Sector Six - V3663L
Hi all!

I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating!

I will be forever grateful for this!

I guess it's a good time to share some plans for my plans for Sector Six . . .

The next big milestone is 6 years on Steam anniversary in September.
For that, I am planning to release a content update.

I have a couple of ideas for that, but we'll see how it'll turn out.
Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End?

I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects.

Speaking of other projects, towards the end of this year I plan to have wrapped them up.

This means my hands will be free to pursue a Sector Six sequel/reboot!
It already has a name: Perfect Shrapnel Zero!

It is planned to be my magnum opus in a brand-new universe, with my signature storytelling, atmosphere, and mechanics inherited directly from Sector Six!

In other news:

I released a small patch that fixes a dupe glitch with amplifiers and restores the Final Ascension XP formula to its previous version - the new formula has been left enabled accidentally. Oops!

Have fun and until next time~
Sector Six - V3663L
Hi all, dropping another QoL update!

Change list:

  • Vendor in Rift region now sells crafting items in large quantities.
  • Holding [control] button or [Right stick] on controllers now allows buying and applying full stacks of crafting items.
  • You can now move during the Machine explosion cutscene and end the mission early.
  • Fixed: Limitless inventory mode would not remove inventory restrictions in story missions.
  • Fixed: If the player has XP to level Ascension more than once, leveling up Ascension level for the first time does not award Ancesion Reactor.
  • Fixed: A crash that occurs when the game state is restarted.
  • Fixed: A crash that occurs when switching to the Portuguese language.
Have fun!

And don't forget to review the game, we're only one away from 200!
Sector Six - V3663L
Hey all,

The yearly support/QoL patch is here!

The key feature of this update is limitless inventory: If you trust your PC to handle it, it is now possible to disable the inventory limit and play with dozens of inventory pages.



It does come with loading times with sorting and selling hundreds of parts, but it may be a good alternative for some.



Have fun!

Change list:

  • Added limitless inventory mode to the settings: Removes 3-page limit for the inventory.
  • Updated credits and intro to show V3663L, my new studio / artist name.
  • Numbers above billion are now shortened to, for example, 1B instead of 1000M. The same applies to trillions.
  • Absolute Deterioration decayed fragment reward is now capped at a maximum of 6600 fragments per attempt.
  • Attempting to level up Ascension level now consumes all available experience and instantly converts it to levels.
  • It is no longer possible to modify locked parts.
  • The 'Sell all' function at vendors now affects relics as well.
  • Removed several cheated entries from the leaderboards.
  • Potentially fixed: The game doesn't boot immediately when launching on Steam. Updating the Steam SDK version appears to have helped.
  • Fixed: Infinite Sustained Barrage when combined with Channel.
  • Fixed: Modified threat level 3 minions do not count towards True Champion achievement.
  • Fixed: It was hard to see how much ether the player has in battle HUD due to a display showing 4+ digits.
Big thanks to Entity, Sector Six's top player by Absolute Deterioration waves cleared for providing feedback that led to these changes!

If you wish to be similarly involved, you can head to the Discussions or join the developer's Discord server.

Also, I would like to draw your attention to the fact that we're only 4 Steam reviews away from 200!
If you haven't reviewed the game yet, this is a great time to do it!

Anyway, I got to go back to my newer projects now.

Thanks a lot for playing Sector Six - it's been almost 6 years!!! - and until next time ^_^
Sector Six - Zuurix
Hey all,

Just a quick fix: Since the update all ability ether costs were being set to 0.
This is now fixed.

Until next time!
Sector Six - Small Moons
Hey Linux users,

Unfortunately, due to a lack of resources, I will no longer be updating the Linux version of the game.

If it's any consolation, the game appears to be working properly via Proton:

Library > Sector Six > Properties > Compatibility > Enable: Force the use of a specific Steam Play compatibility tool > Select: Proton Next

(The game doesn't work via Proton Experimental - other versions of Proton are untested)

The non-latest Linux version of the game will remain untouched.

I was unable to verify that it works properly, so I will be de-listing Sector Six as a game with a Linux version.

I always wanted to have Linux versions of the game, but that has become too difficult for me.

Thanks for playing!
Sector Six - Small Moons
Hey all,

The promised update is live!



Here are the changes:
  • Ascension Reactor is now generated at item level 90.
  • Reliquary Diode item now sets relic level to your current spaceship level.
  • Auto-fire is now toggled by holding [Control] + pressing an ability key.
  • Auto-fire status is now saved between missions and game sessions.
  • UI now indicates which abilities are on auto-fire.
  • Added information about auto-fire to the manual.
  • XP is now distributed faster (A.K.A. XP bar now fills faster).
  • Gaining over 10 million XP in a mission will no longer cause lag + it is distributed instantly.
  • 3 inventory pages are now the new default.
  • Node + Strike attack visual effect has been toned down.
  • Fixed: Pause menu 'controller cursor' was not usable.
  • Fixed: Broken Infinity UI shows "NaN".
  • Fixed: Setting instance severity via Infinity Instances increases altered part chances globally.
  • Fixed: Entering New Game+ via Time Rift mission does not reset instance severity.
  • Fixed: Mission overview shows incorrect difficulty rewards when viewing a story mission.
  • Fixed: Alloy container ether/armor on kill boost was not updated when the container was removed.
I have also added a bunch of new character avatar optimization options!
See the new possible avatars above - there are many more combinations, of course.
(Avatar can be changed at any time via settings, no need to start a new game!)

It's a small thing, but I wanted to add something new for long-time buyers.

Note:
In case of critical errors, the previous game version is available via betas.

Library > Sector Six > Properties > Betas > Enter: fallbackbranch > Select: Fallback branch

Please report any errors, this update has touched some of the very old code, and consequences are hard to predict and test.

(Also, the Linux version of the game will be updated within the next few days)

Anyway, thank you very much for everything and...

Until next time!
Sector Six - Zuurix
A bit ago Steam proposed new default prices in Turkish and Argentine currencies.

I am changing it now to these prices:

Argentine Peso
115 -> 700

Turkish Lira
16 -> 95

The game used to cost very little when on higher discounts in these currencies so that's the main reason for this change.

I believe this was exploited in several previous sales.
Jan 3, 2023
Sector Six - Zuurix
Hey all,

Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.

First of all: The patch I hinted at once is finally in development.

Planned changes:

- Ascension Reactor fix: It will always be generated at item level 90.
- [Hold shift + use ability] to toggle auto-fire. I find the current method to use auto-fire a bit annoying.
- Auto-fire is preserved between missions and play sessions.
- Abilities on auto-fire will be indicated as on auto-fire in the UI.
- Several exploit fixes.
- Possibly a change to how XP works to speed up mission end screen XP distribution.

With this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems.

It means I might be able to make patches like these easier.

In 2023 I plan to release at least 2 new games and clear up my development queue, moving forward toward Sector Six reboot.

Sorry for taking so long with it all and I hope I can impress with upcoming releases of 2023!

https://store.steampowered.com/app/1184450/Magic_of_Autumn/

https://store.steampowered.com/app/1786910/Magic_of_Spring/

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/

https://store.steampowered.com/app/2152950/Beyond_the_Gate/
Sector Six - Zuurix
Hey all,

Just wanted to share links to games I am currently working on right now.

Beyond the Gate

I recently added this game to Steam: I plan to release it early next year.
It's a small game I made years ago - I decided to update it and release it on Steam.

https://store.steampowered.com/app/2152950/Beyond_the_Gate/
It is an RPG (ARPG?) with loot and other procedurally generated content.
If you're a fan of Sector Six, I'd recommend checking out Beyond the Gate (It has a demo!) - Sector Six and BTG share a lot of the same DNA ^_^

Magic of Spring

Magic of Autumn's sequel - a card game and RPG hybrid with a conjuring mechanic: Turn everything in the game's environment into playable cards.

https://store.steampowered.com/app/1786910/Magic_of_Spring/
Currently, in the late stages of development, we are about to start preparing for release.

Light of the Locked World

My ambitious RPG! Currently on hold as I'm working on Magic of Spring - but I am planning to return to this project in near future.

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/
So, yeah, I'm working hard as always to make the best games I can make for you guys and the next year is going to be pretty exciting!

Thank you.

Jul 22, 2022
Sector Six - Zuurix
Hi all,

Just a quick update on price changes:
I've changed the base price from $9.99 to $9.

For non-USD currencies, I've tried to keep the prices similar to the base price - the results may vary.

Also, I might have mentioned a game update for Sector Six, but seeing as there are no critical problems and my filled schedule I think I'll pass on that one, unfortunately.

This is not the end for Sector Six as I will be working on a reboot game in the not-so-distant future <3

That is all for now,
Thanks for buying, playing, and leaving these wonderful reviews!
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