Realm of the Mad God Exalt - Realm_Devs



Hello everyone!

A few months ago, in one of our previous Producer’s Letters, we announced that one of our top priorities on the roadmap was to make Realm of the Mad God future-proof. With the sunset of Flash, this essentially translated into investigating alternatives for the game past 2020.

We then went on to unveil that our choice had been set and that the new client would be rewritten, from scratch, in Unity: a powerful game engine that has proven its amazing capabilities over the years. In our very last Producer’s Letter, we expanded on the topic and shared with you some details about the progress that was made since the Unity project started.


Today, we are happy to announce that we have staffed two additional developers and they are fully set up and working hard on the Unity project. In addition to being able to talk about what we have been up to, we will actually also be able to show you some footage of where we are at with the Client right now in the Realm Remastered Unity Port - Phase I trailer.

As announced, we have also released an in-game Realm Remaster Support Campaign through which you support the Unity project and get your name engraved on the wall of fame in game forever. Once you unlock the campaign, you can collect exclusive Supporter Rewards by spending gold or by farming Nexus Fragments and Crystals in the Realm!

Before going into the details of the Realm Remaster Support Campaign and how you can help shape the future of the game, we wanted to give you a full recap of the project and what it means for Realm, for you and for us as a company.

 
A Realm Remastered - The Unity Project
The choice of Unity

We have said it many times over the past: we are in it for the long run and Realm of the Mad God is the cornerstone that kickstarted our company as well as the team. We have and always will view it as our core.

We knew that taking over a Flash game would bear the risk that the technology, on top of becoming more and more obsolete in the gaming industry, would eventually lose support from its creators and other key third party companies. For us back then, the question was never if that was going to happen but rather when it will happen.

Other than the necessity to change client technology to one that is heavily supported in the industry, performance is a key incentive to the port to Unity. The new client will significantly improve performance and longevity of the game.


Porting the Game - Definitely a remaster

We are essentially rewriting the entire client from scratch in Unity and C# - thus calling it a remaster. Nothing from the Flash implementation will remain and the only things that are carried over will be sprite sheets and XML.

As you can imagine, this is a big project - even if we do enjoy the jokes about the fact that we should be able to do it in our basement, with two people and a microwave. We want the game to feel and play identically which means that we are already working within the boundaries of what the current game is. Of course, we also want to add a lot of improvements made possible by Unity such as visual effects, camera management, performance, UIs and of course playing on full screen.

See it a bit as if you would renovate your house and move back in after it has been refurbished: everything feels familiar and you know your way around but it feels fresh and beautiful… and the leaking roof has finally been fixed. This is pretty much the result we are aiming for with the port.

Getting rid of legacy issues and starting off this new adventure with a clean code is our top priority with this project. We are regularly re-evaluating solutions and refactoring our work, building on solid foundations and as little tech debt as possible.


Team and Resources

We are not planning to stop development on the current game while porting the game to Unity and we actually expect to even have a time of running them in parallel. This was outlined in our past communications and still holds true.

This means that we went ahead and hired additional developers in the past months to form an extra team for the port project. We now have 2 full time Unity developers working on the client and also hired an additional backend developer in order to increase our capacity and prepare the game for what we hope will be a massive relaunch success for the game we love. And since a kid can dream, maybe we will go on to conquer the console space once we are live with Unity.


Remaster Support Campaign

This one was a long time in the making and we went back and forth on it quite a bit. There were just so many options. Should it be a donation only system? Should it incorporate game play? Should it reward the everyday gold spend?

At first we wanted to keep it donation based as that would allow us to allocate the proceeds directly to the remaster project. At the same time we felt that at its core, the campaign is about supporting the game - yes that means finances to a certain degree but it also means engagement, possibly the most important component to us.

 

People were asking us, why do this at all? We honestly asked ourselves that question and came up with the following answers that we wanted to share with you:

  • It’s a historic moment from the point of view of where the game came from and what it can become

  • Looking for validation that players agree that this is the right step for the product

  • Support the expanse of the team. These things always have to make business sense

  • Give people the chance to etch themselves into the game so that they can share in the credit of making it all possible
 

In the Shop, you are now able to access a new tab called “Campaign”.

The Campaign works as follows:

  • Donate Gold to join the Campaign and unlock the feature (points only start counting after unlocking the campaign)

  • Any Gold spent after unlocking the campaign in the mystery/package shop or purchases in the nexus will count towards collecting points throughout the Campaign in order to unlock “Supporter Ranks”.

  • As an alternative route, you can collect and use Support Items that you will be able to find in specific locations around the Realm

  • If you wish to go through the campaign faster or feel the desire to do something akin to donating gold to the cause, then you can use the boost option to unlock tiers directly for gold - any gold used for boosts will give you 2x the amount of points

  • Receive rewards associated with each of the Rank upon completion

  • Note that for technical reasons, NOT counted are: vault unlocks, charslot unlocks, class unlocks, skin unlocks, potions from inventories, pet yard features
 

Now we know that donating gold to unlock the campaign in the first place will get some people’s spider senses tingling, so we would like to explain it right away, since we also went back and forth on that one.

In essence we wanted to make sure that not every newly opened and botting account can get onto the wall of fame. That would discredit our loyal supporters in our eyes. Thus we decided for a very low amount of gold to be paid after which you can go through the tiers by game play or spending depending on your preference. Of course the gameplay part will be quite the challenge, we want to be fully transparent there. Otherwise the rewards would be worth nothing.

The other thing we want to further explain is the limited character glows. We want this one to be very exclusive and reserved for people who are as convinced about the project as we are, so it will be next to impossible to achieve this rank with only collecting shards and crystals. In order to gain access to the exclusive purple character glow, you will have to reach a total of 100.000 pts within the duration of the Campaign.

 

We want to sincerely thank all of you that have stuck with us and given us such great support over the past 2+ years. We consider ourselves lucky to have such a supportive Community and are looking forward to shaping the future with you.

 

R4 & The Deca Team

 
Rewards detail (cumulative):
Rank 1 <Basic Supporter> - 500 pts (Unlocking Campaign)
  • Your name on the Wall of Fame at the end of the campaign and in the Unity client’s credits section
  • Automatically unlocked when joining the campaign
Rank 2 <Greater Supporter> - 6.000 pts
  • Beta access to the Unity Client
  • Unity Supporter Vanity Item (Energy Signet)
  • Mystery ST Chest(s) x 1
Rank 3 <Superior Supporter> - 13.500 pts
  • Unity Supporter Pet Skin
  • Mystery ST Chest(s) x 2
Rank 4 <Paramount Supporter> - 24.000 pts
  • Exclusive Supporter Skins
  • Mystery ST Chest(s) x 5
Rank 5 <Exalted Supporter> - 39.000 pts
  • Exclusive Purple Chat color
  • Exclusive Deca Djinja Ninja skin
  • Mystery ST Chest(s) x 10
Rank 6 <Unbound Supporter> 60.000 pts
  • Exclusive Supporter Gravestones
  • Mystery ST Chest(s) x 20
EXTRA: Players achieving 100.000 pts
  • Limited exclusive purple character glow
 

Additional details:
  • Supporter Gravestones and Chat color are applied immediately after unlocking the corresponding Ranks (refresh the client if not).
  • The Exclusive Supporter Glow will not activate when reaching 100.000pts and will be activated in the coming days.
  • There is no toggle option for chat color and gravestones, activating them is permanently affecting the account (for now).




Update X.31.1.0:

Halloween 2018 Events End

Halloween events come to an end with this update.

● The Nexus and Guild Halls are back to normal.
● Zombie Hordes, Totalia the Malevolent and the Pumpkin Shrines have been banished from the Realms.
● Oryx the Mad God II is back to his normal battle attire.
● All quests (except Candy Quest I) will remain available for another 2 weeks.
● Halloween Tokens will remain in the game for another 2 weeks before being removed.


 
New - Realm Events!

With this update we will start to gradually introduce events to the Realms!

Following your feedback in the past weeks, we decided to double-down the development efforts to extend our capability to run events and incorporate the Realms more.

Starting this week-end, we will run our first ever Realm event prototype. The plan moving forward is to continue building exciting events with this new system and add more to the variety of events in the game.

New - Supporter Campaign

Our Supporter Campaign is about to launch!

● A new tab called "Campaign" will be available in the Shop when the campaign starts.
● Lesser and Greater Nexus Fragments as well as Nexus Crystals can be obtained to gather Supporter Points.
● Purchases in the Shop and “Boost” will grant Supporter Points for Gold.
● Unlock all Ranks to receive exclusive Rewards!

 
Fixes and Quality of Life

● Added an indication on how many stats are gained with every level up.
● Vial of Pure Darkness can now only be used in the Lost Halls.
● Wine Cellar Incantation can now only be used in the Oryx's Chambers.
● Suspicious Milk Bottle can no longer be used in dungeons.


 
New Cosmetics

New Skins!
Realm of the Mad God Exalt - Realm_Devs

Hello everyone!

The Halloween update is here! On the list today, quite a few changes and additions to the game. Without further ado, here’s the patch note:

 
Halloween 2018 Events (CLICK HERE!)
Halloween events are finally here! Events will run from today until November 15th.
  • The Halloween Nexus, Zombie Horde and Pumpkin Shrine are back!
  • Additionally, something seems to have happened to all Guild Halls...
  • But there is something else, a new magical presence is looming in the Realm.
 

Totalia the Malevolent

Totalia is a powerful witch who appears to be interested in the bone tokens from the piles of bones scattered throughout the realm. You need to fight her apparitions and ensure she doesn't accumulate any of them!

During the Event, gather Tokens and bring them to the Tinkerer for some exclusive rewards!

 

Halloween Candy Quests:

Exchange 4 Marks for Halloween Candy x 1 (Puppet Master, Archdemon Malphas, Dr. Terrible and Septavius) (repeatable)!

Halloween Candies can then be exchanged against the following rewards:
  • x25 can be exchanged for one Candy of Extreme Vitality, Wisdom or Speed (repeatable)
  • x50 can be exchanged for one Candy of Extreme Dexterity, Attack or Defense (repeatable)
  • x100 can be exchanged for one Candy of Extreme Mana or Life (repeatable)
 

Halloween UT Reskin Quest:

Exchange Pumpkin Token x 50 and Bone Token x 25 for the following rewards:
  • Helm of the Jack-O’-Naut (reskinned Helm of the Juggernaut)
  • Trap of the Blood Spirit (reskinned Trap of the Vile Spirit)
  • Orb of Terror (reskinned Orb of Conflict)
This quest is limited to one per day.

 

Halloween Skins and Mystery Skin Unlocker Quest:

Exchange Bone Token x 50 for an item of choice:
  • Headless Rider Paladin Skin
  • Haunted Robe Wizard Skin
  • Halloween Mystery Skin Unlocker
  • Halloween Mystery Pet Skin Unlocker
This quest is limited to one per day.

 
Oryx 2 Additions
We have a treat for you, Oryx has some new tricks up his sleeves!
  • Increased base HP from 65k to 100k, increased HP scaling from 20% to 30%
  • 4 new phases of which 2 are picked at random each fight
  • He can not be stunned in the new phases but his initial and last phase remain mostly the same
  • Fixed an issue which made him start out with 6 Henchmen instead of 3
  • Henchmen in his first phase only respawn up to 12 times
  • Minions now have 20% HP scaling and reduced base HP
  • Slightly increased top tier and potion drops, specifically T6 abilities
  • Replaced the Oryx Awesome set drops with the new ST set Oryx's Battle Attires
  • He announces who dealt the most damage at the end of the fight
 
New Knight ST Oryx’s Battle Attires
With the new Oryx 2 fight we wanted to introduce a new ST for Knights which isn’t only a reskin of tops.

Oryx’s Greatsword:
  • Damages: 185 - 245
  • Range: 2.8
  • Armor Pierce
  • Rate of Fire: 110%
  • Fame bonus: +4%
Champion’s Bastion
  • Shots: 5
  • Damages: 385-455
  • Range: 2.8
  • Multihit
  • Pass through obstacles

  • Stun for 1.5 sec

  • On Activate: +15 Def for 2.5 seconds

  • Cost: 75 MP

  • Fame bonus: 4%
Mercy’s Bane
  • +10 Defense
  • +7 Attack
  • +7 Dexterity
  • Fame bonus: 4%
Bloodstone Ring
  • +120 Max HP
  • +4 Defense
  • Fame Bonus: 4%
Oryx’s Battle Attires full set bonuses:
  • +75 max HP
  • +5 Dexterity
  • +15 Defense
  • +5 Attack
 
Halloween Chest Events
We will have Chest Events active every weekend during the Halloween event. Beside the dungeons mentioned below, the new Oryx 2 bossfight will play an important part in all of them. His chest will be filled to the brim with lots of interesting loot among which you will find keys to the event dungeons as well as keys to the Dungeons you need to farm for the Halloween Quests.

But beware! Shaitan has a new trick up his sleeve and may have trapped some chests - approach with extreme caution!

Chest Event times
  • Oct 26th - Oct 31st: Ice Cave, Haunted Cemetery, Parasite Chambers
  • Nov 2nd - Nov 7th: Puppet Master's Encore, Lair of Shaitan
  • Nov 9th - Nov 14th: Reef, Deadwater Docks
Fame Mboxes
During the Halloween event we will have a Mystery Box active that you can buy for fame. In the box you will find Bone and Pumpkin tokens for your Halloween Quests. You can spin the Box five times every day for 500 fame each.

The box is intended as a secondary route to your Halloween Skins, Pet Skins and Halloween UTs - make your fame count!
Balancing
  • Reduced Orb of Conflict cooldown from 5 seconds to 0.5
  • Enchanted Ice Shard (Sphinx) feed power: 700 -> 900
  • Headless Rider Skin feed power. 2000 -> 1000
  • Haunted Robe Skin feed power. 2000 -> 1000
Fixes and Quality of Life
  • Pet wardrobe skins now display information about how commonly they can be acquired through hatching or fusion
  • Fixed issues with quest portrait hover and player bubble right click
  • Fixed contextual inventory hotkeys not working for the backpack tab
  • Fixed certain Rock Dragon Oryx taunts
  • Fixed pets and pet skins in the pet wardrobe and pet selection being rendered too small
  • Fixed currently selected pet overlapping "Click to choose pet" text
Cosmetics
New Skins!
Realm of the Mad God Exalt - Realm_Devs


New Dungeon: Secluded Thicket

The Secluded Thicket is now available as the fourth permanent addition to the Court of Oryx! Thanks to Toastrz and everyone else who was involved!

It comes with three bosses and four new UTs: a staff, a robe, a skull, and a spell.

As Oryx saw his minions fail to defeat the heroes time and time again, he devised a plan with less reliance on brute force. Thanks to some connections with Mixcoatl, he was able to commission the aid of a remote tribe dwelling deep in the realm's densest jungle. Rather than outright pitting the heroes against another one of his underlings, Oryx instead opted to throw the heroes into these woods without hope of escape, waiting to be killed by any number of wild threats.

This accursed jungle is home to some of the realm's most vicious animals, fiercest natives, and deities of incomprehensible strength waiting for an opportunity to wield their arcane powers. The denizens exert wicked black magic, and their leader commands the almighty power of lightning itself in ways which have never been witnessed before. Brandish your mightiest weapons, for Oryx's latest bounty hunting court member, means business.

Difficulty: Hard
Location: Court of Oryx

Balancing
  • Balaam's Red form damage: 450 -> 350
  • Pure Evil in The Void for outside areas deal higher damage
Tablet of the King's Avatar
  • No longer pierces
  • Damage: 85-125 -> 260-280
  • Shots: 20 -> 15
  • Range: 11.4 -> 2 (Boomerang)
  • Feed Power: 450 -> 1100
Fixes and Quality of Life
  • Small performance improvements regarding invisible objects in client updates
  • Fixed an issue with shooting whilst hovering black tiles or the quest portrait
  • Fixed Ninja missing from the class list for new accounts
  • Adjusted Quest portrait animations and removed hover tooltip
Lost Halls
  • Fixed an issue where Malus 2 could spawn twice
  • Fixed an issue with one of Void Entities' center attacks ending earlier than intended
  • Fixed an issue where Arrow Trap would go in the wrong direction in a specific room
  • Fixed an issue with HP scaling for cultists
HP Scaling
We've had this in the works for a while and now that thresholds are taken care of we can finally go through with it!

All bosses in the game now have HP scaling and adjusted base HP. For the full list, click here!

Some smaller related adjustments have also been made:
  • Malphas and Stheno have slightly less invulnerability but slightly increased base HP
  • Dr Terrible and the Horrific Creation can no longer be paralyzed
  • The Horrific Creation stays invulnerable longer to give transformed players extra time
Cosmetics
New Skins!


Older skins that were fixed/edited!
Realm of the Mad God Exalt - Realm_Devs



Hey everyone,

Month of the Mad God 2018 is here and with it comes a new class: the Samurai! We’re very excited about this month and this release as it marks the second anniversary of Deca’s take-over.

We are happy to celebrate this together with all of the Community by releasing the 2nd DECAnniversary Pack on the 08/01 in the Shop, under the Package tab. The pack contains: Legendary Mystery Skin x 1, Legendary Mystery Pet Stone x 1 and Mystery Stat Pot x 100!

Thank you for your continuous support and enthusiasm! Happy Month of the Mad God!

 
Realm of the Mad God の日本人のファンの皆さんへ、

Month of the Mad God 2018へようこそ!8年間もRealm of the Mad Godをプレイして頂き、誠にありがとうございます!この特別の一ヶ月を機会に、新しい「侍」クラスのリリースを発表させて頂きます。私どもがこのリリースを心底から楽しみにしている理由は、Realm of the Mad Godを運営し初めてから、弊社の2年記念日になるからでございます。今後ともどうぞ宜しくお願い申し上げます。

 
Patch Notes:
New! Samurai Class
After almost 6 years, it's finally time!

The Samurai class is now playable as the 15th class in Realm of the Mad God!

He wields a katana and can wear heavy armor. He uses his wakizashi sidearm to deal damage from a medium range and to inflict Exposed, a new condition effect which lowers defense by 20.

The ability also comes with a new property; unlike most other targeted abilities it does not target a tile, but can only be cast up to a certain distance away from the character.

Class Unlock Requirements
  • Lv. 20 Knight
  • Lv. 20 Ninja
Untiered Items
  • Wakizashi of Eastern Winds - drops from the Murderous Megamoth in the Woodland Labyrinth
  • Wakizashi of Crossing Fires - drops from Shaitan the Advisor in Shaitan's Lair
New! Skin drops:
  • Jellyhead Trickster Skin now permanently drops from Royal Cnidarian in the Cnidarian Reef
  • Headless Rider Skin now permanently drops from Headless Horseman in the Realm
  • Vampire Lord Skin now permanently drops from Lord Ruthven in Manor of the Immortals
  • Woodland Huntress Skin now permanently drops from Murderous Megamoth in Woodland Labyrinth
Month of the Mad God Events:
MOTMG and its Events madness are here! Take a look at the MOTMG 2018 Event Calendar

for more information about the schedule.
Tokens and Bags [Event]
  • Moss Token: common drop from MotMG events, Moss Token x 10 can be used to create a Moss Bag.
  • Moss Bag: a bag covered in moss that contains rewards!
  • Stone Token: uncommon drop from MotMG events, Stone Token x 10 can be exchanged at the Tinkerer for a Stone Skin.
  • Mad God Token: rare drop from MotMG events, Mad God Token x 10 can be exchanged at the Tinkerer for a Kingdom Skin
 
Mad God Mayhem [Event Dungeon]
The Oryx Horde is back in the Realm as the main MotMG encounter. Team up with other players to interrupt Craig’s rituals and open the way to ORYX MAYHEM: a brand new event dungeon only accessible during Month of the Mad God.

Mad God Mayhem is a challenge-dungeon featuring DECA-era Bosses. Survive through three mortal encounters and fight your way to the DECARACT in an epic final battle.

The Mad God Mayhem drops all of the new UTs (see desc. below) as well as some new and old vanity collectibles:

 
  • Silex’s Hammer (new)
  • Krathana (new)
  • Random Spell Extraction Device (new)
  • Precisely Calibrated Stringstick
  • Barely Attuned Magic Thingy
  • Lethargic Sentience
  • Unstable Anomaly
  • Toy Knife
 
Leprechaun rare spawn in Godlands Dungeons [Event]
Craig’s lousy incantations are messing with the Leprechaun’s teleportation magic! Throughout the month, you will have a chance to run into him in the following dungeons:
  • Undead Lair
  • Abyss of Demons
  • Mad Lab
  • Sprite World
  • Puppet Master’s Theatre
  • Magic Woods
  • Toxic Sewers
 

Leprechaun’s Loot Table:
  • Mini Stone Oryx Pet Skin
  • Paddy’s Flying Hat Pet Skin
  • Rainbow Clover Pet Skin
  • Clover Bow (UT)
  • Sword of the Rainbow’s End (UT)
  • Staff of the Rising Sun (UT)
  • Thousand Suns Spell (UT)
  • Robe of the Summer Solstice (UT)
  • Ring of the Burning Sun (UT)
  • Lucky Clover (Consumable - x1.5 loot drop and loot tier boost for 20 minutes)
  • XP Booster
  • Mad God Token x 1
  • Stone Token x 1
  • Moss Token x 1
 
Event Quests [Event]
The Tinkerer will offer players a selection of “Event” quests during Month of the Mad God.

  • Kingdom Quests: exchange a stack of [Mad God Token x 10] for a Kingdom Skin of your choice (repeatable quest).

  • Stone Quests: exchange a stack of [Stone Token x 10] for a Stone Skin of your choice (repeatable quest).

  • Solstice Quest (W): exchange a complete Solstice Set (Staff, Spell, Robe, Ring) for a T13 weapon of your choice (can only be completed once per account).

  • Solstice Quest (A): exchange a complete Solstice Set (Staff, Spell, Robe, Ring) for a T14 armor of your choice (can only be completed once per account).

  • Mayhem Key Quests: exchange [Stone Token x 10] for [Mad God Mayhem Key x 1] or [Mad God Token x 10] for [Mad God Mayhem Key x 3]
 

During Month of the Mad God, Epic Quests will also reward [Lucky Clover x 1].

 
MotMG Reskins [Event]
  • Bow of the Morning Star now drops instead of Doom Bow in the Undead Lair at a higher drop rate
  • Sword of Illumination now drops instead of Demon Blade in Abyss of Demons at a higher drop rate
New UTs:
Shield of Flowing Clarity:
  • +17 DEF
  • Shoots 5 projectiles 150-330 damages
  • Slow for 4 seconds
  • Cost 80 MP
  • Cooldown 0.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 

Jade Storm
  • 5 Bullets 475-900 damages
  • Pierce
  • Pass cover
  • Cost 175 MP
  • Cooldown 0.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 

Cloak of the Mad God
  • Invisibility for 3.5 seconds
  • Armored for 5 seconds
  • Cost 125 MP
  • Cooldown 6.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 
Balancing:
  • Spirit of Oryx now transitions between phases based on HP left (was previously time-based)
  • Added HP Scaling to Oryx Horde bosses and monsters
  • Reduced Oryx Horde overall HP by ~25%
  • Reduced Oryx Horde Earthsmash damage significantly
  • Increased the drop rate of the Skull of Endless Torment from Shaitan's Lair
Quality of Life & Fixes:
  • Added a /addfriend <username> command
  • Fixed an issue with pet wardrobe where non-flying pets would fly if changed from a flying pet
  • Increased total Vault space from 100 to 120 chests
Jul 5, 2018
Realm of the Mad God Exalt - Realm_Devs
Just a few changes following up our latest release:

Cnidarian Reef
  • Most Royal Cnidarian attacks now pass through players
  • Gold Cnidarians now have 4000 base HP (down from 8000), fixed HP scaling and are briefly invulnerable after spawn
  • Reduced the total amount of jellies and experience gained
  • Small jellies now spread out their attacks to reduce stacking and fps drops
Pet Wardobe
  • Modified feeding progress bars to make progress more clear
  • Fixed maximum skin count not being consistent
Other
  • Magic Woods and Cnidarian Reef tracking is now displayed in the Statistics Panel under the Dungeon Completion tab
  • Summer Rare, Epic and Legendary Skin Quests at the Tinkerer now give you the option to choose between a Mystery Skin or Pet Skin unlocker instead of each having a separate quest
  • Full stacks of Mystery ST Shard (x15) can now be consumed directly to turn them into the Mystery ST Chest, the associated Tinkerer's quest will be deactivated
  • The Beginner's offer is no longer limited to 7 days after account creation and players who did not benefit from it in the past can now access the offer again via the "Special offer" UI button

Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!


Today we are happy to introduce you to the Pet Wardrobe, Cnidarian Reef and new Quality of Life changes!


Just a heads up that in preparation for the new class, the current maximum star level will be a yellow star for a while!


New Pet Wardrobe

The new Pet Wardrobe and Pets UI are here and can be accessed from the Pet Yard! They both come with a lot of new features that you might have tested during Public Testing recently. You will also notice that pet sizes are now based on the Pet's rarity level.


Collect Pet skins


Hatching, fusing or using Pet Skin items from the Vault will now permanently unlock Pet Skins in your Wardrobe. With the update, all Pet Stones / Skins that you have collected in the past and kept become Pet Skin unlockers! All the pets that are currently in your Yard have also been imported to your Wardrobe.


Change skins of your favorite Pets


You can now use the Wardrobe to change your Pet's appearance at will, for a small Fame or Gold fee. Once you have unlocked new skins, head over to the Wardrobe, select the Pet you want to change and the skin you want to apply to it and hit the "Change Skin" button.


Change Family


Skins are tied to Pet Families! For that reason, applying a skin from a different family will change your pet into that family as well as changing the skin. The fee for inter-family pet skin change is higher.


Pet feeding and fusing


The new Pets UI (accessible from the Caretaker) offers a number of new functionalities: better pet selection, better stats display and information about pets. You can now also feed multiple items at once directly from your inventory: open the "feed" tab in the UI, select the items you want to feed and hit the feed button!


We have also taken this opportunity to look at pet fusing and hatching odds - from now on most pets skins can be unlocked with fusion and hatching. Some of them will be very rare though! We also introduced some pet skin drops you might remember as eggs drops from back in the days. These are now exclusively unlockable with the skin unlockers. More to follow!

  • Thessal the Mermaid Goddess and Coral Gifts drop the Sea Slurp Skin
  • Davy Jones drops the Spirit Skin
  • Malphas the Archdemon drops the Demon Frog Skin
  • Native Sprite Gods drop the Sprite Star Skin
  • Tomb Ancients drop the Tomb Snake Skin

Speaking of old eggs... all pet-specific Generator Eggs, a remainder of the old pet system from before 2012 will now unlock skins permanently as well!


We have also rearranged abilities, to make sure every family can start with Heal.


Cnidarian Reef Dungeon Release

The underwater themed dungeon is now available in the Court of Oryx. Craig will grant you access to all of the dungeons at once from now on, so you will be able to choose!


Air bubbles are very close to the Royal Cnidarian, so watch out in there!


It comes with two new UTs: a scepter and a poison.


Quality of Life
  • Craig opens all boss dungeons in the Court of Oryx
  • Improved class selection tool tips with equipment, unlock goals and class quest progress
  • New class unlock animation on the mini map
  • New Quest animation
  • Improved Potions display for better readability on a quick glance
  • Use interact key for Follow/Unfollow Pets, open Wardrobe and Pets UI

The game will now use HTTPS, meaning for the projector you now need to use https://www.realmofthemadgod.com/client instead of https://realmofthemadgodhrd.appspot.com/client.


Mystery Skin Item Drop Updates


The Epic Mystery Skin item will no longer drop the following skins:

  • Jester Skin
  • Mini Phylactery Skin
  • Mini Swoll Skin
  • Mini Queen Bee Huntress Skin
  • Mini Oryx Skin
  • Mini Geb Skin
  • Mini Twilight Skin

The Rare Mystery Skin item will no longer drop the following skins:

  • Mini Skuld Skin

June Mystery Shards into Summer Mystery Shards


We heard that you liked the June Mystery Shards and decided to extend them through the rest of the summer! These items will become Summer Mystery Shards and will be removed in September. You will be able to collect them in mystery boxes and exchange them for the new Mystery Pet Skin items in addition to the Mystery Skins that you are familiar with - more details on the new Rare, Epic and Legendary mystery unlockers below!


EXP and Leveling

In preparation for the fame rework, we have made some changes to the way EXP is calculated. Other changes as a result will slightly change the leveling experience.

  • Exp gained from regular enemies no longer bypasses the next level 10% limit.
  • The exceptions are all quest enemies, which will now always grant up to 16%.
  • Heroes and level 20 quests are prioritized if the player is level 20.
Realm of the Mad God Exalt - Realm_Devs


Hello everyone,


In our last communication we shared a lot of information with you and wanted to keep you posted on a more regular basis, so here we are.


Let’s start with the most exciting news: we have completed the evaluation phase for client technologies and have settled on Unity being the future for Realm!


While first prototyping efforts are promising, it is a huge project with many unknowns. You all know that we are a small team and we prefer it that way. However, to keep support for the Flash game and build the Unity client in parallel, we need to scale the team up and get in some Unity specialists.


Since we don’t have the big corporate money to fuel this endeavor, we were thinking about running something like a campaign on Kickstarter, but that felt rather awkward seeing as we already have a running game. Instead, we are now planning on putting a Support Campaign in the game for those of you who want to see this project go forward with some solid momentum and help us out. We will be releasing details on this once we have them. Stay tuned!


In other news, summer is approaching and with it comes Month of the Mad God! We are hard at work to make sure we can upgrade the events, introduce new fights and items and release the New Class on time. Speaking of the new class, we went through several iterations and are now at the point where we can announce some more details in the roadmap!


While we will have to save our excitement for MotMG for a while longer, we will tell you about a bunch of things that are coming up in terms of development roadmap in the update below.


RotMG Development Roadmap Update:

Guild List

The feature has been released - let us know what you think! With it, we added additional functionalities like the “Last seen” tooltip (to both friends and guild lists) and the ability to promote and demote guild members directly from the panel. We imagined the feature with guild management in mind to allow Founders and Officers to better organize their guilds while also helping everyone socialize more.


Pet Wardrobe & Pet UI

The implementation phase is completed and we are now working on killing bugs and polishing things up. We are aiming at pushing this exciting new feature with our next release!


On top, we decided to spice it up by overhauling the Pet feeding and fusing UI to give you, for example, the ability to feed several items at once and directly from your inventory. As announced in the last Producer’s Letter, your pet stones will turn into pet skin unlockers with the update and you will be able to acquire just about any pet skin via hatching and fusing. You will be able to switch back and forth between skins of a family for a small fee in fame or gold and you will also be able to switch families for more resources.


We have also been experimenting with the scaling of pets in order to base the size of pets on their respective rarity regardless of skin. While we like the first results, we still need to optimize it and investigate a better way to implement such a change. This will likely be an additional update that will come out after the initial release of the feature. We are very excited for this release and cannot wait to see your feedback.



New Class

As discussed above, we have made awesome progress with the new Class and have locked down the core aspects of it: Katana and Heavy Armor with a damaging ability. We are also experimenting with a new status effect that will be exclusive to the new Class. A lot more iterating and balancing is required but we are confident that we are creating something fun and exciting to play. The Class Unlock will be embedded in the system you are already used to with the other classes and the star levels will be adjusted accordingly. Yes, this means you will all be bumped down to a yellow star and will have to fight to get back the honorary badge of recognition that is the White Star.



Fame System Rework

We have started working on XP with the goal of making the fame loop a bigger part of the core game experience. The first step will be to balance the XP formula, in essence guaranteeing you more XP when beating dungeons. This change is quite straightforward and will be implemented gradually, starting with our next release.


In a second step, we will be expanding on this system and will update the achievements and achievement bonuses as well as adding some new ones. Once we feel that the system above is working well, we also want to tackle the fame economy as a whole. The goal is to make more items available for fame and to make use of the currency in more features than just for pets and guilds.



Dungeon Rush

The prototyping for this feature is still ongoing but we feel that it is coming along nicely and will definitely beat the arena in terms of accessibility, fun, and rewards. We are aiming to introduce it to public testing towards fall and implement it fully later this year and have it replace the Arena long-term. We can’t make any promises yet, as we want to get it right and do a lot of playtesting.


 
Finally, we also picked additional topics from the last Producer’s Letter or recent conversations we wanted to discuss:

Private Dungeons, crashing and griefing

Crashers and griefing are issues taken very seriously by our team. We have made changes to both the current systems and the dungeons design in order to prevent that type of behavior and we will continue to do so. We are investigating what fitting solutions can be implemented to offer a better experience while staying true to the goal of the game which is to be one of the most co-op games ever created.

Bots?

We realize that bots continue to be an annoyance - in the past, we have managed to get rid of them but only for a limited amount of time. Based on what we are seeing in other games, it will be more than tough to get rid of all bots in a free2play game. Every change we make to combat bots and spammers has to take into account legitimate users and how they will be impacted as well. That doesn’t mean we aren’t thinking and trying new things on a regular basis. A majority of those changes are happening behind the scenes and released silently to guarantee their effects. You can also help making the game spam free: stop buying items or services on third-party websites and other places. Not only will it eventually get you banned, it also gives spammers a reason to continue.

June Mystery Shards

We know that it can be disappointing to open a mystery box and not get the jackpot that you are hoping for, so we wanted to try something different with some of our mystery boxes in June. We added in a special shard to the most common prizes that you can win from certain mystery boxes that you can collect into stacks of 10x and exchange for mystery skin unlockers at the Tinkerer. Many of the player questions surrounding this item seemed to be about the shard’s generic name and design taken from previous monthly events, and we apologize for any confusion that this oversight caused. We do not currently intend to drop these shards from other in-game events, but we may consider rolling out a larger system that includes other ways to collect similar skin shards in the future so stay tuned!



This is it for today. We are really excited about what is coming up to Realm in the second half of 2018. There is more to come and we will continue posting regular updates to keep you in the loop!


Share with us your feedback, expectations and suggestions in the comments. As usual, we are looking forward to hearing what you guys think and how we can continue making Realm a great game together!
Realm of the Mad God Exalt - Realm_Devs


Hey everyone Krathan here!

Guild tab is going live as the first item on the Roadmap, we're excited about it and looking forward to your feedback on it. The Friends list and Guild List are now combined under the "Social" UI and bring a set of quality of life features targeted at social interactions in the game.

The long-awaited Lost Halls rework is also finally here!

Also, we would like to make it clear that we're taking stalking, harassing and griefing other players seriously and have made some behind the scenes changes in order to prevent such behaviors. We will continue to do so.

As always, there are a bunch of new fixes. Plus, Thessal and her Coral Gifts have received the HP scaling treatment!

Now, onto the patch notes.

New
  • Guild Tab! The Friends UI is now the Social UI and comes with a few improvements, including a new tab for managing and interacting with your guild.
  • Horrific Sorcerer ST Set now drops in-game, from both the Mad Lab and the Parasite Chambers monsters: Abomination's Wrath (Wand - Nightmare Colony), Grotesque Scepter (Scepter - Horrific Creation), Garment of the Beast (Robe - Nightmare Colony) & Horrific Claws (Ring - Crusher Abomination).

Horrific Sorcerer Stats

Set Bonus: +15 Defense, +3 Attack, +6 Speed

Abomination's Wrath
  • Damage: 225-265
  • Range: 9
  • Rate of fire: 53%
  • Fame Bonus: 4%
Grotesque Scepter
  • Lightning: 3 targets - 935 dmg, reduced by 135 for each subsequent target
  • Effect on self: Hexed for 1 sec, Stunned for 1 sec
  • On Equip: +4 Speed
  • MP Cost: 100
  • Fame Bonus: 4%
  • Usable by: Sorcerer
Garment of the Beast
  • On Equip: +10 Defense, +50 Maximum MP, -5 Dexterity, +8 Attack, +4 Wisdom
  • Fame Bonus: 4%
Horrific Claws
  • On Equip: +40 Maximum HP, +5 Attack, +50 Maximum MP, +5 Speed, -3 Dexterity
  • Fame Bonus: 4%

Lost Halls Rework
  • Environment, enemies as well as items received various aesthetic updates.

Dungeon Changes
  • Various adjustments to enemy behaviors and damage, as well as a few new additions.
  • HP Scaling and base HP adjustments across the board.
Lost Halls
  • Rooms: Bigger, more variety, fewer in total and fewer dead ends.
  • Boss: New mini boss to gain access, survival phase is more interactive, new final phase.
Cultist Hideout
  • Rooms: Fewer in total.
  • Boss: New attacks.
The Void
  • Boss: New rage phase.
Item Stats

Sword of the Colossus
  • Amplitude: 1 -> 0.7 tile(s)
Marble Seal
  • Effect: Armored within 3 -> 4 tiles
  • Effect: Damaging within 3 -> 4 tiles
Magical Lodestone
  • On Equip: +5 -> +6 DEF
  • On Equip: +5 -> +6 DEX
  • On Equip: +5 -> +6 ATT
  • On Equip: +5 -> +6 SPD
Staff of Unholy Sacrifices
  • Rate of Fire: 50 -> 55%
Skull of Corrupted Souls
  • Damage per WIS (if bigger/equal 50): 4.2 -> 5
Ritual Robe
  • On Equip: +12 -> +15 WIS
Bloodshed Ring
  • On Equip: +80 -> 100 HP
Bow of the Void
  • Damage: 135–205 -> 165-235
  • Projectile Speed: 15 -> 16 tiles/seconds
  • Range: 6.23 -> 5.6 tiles
Quiver of the Shadows
  • Damage: 200-250 -> 400-500
  • MP Cost: 90 -> 80
Armor of Nil
  • On Equip: -2 DEX -> 0 DEX
Sourcestone
  • On Equip: 80 HP -> 110 HP
  • On Equip: 80 MP -> 110 MP
  • On Equip: 4 -> 6 SPD
Brain of the Golem
  • Explosion: Dazed for 2 seconds within 1.75 tiles
  • On Equip: -2 -> 0 ATT
  • On Equip: -2 -> 0 DEX
Golem Garments
  • On Equip: +4 -> +8 ATT
Rusty Cuffs
  • On Equip: +40 -> +70 HP
Lost Golem Set Bonus
  • On Equip: +6 -> +10 ATT
Cloak of Bloody Surprises
  • Effect on Self for 3.5 seconds: Damaging -> +25 ATT
Gravel
  • Effect on use: Stasis for 3 seconds within 3.25 -> 6 tiles
Omnipotence Ring
  • On Equip: 60 HP -> 80 HP
  • On Equip: 60 MP -> 80 MP
  • On Equip: 3 ATT -> 4 ATT
  • On Equip: 3 DEF -> 4 DEF
  • On Equip: 5 VIT -> 4 VIT
  • On Equip: 5 WIS -> 4 WIS
Quality of Life
  • Added a tooltip with "Last seen" information for Friends and Guild Members.
  • Redesigned Friends tab in the Social UI.
  • A new option under Graphics has been added which displays tiers on items directly (enabled by default).
Fixes
  • The Epic Quest Chest loot table has been updated (now drops the Orb of Aether instead of Kageboshi in addition to the new Sorcerer ST pieces from the Nightmare Colony).
  • Tomb of the Ancients: the Mark drop and future Chest Event triggers now happen when all bosses are dead.
  • Orb of Aether (and other future abilities that work this way): now requires the targeted tile to be walkable.
  • Disable Ally Projectiles no longer disables character firing animations.
  • Greater Nature Sprites are now immune to stasis.
  • Fixed a bug that made it possible to immediately kill Skuld in the Haunted Cemetery without her dropping any loot.
  • Fixed and unified damage thresholds in Ocean Trench, Oryx Castle, Janus and various low level dungeons (Pirate Cave, Forest Maze, Forbidden Jungle, The Hive and Spider Den).
  • Fixed behavior aggro issue in Guild Halls (Guill not throwing the Potion Gift sometimes, etc.).
  • Fixed the Mountain Temple encounter sometimes preventing the realm from closing.
  • Fixed a bug with the Friends list hotkey after startup.
  • Fixed overflowing text in the Security Questions pop-up.
  • Disable Ally Shoot now disables animations as well, setting renamed from "On" to "All", added "Proj" setting to keep animations. The hotkey will still toggle between Off and All.
  • Fixed inventory slots remaining red after a trade or moving an item to the backpack.
  • Fixed guild tab not functioning at all under Social in certain cases.
  • Pausing is now disabled in realms for the time being.
  • Reduced the amount of Basaran shots during the final fight with Malus.
  • Fixed HP Scaling in the Void.
  • Adjusted Spectral Sentry EXP.
  • Introducing the Axolotl, a new addition to common aquatic pets! It has Heal as its first ability.
  • The common humanoid pet Muddy Tidechaser now has Magic Heal as its first ability.
  • The common woodland pet Rat now has Heal as its first ability.
  • Fixed an issue where trying to hatch a pet would instead result in an error.
Balancing
  • Thessal the Mermaid Goddess and Coral Gifts now have HP scaling.
  • Thessal base HP: 96000 -> 69000
  • Coral Gift base HP: 1200 -> 23000
  • Ice Cave: Esben briefly stays invulnerable after spooky minions are cleared and said minions now have multi hit attacks in the final phase as well.
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!

Today we finally bring you the Ice Cave rework, Mountain Temple changes and more fixes!

We're happy to announce that another legacy issue has been taken care of - you can now use your abilities when hovering the walls or void outside of dungeons, if they are not targeting tiles (the exceptions being Spells, Skulls, Poisons, Traps, Orbs and of course Prisms).

We also finally started rolling out some changes to address the long standing issue with damage thresholds. There are more to come and hopefully soon we will have unified and more co-op friendly loot distribution!

For more information on what's coming to Realm of the Mad God in the future, make sure to read our Producer's Letter!

Ice Cave rework!
  • More enemy variety, with more threats and fewer bullet sponges
  • Changed dungeon generation to make clearing come more naturally (group is split across two paths)
  • Watch out for the new slippery damaging tiles in the main dungeon
  • Boss fight is now HP based rather than time based, certain phases are also more engaging (watch out for the summons!)
  • The chest has been removed, loot table and distribution has been fixed

Staff of Esben
  • Projectile Speed: 10 t/s -> 16 t/s (same range)
  • Rate of Fire: 70% -> 80%
  • Damage: 60-95 -> 70-90 (+10 min, -5 max,+2.5 average)
  • Fame Bonus: 4% -> 6%
  • Attack Bonus: 1 -> 0
  • Feed Power: 700 -> 800
Mountain Temple changes!
  • Added a treasure room (activate all lanterns in the outdoor zone to access Daichi's private study after you defeat him!)
  • Daichi drops the new UT Orb of Aether: this Orb create a static energy zone that lasts 5 seconds and paralyzes enemies close to its center while slowing the one that are farther
  • Jade and Garnet Statues now drop Kageboshi
  • Increased the delay before the statues charge players: 1 -> 2.5
  • The statues now flash in light blue before charging players
  • The Encounter now always drops a portal to the Mountain Temple
  • Loot table and distribution has been fixed

Wand of the Fallen
  • Projectile Speed: 12 t/s -> 14.4 t/s (same range)
  • Damage: +5 min (+2.5 average)
Kageboshi
  • Projectile Speed: 14 t/s -> 16.1 t/s (same range)
  • Damage: 360-440 -> 414-506 (+54 min, +66 max,+60 average)
Quality of Life
  • The default camera angle is now 0 degrees
  • The chat text box size has been decreased
  • The default chat star requirement now set to 2 stars

Fixes

  • Fixed crash issue related to the Deadwater Docks
  • Fixed error when using abilities that do not target tiles while hovering walls or the black background
  • Fixed flash indication on objects not showing when arriving after it started for portals, bags, damage evaluation phases for Liches, Ent Ancients and Ghost Kings, Jade and Garnet statue telegraphs
  • Fixed and unified damage thresholds in Davy Jones's Locker, Oryx's Chambers, Wine Cellar, Sprite World, Undead Lair and Abyss of Demons
Realm of the Mad God Exalt - Realm_Devs
Hello everyone,

It’s been a while since we last gave you a rundown of what is going on, what is coming in the near-term and what might be in the cards down the road. Recently we took some time as a team to reflect on the past year and tried to figure out which things we want to prioritize for this year.

As you have hopefully already noticed, we strive to bring you quality of life improvements, balancing and small feature updates with every patch. We enjoy taking the temperature of the community and working on things that players want, and we absolutely love the effort that all contributors and the community as a whole put in to make this game great.

Speaking of making the game great, we have had a couple of hiccups in the past and a lot of feedback from you guys on several topics. While we can’t react to everything all the time, we at least wanted to touch on a few things that stood out to us.

First, we had an issue where we adapted the key prices to better reflect the rarity, risk & reward of dungeons. While our numbers made sense on paper, we completely failed to pay attention to how it would affect players, especially ones that had been with the game forever. We have listened to your feedback and reverted the change while keeping some key prices lower than before. We will make sure to find a better way of evaluating, communicating and rolling out any such changes in the future.

Next, there was a lot of back and forth on the monthly quests and chest events. This one is a tough cookie because it is not as straightforward as one might think.

If we look at the numbers of total players logging in and playing the game while there are chest events vs days where there are none, we can clearly see that many people seem to be craving additional chances for loot. On the other hand, we have people complaining that it feels pushy or boring and forces them to log in every day.

We also hear feedback that some UTs are devalued because they are supposedly easier to get via chest events. We definitely do not want to force people into an activity, nor do we want to devalue UTs - although there have been other voices too, saying that it is too hard to get UTs for a permadeath game. We guess it will be impossible to have a solution that serves everybody, but we are committed to trying to make it better. That’s why in May, we will be removing a lot of the chest events and instead have only two weekend ones while also trying out a couple of less loot-focused events and adding the monthly skin to Oryx instead of a quest.

Putting aside the live status of the game currently, there is a bunch of stuff we are working on that will not make it into the game for a while, but we hope you can get as excited about as us.


RotMG Development Roadmap

Short Term

These features are currently being implemented and should be released to the game soon - which still does not mean tomorrow or guaranteed with the next update. A lot of things can change on short notice, but we are going to put ourselves out there anyway. Without further ado:


Pet Wardrobe

Back when we introduced pet stones, we wanted to give you tons of options for customizing your pets. We got criticism due to the fact that they were one-time use items and that it was not really possible to switch back and forth between your different skins unless you had a lot of them. Taking your feedback, we are developing a Pet Wardrobe that will serve you in a similar fashion as your character skin wardrobe. The system will allow you to acquire permanent pet skins, collect them and apply them to your pets. There are still a lot of implementation details to hammer out, especially on how to acquire the skins and how to use them, but we are working hard to shape it into a good and fair feature. What we can definitely tell you already though, is that all of your pet stones will turn into permanent pet skin unlockers.

Guild List

When we updated the friends list in release X24, we decided to also kickstart the creation of a similar list for Guilds. It is currently being implemented by our team and should be up for testing very soon! This feature, even if smaller, is definitely one of our favorites. From the same UI, you will be able to see who is Online/Offline, when they connected last to the game and interact with guildies (teleport to server, whisper). Guild officers will also be able to manage their guilds directly from the list as we are also adding guild management functionalities to it (promotion, demotion, guild kick). Long overdue.


Mid Term

While these features are underway, they will take longer to implement than the features listed above and should be expected to make it into the game within 3+ months:


Fame System rework

The next big thing on the horizon is fame. It is our intent to bring back fame as a more meaningful part of the core game loop. As of this writing, we are evaluating different options to change both the way you gain fame, as well as the use you can make of it and the leaderboards.

The first phase of this project was completed when we released the Statistics Panel.

We are currently prototyping and testing both new XP formulas (fame gained from monsters) and Fame Bonuses (fame gained from bonuses or achievements on your character). The goal is to make it more coherent, exciting, and challenging to build the perfect Legend character.

Once the above is completed, we are going to implement (or re-implement) additional ways for players to spend fame and fix that loop where what you just gained by dying should help you rebuild your next character.

This whole project will require a lot of testing and balancing, stay tuned for more details.

New Class

Yes, we have decided that we would add a new class to the game. We feel like it is about time and we know most of you feel that way too since the last class was added in October 2012! We are gunning for a release around Month of the Mad God.

Our designers are working on several class concepts as we speak, helped by years of suggestions by the Community, and we hope that we can present you with something soon to gather more feedback. We are building it with you guys in mind, so obviously we want you to help us make it an awesome experience that really adds something fresh to the game.

Dungeon Rush

To us, the Arena always seemed like an unfinished feature idea that was kind of tacked on and not well integrated with the rest of the game. In this state, it was pretty much abandoned and we also only used it for some event tests and otherwise left it aside. Based on our data, most of you guys would agree that it is not particularly appealing. At the same time, we see something there that might be salvaged and that is providing something to those of you who look for things to do casually every now and then without the ever-looming risk of permanent death around the corner.

We are currently prototyping and writing specifications for a feature that is supposed to replace the Arena surrounding rushing dungeon bosses and also providing something like a limited but lower risk training grounds. At this point, we don’t have anything fleshed out enough to share in detail though.


Long Term

The long-term projects that are currently being specified, prototyped and simply imagined. Some are already in development cycle but will require a massive amount of effort, others will simply never get implemented:

A new client technology

It is happening and we have started scoping and evaluating different technologies. We will likely go through a period of prototyping before we can fully commit.

This is by far the most demanding and challenging project that our team has in the pipes at the moment. Porting a project like RotMG is very expensive and quite frankly not easy to pull off, especially when the highest priority is to not lose the way the gameplay feels to the players! We will keep you posted as we go forward, and as mentioned in the beginning, we hope you are at least a fraction as excited as we are about this prospect. It is a really big step towards making Realm last for years to come.

Give a purpose to unused items overflowing chests and inventorie

Hundreds of items in the game are just rotting in players’ chests or inventories, either because they lost purpose over time, because they are too precious to throw away but essentially useless or because they’re not worth feeding. We are discussing solutions to that with the team and have a few ideas on paper that will eventually turn into prototypes for a system that gives all items a purpose.

More stuff for Guild

Guilds are important! Making friends and facing challenge together play a big role in online gaming. We want to develop new content and add more functionalities to find a guild, recruit new members and manage communities in the game.

New trading functionalitie

Trading and "merching" play an important part in RotMG. The current feature set works but is pretty basic and not secured enough. We want to investigate and eventually invest time into developing a better system for in-game trading.

----------------------------------------------------------------------------------------------------------

We hope we were able to give you a glimpse of what is cooking in Oryx’s Kitchen. We voluntarily focused on the features and major changes but of course, there are hundreds of other changes planned in our backlog: balancing and reworking content, introducing new dungeons and items, fixing legacy bugs, adding small but meaningful QoL changes, etc. Those, we will continue to implement with every patch along the way and we will continue updating our backlog based on your feedback.

The RotMG team at Deca is excited to work together towards implementing all of these changes in the future.

As usual, thank you for your continued support and love for the game. We are very grateful for the feedback you’ve been providing and look forward to more!

The Deca Team
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