SNAREWAVES' SHOOTING CHALLENGE - snarewaves

New DLC contains the "DIY" EP in the installation folder. Thank you for your time and attention in this cluttered world. <3

https://store.steampowered.com/app/3873710/SNAREWAVES_SHOOTING_CHALLENGE__Supporter_Pack/

Witch Hunter Izana - pandemonium
The big change this time around is the addition of compression-level subtexturing for large images, and subtexturing during font generation. The game should now use smaller blocks of allocated memory rather than a single large block to upload image data. This means the "out of memory despite there being tons of memory available" bug should be sorted out. It should also hopefully allow the game to run the JP translation much more smoothly.

Also fixed the irritating Strange Key bug.
Wuthering Waves - lukaishi

\[New Resonator]

5-Star Resonator: Phrolova (Havoc/Rectifier)

※Obtainable through the \[Requiem without End] Featured Resonator Convene.

\[New Weapon]

5-Star Weapon: Lethean Elegy (Rectifier)

※Obtainable through the \[Absolute Pulsation - Lethean Elegy] Featured Weapon Convene.

\[New Location]

\[Fabricatorium of the Deep]

※Reach the location during Main Quest Chapter II Act VII ""Dreamcatchers in the Secret Gardens.""

\[Fabricatorium of the Deep] New Way of Exploration

\[Orchestration] In Fabricatorium of the Deep, use Utility: Crimson Baton to Orchestrate and change the status of objects, so that you can get past mechanisms or gain advantages in combat.

\[Orchestration Altar] Everything is made of frequencies, as Phrolova claims. Interact with Orchestration Altars and return the notes to their right order to change the status of doors or mechanisms and access more explorable areas.

\[New Echoes]

Reminiscence: Fenrico, Nightmare: Hecate, Nightmare: Tambourinist, Nightmare: Glacio Predator, Nightmare: Havoc Warrior

New Sonata Set: Dream of the Lost

New Recurring Challenge: Nightmare Purification - Fallen Grave Nightmare Nest

※A set number of Nightmare Tacet Discords are available daily in the area. Defeat them to claim the corresponding Echoes without spending Waveplates.

\[New Stories]

\[Main Quest] Chapter II Act VII: Dreamcatchers in the Secret Gardens

\[Main Quest] Overture: Rust, Sword and the Sun

\[Upgrades & New Features]

Added Echo Management

Added Sync Tuning

Upgraded the Team setup system

Added the Ability Music option (which can be turned on or off)

\[Other New Content]

Phantom Echo: Phantom - Nightmare Inferno Rider

Sigils: Dreamland Reverie, Deep Dreams Film Festival

※Dreamland Reverie can be obtained by participating in \[Phantasma Dreamland] Echo Dreamland Leisure Event, while Deep Dreams Film Festival can be obtained by participating in \[Dreaming Deep] Solaris Film Festival.

\[Special Events]

\[Phantasma Dreamland] Echo Dreamland Leisure Event

\[Deep Sea Survey] Photo Collection Event

\[Overflowing Picture Book] Leisure Event

\[Wuthering Exploration] Featured Exploration Event: The Border Mountains

\[Gifts of Grand Symphony] Limited-Time Login Event

\[Updated Event]

New Theaters in \[Dreaming Deep] Solaris Film Festival: Theater 4 - Ragunna's Visitor, Theater 5 - The Cinema House Murders

Stay tuned to official announcements for updates on in-game events and more.

La Quimera - dmytro.lymar
Bugfixes:
  • Fixed an issue where remapped movement buttons made sprint, dash, and climb not work properly.

  • Fixed an issue where remapped movement buttons were reset after restarting the game.

  • Other minor bugfixes and optimizations.

FreshWomen - Season 2 - andre.vidal

Our team is animating a very special moment for the story of FreshWomen - a threesome scene with Julia and Chloe.



Many of you have been asking for more interactions with Julia, and we’re sure this scene will be a powerful one.

We decided to share a preview of this work.
Hope you enjoy it!
12:55pm
Colorfire Redux - Anti
Patch 1.4.2
  • Tried to fix crashes related to dying by overheat
Big Dig Energy - ShiftyBeans

Audio
  • Master Volume Fix:
    Master volume slider now correctly adjusts all sound classes, ensuring consistent audio control across the entire game.

Gameplay & World Changes
  • Ore Spawn Pooling Fix:
    Resolved a pooling issue that could cause ore nodes to fail spawning entirely in some areas. You should now see a much more consistent and satisfying amount of ores when digging.

  • Underground Object Air Holes:
    World terrain now clears around key underground objects (like chests and gem clusters) at runtime, creating air pockets to make them easier to discover and dig out.

  • New Stamina Ore Tiers:
    Introduced three different tiers of Stamina Ore, each spawning at specific depths. These ores provide minor stamina boosts to help during deeper digging runs.

Performance & Stability
  • Low-End Machine Invoker Fix:
    Fixed an issue where starting areas would not load fast enough on lower-end machines. World generation is now more responsive and reliable at spawn.

  • Auto Save Edit Lock (Multiplayer):
    Voxel edits are now temporarily disabled during Auto Save, preventing game freezes that could cause connection loss for clients.

    • Auto Save is enabled by default (saves every 25 minutes).

    • You can disable it in Settings if you prefer manual saves using the house computer or by quitting cleanly.


Final Notes

Thanks for continuing to dig in and sharing feedback. I'm doing everything I can to improve the experience each day, and there's more on the way. You all rock.

Grandpa High on Retro - Ashnell Games

Hey everyone!

I'm thrilled to reveal that the FREE DLC of GRANDPA High on RETRO, drops on:

August 7, 2025 at 5:00 p.m. Eastern time.

This is it! No more moving the free dlc release date!

Thank you guys for all the support I can't wait for you guys to experience the FREE DLC!

Extra Information:

On my latest Youtube video I game more information on why It took the DLC longer than expected to finished, who are the voice actors, more details on a 2nd FREE DLC coming this December and answering more questions.

Teller's Duty - Idepin
Bug Fixes & Improvements

  • \[Audio SFX] Improved and added new sound effects for gameplay.

  • \[Stamp] Introduced a fake stamp feature.

  • \[Achievement] Added achievement system for the demo version.

  • \[Money Drawer] Implemented auto money addition/removal when holding the add/remove button.

  • \[Mailbox] Introduced a mailbox system.

  • \[Optimization] Optimized several in-game assets for better performance.

  • \[Dialogue] Balanced some dialogue lines to better fit the context.

  • \[Work Hours] Adjusted work hours for each day.

  • \[Appointment] Tellers can now schedule appointments with customers.

  • \[Stamp] Updated to include the fake stamp feature.

  • \[Health System] Health system now functions correctly.

  • \[Expense System] Expense system now works as intended.

  • \[Customer Transactions] Fixed issue where the same customer appeared multiple times in a day with repeated dialogue.

  • \[Minor Bugs] Fixed various minor bugs and issues.

  • \[Minor Bugs] Fixed deposit bug on day 2

  • \[Minor Bugs] Fixed withdraw limit on day 6

Galaxy Engine - ✪Mr.Toaster

This new major update brings light simulation with ray tracing, as well as some quality of life additions and bug fixes.

Changelog:

  • Added ray-traced light simulation

  • Added "Optics" tab

  • Added new tools menu

  • Added "Long Exposure" feature

  • Added new presets showcasing the new optics features

  • Added new basic stats for optics (enable optics to see them)

  • Improved UI readability

  • Galaxy Engine now uses 16 bits-per-channel color data internally. This enables more accurate colors, especially for dark values.

I decided to go for a PBR approach, meaning that you can make scenes and modify materials similar to how you would in a traditional 3D path tracer. The lighting simulation does approximate some things more than others, like energy conservation and dispersion.

The ray tracer is geometry-based, which means that it doesn't use mathematical functions for shapes. Instead, shapes are made out of individual edges, again, similar to 3D rendering tools. This means that walls and shapes have edge normals and vertex normals. These normals allow smooth shading while using actual geometry.

All that said, here is a list of features the ray tracer showcases:

Diffuse lighting

Specular reflections

Refraction

Emission

Specular roughness

Refraction roughness

Fresnel simulation

Index of Refraction (IOR)

Nested dielectrics with different IOR

Light dispersion

Total internal reflection

Sampling with ray accumulation

Wall creation

Draw shape tool

Lens creation tool

Circle creation tool

Diffuse color editing

Specular color editing

Refraction color editing

Emission color editing

Light color editing

Shape relaxation

Point lights

Area lights

Cone lights

Light spread

Here you can see a video that showcases some of the new features:

I have a background in 3D rendering, and now that I know how to code, I thought to myself: "I could make my own ray tracer!" And so, this is why I started working on this update. It was a fun experiment, and I'm glad that I did it. But now that I've finally finished it, I'm getting back to particles.

I hope you like it!

...

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