PAGUI打鬼 - lion455
《PAGUI》Update Announcement
Dear Players,
Thank you for your enthusiastic support for PAGUI! Based on player feedback, we’ve released this update, featuring balance adjustments and bug fixes to optimize the combat experience and enhance game stability. Below are the detailed update notes:
Balance Adjustments
Crimson Bless Technique Adjustment: Swapped the operation methods of Crimson Bless’s Fire Surge and Flame Charge.
Rotpot Effect Adjustment: Changed Rotpot’s effect from Slow I to Slow II, while reducing the effective radius, reaction time, and increasing the cooldown.
Swap Effigy Adjustment: Increased Swap Effigy’s cooldown and reduced the Malevolent Qi gained upon triggering.
Shrine Restoration Visibility Adjustment: After repairing a Shrine with a Fate Tablet or talent, the repaired Shrine becomes visible in The Exorcists’ view.
Evil Taoist Priest Talent Adjustment: Reduced the time required for the Evil Taoist Priest’s talent Shrine Restoration from 45 seconds to 37 seconds.
Corrupted Galan HP Adjustment: Slightly reduced Corrupted Galan’s Base HP.
The Malevolent Frenzy HP Adjustment: Slightly reduced the Max HP for all The Malevolent in Frenzy.
Bug Fixes
Charge Issue Fix: Fixed an issue where characters could not charge in certain states.
Swap Effigy Bug Fix: Resolved an issue where Swap Effigy caused controls to freeze.
PAGUI Development Team
July 18, 2025
PINEAPPLE: A Bittersweet Revenge - verdugo
Today, we’re launching our very first console game.

A simple sentence — but for us, it’s anything but simple.

It all started with a ridiculous story we found in a forgotten corner of the internet: a student getting back at the school bully… with pineapples. Literal pineapples.

It felt absurd, honest, and strangely perfect.
So we turned it into a video game.
Short, funny, and with something to say.

Today, that game is real.
And you can now play it in Spanish, English, French, German, and Catalan.

We’re not sure if this is an achievement, a miracle, or just a well-orchestrated coincidence.
But here it is.

And it makes us very, very happy.

Nintendo Switch page: {LINK REMOVED}

腐朽默示 / Revelation of Decay - 明阳天下
Hey everyone!
It’s been over a month since our last public demo, and during that time, we’ve been hard at work digesting all the feedback you gave us. In particular, issues like the Bizarre Zone being too dark or the survival difficulty feeling a bit overwhelming were already mentioned in the last blog, and now we’ve made visible progress addressing them.
Meanwhile, development of new maps and content hasn’t slowed down either. So today we’re sharing a bit of everything we’ve been working on!

Bizarre Zone – Visual Overhaul
Previously, we noted how the distorted, psychedelic visuals of the Bizarre Zone were negatively impacting the player experience. To address this, we’ve reworked the area’s lighting and color grading to create a clearer, more comfortable visual atmosphere.

We increased the overall brightness in both the Bizarre Zone and nighttime scenes, and revamped the lighting: instead of having light sources illuminating a circular area, now all reachable areas are properly illuminated. Also, the player character now carries a torch by default, illuminating nearby areas. The visual distortion effect has been removed as well.
Check the new Bizarre Zone and let us know if it feels improved!


Survival Rebalance – More Guns
We've heard your feedback about the high survival pressure in the demo, especially with limited and underwhelming weapon options. Getting surrounded by hordes at night was frustrating for many. We've been thinking about how to balance the overall gameplay while still keeping the post-apocalyptic tension.

In line with the motto: “All fear comes from a lack of firepower”, we’ve decided to crank up the arsenal😂:
We buffed some melee weapons, improving their attack power and armor break, and added a few better melee options for early game. Most importantly, we’ve gone full arms dealer: over a dozen new firearms have been added, including the AWM, Barrett, and more. Pick your favorite!



New Area in Development - Snowfield
Stronger weapons mean new challenges! While the demo mostly showcased the Forest region, our full vision includes eight distinct biomes, each with unique terrain and enemy designs.
We’ve been pouring our creativity into the Snowfield, a classic survival game environment, with plenty of fresh content:
Common enemies like zombies in the Snowfield get new outfits (definitely unnecessary but did it anyway). New region-specific monsters are added, including Frost Insects, Corrupted Werewolves, and Giant White Bears. 


Since we noticed players in the demo loved raiding military bases, we’ve added various sizes of them to the Snowfield as well. Of course, expect resistances, there will be drones, turrets, and mechs guarding the loot.


As always, feel free to leave your thoughts and feedback in our official Discord server. We'll continue working hard to polish the game with your feedback!

By the way, we're invited to the BitSummit indie game festival in Kyoto, Japan! From July 18 to 20, Revelation of Decay will have its own booth at IP2-07, feel free to drop by and say hi!

M.O.O.D.S. - 964993157
Fixes & Changes:
  1. Disabled Movement & Ability Splashscreen at spawn to prevent rare softlocks at the first portal.

  2. Disabled Enigma Phase 2: Sword Sweep Attack, which could cause softlocks.

  3. Splashscreen toggle option is once again visible in the settings menu.

  4. Fixed: Subtitles now correctly display in both the intro and outro cutscenes.

E.T.E - KING
We apologize for the players who are unable to log in normally due to "failed to connect to the network"!

We are also trying to solve this problem. We are now issuing this announcement to collect relevant information. We hope that everyone will give us more feedback to help us solve it together.
If you encounter any network problems related to the game, please contact us through the following methods and try to provide the following information:

Character name:
Character ID:
Time of problem: Month/Day
Related screen recordings/screenshots:
Computer system:
Location:
Is VPN enabled:

Contact information:
QQ: 1456649348
Email: https://1456649348@qq.com/AITAsteam2025@gmail.com
Elements of Harmony - LeNoXX

Elements of Harmony Steam page has just went public!

Help us achieve a great launch by adding the game to your wishlist and following the game to receive updates on the game!

Many thanks

Keyjoker Games

Silent Tales‌: Vermilion Embers - sasa
· Modified the missing text of an exit in the Akai Forest map.
· Optimized the escape location when being defeated in the Lost Cave to prevent being caught by the enemy again and again.
Wild Assault - Shawn Z

Hello Wild Ones! #TGIF!

How's it going? We hope you're having fun playing Wild Assault Season 2: Phantom Fracture! We're so glad our weekly dev log is back!

In this episode, we'll continue to update you on what's been happening in the studio over the past few weeks. Specifically, we want to talk about the survey we released right after Season 2 launched. Without further ado, let's dive into your new season feedback and discuss the adjustments we've made based on the data collected regarding your content preferences!

Season 2 Overall Performance & Further Plans

First of all, here are the player satisfaction ratings for Season 2, based on the survey results. Thank you to the 2,500+ players who took the survey and shared your thoughts in detail with us!

Valiant Balancing Satisfaction

Weapon Balancing Satisfaction

Mapping Out the Plan

By analyzing the recent survey results and having several rounds of internal discussions, we've gradually come up with the following adjustment plan. We'd like to share the details with you and see if you like what we're about to do!

Valiant Balancing
  • Akai Hime

    • Tactical Ability: Encounter

      • Survivability: Akai Hime now has 50% damage reduction while stealthed.

  • Crock - The Mire Butcher

    • Signature Ability: Dark Water Strike

      • Survivability: Decreased Crock's damage reduction while the ability is active: 80% → 30%.

  • Erwin - The Entangled

    • Signature Ability: Unspoken Truth

      • New Trait: Erwin gains increased movement speed for a short period when the ability is activated.

  • Hongying - The Medic Angel

    • Tactical Ability: First Aid Capsule

      • New Trait: When the First Aid Capsule detects nearby downed allies, it now releases smoke to cover friendly units.

  • Norman - The Lost Claw

    • Tactical Ability: Shock Roar

      • Range Adjustment: Decreased the damage radius of the Shock Roar.

  • Ryan - The Tough Cop

    • Ultimate Ability: Repression

      • CQB Effectiveness: Significantly increased the reload speed of Ryan's Ultimate Ability exclusive weapon, the Sawed-Off Shotgun.

  • Vladimir - The Righteous Flame

    • Signature Ability: Field Fort

      • Ability Cooldown Adjustment: When Vladimir interacts with the Field Fort, his Tactical Ability cooldown is instantly reduced by 60%.

Weapon Balancing
  • Assault Rifles

    • Decreased overall hip-fire spread.

    • Optimized overall gun feel, reducing excessive recoil shake.

  • DMRs

    • Decreased overall hip-fire spread.

    • Slightly decreased MK4's fire rate.

  • SMGs

    • Slightly increased SMGs' hip-fire accuracy.

  • Shotguns

    • Shotguns are no longer available to Vladimir and Zhenshan.

    • Slightly reverted Shotgun close-range performance to ensure consistent eliminations for slim body Valiants within 10m and effective damage within 15m (1m≈3.28ft).

  • Snipers

    • Adjusted NTW-Proto's damage multipliers for different body parts:

      • Chest: 1x damage (150)

      • Upper Stomach: 1x damage (150)

      • Left/Right Arm: 0.7x damage (105)

      • Left/Right Leg: 0.7x damage (105)

  • Weapon Attachments

    • Overall adjustments have been made to weapon attachment sets and their stats, along with improved descriptions.

    • Weapon attachments will now influence firearm capabilities in multiple areas, including handling (recoil, minimum and maximum spread, and spread increase rate), firepower (weapon range), and mobility (weapon readiness from sprint to fire and ADS speed). They will provide an overall positive bonus to firearms.

Other Things We've Learned from the Survey

From the survey results, we can see that many players have high expectations for the following new features:

  • Custom lobbies are very much anticipated by half of the survey takers. We're starting related R&D soon while carefully considering the potential player base fragmentation issues you've raised.

  • PvE is also in the plan! Please rest assured that Wild Assault's core game modes will continue to evolve. We also plan to introduce more casual game modes to enrich your experience in the future.

  • Customized UX: It looks like many survey takers are also interested in Valiant Customization, Valiant Interaction Experiences (petting WHEN?), and the Steam Workshop, etc. Your wish is our command! Related R&D is already in progress!

  • Performance Optimization & Bug Fixes: Of course! These are always ongoing tasks for us. We'll share more details with you once we make progress.

Ongoing Optimizations

Bot Performance Overhaul

  • Comprehensive overhaul for bot performance, including but not limited to:

    • Improved Pathfinding

    • Enhanced Combat Logic

    • Balanced Difficulty Scaling

Attachment System Refinement

  • Further improvements to:

    • Categorization

    • Statistical Clarity

    • Performance

    • Capabilities

    • Description Texts

Upcoming Bug Fixes

Valiant Ability Fixes

  1. Vladimir

    1. Fixed an issue where Vladimir's Field Fort could block vision in certain situations.

    2. Fixed an issue where Vladimir's Field Fort could not be interacted with right after deployment.

  2. Uly

    1. Fixed an issue where continuously attempting to activate Uly's Signature Ability while his Ultimate Ability is activated would cause the burrow entrance to disappear and his Tactical Ability to be incorrectly buffed.

    2. Fixed an issue where switching to Ulymobile view after Uly activates his Tactical Ability, then turning sharply and repeatedly switching between Uly's view and Ulymobile's view, would cause the Ulymobile view direction to become inconsistent with the Ulymobile's travel direction.

Map & Environment Fixes

  1. Fixed an issue with redundant collision in some areas of Target C in The Crescent Bay.

  2. Fixed an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.

Gameplay, System & UI Fixes

  1. Fixed an issue causing incorrect achievement pop-up triggers.

  2. Fixed an issue where bots could unreasonably turn 180 degrees and eliminate enemies behind them under certain circumstances.

  3. Fixed an issue where non-squad members could hear squad voice chat.

That's all for this episode! As always, don't forget to leave comments and talk to us about the things you care about the most! We hope you enjoy a nice weekend, and we'll see you in the next one! 🫶

Combat Cat Studio

Follow us on social media ⤵️
Santas Little Helper - LeNoXX

Santas Little Helper Steam page has just went public!

Help us achieve a great launch by adding the game to your wishlist and following the game to receive updates on the game!

Many thanks

Keyjoker Games

Westland Survival - [Helio] Persiq
https://store.steampowered.com/app/2730970/Westland_Survival/
Redeem your Promo Code WISHLIST3000 at our WESTLAND HUB as a thank-you from the entire Westland team!

But the journey isn't over — and another community reward is already on the horizon.
The next milestone is 10,000 wishlists!

🎯From your first horse to your latest shootout — you’ve lived the Westland life. If this world feels like your second home, help us spread the word and welcome more pioneers! Tell your friends, rally your clan — every wishlist spreads the word about this great game and brings us one step closer to the next big reward 👉 {LINK REMOVED}

🌪️ The Wishlist Rush continues!

...

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