Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!

We've got a pretty big one for you and hope the wait wasn't too… horrifying. Happy Halloween!

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!

  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!

  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver

  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17
Famous Halloween:

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

"Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!"

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig's fame boxes! This time EVERYTHING counts!

We're also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it's not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with a number of players in the dungeon.

Changes

  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon's actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.

Fixes

  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed "Shots: 1" sometimes showing when not needed.

  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.

  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won't be turned soulbound for potion users anymore.
    • Low tier items can be drop-traded!
      • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
      • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
      • You can now drag items directly out of loot bags like in good old times!

    • Just like portals, bags also start flashing 5 seconds before they disappear.
    • White Bags last two minutes instead of one.
    • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
    • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
    • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
    • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It's the end of an era.
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!

We've got a pretty big one for you and hope the wait wasn't too… horrifying. Happy Halloween!

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!

  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!

  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver

  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17
Famous Halloween:

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

"Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!"

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig's fame boxes! This time EVERYTHING counts!

We're also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it's not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with a number of players in the dungeon.

Changes

  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon's actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.

Fixes

  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed "Shots: 1" sometimes showing when not needed.

  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.

  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won't be turned soulbound for potion users anymore.
    • Low tier items can be drop-traded!
      • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
      • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
      • You can now drag items directly out of loot bags like in good old times!

    • Just like portals, bags also start flashing 5 seconds before they disappear.
    • White Bags last two minutes instead of one.
    • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
    • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
    • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
    • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It's the end of an era.
Realm of the Mad God Exalt - Realm_Devs
Hey everyone, Krathan here!

The honor to provide our patch notes to you has been bestowed upon me, now that Myzzrym has left us to pursue other opportunities. We wish him the very best and hope he can drop by some time to tell us tales of… his adventures? Lamborghini adventures.

No longer will I have to bother him because of last minute changes or because I spotted a typo somewhere too late. Now I get to make and hopefully correct ALL the typos myself!

Alright, so this time around there aren't really that many new topics.

Wait, what's that? Am I being told we actually have THREE? AGAIN?! Well, better get to it then...

Okay, I tried reaching Craig to help me with this, but it seems like he ended up in someone's Guild Hall again… that's alright, poor guy had enough on his plate with everyone trying to ruin his summoning rituals anyway. I can do this!

So, first things first, here are... things!

----------------------------------------------------------

Patch Notes

The patch notes! Much needed and asked for Quality of Life additions and tons of fixes. So many in fact, that I felt the need to come up with categories! I am very excited to bring you these!

We fixed a few inconsistencies and issues that have been in the game for years, so we are aware that some of these might take some getting used to!

End of the Month of the Mad God

We hope you had fun and I swear we'll go easier on the moss next year! We appreciate all the feedback you had for us, keep it coming!

  • The Oryx Horde has been deactivated and the statue is back in the Vault.
  • The Leprechaun has been deactivated.
  • Demon Blade and Doom Bow drop like they used to.
  • Moss, Stone, and Mad God tokens now have feed power values: 50 / 100 / 200, but do not drop anymore.
  • Teleportation in the Nest is back to beeing disabled.

Changes

  • Loot Tier Potions no longer affect Potion drops: Health and Magic Pots no longer turn into Stat Pots, but Stat Pots also no longer turn into Wines.
  • Medusas drop Snake Pit instead of Abyss of Demons.
  • White Demons drop Abyss of Demons instead of Ice Cave.
  • Unbound Rings finally have their own descriptions.
  • Curse no longer soaks enemies in tomato sauce.

Quality of Life

  • Disable Particles Master option: Disable all nonessential particles besides enemy and ally hits. Throw, Area and certain other effects will remain.
    • Other particle effects that aren't disabled: Pet abilities (Electric and Rising Fury), Lightning (Scepters), Ring (Traps), Vent (Ocean Trench), and Vortex (Void portal).

  • Disable Ally Notifications option: Disable text notifications above allies.
  • Disable Enemy Damage Text option: Disable damage from other players above enemies.
  • Disable Ally Damage Text option: Disable damage above allies.
  • Disable Players Hit Particles option now functions properly.
  • Items display temporary stat boosts in tooltips (Cocktails, Tinctures, Gumballs, etc.).
  • New command /classes, /class or /c to display how many players of each class there are in your area.

Fixes

  • Client corrects enemies that turned invisible due to desync issues (healed on death, etc.).
  • Notifications no longer use queued text.
  • Items
    • Damage from Prism of Dire Instability, Ghostly Prism, Hivemaster Helm bees, Drakes, and all explosive consumables count towards the user's soul bound damage.
    • Gravel no longer ignores invincibility and has a more accurate description.
    • Orange Drakes and Gravel no longer ignore Stasis Immunity.
    • Orange and Blue Drakes only zap enemies they can affect.
    • Pet food no longer implies that you can equip it and displays a better tip.
    • Fixed tooltips for ST items on leaderboards.
    • Fixed redundant information for Helm of Draconic Dominance.
    • Fixed an issue where consumables other than keys could not be used when under 10 stars.
    • Fixed an issue where certain items would not grant their intended Fame Bonus.

  • Abilities
    • Invincible and invisible enemies can no longer be (attempted to be) cursed.
    • Fixed Marble Pillar buffs not affecting cloaked Rogues.
    • Fixed green Mad Lab liquid uncloaking Rogues.

  • Enemies
    • Corrupted Armors will now spawn with their own tile to remove obstacles.
    • Fixed Swoll Fairy Boomerang range.

  • Lost Halls
    • Enemies now despawn if they are about to enter the closed boss room.
    • Spectral Sentry at the Encounter now despawns properly at the end of the fight even if stuck.
    • The Marble Colossus no longer leaves rocks alive and still spawns the void rift when killed too fast.
    • Marble Colossus Lasers should no longer desync.
    • Insta-killing Cultists no longer locks the fight.

  • Many Old XML Issues which will result in slightly different behaviors here and there, here are some noteworthy changes
    • Drakes: buffed ranges (like Wild Shadow initially intended!) except for White and Orange.
    • Gravestones: fixed level 1 and level 20 lifetimes.
    • Eye of the Avatar: less shots, but more and consistent damage.
    • Oryx Puppet: fixed stacked shots, fixed pattern arcs, increased shot ranges, and made the Artifact phase less pointless.

  • Aesthetic
    • Fixed the following Skins: Snow Queen, Blizzard Sorcerer, Slashing Beauty, Princess Warrior, and Stone Skin.
    • Fixed default Archer attack animation (hat and belt) and Limon sprite dirt.
    • Fixed various unnecessary spaces and improper punctuation in enemy dialogue.
    • Fixed extra spaces appearing in multi-lined chat messages.
    • Fixed various typos and small errors.

Tinkerer

The Tinkerer is back and has changed quite a lot: new UI, new features, new quests and a bunch of general improvements to the Daily Quest system!

Here are the main and most relevant changes with the new version:

  • 5 quests refreshing every day are now available.
  • Quest list is randomized per user.
  • Quests can be completed in any order without the need to complete quest 1 to get quest 2.
  • Items required for the quests are now directly parsed and consumed from the inventory and backpack (goodbye, tedious drag and drop!.

For the quests themselves, as you will see, we have decided to put the focus on dungeon completion rather than the old system of requiring a random item to be turned in.

Most bosses in the game now drop their corresponding Mark (e.g. Mark of Septavius). Marks are a new soulbound and non-stackable quest item. They are guaranteed to drop from each boss and thus fairly common. We want to incentivize running dungeons for the quests rather than stockpiling Marks, but you can go for it if you're willing to sacrifice the space.

Collect the marks after defeating Oryx and his allies hiding in their dungeons and bring them back to the Tinkerer to obtain great rewards in exchange: Quest Chests and Epic Quest Chests.

  • Quest Chests drop Stat Potions, tiered items and UTs from all dungeons in the Normal Quest pool.
  • Epic Quest Chests drop more and better Stat Potions, higher tiered items and UTs from all dungeons in the Epic Quest pool.

The first quests will become available tomorrow!

UGC - User Generated Content

Big news here as well, we are happy to announce the release of the Public RotMG XML Documentation!

It was about a year ago when we first started looking into UGC. Pioneered by Kiddforce and Sues with the Sewers and the Hive, we have come a long way since then. We are really humbled and impressed by the passion the community has always shown on Reddit, Realmeye and Discord when it comes to suggesting or designing content ideas for the game.

To take that creativity even further, we wanted to give you the means to breathe life into these concepts. Releasing the documentation and enabling XML enthusiasts is the first step we make in that direction.

For now, it will only be the specifications. It covers the basics of how to make your own monster! Included are also more advanced topics, like Orders, Tags, Embeds, a list of all Behaviors, and more!

We are looking forward to seeing if this project picks up and if so, are fully ready to support content made by the Community for the Community.

So without much further ado, head here to visit the documentation!
Realm of the Mad God Exalt - Realm_Devs
Hey everyone, Krathan here!

The honor to provide our patch notes to you has been bestowed upon me, now that Myzzrym has left us to pursue other opportunities. We wish him the very best and hope he can drop by some time to tell us tales of… his adventures? Lamborghini adventures.

No longer will I have to bother him because of last minute changes or because I spotted a typo somewhere too late. Now I get to make and hopefully correct ALL the typos myself!

Alright, so this time around there aren't really that many new topics.

Wait, what's that? Am I being told we actually have THREE? AGAIN?! Well, better get to it then...

Okay, I tried reaching Craig to help me with this, but it seems like he ended up in someone's Guild Hall again… that's alright, poor guy had enough on his plate with everyone trying to ruin his summoning rituals anyway. I can do this!

So, first things first, here are... things!

----------------------------------------------------------

Patch Notes

The patch notes! Much needed and asked for Quality of Life additions and tons of fixes. So many in fact, that I felt the need to come up with categories! I am very excited to bring you these!

We fixed a few inconsistencies and issues that have been in the game for years, so we are aware that some of these might take some getting used to!

End of the Month of the Mad God

We hope you had fun and I swear we'll go easier on the moss next year! We appreciate all the feedback you had for us, keep it coming!

  • The Oryx Horde has been deactivated and the statue is back in the Vault.
  • The Leprechaun has been deactivated.
  • Demon Blade and Doom Bow drop like they used to.
  • Moss, Stone, and Mad God tokens now have feed power values: 50 / 100 / 200, but do not drop anymore.
  • Teleportation in the Nest is back to beeing disabled.

Changes

  • Loot Tier Potions no longer affect Potion drops: Health and Magic Pots no longer turn into Stat Pots, but Stat Pots also no longer turn into Wines.
  • Medusas drop Snake Pit instead of Abyss of Demons.
  • White Demons drop Abyss of Demons instead of Ice Cave.
  • Unbound Rings finally have their own descriptions.
  • Curse no longer soaks enemies in tomato sauce.

Quality of Life

  • Disable Particles Master option: Disable all nonessential particles besides enemy and ally hits. Throw, Area and certain other effects will remain.
    • Other particle effects that aren't disabled: Pet abilities (Electric and Rising Fury), Lightning (Scepters), Ring (Traps), Vent (Ocean Trench), and Vortex (Void portal).

  • Disable Ally Notifications option: Disable text notifications above allies.
  • Disable Enemy Damage Text option: Disable damage from other players above enemies.
  • Disable Ally Damage Text option: Disable damage above allies.
  • Disable Players Hit Particles option now functions properly.
  • Items display temporary stat boosts in tooltips (Cocktails, Tinctures, Gumballs, etc.).
  • New command /classes, /class or /c to display how many players of each class there are in your area.

Fixes

  • Client corrects enemies that turned invisible due to desync issues (healed on death, etc.).
  • Notifications no longer use queued text.
  • Items
    • Damage from Prism of Dire Instability, Ghostly Prism, Hivemaster Helm bees, Drakes, and all explosive consumables count towards the user's soul bound damage.
    • Gravel no longer ignores invincibility and has a more accurate description.
    • Orange Drakes and Gravel no longer ignore Stasis Immunity.
    • Orange and Blue Drakes only zap enemies they can affect.
    • Pet food no longer implies that you can equip it and displays a better tip.
    • Fixed tooltips for ST items on leaderboards.
    • Fixed redundant information for Helm of Draconic Dominance.
    • Fixed an issue where consumables other than keys could not be used when under 10 stars.
    • Fixed an issue where certain items would not grant their intended Fame Bonus.

  • Abilities
    • Invincible and invisible enemies can no longer be (attempted to be) cursed.
    • Fixed Marble Pillar buffs not affecting cloaked Rogues.
    • Fixed green Mad Lab liquid uncloaking Rogues.

  • Enemies
    • Corrupted Armors will now spawn with their own tile to remove obstacles.
    • Fixed Swoll Fairy Boomerang range.

  • Lost Halls
    • Enemies now despawn if they are about to enter the closed boss room.
    • Spectral Sentry at the Encounter now despawns properly at the end of the fight even if stuck.
    • The Marble Colossus no longer leaves rocks alive and still spawns the void rift when killed too fast.
    • Marble Colossus Lasers should no longer desync.
    • Insta-killing Cultists no longer locks the fight.

  • Many Old XML Issues which will result in slightly different behaviors here and there, here are some noteworthy changes
    • Drakes: buffed ranges (like Wild Shadow initially intended!) except for White and Orange.
    • Gravestones: fixed level 1 and level 20 lifetimes.
    • Eye of the Avatar: less shots, but more and consistent damage.
    • Oryx Puppet: fixed stacked shots, fixed pattern arcs, increased shot ranges, and made the Artifact phase less pointless.

  • Aesthetic
    • Fixed the following Skins: Snow Queen, Blizzard Sorcerer, Slashing Beauty, Princess Warrior, and Stone Skin.
    • Fixed default Archer attack animation (hat and belt) and Limon sprite dirt.
    • Fixed various unnecessary spaces and improper punctuation in enemy dialogue.
    • Fixed extra spaces appearing in multi-lined chat messages.
    • Fixed various typos and small errors.

Tinkerer

The Tinkerer is back and has changed quite a lot: new UI, new features, new quests and a bunch of general improvements to the Daily Quest system!

Here are the main and most relevant changes with the new version:

  • 5 quests refreshing every day are now available.
  • Quest list is randomized per user.
  • Quests can be completed in any order without the need to complete quest 1 to get quest 2.
  • Items required for the quests are now directly parsed and consumed from the inventory and backpack (goodbye, tedious drag and drop!.

For the quests themselves, as you will see, we have decided to put the focus on dungeon completion rather than the old system of requiring a random item to be turned in.

Most bosses in the game now drop their corresponding Mark (e.g. Mark of Septavius). Marks are a new soulbound and non-stackable quest item. They are guaranteed to drop from each boss and thus fairly common. We want to incentivize running dungeons for the quests rather than stockpiling Marks, but you can go for it if you're willing to sacrifice the space.

Collect the marks after defeating Oryx and his allies hiding in their dungeons and bring them back to the Tinkerer to obtain great rewards in exchange: Quest Chests and Epic Quest Chests.

  • Quest Chests drop Stat Potions, tiered items and UTs from all dungeons in the Normal Quest pool.
  • Epic Quest Chests drop more and better Stat Potions, higher tiered items and UTs from all dungeons in the Epic Quest pool.

The first quests will become available tomorrow!

UGC - User Generated Content

Big news here as well, we are happy to announce the release of the Public RotMG XML Documentation!

It was about a year ago when we first started looking into UGC. Pioneered by Kiddforce and Sues with the Sewers and the Hive, we have come a long way since then. We are really humbled and impressed by the passion the community has always shown on Reddit, Realmeye and Discord when it comes to suggesting or designing content ideas for the game.

To take that creativity even further, we wanted to give you the means to breathe life into these concepts. Releasing the documentation and enabling XML enthusiasts is the first step we make in that direction.

For now, it will only be the specifications. It covers the basics of how to make your own monster! Included are also more advanced topics, like Orders, Tags, Embeds, a list of all Behaviors, and more!

We are looking forward to seeing if this project picks up and if so, are fully ready to support content made by the Community for the Community.

So without much further ado, head here to visit the documentation!
Realm of the Mad God Exalt - Myzzrym


Ahem ahem. Let’s start with a message from the entire Deca team today:

This release marks the first anniversary of the complete transfer of Realm of the Mad God from Kabam to Deca!

A little more than one year ago, we took over the operations and development of the game with the objective to breathe new life into it. It has been a great ride, not everyday smooth but always rewarding. Our team has grown in both size and experience, we met a lot of dedicated and talented community members who helped us designing exciting new content along the way and also could always rely on the Community as a whole to share great ideas, feedback, complaints, bug reports, kind words or fun memes!

We are looking forward to many more years of fun with Realm of the Mad God and are very thankful to you all for your support!


Well, with that out of the way, here comes the patch notes! Month of the Mad God and Lost Hall incoming!



--------------------------------------

New!

* Month of the Mad God! You can check the schedule here. Month of the Mad God ends Tuesday September 5th.
* Lost Hall is live! Give Kiddforce, Toastrz & the rest of the crew a good pat on the back if you see them!
* The Oryx Horde has arrived! Look for Craig in the Realm and ruin his day like the evil adventurers you are! Hans, are we the baddies?
* Be on the lookout! Both Biff and the Leprechaun will also be back later during the month... with a vengeance!
* New Fame Box every Thursday starting on August 10th! Limit of 5 per player (Craig’s Welcome Fame Box limited to 1 per player)
* Deca Anniversary Package will be up in a few hours! Be sure to grab it before MotMG ends and get your free Gold Mystery Skin, Backpack and 100 Mystery Stat Pots (SB)! This pack is only available to players who created their account before August 1st 2017.

---------------------------------

Shop & Items

* Nexus Shop revamp! You can now find older skins on sale directly in the Nexus.
* Dye Remover! You can find both Accessory & Clothing Dye Removers in the Nexus for 50 Fame.
* Pet Food update! Most Pet Food items price have been decreased and Feed Power increased.
* Skin & Pet Stone update! Skins’ & Pet Stones’ Feed Power have been adjusted according to their rarity.
* Moss, Stone, Mad God Tokens & Bags will drop during MotMG! Gather 10 Tokens to fuse them into the corresponding Bag, and open it to get a random prize! Participate in MotMG Events to get more tokens!
* Mystery Stat Potions & Mystery Keys have been added to the game! Note: Unlike the Ruby, Emerald & Diamond Key, Mystery Keys will drop a Key and not directly create a portal. Potions acquired from Mystery Stat Potions are Soulbound.

-------------------------------------

New Tops are soulbound

* In order to avoid the risk of new end-game content getting immediately ruined by duping, new tops will be soulbound at release
* Duping aside, we want players actually taking risks by running Lost Halls to acquire new tops
* New Tops may become un-soulbound in the future, however there is no current plan yet to do so.

-----------------------------------

Tinkerer

* The Tinkerer is taking some time off in preparation of a grand re-opening! Don’t worry, he’ll be back soon - expect some awesome changes!

-------------------------------------

Loot System and Dungeons

Thresholds

Damage thresholds have been lowered almost across the board. This mainly applies to Stat Potion and UT drops from Encounters and Godlands dungeons.

Potion Drops

We have introduced 2 minimum Stat Potions to various dungeons (mostly Godlands so far) and made probability more consistent!
Note: 2 minimum means 2 players will get 1 each guaranteed, 1 player will still only get 1 guaranteed.

Dungeon Generation

We adjusted the length and generation of a few dungeons, most notably Abyss of Demons and Toxic Sewers length has been decreased and the chance for Abyss Idols and Golden Rats has been increased.

Other

Puppet Theatre no longer has loot chests.
The Green Drake Egg drops from Greater Nature Sprites.

------------------------------------------

Balancing

Scepters Follow-Up

Scepter of Fulmination has decreased MP cost and damage but more targets.

* MP Cost: -10 (80 -> 70)
* Damage Base: -70 (220 -> 150)
* Damage Decrease: -10 (40 -> 30)
* Damage per WIS: -2 (8 -> 6)
* Targets Base: +1 (4 -> 5)
* Targets (WIS per): -4 (10 -> 6)

Skulls

* Overall: maximum HP bonus, lower MP Costs, damage increased significantly
* Wisdom scaling: past 50 Wisdom, Skulls will receive bonuses
* Each point increases damage, the amount depends on the Skull
* Every 10 points will add additional player healing range
* Damage and heal amounts are now separated to allow for damage balancing separately
* Ignore defense: enemy defense can be bypassed, the amount depends on the Skull
* Now shows a nova effect like Tomes for the heal to indicate range, flow particles have been disabled for now

Skull | Tier | Bonus HP | MP | Radius | Base Dmg | Bonus/ WIS | Def Ignore | Heal
---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----
Necrotic Skull | 0 | x | x | x | +10 | 1 | x |
Breathtaker Skull | 1 | +5 | -5 | x | +10 | 1.5 | +5 |
Heartstealer Skull | 2 | +15 | -10 | x | +10 | 2 | +10 | -5
Soul Siphon Skull | 3 | +30 | -15 | x | +10 | 2.5 | +15 | -10
Essence Tap Skull | 4 | +45 | -20 | x | +15 | 3 | +25 | -25
Lifedrinker Skull | 5 | +60 | -25 | x | +20 | 3.5 | +35 | -40
Bloodsucker Skull | 6 | +70 | -25 | x | +30 | 4 | +40 | -40
Skull of Endless Torment | x | +40 | -25 | -0.25 | +80 | 5 | +60 | -110
Cracked Crystal Skull | x | +50 | -30 | x | +10 | 2.5 | +20 | -30
Skullish Remains of Esben | x | +40 | -25 | x | +10 | 3.2 | +30 | -60

Feed Power

Skull of Endless Torment: 250 -> 1000
Skullish Remains of Esben: 250 -> 800
Staff of Esben: 250 -> 700

------------------------------------------

Polish

Quality of Life

* Oryx's realm closing message is now also sent to all dungeons in the realm
* Trap tooltips now display their trigger radius
* The Beekeeper will now drop an exit portal if the Killer Bee Queen has already been defeated

Fixes

* Login calendar now correctly displays server time instead of local time. Please note that all servers run on UTC, meaning the daily Calendar resets happens at 5pm PDT for instance.
* Trying to log in through Steam when banned should now properly display a ban message instead of being stuck in a permanent black loading screen.
* Rogues will get sickened by sewage when invisible. No more hazmat cloaks, sorry Rogues!

Haunted Cemetery
* Removed self-heal for Possessed Child which prevents invisibility glitch and disconnect in area 2
* Fixed teleport spots outside of areas 1 and 2
* Rounded out safe spots in areas 1 and 2
* Fixed enemy walk-able trees in area 2

Strings
* Fixed Empty Beach Bum Oryx taunt
* Fixed various typos

Other
* Attempting to purchase Scepters from the Nexus store no longer breaks the buy panel
* Scepter tool tips should be displayed properly when hovered on leader boards
* Fixed treasure room hallways in The Nest
* Several small and miscellaneous fixes

Aesthetics

* Leviathan has a new sprite and animations, still has like ten billion guns though
* Sword of the Acclaim and Hydra Skin Armor sprites have been adjusted
* Lair of Draconis has its original 8x8 portal

------------------------------------------

Cosmetics

* Added a whole new batch of Skins & Pet Stones
* Added credits to: Mini Sphinx Pet Stone (Fishdfishd)

-------------------------------------------------


Now go out there and enjoy MotMG! Big thanks to all our testers as always! Don’t hesitate to drop us a word if you have a comment or feedback.
Realm of the Mad God Exalt - Myzzrym


Ahem ahem. Let’s start with a message from the entire Deca team today:

This release marks the first anniversary of the complete transfer of Realm of the Mad God from Kabam to Deca!

A little more than one year ago, we took over the operations and development of the game with the objective to breathe new life into it. It has been a great ride, not everyday smooth but always rewarding. Our team has grown in both size and experience, we met a lot of dedicated and talented community members who helped us designing exciting new content along the way and also could always rely on the Community as a whole to share great ideas, feedback, complaints, bug reports, kind words or fun memes!

We are looking forward to many more years of fun with Realm of the Mad God and are very thankful to you all for your support!


Well, with that out of the way, here comes the patch notes! Month of the Mad God and Lost Hall incoming!



--------------------------------------

New!

* Month of the Mad God! You can check the schedule here. Month of the Mad God ends Tuesday September 5th.
* Lost Hall is live! Give Kiddforce, Toastrz & the rest of the crew a good pat on the back if you see them!
* The Oryx Horde has arrived! Look for Craig in the Realm and ruin his day like the evil adventurers you are! Hans, are we the baddies?
* Be on the lookout! Both Biff and the Leprechaun will also be back later during the month... with a vengeance!
* New Fame Box every Thursday starting on August 10th! Limit of 5 per player (Craig’s Welcome Fame Box limited to 1 per player)
* Deca Anniversary Package will be up in a few hours! Be sure to grab it before MotMG ends and get your free Gold Mystery Skin, Backpack and 100 Mystery Stat Pots (SB)! This pack is only available to players who created their account before August 1st 2017.

---------------------------------

Shop & Items

* Nexus Shop revamp! You can now find older skins on sale directly in the Nexus.
* Dye Remover! You can find both Accessory & Clothing Dye Removers in the Nexus for 50 Fame.
* Pet Food update! Most Pet Food items price have been decreased and Feed Power increased.
* Skin & Pet Stone update! Skins’ & Pet Stones’ Feed Power have been adjusted according to their rarity.
* Moss, Stone, Mad God Tokens & Bags will drop during MotMG! Gather 10 Tokens to fuse them into the corresponding Bag, and open it to get a random prize! Participate in MotMG Events to get more tokens!
* Mystery Stat Potions & Mystery Keys have been added to the game! Note: Unlike the Ruby, Emerald & Diamond Key, Mystery Keys will drop a Key and not directly create a portal. Potions acquired from Mystery Stat Potions are Soulbound.

-------------------------------------

New Tops are soulbound

* In order to avoid the risk of new end-game content getting immediately ruined by duping, new tops will be soulbound at release
* Duping aside, we want players actually taking risks by running Lost Halls to acquire new tops
* New Tops may become un-soulbound in the future, however there is no current plan yet to do so.

-----------------------------------

Tinkerer

* The Tinkerer is taking some time off in preparation of a grand re-opening! Don’t worry, he’ll be back soon - expect some awesome changes!

-------------------------------------

Loot System and Dungeons

Thresholds

Damage thresholds have been lowered almost across the board. This mainly applies to Stat Potion and UT drops from Encounters and Godlands dungeons.

Potion Drops

We have introduced 2 minimum Stat Potions to various dungeons (mostly Godlands so far) and made probability more consistent!
Note: 2 minimum means 2 players will get 1 each guaranteed, 1 player will still only get 1 guaranteed.

Dungeon Generation

We adjusted the length and generation of a few dungeons, most notably Abyss of Demons and Toxic Sewers length has been decreased and the chance for Abyss Idols and Golden Rats has been increased.

Other

Puppet Theatre no longer has loot chests.
The Green Drake Egg drops from Greater Nature Sprites.

------------------------------------------

Balancing

Scepters Follow-Up

Scepter of Fulmination has decreased MP cost and damage but more targets.

* MP Cost: -10 (80 -> 70)
* Damage Base: -70 (220 -> 150)
* Damage Decrease: -10 (40 -> 30)
* Damage per WIS: -2 (8 -> 6)
* Targets Base: +1 (4 -> 5)
* Targets (WIS per): -4 (10 -> 6)

Skulls

* Overall: maximum HP bonus, lower MP Costs, damage increased significantly
* Wisdom scaling: past 50 Wisdom, Skulls will receive bonuses
* Each point increases damage, the amount depends on the Skull
* Every 10 points will add additional player healing range
* Damage and heal amounts are now separated to allow for damage balancing separately
* Ignore defense: enemy defense can be bypassed, the amount depends on the Skull
* Now shows a nova effect like Tomes for the heal to indicate range, flow particles have been disabled for now

Skull | Tier | Bonus HP | MP | Radius | Base Dmg | Bonus/ WIS | Def Ignore | Heal
---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----
Necrotic Skull | 0 | x | x | x | +10 | 1 | x |
Breathtaker Skull | 1 | +5 | -5 | x | +10 | 1.5 | +5 |
Heartstealer Skull | 2 | +15 | -10 | x | +10 | 2 | +10 | -5
Soul Siphon Skull | 3 | +30 | -15 | x | +10 | 2.5 | +15 | -10
Essence Tap Skull | 4 | +45 | -20 | x | +15 | 3 | +25 | -25
Lifedrinker Skull | 5 | +60 | -25 | x | +20 | 3.5 | +35 | -40
Bloodsucker Skull | 6 | +70 | -25 | x | +30 | 4 | +40 | -40
Skull of Endless Torment | x | +40 | -25 | -0.25 | +80 | 5 | +60 | -110
Cracked Crystal Skull | x | +50 | -30 | x | +10 | 2.5 | +20 | -30
Skullish Remains of Esben | x | +40 | -25 | x | +10 | 3.2 | +30 | -60

Feed Power

Skull of Endless Torment: 250 -> 1000
Skullish Remains of Esben: 250 -> 800
Staff of Esben: 250 -> 700

------------------------------------------

Polish

Quality of Life

* Oryx's realm closing message is now also sent to all dungeons in the realm
* Trap tooltips now display their trigger radius
* The Beekeeper will now drop an exit portal if the Killer Bee Queen has already been defeated

Fixes

* Login calendar now correctly displays server time instead of local time. Please note that all servers run on UTC, meaning the daily Calendar resets happens at 5pm PDT for instance.
* Trying to log in through Steam when banned should now properly display a ban message instead of being stuck in a permanent black loading screen.
* Rogues will get sickened by sewage when invisible. No more hazmat cloaks, sorry Rogues!

Haunted Cemetery
* Removed self-heal for Possessed Child which prevents invisibility glitch and disconnect in area 2
* Fixed teleport spots outside of areas 1 and 2
* Rounded out safe spots in areas 1 and 2
* Fixed enemy walk-able trees in area 2

Strings
* Fixed Empty Beach Bum Oryx taunt
* Fixed various typos

Other
* Attempting to purchase Scepters from the Nexus store no longer breaks the buy panel
* Scepter tool tips should be displayed properly when hovered on leader boards
* Fixed treasure room hallways in The Nest
* Several small and miscellaneous fixes

Aesthetics

* Leviathan has a new sprite and animations, still has like ten billion guns though
* Sword of the Acclaim and Hydra Skin Armor sprites have been adjusted
* Lair of Draconis has its original 8x8 portal

------------------------------------------

Cosmetics

* Added a whole new batch of Skins & Pet Stones
* Added credits to: Mini Sphinx Pet Stone (Fishdfishd)

-------------------------------------------------


Now go out there and enjoy MotMG! Big thanks to all our testers as always! Don’t hesitate to drop us a word if you have a comment or feedback.
Realm of the Mad God Exalt - Myzzrym


We teased it, and you better beelieve it… The Nest is now live! Will you bee able to clear it, or will you bee one of the unfortunate to leave a tombstone in it?

--------------------------------------

New!

* The Nest is out! Credits:
  • Dungeon Lead: MrUnibro
  • Art: Beige, Poshun, Dappertron, Bloodqwen
  • Special thanks to: Krathan, Kiddforce, Atrapper
* The new Huntress ST Set, Queen Bee ST Set is out!
-------------------------------------

Month of the Mad God Preview



-------------------------------------------------

Reminder

* We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

----------------------------------------------

More to come… Soon...
Realm of the Mad God Exalt - Myzzrym


We teased it, and you better beelieve it… The Nest is now live! Will you bee able to clear it, or will you bee one of the unfortunate to leave a tombstone in it?

--------------------------------------

New!

* The Nest is out! Credits:
  • Dungeon Lead: MrUnibro
  • Art: Beige, Poshun, Dappertron, Bloodqwen
  • Special thanks to: Krathan, Kiddforce, Atrapper
* The new Huntress ST Set, Queen Bee ST Set is out!
-------------------------------------

Month of the Mad God Preview



-------------------------------------------------

Reminder

* We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

----------------------------------------------

More to come… Soon...
Realm of the Mad God Exalt - Myzzrym


Hey people!

Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!

As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach the winners in the coming week.

Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!

--------------------------------------

New!

* The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
* Mini Sphinx Pet Stone now drops from the Grand Sphinx
* Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
* Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).

----------------------------------------------------

Fixes

* Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
* Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
* Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
* Reduced another repetitive line from the Avatar
* Cleaned up Oryx Taunt strings (double spaces, etc.)

----------------------------------------------------

Polish

* Opening secret room now makes a sound like it was intended!
* Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
* Scepter of Geb renamed to Wand of Geb to avoid confusion
* Equipment Tool Tips
* Abilities now display their cooldown
* Set pieces now display the full set bonuses (lightly grayed if not active)
* Traps and Scepters: added new properties and improved stat comparisons
* Improved comparisons for MP Costs

--------------------------------------

Balancing

Sorcerer

Max Attack: 60 -> 70
Base Attack: 10 -> 12

Scepters

Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.

* Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
* Each point increases damage, the amount depends on the Scepter
* Every 10 points will add an additional target (+3 for 80 WIS for example)
* Damage distribution: damage decreases for each subsequent target
* Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
* Overall: damage increased significantly

Scepter | Tier | MP | Arc | Base Dmg | New Dmg | Decrease/ Target | Bonus/ WIS | Base Targets | New Targets
Lightning Scepter | 0 | -20 | -60° | +30 | 80 | 8 | 1.5 | | 3
Discharge Scepter | 1 | -15 | -60° | +40 | 120 | 12 | 2.5 | | 4
Thunderclap Scepter | 2 | -10 | -60° | +50 | 160 | 20 | 4 | -1 | 4
Arcblast Scepter | 3 | -5 | -60° | +60 | 200 | 25 | 5 | -1 | 5
Cloudflash Scepter | 4 | | -60° | +70 | 240 | 30 | 6 | -2 | 5
Scepter of Skybolts | 5 | +5 | -60° | +80 | 280 | 35 | 7 | -3 | 5
Scepter of Storms | 6 | +5 | -60° | +100 | 300 | 40 | 8 | -3 | 5
Scepter of Fulmination | | +15 | -60° | +40 | 220 | 40 | 8 | -3 | 4
HoneyScepter | | -20 | -45° | | 100 | | 4 | -4 | 6

Wands

* Damage increased to bring them more in line with other weapons
* Faster projectiles (without affecting range) to make them more responsive
* Bulwark now hits multiple enemies, range displayed in tool tip is more accurate

Wand | Tier | Speed | Min | Max | Avg | Old | New
Fire Wand | 0 | +30 | +5 | +5 | +5 | 20-35 | 25-40
Force Wand | 1 | +30 | +5 | +5 | +5 | 30-45 | 35-50
Power Wand | 2 | +30 | +5 | +5 | +5 | 35-50 | 40-55
Missile Wand | 3 | +30 | +5 | +5 | +5 | 40-55 | 45-60
Eldritch Wand | 4 | +30 | +5 | +5 | +5 | 50-65 | 55-70
Hell's Fire Wand | 5 | +30 | | +10 | +5 | 60-75 | 60-85
Wand of Dark Magic | 6 | +30 | | +15 | +7.5 | 70-85 | 70-100
Wand of Arcane Flame | 7 | +30 | -5 | +20 | +7.5 | 80-95 | 75-115
Wand of Death | 8 | +30 | | +5 | +2.5 | 80-120 | 80-125
Wand of Deep Sorcery | 9 | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Shadow | 10 | +30 | +5 | +10 | +7.5 | 85-125 | 90-135
Wand of Ancient Warning | 11 | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Recompense | 12 | +30 | +5 | +10 | +7.5 | 90-130 | 95-140
Sprite Wand | | +30 | +5 | +10 | +7.5 | 5-210 | 10-220
Crystal Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Wand of the Bulwark | | -3 | +50 | +50 | +50 | 300-400 | 350-450
St. Abraham's Wand | | +20 | | +10 | +5 | 90-110 | 90-120
Conducting Wand | | | +5 | +20 | +12.5 | 55-130 | 60-150
Wand of Budding Romance | | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Egg-cellence | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Ancient Terror | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Scepter of Geb | | | +5 | +10 | +7.5 | 65-90 | 70-100
Present Dispensing Wand | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Frozen Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Eternal Snowflake Wand | | -3 | +50 | +50 | +50 | 300-400 | 350-450
Wand of the Fallen | | -5 | +20 | | +10 | 120-190 | 140-190

Traps

* Lower MP Costs
* Attack bonus for higher tiers
* Throwing Traps is faster
* Traps last 20 seconds instead of 30 seconds
* Coral Venom Trap
* Feed Power: 500 -> 700
* Fame Bonus: 4% -> 5%

Trap | Tier | MP | ATT | Base Dmg
Hunting Trap | 0 | | | +10
Wilderlands Trap | 1 | -10 | | +5
Deepforest Trap | 2 | -20 | |
Savage Trap | 3 | -25 | |
Demonhunter Trap | 4 | -30 | +1 | +10
Dragonstalker Trap | 5 | -35 | +2 | +20
Giantcatcher Trap | 6 | -35 | +3 | +50
Coral Venom Trap | | -30 | |

* Added a new UT for pure damage and with other unique properties!

Realm

* Ghost Ship
* Drops the new Trap of the Vile Spirit!
* HP: 42000 -> 66000
* Stun Immune
* Paralyze Immune
* Great Coil Snake
* Now only spawns a limited amount of Coil Snakes
* Coil Snakes have less defense: 20 -> 5
* Coil Snakes have more HP: 50 -> 100

Oryx has fortified his castle!

It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.

* Destructible Wall
* HP: 3000 -> 9000
* Fortified Destructible Wall
* New walls that replace the regular ones on the bridge until the end
* HP: 24000
* Living Floor and Quiet Bombs
* Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
* Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
* Projectile Amount: 18 -> 15
* Projectile Speed: 50 -> 40
* Damage: 10-20 -> 20
* The Stone Guardians
* Depending on the party size, the Stone Guardians now regenerate!
* HP: 60000 -> 80000
* DEF: 100 -> 80

The Shatters

EXP in the Shatters has been increased across the board!

* Defense System (Avatar): 58 -> 1000
* Fire Mage: 39 -> 100
* Fire Adept: 78 -> 150
* Archmage of Flame: 39 -> 200
* Ice Mage: 39 -> 150
* Ice Adept: 78 -> 200
* Glassier Archmage: 39 -> 250
* Paladin Obelisk & Titanum: 117 -> 600
* Bridge Sentinel: 243 -> 4000
* Inferno: 243 -> 1000
* Blizzard: 243 -> 1000
* Twilight Archmage: 243 -> 4000
* Royal Guardian L: 39 -> 500
* The Forgotten King: 117 -> 7000

The Puppet Theatre

Puppets have significantly decreased HP!

* The Puppet Master: 110000 -> 70000
* False Puppet Masters activate sooner
* Knight Puppet: 5000 -> 2000
* Warrior Puppet: 4000 -> 1500
* Paladin Puppet: 3500 -> 1500
* Puppet Leather: 4000 -> 1000
* Puppet Robe: 3000 -> 800
* Sorcerer Puppet: 2500 -> 600
* Oryx Puppet: 45000 -> 35000
* Minion Puppet: 7000 -> 2000

Disappointed to not see any changes to Skulls? Not to worry, they're in the works! Let us know what you would like to see changed about them!

----------------------------------------------------

Cosmetics

* Added a new batch of Summer Skins
* Fix to the following Skins / Dye Masks: Mini Rosen
* Added credits to: Bagston Pet Stone (MillSup)

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!
Realm of the Mad God Exalt - Myzzrym


Hey people!

Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!

As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach the winners in the coming week.

Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!

--------------------------------------

New!

* The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
* Mini Sphinx Pet Stone now drops from the Grand Sphinx
* Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
* Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).

----------------------------------------------------

Fixes

* Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
* Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
* Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
* Reduced another repetitive line from the Avatar
* Cleaned up Oryx Taunt strings (double spaces, etc.)

----------------------------------------------------

Polish

* Opening secret room now makes a sound like it was intended!
* Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
* Scepter of Geb renamed to Wand of Geb to avoid confusion
* Equipment Tool Tips
* Abilities now display their cooldown
* Set pieces now display the full set bonuses (lightly grayed if not active)
* Traps and Scepters: added new properties and improved stat comparisons
* Improved comparisons for MP Costs

--------------------------------------

Balancing

Sorcerer

Max Attack: 60 -> 70
Base Attack: 10 -> 12

Scepters

Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.

* Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
* Each point increases damage, the amount depends on the Scepter
* Every 10 points will add an additional target (+3 for 80 WIS for example)
* Damage distribution: damage decreases for each subsequent target
* Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
* Overall: damage increased significantly

Scepter | Tier | MP | Arc | Base Dmg | New Dmg | Decrease/ Target | Bonus/ WIS | Base Targets | New Targets
Lightning Scepter | 0 | -20 | -60° | +30 | 80 | 8 | 1.5 | | 3
Discharge Scepter | 1 | -15 | -60° | +40 | 120 | 12 | 2.5 | | 4
Thunderclap Scepter | 2 | -10 | -60° | +50 | 160 | 20 | 4 | -1 | 4
Arcblast Scepter | 3 | -5 | -60° | +60 | 200 | 25 | 5 | -1 | 5
Cloudflash Scepter | 4 | | -60° | +70 | 240 | 30 | 6 | -2 | 5
Scepter of Skybolts | 5 | +5 | -60° | +80 | 280 | 35 | 7 | -3 | 5
Scepter of Storms | 6 | +5 | -60° | +100 | 300 | 40 | 8 | -3 | 5
Scepter of Fulmination | | +15 | -60° | +40 | 220 | 40 | 8 | -3 | 4
HoneyScepter | | -20 | -45° | | 100 | | 4 | -4 | 6

Wands

* Damage increased to bring them more in line with other weapons
* Faster projectiles (without affecting range) to make them more responsive
* Bulwark now hits multiple enemies, range displayed in tool tip is more accurate

Wand | Tier | Speed | Min | Max | Avg | Old | New
Fire Wand | 0 | +30 | +5 | +5 | +5 | 20-35 | 25-40
Force Wand | 1 | +30 | +5 | +5 | +5 | 30-45 | 35-50
Power Wand | 2 | +30 | +5 | +5 | +5 | 35-50 | 40-55
Missile Wand | 3 | +30 | +5 | +5 | +5 | 40-55 | 45-60
Eldritch Wand | 4 | +30 | +5 | +5 | +5 | 50-65 | 55-70
Hell's Fire Wand | 5 | +30 | | +10 | +5 | 60-75 | 60-85
Wand of Dark Magic | 6 | +30 | | +15 | +7.5 | 70-85 | 70-100
Wand of Arcane Flame | 7 | +30 | -5 | +20 | +7.5 | 80-95 | 75-115
Wand of Death | 8 | +30 | | +5 | +2.5 | 80-120 | 80-125
Wand of Deep Sorcery | 9 | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Shadow | 10 | +30 | +5 | +10 | +7.5 | 85-125 | 90-135
Wand of Ancient Warning | 11 | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Recompense | 12 | +30 | +5 | +10 | +7.5 | 90-130 | 95-140
Sprite Wand | | +30 | +5 | +10 | +7.5 | 5-210 | 10-220
Crystal Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Wand of the Bulwark | | -3 | +50 | +50 | +50 | 300-400 | 350-450
St. Abraham's Wand | | +20 | | +10 | +5 | 90-110 | 90-120
Conducting Wand | | | +5 | +20 | +12.5 | 55-130 | 60-150
Wand of Budding Romance | | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Egg-cellence | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Ancient Terror | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Scepter of Geb | | | +5 | +10 | +7.5 | 65-90 | 70-100
Present Dispensing Wand | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Frozen Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Eternal Snowflake Wand | | -3 | +50 | +50 | +50 | 300-400 | 350-450
Wand of the Fallen | | -5 | +20 | | +10 | 120-190 | 140-190

Traps

* Lower MP Costs
* Attack bonus for higher tiers
* Throwing Traps is faster
* Traps last 20 seconds instead of 30 seconds
* Coral Venom Trap
* Feed Power: 500 -> 700
* Fame Bonus: 4% -> 5%

Trap | Tier | MP | ATT | Base Dmg
Hunting Trap | 0 | | | +10
Wilderlands Trap | 1 | -10 | | +5
Deepforest Trap | 2 | -20 | |
Savage Trap | 3 | -25 | |
Demonhunter Trap | 4 | -30 | +1 | +10
Dragonstalker Trap | 5 | -35 | +2 | +20
Giantcatcher Trap | 6 | -35 | +3 | +50
Coral Venom Trap | | -30 | |

* Added a new UT for pure damage and with other unique properties!

Realm

* Ghost Ship
* Drops the new Trap of the Vile Spirit!
* HP: 42000 -> 66000
* Stun Immune
* Paralyze Immune
* Great Coil Snake
* Now only spawns a limited amount of Coil Snakes
* Coil Snakes have less defense: 20 -> 5
* Coil Snakes have more HP: 50 -> 100

Oryx has fortified his castle!

It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.

* Destructible Wall
* HP: 3000 -> 9000
* Fortified Destructible Wall
* New walls that replace the regular ones on the bridge until the end
* HP: 24000
* Living Floor and Quiet Bombs
* Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
* Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
* Projectile Amount: 18 -> 15
* Projectile Speed: 50 -> 40
* Damage: 10-20 -> 20
* The Stone Guardians
* Depending on the party size, the Stone Guardians now regenerate!
* HP: 60000 -> 80000
* DEF: 100 -> 80

The Shatters

EXP in the Shatters has been increased across the board!

* Defense System (Avatar): 58 -> 1000
* Fire Mage: 39 -> 100
* Fire Adept: 78 -> 150
* Archmage of Flame: 39 -> 200
* Ice Mage: 39 -> 150
* Ice Adept: 78 -> 200
* Glassier Archmage: 39 -> 250
* Paladin Obelisk & Titanum: 117 -> 600
* Bridge Sentinel: 243 -> 4000
* Inferno: 243 -> 1000
* Blizzard: 243 -> 1000
* Twilight Archmage: 243 -> 4000
* Royal Guardian L: 39 -> 500
* The Forgotten King: 117 -> 7000

The Puppet Theatre

Puppets have significantly decreased HP!

* The Puppet Master: 110000 -> 70000
* False Puppet Masters activate sooner
* Knight Puppet: 5000 -> 2000
* Warrior Puppet: 4000 -> 1500
* Paladin Puppet: 3500 -> 1500
* Puppet Leather: 4000 -> 1000
* Puppet Robe: 3000 -> 800
* Sorcerer Puppet: 2500 -> 600
* Oryx Puppet: 45000 -> 35000
* Minion Puppet: 7000 -> 2000

Disappointed to not see any changes to Skulls? Not to worry, they're in the works! Let us know what you would like to see changed about them!

----------------------------------------------------

Cosmetics

* Added a new batch of Summer Skins
* Fix to the following Skins / Dye Masks: Mini Rosen
* Added credits to: Bagston Pet Stone (MillSup)

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!
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