2:00am
BraveYard 勇者之墓 Playtest - kv4716213
3關遊戲內容 / 成就測試
Iron Order 1919 - Grayshine


Generals!

The Divided States of America are in turmoil as regional skirmishes threaten to become a full-on war. Quick thinking and sound strategic planning are of the essence, as this war is fought at 2x the normal speed. Prepare for a fast and unforgiving fight to unite the nation under your banner!

The event maps can be found at the top of the games list during the sign-up period. Join this event map to participate. We wish you good luck and much fun!

Your Iron Order 1919 Team
2:00am
Supremacy: 1914 - Grayshine


Attention, Generals!

The race to victory is about to begin as our “Arms Race” event returns!

Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!

It is time for you to make the first move and face the enemy!

  • 2x speed
  • Starts immediately
  • Random country selection
  • Players flagged as inactive after 48 real-life hours
  • Fixed runtime of 28 real life days after the game started (if not won earlier)

During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Supremacy 1914 Team


NosTale - Anime MMORPG - [CM] Daveius GF


This NosWheel has two stages and lots of prizes in store for you, including the brand-new Wasp Knight Feraspa! Spin the two-stage wheel between 7th July (11 AM) and 12th July (11 AM CEST) and pick up one of the many amazing items!

Luck in Two Stages
This special Wheel of Fortune has two stages, each of which has fantastic prizes in store for you. Spin the wheel for 23 NosDollars in stage 1, collect four keys, and you’ll have the chance to try your luck in stage 2 for 15 minutes. There are extra special treasures awaiting you in stage 2, and you’ll have a higher chance of better prizes, with each spin costing 55 NosDollars.

Prizes in Stage 2:
  • Wasp Knight Feraspa
  • Vampire Marie
  • Baby Panda
  • Gingerbread Fortune Box
  • Santa Claws Bead
  • ... and much more!
Prizes in Stage 1:
  • Wood Elf Archer Forga
  • Black Ink Rabbit
  • Dasher
  • Little Princess Venus
  • Fairy Booster
  • Pirate Bushi Random Box
  • Maru’s Specialist Partner Card
  • Mother Nature’s Rune Pack
  • ... and much more!
Wasp Knight Feraspa Bonuses
Effects:
  • Increases champion experience earned by up to 25%.
  • Increases all attacks by up to 10%.
  • Reduces damage taken by up to 10%.
Buffs & Skills:
  • Rally! – Increases her melee attack by 130 and light element by 60. Draws opponents within 4 spaces towards you and triggers the ‘For the Swarm!’ buff (also on the player).
  • For the Swarm! – All attacks are increased by up to 10% and all elements by up to 30%. Increases movement speed by up to 2.
  • Buzz Flight – Triggers the Surprise Stinger on the enemy and Chitin Shield on Feraspa.
  • Surprise Stinger – Reduces all enemy’s elemental resistances by up to 20%. If the target is hit by a light element attack, the damage taken has an up to 30% chance to be increased by up to 30%.
  • Chitin Shield – Reduces damage taken by up to 25%. There’s an up to 20% chance that incoming attacks will deal no damage. In addition, Feraspa will be healed by up to 50% of the damage that would have been inflicted.
  • Buzz of Terror – Triggers a Buzz of Terror on the enemy, reducing all attacks and defences by up to 30% and increasing the chance to suffer a debuff below level 4 by up to 10%.
Remember you’ve got to spin it to win it!
The NosTale Team
Closers - Closers
Hello, this is GM Cuckoo.

Today, we're back with a new type of content called the “Developer Diary,” which we introduced in the May 2025 Developer Letter to foster closer communication with all Agents.

Our first topic is the behind-the-scenes story of the Quick Evasion improvements.


[color=#5f95cc]0. About Quick Evasion[/color]

Agents, what do you think about Quick Evasion?

At present, it's usable even in midair, and it's seeing more frequent use thanks to its ability to counter Gewurah’s mechanics and synergize with Hetero Genes that grant additional benefits.

But before the overhaul, Quick Evasion felt lacking if it wasn’t equipped, yet awkward to actually use when needed.

Even when it seemed like the right time to use Quick Evasion, it was often more effective to use an invincibility skill or an ultimate move to bypass the pattern instead.

So, how did this ambiguous skill turn into the improved Quick Evasion we have now?

Let’s find out.


[color=#5f95cc]1. The Beginning of Quick Evasion Improvements[/color]

“What if we improved the inconvenience of the current Quick Evasion and encouraged more frequent use? Wouldn’t that make combat feel more dynamic and action-packed?”

That’s where the idea began.

The first step was identifying the problems with the existing Quick Evasion system.

■ Inconvenient because it couldn't be used in midair
  • Many aerial skills exist, but Quick Evasion couldn't be used while airborne
  • Being in the air often means using skills, but you couldn't use Quick Evasion while using a skill
■ High risk, little reward
  • Successfully using Quick Evasion gave almost no benefit, while failure came with significant risk
■ Questionable value
  • High risk, hard to use, and few rewards
  • Other skills provided invincibility and let you attack at the same time, so there was little need to use it
It was clear that Quick Evasion needed several improvements. Our first priority was to make it easier and more rewarding to use.

While considering what kind of improvements would enhance player convenience, we explored the idea of allowing Quick Evasion to be used in midair, and of granting greater rewards when it is successfully executed.

As such, we decided to first provide this convenience of midair usage and moved quickly into development.


[color=#5f95cc]2. Gewurah and Quick Evasion[/color]

The Quick Evasion revamp began during the development discussions of the new boss “Gewurah” in the Limbo of Ignorance content.

Gewurah’s concept was crystal clear.


  • A battle maniac obsessed with fighting.
  • Seeks out any strong opponent and fights them without hesitation.
  • A wild, gladiator-like centaur.
The first things that stood out in Gewurah’s concept art were the charging silhouette on all fours and the sharp, solid horns.

“The art of combat lies not in fleeing, but in meeting your opponent head-on.”

It reminded us of fierce Spartan warriors in film.

While discussing Gewurah’s development, an idea hit us.

“What if, instead of dodging a charging monster with a movement or invincibility skill, players could execute a well-timed evasion to face the charge head-on?”

Picture a Closers character narrowly dodging a frontal charge with precise timing.

We envisioned players using Quick Evasion in that moment to make the dungeon more exciting.


[color=#5f95cc]3. Development of the Hetero Gene[/color]

We designed Gewurah’s battle structure to match its personality and centaur design, emphasizing powerful charging attacks.

While developing this battle structure, our biggest challenge was creating a meaningful benefit for breaking its patterns.

Since players could already evade these charges using movement or invincibility skills, Quick Evasion needed a greater incentive.

We decided to introduce a clear reward system: [Fail the evasion = Gewurah powers up / Succeed = your character powers up.]

This way, instead of just dodging, players could feel the satisfaction of precisely breaking a pattern with Quick Evasion and being rewarded with more power.

To extend this rewarding feeling beyond Gewurah, we also looked at adding similar benefits to Hetero Genes.


[color=#5f95cc]4. Development of Midair Quick Evasion[/color]

We returned to Quick Evasion with renewed focus of improving the existing problems.
Refining the skill was essential for implementing Gewurah’s pattern and the Hetero Gene.

The most critical problems were the inability to use it in midair and the inability to trigger it while using other skills.

Because Quick Evasion was originally designed for ground use, we improved it to make the skill available in the air.

We also expanded the skill cancel system so that Quick Evasion could smoothly cancel other skills in progress.

To make successful evasions more noticeable, we added a visual effect to “Just Evasion,” so players could clearly see when they pulled it off.

Prototype 1 (Yellow Effect)
Prototype 2 (Blue Effect)
In the early concept, we considered two options for the Just Evasion effect color: yellow and blue.

■ Blue Effect
  • Matches many blue-tone world backgrounds (sky blue, navy, violet, etc.).
  • Blends smoothly with other skill effects, providing visual stability.
■ Yellow Effect
  • High visibility due to its brightness.
  • A flashy effect that clearly says “You nailed the Just Evasion!”
Although blue was the initial favorite due to familiarity, repeated testing swayed opinions toward yellow. It was ultimately selected for the final version.


[color=#5f95cc]5. Test Play[/color]

Through multiple stages of planning and in-depth discussions, we completed the Quick Evasion improvements.

As with any feature, we test it before releasing, so we ran a test of the new Quick Evasion.

Quick Evasion Test
Thanks to all the development steps and refinements, the test results were satisfying, and we were able to confidently present the revamped Quick Evasion to you.


[color=#5f95cc]6. In Closing[/color]

After a great deal of planning and discussion, Quick Evasion was first updated on June 11. With the addition of Gewurah in the June 25 update, Quick Evasion became even more widely used.

Despite many challenges in both planning and development, seeing how much you Agents enjoy the improved system has made it all worth it.

Every new feature requires careful planning and collaboration with many teams. It takes time, but thanks to your continued support, we can continue to move forward.

We will keep working hard to provide more convenience and exciting improvements for a better gameplay experience.

Thank you.
King Arthur: Legends Rise - King Arthur

Answer the call of legend and pierce through the darkness in Britain!

Welcome to ‘King Arthur: Legends Rise’.

A patch and maintenance have been scheduled for 07/08 (Tue).

 

Check below for more details!


👑 07/08 (Tue) Maintenance and Patch Notice

■ Maintenance Schedule (UTC)

- 07/08 (Tue) 23:30 - 07/09 (Wed) 02:10 

* Maintenance/patch schedule and details may be subject to change.

* Game access will be unavailable during the patch/maintenance.


Thank you.

MIR4 - knara


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We will be conducting Update Maintenance to provide better gaming environment.

Please kindly understand that you can't access the game during the Update Maintenance.

Remember to disconnect from the game at a safe place before the Update Maintenance.

■ Maintenance Schedule
ASIA(UTC+8): Tuesday, Jul. 08, 2025, 5:30 am ~ 10:10 am
INMENA(UTC+6): Tuesday, Jul. 08, 2025, 3:30 am ~ 8:10 am
EU(UTC+2): Monday, Jul. 07, 2025, 11:30 pm ~ Tuesday, Jul. 08, 2025, 4:10 am
SA(UTC-3): Monday, Jul. 07, 2025, 6:30 pm ~ 11:10 pm
NA(UTC-4): Monday, Jul. 07, 2025, 5:30 pm ~ 10:10 pm

■ Maintenance Target
- ASIA / INMENA / EU / SA / NA

[Update Summary]
1. New Events
2. New Content: <Path of Fiery Battle>
3. New Monsters: <Abaddon's Specter>
4. New Legendary Party Leader Forest Spirit: <Forest Fairy Lara>
5. Daily Task Rewards Improved
6. Object Balance Adjustments

※ Maintenance on Azure Cloud Service will proceed.
※ Portal / Raids / Unified Market will be restricted from 30 minutes before the maintenance.
※ Maintenance schedule may change depending on the circumstances without prior notice.
※ You can't access the game during maintenance.


We will do our best to provide stable service.

Thank you.
RAID: Shadow Legends - o.kutnyk
Enhance your power with Gracchos Turn-drake and earn awesome rewards in an Infernal Deck of Fate. Scorch your enemies with this legendary demonspawn's firepower!

Earn fate scrolls through in-game activities and use them to flip cards in the Infernal Deck of Fate. The rarer the card, the better the reward. Don't miss this guaranteed chance to get a mighty demonspawn champion - Gracchos Turn-drake.

May fate be on your side!
True Reporter. Mystery of Mistwood - Evanesca


🛍The right outfit is half the success in the investigation. It gives inspiration and strength to continue the search, and people around look at you with different eyes when you are smartly dressed. Luckily, right now you can buy Betty's wardrobe items at a 40% discount.

Hurry up to buy long-desired outfits and hairstyles, it won't last forever! 💃
Sixtar Gate: STARGAZER - stove.steam


Hiya, Captain! It's Dorimi here! 🎸

I've got some amazing news that I've been dying to share with you!

SIXTAR GATE: STARGAZER launches on July 10th at 18:00 PDT!

Whoa! I can barely contain my excitement! We're finally going to rock together properly!

📌 What's Coming
  • Official launch: July 10th, 18:00 PDT
  • We're still working hard to implement all the feedback you gave us from the demo!
  • Any improvements that don't make it into the launch version will be shared through our roadmap on launch day
  • Post-launch updates will keep coming based on your continued feedback

Honestly, I'm so grateful for all the love you've shown SIXTAR GATE: STARGAZER! You've been absolutely amazing!

And oh!—once we launch, please keep the feedback coming! I want to make sure this becomes the best experience possible for everyone.

Alright, alright! I'm getting way too excited here! Haha!

See you on launch day, Captain! Let's rock the galaxy together! 🎶

Thank you so much for everything! You're the best! 🚀
...

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