Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

Monument Death Valley

‘Necropolis’ is a word which is surprisingly meaningful to me. This is because I was raised in the city of dead, sent out into the wretched world of the living to spread decay and despair. And also because Necropolis was the first-ever Judge Dredd story I read (in fact I came in halfway through) and my tiny mind was blown by the discovery that comics could be so bleak and sinister and amoral and, well, grown-up. The X-Men, my staple diet until then, suddenly looked like clowns>.

…Must resist the urge to just bang on about Judge Dredd for three thousand words. Today I was startled to see the word ‘Necropolis’ pop up in a brand new context, that being a “brutal” dungeoneering game from the makers of Shadowrun Returns. … [visit site to read more]

Shadowrun Returns - contact@rockpapershotgun.com (Graham Smith)

Shadowrun Returns returns! Or rather, its expansion Shadowrun: Dragonfall is returning, this time as a standalone release called Shadowrun: Dragonfall Director’s Cut. To justify the title, the cyberpunk RPG expandalone is being expanded further with five new missions, a re-designed interface, new endings, new music, and a bunch more. There’s a trailer below which details the biggest of the changes, and it seems there’s good news for both new players and old.

… [visit site to read more]

Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

Now that’s more like it. Choice! Side-missions! A hub! A strong supporting cast who are up for a bit of a chat! Little-to-no mandatory decking sequences! A mother-lovin’ save (almost) anywhere system! Shadowrun Returns: Dragonfall being ‘just’ DLC for last year’s cyberpunk/fantasy mash-up RPG is bittersweet, because it may well be that only existing Shadowrun Returns owners give it a spin. Really, though, this is the point where new players are best off getting involved – a new, superior campaign with no ties to the last one, and quite a few of the major problems dealt with. Now’s the time to play Shadowrun Returns, basically, but please, start with this. … [visit site to read more]

Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

Much as I thought last year’s opening salvo pulled a few too many punches and didn’t offer anything like enough freedom of choice/movement, I could really go for some Shadowrun about now. Offbeat world, reasonably strategic battles, option to be a bit of dick to everyone… Take me, cyberpunk/fantasy roleplaying mashup, I’m yours. Sadly plans for first official expansion Dragonfall to launch this month have been nixed, though a more concrete release date of February 27th has been pinned to it. I’ll probably have changed my mind about wanting to play it by then. I’ll probably want to play something with horses or chefs or chefs on horses in instead.

Anyway: trailer, features, exaggerated descriptions below. (more…)

Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

Shadowrun Returns was a good thing because it was a Kickstarter game becoming a real game in a timely fashion, without additional money demands, without broken promises, and it was released finished rather than in some sort of alphabetaearlyaccessgizmorecash status. The anti-Godus, if you will. Unfortunately, it wasn’t a game that married jaws and floors in delightedly astounded awe. It was Fine. Great setting and roleplaying systems, stuck into a somewhat perfunctory tale that didn’t give said systems much room to breathe. Given talk of ‘hubs’ and choosing missions, I’m really hoping that upcoming, Berlin-set expansion Dragonfall will provide a looser structure and a wider world, in addition to newly-announced very sensible additions such a overhauling the atrocious checkpoint system to allow saving anywhere and more of a team focus.

(more…)

Shadowrun Returns - contact@rockpapershotgun.com (Nathan Grayson)

When Shadowrun Returns was first conceived, it came with the sparkly promise of pristine freedom – not a speck of diabolical DRM to be found even in its grimiest cybergutters. But then, due to some behind-the-scenes shenanigans, Harebrained Schemes went back on their word, shackling all future updates to Steam, which – while not the end of the world – was absolutely a form of DRM. Now, however, PLOT TWIST: things have changed… again>! Harebrained was recently seen beating its own DRM into a mangled, bloody pulp, lighting it on fire, and then reading it passages from this fan fiction. Meanwhile, onlookers watched in horror until they realized this was cause for celebration and started cheering. Some even joined in. Experts described the scene as “just a really great time” and “hahahaha wheeeeeee yeah!”

(more…)

Shadowrun Returns - contact@rockpapershotgun.com (Jim Rossignol)

The October goal for Shadowrun Returns‘ mini expansion Berlin is now a January goal, as Harebrained explain: “we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release.” Interesting! There’s more: “we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.” And that means a story that goes deeper into the original Shadowrun sourcebook set in Germany.

And will they change the way saves work? “It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it.” Well that’s hopeful.

Shadowrun Returns - contact@rockpapershotgun.com (Nathan Grayson)

Shadowrun returned! Some doubted. Some declared it too good to be true. Some believed The Prophecy was only a nice story parents told their children to get them from posting 10,000-word rant novels on Reddit. But hark, Harebrained Schemes breathed new life into the series’ patented blend of fairy dust and cyber sparks, and Shadowrun Returns was born. And lo didest Jim end up liking it pretty well. It’s not the ’90s anymore, though. You can’t legally call something a videogame unless you can promise at least 157 pieces of DLC to accompany it. Shadowrun, the retro rebel maverick that it is, is opting for a mere one> at this point, but it’s apparently going to be much, much bigger than initially planned. As in, expansion-sized. The only problem? It won’t emerge from Harebrained’s time machine laboratory until 2014.

(more…)

Shadowrun Returns - contact@rockpapershotgun.com (Jim Rossignol)

Harebrained have updated with news of what’s happening following the launch of Shadowrun Returns, and the arrival of the first patch. The Berlin campaign, which will feature a new story mission free to Kickstarter backers, and at an unannounced price for standard purchasers, is now set to arrive in October. The Berlin campaign will also introduce a completely new scenery set for the editor: “Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign.”

The post also comes with news of a Linux release, but no time-frame for its arrival: “The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.” Sounds like progress, at least.

Shadowrun Returns - contact@rockpapershotgun.com (Jim Rossignol)

So here I am playing a turn-based RPG. And it’s because of Kickstarter. That feels pretty good, I have to say. What’s more: I’m really enjoying myself. It’s Shadowrun Returns. Let me tell you about Shadowrun Returns.> (more…)

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