Text Your Life - pizzawriters
Version 1.2.3 of Text Your Life is finally available!

In this version, you can now:

*Play the new content: Chapter 2 - Day 3. Chapter 2 is now complete!

*See a percentage inside each bar of the Affinity Tracker (in the Stats screen) next to the name of every character. This way, it will be easier to see the effect of your choices on your relationship with all of them! 🫂

*Delete saves! A new button will appear right next to every save/load slot 🗑️ We hope this helps you keep the Save and Load screens much more organized!

*Change the speed at which the chat messages appear! 💃 Just head to the Settings screens, and adjust the “Chat messages speed” bar to your liking!

Have fun!!
11:37am
Space Defender - Guillaume
Added backup saves, so corrupted saves should no longer be an issue
Cosmic Parkour: Infinite Journey - MicahDaRhuler
Cosmic Parkour is being discontinued

Releasing this game to Steam has been quite the underwhelming achievement. I appriciate those who took time to play the game, enjoying the classicness and simplicity of it.

On the other hand, I also appriciate the criticism that was given on this game, and I've taken it into account when programming my new game. If you like cartoony first person shooters check out my YouTube channel, MicahDaCoder, for news on my new game.

Once again, thanks for the experience, Cosmic Parkour's Steam version will be fully discontinued in 2 weeks, where I will publish one final bug fix and then bid the game goodbye.

MXGAMES

冷战:前线 Cold War Frontline - 夏日。旧风
-------------------------------------------
· Added hull armor for T95/FV4201 "Chieftain"
· Fixed the description text error of PT16/T14
and the problem of missing preview model texture
-------------------------------------------
Liminal Void - jeijei

controllerr support is still wonky. i highly advise against it.

low settings work with brighter character models

some texts glitch

the countdown works again!

I love you all!

DCS World Steam Edition - OBWKB
Summer Sale
Don’t miss out!

Take advantage of our annual DCS Summer Sale! No other combat flight simulation offers the wealth of aircraft spanning multiple eras, scenarios, and different aircraft types than DCS. 

The mighty DCS: F-4E Phantom II is now available with a 25% discount! Jump into the front seat and let Jester handle the Weapon System Officer (WSO) duties. Also from Heatblur Simulations, the DCS: F-14 Tomcat is also on sale with a 30% discount for you to live out your very own Top Gun moments. 

If you lean towards rotary-wing aircraft, we’ve got you covered! The DCS: AH-64D delivers overwhelming firepower and some of the deepest and most accurate systems in DCS. If an eastern helicopter is more your speed, the DCS: Mi-24P Hind remains a brute-force crowd-pleaser that sports unguided rockets, a cannon and guided anti-tank missiles. Grab them now with a huge 50% discount!

The DCS: F-16C Viper and DCS: F/A-18C are two of our most popular multirole jets that offer a broad range of missions from fighter sweeps, to attacking enemy air defenses, to precision attacks. Both aircraft are exceptionally easy aircraft to fly for new DCS pilots, but they offer huge depth. 

If an F/A-18C or F-14A/B pilot, then the DCS: Supercarrier is a must and currently discounted at 40% off. Supercarrier offers the most detailed and realistic aircraft carrier experience ever created for the PC. 

Close-air-support aficionados shouldn’t miss the DCS: A-10C II Tank Killer. Featuring an advanced targeting pod, helmet mounted display, a massive number of weapon options, its devastating 30mm cannon, it’s also on sale with a huge 50% savings! For in depth tutorials, please check out Deephack’s A-10C tutorials.

Need a new map? The arctic beauty of DCS: Kola map has a 30% discount as it nears early access completion. 

Please note that these mega-savings will end on the 13th of July, 2025 at 15:00 GMT on our EShop and on the 10th of July, 2025 at 18:00 GMT on Steam.

DCS Update
Development Progress

Core engine polish
Buk SAMs now trigger the RWR warning correctly, AGM-45 seeker nuances for tracking frequencies on Chinese assets corrected, and AI F-4U fixes for Bat bomb usage.. Taxi-logic has been tuned to keep mixed human/AI groups flowing smoothly at Rovaniemi on Kola, while the Quick-Action Generator now places units correctly inside of the Marianas WWII map and Anti-Ship setups over Afghanistan are now being set up correctly.

Module refinements
The MiG-29 export displays under Flaming Cliffs now obey brightness commands. Viper pilots gain missing HOTAS commands for the HARM page, the POS-mode launch bug is closed, and a rare A-A crash when cycling from HARM has been eliminated. Earlier Data Transfer Cartridges load cleanly again, and new radar strings no longer corrupt existing CMDS tables.

On the campaign front 

July’s maintenance update improves everything from rotary-wing insertions to high-altitude jet duels. Fight’s On has updated every mission of the AH-64D “The Four Horsemen” campaign. The Peacekeeper Lebanon’s campaign improves the opening ferry hop for the Huey, while the Operation Cerberus North campaign no longer flags the wrong structure in its fifth Hornet strike. For Hawg drivers, the Operation Persian Freedom campaign received a blanket radio-trigger update, and the Flying Cyking’s Northern Defenders campaign fixes kneeboards and removes a rare crash in its bomber-intercept mission. Reflected Simulations’s Arctic Thunder campaign addresses Viper parking, and Badger 633 refines wingman cues in Rise of the Persian Lion II campaign. If you own these campaigns, make sure you download the latest update!

Sinai
Development Progress

OnReTech has pushed the Sinai map far beyond its original borders. The medium-detail zone now stretches northeast to include all of Israel, southern Syria, including Damascus, and even a slice of western Libya. This opens the door to fully model several Arab-Israeli scenarios without work-arounds or empty/low-detail areas. Across the entire theatre, every mountain face, desert plateau, and coastal plain has received new colour-corrected albedo and normal maps. Dawn over the Negev and Golan Heights at dusk never looked better.

Five key airfields anchor this update: Israel’s northern Ramat David (complete with bespoke shelters), Saudi Arabia’s forward Tabuk airstrip, Lebanon’s Rafic Hariri international airport, and Syria’s twin airfields of Damascus International and Mezzeh. Each is ringed by newly created SAM fortifications and army bases. These locations are indicated as icons on the Mission Editor map.

Further, dozens of bug fixes, terrain seams, and scene-layer glitches have been resolved. You’ll feel the difference when flying low and the details cranked up. We look forward to your feedback!

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

11:27am
重装无限·Metal Infinite - 路过的骑士皇
修正伙伴导档BUG、斗兽场BUG
Souls End - Ruu

This week the compendium has landed! It's a menu where you can view all the units, items, and relics you've encountered on your journey. There was also quite a bit of balance changes and some new items.

Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord!

New Content

✦ Bloodstone (Uncommon Relic)

✦ Protection Talisman (Rare Relic)

✦ Lich Hand (Rare Item)

✦ Added the Compendium, you can now view what items, relics and units you've seen.

Balance Changes

Balance Changes

✦ Medium Encounters

  • Loss Coin Reward 16 -> 14

✦ Hard Bat Encounter

  • Bat Unit Count 20 -> 21

✦ Hard Mummy Bat Encounter

  • Mummy Unit Count 10 -> 11

  • Bat Unit Count 10 -> 11

✦ Hard Mummy Encounter

  • Mummy Unit Count 21 -> 22

✦ Djinns

  • Damage 100 -> 75

  • Attunement Attack Speed Per Stack 10% -> 12%

Bug Fixes

✦ Fixed Unknown choices sometimes sliding up slowly/not working.

✦ Fixed bug with end of battle loss visuals.

✦ Fixed Heartache Amulet stats not being applied properly.

✦ Fixed backend analytics with relics.

Other Changes

✦ Made sure certain tooltips show more information.

✦ Removed Battle End delay.

✦ Added the ability to hide the Choose an Encounter menu.

✦ Removed the ability to show unit/item tooltips when Choose an Encounter menu is not hidden.

Unnamed Space Idle - Sylv
One more patch after all >.> <.<
  • Made late game Phonoi warp more consistent by lining up weapon fire better
  • Slightly lowered health on late game enemy capital in sector 127/128 and Phonoi warp
  • Fleet button now flashes green when an auto run in background is complete
  • Fixed issue with last line of Fundamental research
  • Fixed issue with right clicking unlock nodes in galaxies
  • Fixed issue showing removed upgrade as missing
  • Fixed order of adaptations on 4th splice
  • Fixed a late game warp upgrade that persisted on Reinforce
  • Fixed maxed text on shards to only display "This Reinforce" after that mechanic has been used
  • Fixed issue causing Splicing to display missing upgrades before it is fully unlocked
  • Fixed Crew auto stat switch being turned off on Reinforce if you had Supremacy
I Was Lost - Miris Mind
We're so happy to see the game running on the Steam Deck that we made this short video just to give an idea of what will be like when the game releases.

I Was Lost will be playable using the buttons, touchscreen (or both!). And, of course, you will be able to rebind the keys to whatever you like.
Huge thanks to Lando for the help with the video. And don't forget to wishlist on Steam and share the game with your friends!
...

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