Krax Ca-caw's Concoction Chaos - PurpleJesus521
Fixes
  • Fixed an issue with controller button prompts not disappearing on non-controller input
One Lie - Vollezar
Hey guys.
There are now:
  • 662 images
  • 3 gallery images
  • 15 animations
Since I decided to change when the interaction between MC, Bobbie and Carol happens, I have to re-write quite a bit of the script for this chapter. As a result I decided to move up the scene between MC and Yana. It seems early but I think it works out great. And this scene is pretty long. Long enough that it is has been more than a week and I am still creating it.

This whole chapter, of the Harem route, is going to be cheesy and light hearted.

That's all I've got for you this time, except for the previews:










Have an awesome week.
Sit tight, smile wide.
volle.

P.S. If you haven't seen the announcement about the release of the demo for my new game, please read about it here: https://store.steampowered.com/news/app/2752750?emclan=103582791474343794&emgid=4544787455883084021
IfSunSets - IfSunSets [Official]
Hello everyone.

We found issues, which makes an official announcement regarding this matter necessary.


Stamina stats are not reflected normally.
  • Even if you raise a stamina stat, the related stats do not go up.
  • This will be fixed with an upcoming hotfix.
  • The hotfix will apply the raised stamina status correctly. So you can raise the stamina without fear.


A bug appeared, which allows three people to play together in multiplayer
  • Since the savedata is stored separately, there should be no issues with the save files.
  • However, in the current version, the game is very unstable if three people enter the same room. This may lead to more errors such as game crashes, so please play only up to two people.
  • This bug does not appear in room which are protected by a password. Please make sure to set a password!

We are working hard to resolve this issue as quickly as possible.

We want to apologize to our users, that they experience this issue right now and promise to fix the issue as soon as we can!
Lust Goddess - marketing-service


#WaifuClosetGiveAway
The launch of Waifu Closet is almost here, and we're too excited not to spoil it for you!

Be among the first to dive into our sassy new clicker game! Install early, as the 69th hero to launch the game will receive a cool $100 Steam Gift Card!
Make sure to Wishlist Waifu Closet to catch the launch moment; you don't want to miss out on spoiling your naughty waifu, do you?

Running late? No worries! We've got $50 prizes for 3 random Heroes from the first 100 players, and $25 prizes for 6 random Heroes from the first 1000 players!

And don't forget, 10 lucky reposters of this message will win a $10 prize each!

Check out the winners on our Steam page on November 20th!

https://store.steampowered.com/app/3119520?utm_source=steam&utm_campaign=community_anouncement&utm_medium=giveaway
Waifu Closet - marketing-service


#WaifuClosetGiveAway
The launch of Waifu Closet is almost here, and we're too excited not to spoil it for you!

Be among the first to dive into our sassy new clicker game! Install early, as the 69th hero to launch the game will receive a cool $100 Steam Gift Card!
Make sure to Wishlist Waifu Closet to catch the launch moment; you don't want to miss out on spoiling your naughty waifu, do you?

Running late? No worries! We've got $50 prizes for 3 random Heroes from the first 100 players, and $25 prizes for 6 random Heroes from the first 1000 players!

And don't forget, 10 lucky reposters of this message will win a $10 prize each!

Check out the winners on our Steam page on November 20th!

https://store.steampowered.com/app/3119520?utm_source=steam&utm_campaign=community_anouncement&utm_medium=giveaway
4:41am
Lab 77 - Distilled Productions Limited
Currently, the state of Lab 77 is as follows

  • 175 of 176 bugs have been squashed. The remaining bug requires further testing.
  • Artwork, music, sound design and voice overs are being worked on.

Over the last two weeks my efforts have been largely focused on playtesting and QA. In this time I have found and resolved 21 bugs, almost all of which were minor improvements and alterations ensuring there were no gaps in the backgrounds and ensuring the design of each of the 77 levels need at least one placement to be completed. One bug was a bit more annoying, although I was never fully able to reproduce it. Similarly to the previous issues I had with horizontal position locking with the camera, I discovered that the same issue may have been happening with vertical locking.

As I was unable to reliably reproduce it I can not say for certain that it has been fixed. However, as I implemented the same solution as with the horizontal locking which I have not had any problems with I think it is quite likely it will not be a problem going forwards. I will keep an eye out for this problem re-occurring though in case my implemented fix was not sufficient.

The final outstanding bug is perhaps not as much of a bug as a potential point of improvement, although I have tracked it as a bug. One of the things I keep in the back of my mind is whether or not there are more things that should be added to any of the levels. This is why I keep it tracked as requiring further testing, as there is still the possibility that I will make changes to some levels.

I have also given some thought to improving the background in the main menu. Although I have not actually implemented anything yet, I did want to try to make some form of specimen churner that would repeat in the background of the main menu. Though in a quick test I did of this a while back it did not go well and the specimen would just jitter back and forth. In any case I want to complete some other more important tasks first.

Unfortunately, due to some issues outside of game making, I was not able to start working on the voice over editing as I said I would. This will be my main focus going forward however, as I will need to be done sooner than later.

That is all for now, more to come in two weeks
-Olav
Luck Auto Chess - yjwGame
It's not easy. From the project initiation on October 10th, 2023, to the release today on November 13th, it took a year and a month. It's been a bumpy road with ups and downs, but we finally made it through.
Special thanks to my buddy GOD. It was his relentless effort in drawing countless characters after work in the evenings that contributed to creating so many cute and fresh characters, as well as exquisite interfaces! Without these, this game would not exist.
Thanks also to all friends who participated in testing the demo, for your valuable suggestions and feedback, for discovering hard-to-find bugs, thank you!
And to the YouTubers and live streamers who recorded and broadcasted gameplay videos, it's because of you that more people came to know about the game, thank you!

Anonymous Game Developer Y.J.W
OTXO - eatchillis
Pre-Orders are still open for the OTXO vinyl, but not for much longer. You have until Sunday the 17th of November your hands on the first (and very likely only) pressing of this incredible soundtrack.

GET IT HERE
Super Rare Games
https://superraregames.com/products/otxo-vinyl
Black Street Records
https://blackscreenrecords.com/products/otxo

Russian Fishing 4 - Levo


On November 12th at 07:00 AM CET/ 6.00 AM UTC the server will be restarted. The approximate duration of the work is 2 hours.

FishSoft Team
4:31am
VOXEL Hunters - SmokeyAjax
Bug Fixes & Improvements

  • Fixed bugged achievements.
  • Fixed an issue with repeating sounds.
  • Fixed and adjusted some of the upgrade descriptions.
  • Fixed some enemy spawns.
...

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