Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- 'Frostbringer Ring' Artifact will now scale with damage multipliers
- 'Stormbringer Ring' Artifact will now scale with damage multipliers and deal damage regardless of mana burned
- Fixed an issue where Fatality Runes would not trigger correctly from DoTs
Legacy Of Evil - gogogamesInteractive

Spell Fragments Playtest - Cocoro Software
The game version has been temporarily reverted to 0.1.53 to avoid bugs.
4:45am
Getaway Storm - Oddscure
  • Added mp3 support on Android in Audio Drive
  • Added font support for the following glyphs: Emoji, Japanese, Thai, Traditional Chinese, Simplified Chinese, Sunuwar, Arabic, Hong Kong, Korean
  • Changed default mode to Race
  • Renamed Global Chat Filter setting to Profanity Filter
  • Fixed prompt displaying under Console
Wheelchair Wizards - lizalz

Hey all you Crippled Conjurers and Arcane Amputees!

We hope you've been having a blast battling it out in the world of Wheelchair Wizards since launch! It's been a wild couple days, and we wanted to ROLL out a patch based on your feedback, fixing some game-breaking bugs, making balance tweaks, and sharing a bit about what’s coming next for the game and for our tiny "studio" Chromatophore Games (there’s only three of us lol).

If you’re just here for the full list of bug fixes, balance changes and new features, scroll on down.

First, we just want to say when we launched Wheelchair Wizards, we didn’t expect to do much with it afterward. Honestly, we thought we’d drop it and move on with our lives. But the support you’ve all shown has blown us away. You’ve surpassed anything we imagined, so thanks to all of you.

Looking ahead, we’re excited to say that more content is already in the works! You can expect a content update and more patches in the next week or two with new spells and possibly a new map. A lot of this content comes straight from your suggestions on Discord, so make sure to keep them coming.

As for Chromatophore Games, we’ve already started working on our next project, which we can't talk about much yet but let me just say there are two goals in mind for this next game, a hard goal and an easier goal. The hard goal? Make it more fun than Wheelchair Wizards. The easier goal? Make it higher quality.

Thanks again for playing. We’re just getting started.

– The Chromatophore Games Team

Features:
  • Added host being able to define number of rounds to win in lobby settings,

  • Added impact explosion for ice light attack,

Balancing Reworks:
  • Buffed non spell-specific upgrades,

  • Vine element light attack damage increased,

  • Vine element heavy attack damage increased,

  • Vine element heavy attack growth speed increased,

  • Ice element light attack damage increased,

  • Ice element heavy attack damage increased,

  • Fire element light attack damage increased,

  • Magic element heavy attack (AKA PISS BEAM AKA THE DEATHSTAR) damage decreased,

Bug Fixes:
  • Fixed lobbies with more than 2 players having scoring issues (hopefully),

  • Fixed connection issues (hopefully),

  • Fixed bouncing upgrade for magic heavy attack not doing damage in some instances,

  • Fixed menu issues,

  • Other minor fixes

4:38am
GÖREV - Falcon
.
Game Store Chronicle Playtest - imponix
Changes:
  • Changing the probability to use Credit Card to 30% (Based on 80s stats)

If you played, do not forget to leave your comments. Link is in the title screen.
封神外传 - 442357295
4.08
第一部加入哪吒成圣,第二部加入龙女成圣。六周目起。
第二部增加了百灵幡。两部百灵幡都移到六周目。
百灵幡角色的头戴和披挂全面升级。百灵幡可以在打败纣王后获得。
加入木吒的头戴和披挂
加入燧人祖火
七周目魔域支线妲己加入后技能增强。
第一部,一周目直接得到八卦云光帕,四周目起得到龙鳞衫和逆鳞。
魔域里增加了道具血藤。
有bug及时反馈给作者。

4.076
第二部,优化龟灵少女。修复槐江洞堵路bug。

4.0.75
修复第二部找不到九尾狐bug
弱化第二部慈航。
优化第二部打三皇刷神农鼎剧情。
第二部修复木吒武器。增加贞英装备。
第二部增加挑战龟灵少女剧情。高周目增加当归白术。
其他一些小优化。

4.073
修复第二部上天庭美猴王无法战斗bug。
修复第二部青丘有概率找不到九尾狐bug。
修复第二部龙行选择某个洞窟黑屏bug。

4.0.71
修复第二部多周目幽魂关卡死bug。

4.0.7
第二部二周目起龙潭加入道具,可以直接去往各个洞窟。
第二部二周目起加入木吒(肉盾)
第二部挑战十二金仙,可得到强化木吒道具。
第三部第一章(时长一小时以上)。
调整百灵幡黄天化技能,增强兵粮技能,削弱三山炳灵。
其他bug修复。

4.06
第二部七周目打败紫微大帝后,去灵山对话韦陀,进入大支线。
修复4.05版本一系列bug。
优化三宝玉如意等道具。

4.041
修复bug
修改第一部辟地珠位置,第二部增加辟地珠。
4:29am
TCG Multiplayer Card Shop Simulator - Eiseno
Fixed lighting setup
Visual updates
Save system updates.
Minor fixes.
The Darkblade - Lyh Project

Hey Gamers,

Today’s update brings two key improvements that make The Darkblade feel more responsive and look better on more screens:

🚀 Camera Speed Increased

  • Camera movement speed has been increased from 100 → 180

  • This makes tracking smoother and snappier.

🖥️ Fullscreen Rendering Improved

  • Fullscreen mode now uses the nearest monitor device pixel resolution, rather than fixed pixel rendering

These tweaks are all about making the game feel more fluid and visually consistent across setups — small changes with a big impact.

As always, thanks for playing and helping us improve The Darkblade!

Don’t forget to wishlist the game on Steam and share your feedback!

...

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