Euro Truck Simulator 2 - contact@rockpapershotgun.com (Alec Meer)

non-violent-games

My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. (more…)

Dota 2 - contact@rockpapershotgun.com (Alec Meer)

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)

Slime Rancher - contact@rockpapershotgun.com (Philippa Warr)

Phosphor slimes

I’ve spent a looooooot of time with my slimes in Slime Rancher [official site] and watching them bounce and coo as they wiggle free of my corrals and wobble off like determined balloon-toddlers has been a delight. But how does one convert a ball into a creature with such a strong sense of spirit? How do you keep their little slime modifications from becoming a confusing mulch of wings and ears? What happened to the meteor slime? How does Gremlins figure in the design of Slime Rancher’s monsters? And will anyone listen to me when I tell them puddle slimes are actually cuter than tabby slimes???

Let’s do a slime art and design interview with game designer/Monomi Park studio co-founder Nick Popovich and find out… (more…)

Slime Rancher - contact@rockpapershotgun.com (Philippa Warr)

Slime Rancher

When I go to my exercise class in the evening sometimes the matter of what I do for a living comes up in pre-class chat. Usually I can be like, “This is a credible grown-up profession. I absolutely pinky swear this to be true!” The last few days I have spent 30 hours corralling adorable bouncing blobs and selling their poop on the stock market or funnelling it into science. Maybe I’ll pretend I’ve lost my voice at class this evening. But Slime Rancher [official site] is so cute I also want to tell everyone about it! Here’s Wot I Think… (more…)

Slime Rancher - contact@rockpapershotgun.com (Fraser Brown)

G2A, the controversial marketplace for key sellers, will soon require any users hoping to shift game keys to reveal their name and address. “Starting July 1st, 2017, buyers will have access to detailed information about the sellers on G2A.com, including their names and addresses,” G2A told Polygon. This information will be included, among other places, on the bills provided to buyers, allowing them to know exactly who they are purchasing products from. … [visit site to read more]

Slime Rancher - contact@rockpapershotgun.com (Alice O'Connor)

Slime Rancher [official site], the charmingly frustrating game about capturing and breeding adorable slime creatures who want only to escape and eat everything in sight, will leave early access on August 1st. If you’ve been waiting for a full launch before starting your own ranch to sell dung, draw a pooey circle around that Tuesday. For those who, like Rick Lane, started playing after Slime Rancher hit early access in January 2016, a new early access update recently hit with a new area and slimes. … [visit site to read more]

Slime Rancher - contact@rockpapershotgun.com (Alice O'Connor)

PLORT

As if escaping their pens to chase your chickens and devour each others’ faeces weren’t trouble enough, now those adorably pesky slimes are messing with the fabric of the universe. A big Slime Rancher [official site] update launched this week to add a new area housing a troublesome new breed of slime, the quantum slimes. Good luck wrangling a creature which exists across several potential timelines. Oh, and the game’s on sale this weekend too. … [visit site to read more]

Slime Rancher - contact@rockpapershotgun.com (Brittany Vincent)

Monomi Park’s Slime Rancher [official site], that wacky and wiggly slime wrangling game, this week received a significant update in the Slime Science Update, available now. In it you can find numerous slimes and the basics of Slime Science itself. It is much stickier than regular science, you see, and you must let the game educate you before you can be trusted with it. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rick Lane)

Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it’s probably the only game about selling shit ever made, but I don’t know for certain and googling “Shit selling games” tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter.

If you’ve seen anything of Monomi Park’s debut, which slithered onto Early Access a couple of weeks back leaving a silvery trail in its wake, then its love for excrement may come as a surprise. Aesthetically Slime Rancher is a thundering wave of colour, like a circus struck by a tsunami, and the eponymous slimes are so clearly designed to be child friendly that it’s surprising to discover they have any orifices at all.

… [visit site to read more]

...

Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002