowered severity on extortions in general (combat wise) by 25%
- Fixed save name accepted sound on enter key press with invalid name
- Modding: Added the scriptfile_Added.cs functionality see (www.spazgame.com modding forums)
Space Pirates and Zombies - Valve
Change Log 1.602:
- Fixed Hang when exiting to main menu from Chapter 4 on the Mac
Space Pirates and Zombies - Valve
Changelog:
- Fixed fullscreen issue on OSX 10.6.8
- Fixed double pointer issue
- Fixed Steam Cloud on Mac
- Fixed ability to delete save files
- Fixed location of console.log
- Fixed sound crash (hopefully) with new OpenAL library
Space Pirates and Zombies - Valve
Change Log:
V1.600
- Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html)
- Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method)
- Added Slider for tech availability to the galaxy generator
- Added Slider for Bounty Hunter population to the galaxy generator
- Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments

- Fixed Mothership is fully crewed now so it repairs properly
- Fixed Gate bribes are never greater than the max goons you can carry
- Fixed turrets firing on cloaked Ships

- Changed Increased mass bomb damage 33%
- Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties
- Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them
- Changed Lowered severity of extortion missions
- Changed Lowered extortion request amounts for goons, rez and data
- Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit
- Changed Lowered Manta's maneuverability, health
- Changed Lowered Brute's health and crew
- Changed Lowered Mammoth's health and crew
- Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output
- Changed Lowered Energy Burst Cannon damage 15%
- Changed Lowered Particle Cannon damage 15%
- Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting
- Changed Cloaking Shields 30% stronger
- Changed Cloaking Engines 30% faster, more maneuverable, better thrust
Space Pirates and Zombies - Valve
Change Log:
V1.506
- Fixed ATI 12.2 driver issue with OpenGL. This also optimized rendering
- Lowered mass bomb damage

Space Pirates and Zombies - Valve
V1.505
- Fixed double charge for extortions if bribe attempt accepted.
- Fixed savegames with locked components due to blueprint count changes
- Fixed All components unlocked achievement fail if broken savegame
- Fixed Bounty Hunters using bounty hunter life pods
- Fixed Arena Rez rewards reporting properly in the preview (on all skill levels)
- Fixed Arena Rez rewards diminish properly in chapter 4 based on replays
Space Pirates and Zombies - Valve
Fixes
- Extortion battles no longer charge extortion rate randomly upon success.
Space Pirates and Zombies - Valve
Fixes
- Huge hulls properly unlock if had > 4 hulls before the 1.501 patch
- Save games with bounty extortions in wrong instances fixed.
- Fix for failed extortion attacks when spawned from non home instance.
- AlienFX™ manager hidden on disabled fixed.
- Warp out location popup on exit Arena event.
- Bounty ships have surplus crew.
- Minor spelling fix in galaxy creation screen
- 2 new loading hints for bounty hunter features
Space Pirates and Zombies - Valve
Fixed:
- Arena now starts if specialist pool is full
...

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