Realm of the Mad God Exalt - Myzzrym


Ahem ahem. Let’s start with a message from the entire Deca team today:

This release marks the first anniversary of the complete transfer of Realm of the Mad God from Kabam to Deca!

A little more than one year ago, we took over the operations and development of the game with the objective to breathe new life into it. It has been a great ride, not everyday smooth but always rewarding. Our team has grown in both size and experience, we met a lot of dedicated and talented community members who helped us designing exciting new content along the way and also could always rely on the Community as a whole to share great ideas, feedback, complaints, bug reports, kind words or fun memes!

We are looking forward to many more years of fun with Realm of the Mad God and are very thankful to you all for your support!


Well, with that out of the way, here comes the patch notes! Month of the Mad God and Lost Hall incoming!



--------------------------------------

New!

* Month of the Mad God! You can check the schedule here. Month of the Mad God ends Tuesday September 5th.
* Lost Hall is live! Give Kiddforce, Toastrz & the rest of the crew a good pat on the back if you see them!
* The Oryx Horde has arrived! Look for Craig in the Realm and ruin his day like the evil adventurers you are! Hans, are we the baddies?
* Be on the lookout! Both Biff and the Leprechaun will also be back later during the month... with a vengeance!
* New Fame Box every Thursday starting on August 10th! Limit of 5 per player (Craig’s Welcome Fame Box limited to 1 per player)
* Deca Anniversary Package will be up in a few hours! Be sure to grab it before MotMG ends and get your free Gold Mystery Skin, Backpack and 100 Mystery Stat Pots (SB)! This pack is only available to players who created their account before August 1st 2017.

---------------------------------

Shop & Items

* Nexus Shop revamp! You can now find older skins on sale directly in the Nexus.
* Dye Remover! You can find both Accessory & Clothing Dye Removers in the Nexus for 50 Fame.
* Pet Food update! Most Pet Food items price have been decreased and Feed Power increased.
* Skin & Pet Stone update! Skins’ & Pet Stones’ Feed Power have been adjusted according to their rarity.
* Moss, Stone, Mad God Tokens & Bags will drop during MotMG! Gather 10 Tokens to fuse them into the corresponding Bag, and open it to get a random prize! Participate in MotMG Events to get more tokens!
* Mystery Stat Potions & Mystery Keys have been added to the game! Note: Unlike the Ruby, Emerald & Diamond Key, Mystery Keys will drop a Key and not directly create a portal. Potions acquired from Mystery Stat Potions are Soulbound.

-------------------------------------

New Tops are soulbound

* In order to avoid the risk of new end-game content getting immediately ruined by duping, new tops will be soulbound at release
* Duping aside, we want players actually taking risks by running Lost Halls to acquire new tops
* New Tops may become un-soulbound in the future, however there is no current plan yet to do so.

-----------------------------------

Tinkerer

* The Tinkerer is taking some time off in preparation of a grand re-opening! Don’t worry, he’ll be back soon - expect some awesome changes!

-------------------------------------

Loot System and Dungeons

Thresholds

Damage thresholds have been lowered almost across the board. This mainly applies to Stat Potion and UT drops from Encounters and Godlands dungeons.

Potion Drops

We have introduced 2 minimum Stat Potions to various dungeons (mostly Godlands so far) and made probability more consistent!
Note: 2 minimum means 2 players will get 1 each guaranteed, 1 player will still only get 1 guaranteed.

Dungeon Generation

We adjusted the length and generation of a few dungeons, most notably Abyss of Demons and Toxic Sewers length has been decreased and the chance for Abyss Idols and Golden Rats has been increased.

Other

Puppet Theatre no longer has loot chests.
The Green Drake Egg drops from Greater Nature Sprites.

------------------------------------------

Balancing

Scepters Follow-Up

Scepter of Fulmination has decreased MP cost and damage but more targets.

* MP Cost: -10 (80 -> 70)
* Damage Base: -70 (220 -> 150)
* Damage Decrease: -10 (40 -> 30)
* Damage per WIS: -2 (8 -> 6)
* Targets Base: +1 (4 -> 5)
* Targets (WIS per): -4 (10 -> 6)

Skulls

* Overall: maximum HP bonus, lower MP Costs, damage increased significantly
* Wisdom scaling: past 50 Wisdom, Skulls will receive bonuses
* Each point increases damage, the amount depends on the Skull
* Every 10 points will add additional player healing range
* Damage and heal amounts are now separated to allow for damage balancing separately
* Ignore defense: enemy defense can be bypassed, the amount depends on the Skull
* Now shows a nova effect like Tomes for the heal to indicate range, flow particles have been disabled for now

Skull | Tier | Bonus HP | MP | Radius | Base Dmg | Bonus/ WIS | Def Ignore | Heal
---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----
Necrotic Skull | 0 | x | x | x | +10 | 1 | x |
Breathtaker Skull | 1 | +5 | -5 | x | +10 | 1.5 | +5 |
Heartstealer Skull | 2 | +15 | -10 | x | +10 | 2 | +10 | -5
Soul Siphon Skull | 3 | +30 | -15 | x | +10 | 2.5 | +15 | -10
Essence Tap Skull | 4 | +45 | -20 | x | +15 | 3 | +25 | -25
Lifedrinker Skull | 5 | +60 | -25 | x | +20 | 3.5 | +35 | -40
Bloodsucker Skull | 6 | +70 | -25 | x | +30 | 4 | +40 | -40
Skull of Endless Torment | x | +40 | -25 | -0.25 | +80 | 5 | +60 | -110
Cracked Crystal Skull | x | +50 | -30 | x | +10 | 2.5 | +20 | -30
Skullish Remains of Esben | x | +40 | -25 | x | +10 | 3.2 | +30 | -60

Feed Power

Skull of Endless Torment: 250 -> 1000
Skullish Remains of Esben: 250 -> 800
Staff of Esben: 250 -> 700

------------------------------------------

Polish

Quality of Life

* Oryx's realm closing message is now also sent to all dungeons in the realm
* Trap tooltips now display their trigger radius
* The Beekeeper will now drop an exit portal if the Killer Bee Queen has already been defeated

Fixes

* Login calendar now correctly displays server time instead of local time. Please note that all servers run on UTC, meaning the daily Calendar resets happens at 5pm PDT for instance.
* Trying to log in through Steam when banned should now properly display a ban message instead of being stuck in a permanent black loading screen.
* Rogues will get sickened by sewage when invisible. No more hazmat cloaks, sorry Rogues!

Haunted Cemetery
* Removed self-heal for Possessed Child which prevents invisibility glitch and disconnect in area 2
* Fixed teleport spots outside of areas 1 and 2
* Rounded out safe spots in areas 1 and 2
* Fixed enemy walk-able trees in area 2

Strings
* Fixed Empty Beach Bum Oryx taunt
* Fixed various typos

Other
* Attempting to purchase Scepters from the Nexus store no longer breaks the buy panel
* Scepter tool tips should be displayed properly when hovered on leader boards
* Fixed treasure room hallways in The Nest
* Several small and miscellaneous fixes

Aesthetics

* Leviathan has a new sprite and animations, still has like ten billion guns though
* Sword of the Acclaim and Hydra Skin Armor sprites have been adjusted
* Lair of Draconis has its original 8x8 portal

------------------------------------------

Cosmetics

* Added a whole new batch of Skins & Pet Stones
* Added credits to: Mini Sphinx Pet Stone (Fishdfishd)

-------------------------------------------------


Now go out there and enjoy MotMG! Big thanks to all our testers as always! Don’t hesitate to drop us a word if you have a comment or feedback.
Realm of the Mad God Exalt - Myzzrym


Ahem ahem. Let’s start with a message from the entire Deca team today:

This release marks the first anniversary of the complete transfer of Realm of the Mad God from Kabam to Deca!

A little more than one year ago, we took over the operations and development of the game with the objective to breathe new life into it. It has been a great ride, not everyday smooth but always rewarding. Our team has grown in both size and experience, we met a lot of dedicated and talented community members who helped us designing exciting new content along the way and also could always rely on the Community as a whole to share great ideas, feedback, complaints, bug reports, kind words or fun memes!

We are looking forward to many more years of fun with Realm of the Mad God and are very thankful to you all for your support!


Well, with that out of the way, here comes the patch notes! Month of the Mad God and Lost Hall incoming!



--------------------------------------

New!

* Month of the Mad God! You can check the schedule here. Month of the Mad God ends Tuesday September 5th.
* Lost Hall is live! Give Kiddforce, Toastrz & the rest of the crew a good pat on the back if you see them!
* The Oryx Horde has arrived! Look for Craig in the Realm and ruin his day like the evil adventurers you are! Hans, are we the baddies?
* Be on the lookout! Both Biff and the Leprechaun will also be back later during the month... with a vengeance!
* New Fame Box every Thursday starting on August 10th! Limit of 5 per player (Craig’s Welcome Fame Box limited to 1 per player)
* Deca Anniversary Package will be up in a few hours! Be sure to grab it before MotMG ends and get your free Gold Mystery Skin, Backpack and 100 Mystery Stat Pots (SB)! This pack is only available to players who created their account before August 1st 2017.

---------------------------------

Shop & Items

* Nexus Shop revamp! You can now find older skins on sale directly in the Nexus.
* Dye Remover! You can find both Accessory & Clothing Dye Removers in the Nexus for 50 Fame.
* Pet Food update! Most Pet Food items price have been decreased and Feed Power increased.
* Skin & Pet Stone update! Skins’ & Pet Stones’ Feed Power have been adjusted according to their rarity.
* Moss, Stone, Mad God Tokens & Bags will drop during MotMG! Gather 10 Tokens to fuse them into the corresponding Bag, and open it to get a random prize! Participate in MotMG Events to get more tokens!
* Mystery Stat Potions & Mystery Keys have been added to the game! Note: Unlike the Ruby, Emerald & Diamond Key, Mystery Keys will drop a Key and not directly create a portal. Potions acquired from Mystery Stat Potions are Soulbound.

-------------------------------------

New Tops are soulbound

* In order to avoid the risk of new end-game content getting immediately ruined by duping, new tops will be soulbound at release
* Duping aside, we want players actually taking risks by running Lost Halls to acquire new tops
* New Tops may become un-soulbound in the future, however there is no current plan yet to do so.

-----------------------------------

Tinkerer

* The Tinkerer is taking some time off in preparation of a grand re-opening! Don’t worry, he’ll be back soon - expect some awesome changes!

-------------------------------------

Loot System and Dungeons

Thresholds

Damage thresholds have been lowered almost across the board. This mainly applies to Stat Potion and UT drops from Encounters and Godlands dungeons.

Potion Drops

We have introduced 2 minimum Stat Potions to various dungeons (mostly Godlands so far) and made probability more consistent!
Note: 2 minimum means 2 players will get 1 each guaranteed, 1 player will still only get 1 guaranteed.

Dungeon Generation

We adjusted the length and generation of a few dungeons, most notably Abyss of Demons and Toxic Sewers length has been decreased and the chance for Abyss Idols and Golden Rats has been increased.

Other

Puppet Theatre no longer has loot chests.
The Green Drake Egg drops from Greater Nature Sprites.

------------------------------------------

Balancing

Scepters Follow-Up

Scepter of Fulmination has decreased MP cost and damage but more targets.

* MP Cost: -10 (80 -> 70)
* Damage Base: -70 (220 -> 150)
* Damage Decrease: -10 (40 -> 30)
* Damage per WIS: -2 (8 -> 6)
* Targets Base: +1 (4 -> 5)
* Targets (WIS per): -4 (10 -> 6)

Skulls

* Overall: maximum HP bonus, lower MP Costs, damage increased significantly
* Wisdom scaling: past 50 Wisdom, Skulls will receive bonuses
* Each point increases damage, the amount depends on the Skull
* Every 10 points will add additional player healing range
* Damage and heal amounts are now separated to allow for damage balancing separately
* Ignore defense: enemy defense can be bypassed, the amount depends on the Skull
* Now shows a nova effect like Tomes for the heal to indicate range, flow particles have been disabled for now

Skull | Tier | Bonus HP | MP | Radius | Base Dmg | Bonus/ WIS | Def Ignore | Heal
---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----
Necrotic Skull | 0 | x | x | x | +10 | 1 | x |
Breathtaker Skull | 1 | +5 | -5 | x | +10 | 1.5 | +5 |
Heartstealer Skull | 2 | +15 | -10 | x | +10 | 2 | +10 | -5
Soul Siphon Skull | 3 | +30 | -15 | x | +10 | 2.5 | +15 | -10
Essence Tap Skull | 4 | +45 | -20 | x | +15 | 3 | +25 | -25
Lifedrinker Skull | 5 | +60 | -25 | x | +20 | 3.5 | +35 | -40
Bloodsucker Skull | 6 | +70 | -25 | x | +30 | 4 | +40 | -40
Skull of Endless Torment | x | +40 | -25 | -0.25 | +80 | 5 | +60 | -110
Cracked Crystal Skull | x | +50 | -30 | x | +10 | 2.5 | +20 | -30
Skullish Remains of Esben | x | +40 | -25 | x | +10 | 3.2 | +30 | -60

Feed Power

Skull of Endless Torment: 250 -> 1000
Skullish Remains of Esben: 250 -> 800
Staff of Esben: 250 -> 700

------------------------------------------

Polish

Quality of Life

* Oryx's realm closing message is now also sent to all dungeons in the realm
* Trap tooltips now display their trigger radius
* The Beekeeper will now drop an exit portal if the Killer Bee Queen has already been defeated

Fixes

* Login calendar now correctly displays server time instead of local time. Please note that all servers run on UTC, meaning the daily Calendar resets happens at 5pm PDT for instance.
* Trying to log in through Steam when banned should now properly display a ban message instead of being stuck in a permanent black loading screen.
* Rogues will get sickened by sewage when invisible. No more hazmat cloaks, sorry Rogues!

Haunted Cemetery
* Removed self-heal for Possessed Child which prevents invisibility glitch and disconnect in area 2
* Fixed teleport spots outside of areas 1 and 2
* Rounded out safe spots in areas 1 and 2
* Fixed enemy walk-able trees in area 2

Strings
* Fixed Empty Beach Bum Oryx taunt
* Fixed various typos

Other
* Attempting to purchase Scepters from the Nexus store no longer breaks the buy panel
* Scepter tool tips should be displayed properly when hovered on leader boards
* Fixed treasure room hallways in The Nest
* Several small and miscellaneous fixes

Aesthetics

* Leviathan has a new sprite and animations, still has like ten billion guns though
* Sword of the Acclaim and Hydra Skin Armor sprites have been adjusted
* Lair of Draconis has its original 8x8 portal

------------------------------------------

Cosmetics

* Added a whole new batch of Skins & Pet Stones
* Added credits to: Mini Sphinx Pet Stone (Fishdfishd)

-------------------------------------------------


Now go out there and enjoy MotMG! Big thanks to all our testers as always! Don’t hesitate to drop us a word if you have a comment or feedback.
Realm of the Mad God Exalt - Myzzrym


We teased it, and you better beelieve it… The Nest is now live! Will you bee able to clear it, or will you bee one of the unfortunate to leave a tombstone in it?

--------------------------------------

New!

* The Nest is out! Credits:
  • Dungeon Lead: MrUnibro
  • Art: Beige, Poshun, Dappertron, Bloodqwen
  • Special thanks to: Krathan, Kiddforce, Atrapper
* The new Huntress ST Set, Queen Bee ST Set is out!
-------------------------------------

Month of the Mad God Preview



-------------------------------------------------

Reminder

* We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

----------------------------------------------

More to come… Soon...
Realm of the Mad God Exalt - Myzzrym


We teased it, and you better beelieve it… The Nest is now live! Will you bee able to clear it, or will you bee one of the unfortunate to leave a tombstone in it?

--------------------------------------

New!

* The Nest is out! Credits:
  • Dungeon Lead: MrUnibro
  • Art: Beige, Poshun, Dappertron, Bloodqwen
  • Special thanks to: Krathan, Kiddforce, Atrapper
* The new Huntress ST Set, Queen Bee ST Set is out!
-------------------------------------

Month of the Mad God Preview



-------------------------------------------------

Reminder

* We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

----------------------------------------------

More to come… Soon...
Realm of the Mad God Exalt - Myzzrym


Hey people!

Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!

As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach the winners in the coming week.

Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!

--------------------------------------

New!

* The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
* Mini Sphinx Pet Stone now drops from the Grand Sphinx
* Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
* Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).

----------------------------------------------------

Fixes

* Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
* Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
* Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
* Reduced another repetitive line from the Avatar
* Cleaned up Oryx Taunt strings (double spaces, etc.)

----------------------------------------------------

Polish

* Opening secret room now makes a sound like it was intended!
* Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
* Scepter of Geb renamed to Wand of Geb to avoid confusion
* Equipment Tool Tips
* Abilities now display their cooldown
* Set pieces now display the full set bonuses (lightly grayed if not active)
* Traps and Scepters: added new properties and improved stat comparisons
* Improved comparisons for MP Costs

--------------------------------------

Balancing

Sorcerer

Max Attack: 60 -> 70
Base Attack: 10 -> 12

Scepters

Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.

* Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
* Each point increases damage, the amount depends on the Scepter
* Every 10 points will add an additional target (+3 for 80 WIS for example)
* Damage distribution: damage decreases for each subsequent target
* Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
* Overall: damage increased significantly

Scepter | Tier | MP | Arc | Base Dmg | New Dmg | Decrease/ Target | Bonus/ WIS | Base Targets | New Targets
Lightning Scepter | 0 | -20 | -60° | +30 | 80 | 8 | 1.5 | | 3
Discharge Scepter | 1 | -15 | -60° | +40 | 120 | 12 | 2.5 | | 4
Thunderclap Scepter | 2 | -10 | -60° | +50 | 160 | 20 | 4 | -1 | 4
Arcblast Scepter | 3 | -5 | -60° | +60 | 200 | 25 | 5 | -1 | 5
Cloudflash Scepter | 4 | | -60° | +70 | 240 | 30 | 6 | -2 | 5
Scepter of Skybolts | 5 | +5 | -60° | +80 | 280 | 35 | 7 | -3 | 5
Scepter of Storms | 6 | +5 | -60° | +100 | 300 | 40 | 8 | -3 | 5
Scepter of Fulmination | | +15 | -60° | +40 | 220 | 40 | 8 | -3 | 4
HoneyScepter | | -20 | -45° | | 100 | | 4 | -4 | 6

Wands

* Damage increased to bring them more in line with other weapons
* Faster projectiles (without affecting range) to make them more responsive
* Bulwark now hits multiple enemies, range displayed in tool tip is more accurate

Wand | Tier | Speed | Min | Max | Avg | Old | New
Fire Wand | 0 | +30 | +5 | +5 | +5 | 20-35 | 25-40
Force Wand | 1 | +30 | +5 | +5 | +5 | 30-45 | 35-50
Power Wand | 2 | +30 | +5 | +5 | +5 | 35-50 | 40-55
Missile Wand | 3 | +30 | +5 | +5 | +5 | 40-55 | 45-60
Eldritch Wand | 4 | +30 | +5 | +5 | +5 | 50-65 | 55-70
Hell's Fire Wand | 5 | +30 | | +10 | +5 | 60-75 | 60-85
Wand of Dark Magic | 6 | +30 | | +15 | +7.5 | 70-85 | 70-100
Wand of Arcane Flame | 7 | +30 | -5 | +20 | +7.5 | 80-95 | 75-115
Wand of Death | 8 | +30 | | +5 | +2.5 | 80-120 | 80-125
Wand of Deep Sorcery | 9 | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Shadow | 10 | +30 | +5 | +10 | +7.5 | 85-125 | 90-135
Wand of Ancient Warning | 11 | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Recompense | 12 | +30 | +5 | +10 | +7.5 | 90-130 | 95-140
Sprite Wand | | +30 | +5 | +10 | +7.5 | 5-210 | 10-220
Crystal Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Wand of the Bulwark | | -3 | +50 | +50 | +50 | 300-400 | 350-450
St. Abraham's Wand | | +20 | | +10 | +5 | 90-110 | 90-120
Conducting Wand | | | +5 | +20 | +12.5 | 55-130 | 60-150
Wand of Budding Romance | | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Egg-cellence | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Ancient Terror | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Scepter of Geb | | | +5 | +10 | +7.5 | 65-90 | 70-100
Present Dispensing Wand | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Frozen Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Eternal Snowflake Wand | | -3 | +50 | +50 | +50 | 300-400 | 350-450
Wand of the Fallen | | -5 | +20 | | +10 | 120-190 | 140-190

Traps

* Lower MP Costs
* Attack bonus for higher tiers
* Throwing Traps is faster
* Traps last 20 seconds instead of 30 seconds
* Coral Venom Trap
* Feed Power: 500 -> 700
* Fame Bonus: 4% -> 5%

Trap | Tier | MP | ATT | Base Dmg
Hunting Trap | 0 | | | +10
Wilderlands Trap | 1 | -10 | | +5
Deepforest Trap | 2 | -20 | |
Savage Trap | 3 | -25 | |
Demonhunter Trap | 4 | -30 | +1 | +10
Dragonstalker Trap | 5 | -35 | +2 | +20
Giantcatcher Trap | 6 | -35 | +3 | +50
Coral Venom Trap | | -30 | |

* Added a new UT for pure damage and with other unique properties!

Realm

* Ghost Ship
* Drops the new Trap of the Vile Spirit!
* HP: 42000 -> 66000
* Stun Immune
* Paralyze Immune
* Great Coil Snake
* Now only spawns a limited amount of Coil Snakes
* Coil Snakes have less defense: 20 -> 5
* Coil Snakes have more HP: 50 -> 100

Oryx has fortified his castle!

It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.

* Destructible Wall
* HP: 3000 -> 9000
* Fortified Destructible Wall
* New walls that replace the regular ones on the bridge until the end
* HP: 24000
* Living Floor and Quiet Bombs
* Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
* Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
* Projectile Amount: 18 -> 15
* Projectile Speed: 50 -> 40
* Damage: 10-20 -> 20
* The Stone Guardians
* Depending on the party size, the Stone Guardians now regenerate!
* HP: 60000 -> 80000
* DEF: 100 -> 80

The Shatters

EXP in the Shatters has been increased across the board!

* Defense System (Avatar): 58 -> 1000
* Fire Mage: 39 -> 100
* Fire Adept: 78 -> 150
* Archmage of Flame: 39 -> 200
* Ice Mage: 39 -> 150
* Ice Adept: 78 -> 200
* Glassier Archmage: 39 -> 250
* Paladin Obelisk & Titanum: 117 -> 600
* Bridge Sentinel: 243 -> 4000
* Inferno: 243 -> 1000
* Blizzard: 243 -> 1000
* Twilight Archmage: 243 -> 4000
* Royal Guardian L: 39 -> 500
* The Forgotten King: 117 -> 7000

The Puppet Theatre

Puppets have significantly decreased HP!

* The Puppet Master: 110000 -> 70000
* False Puppet Masters activate sooner
* Knight Puppet: 5000 -> 2000
* Warrior Puppet: 4000 -> 1500
* Paladin Puppet: 3500 -> 1500
* Puppet Leather: 4000 -> 1000
* Puppet Robe: 3000 -> 800
* Sorcerer Puppet: 2500 -> 600
* Oryx Puppet: 45000 -> 35000
* Minion Puppet: 7000 -> 2000

Disappointed to not see any changes to Skulls? Not to worry, they're in the works! Let us know what you would like to see changed about them!

----------------------------------------------------

Cosmetics

* Added a new batch of Summer Skins
* Fix to the following Skins / Dye Masks: Mini Rosen
* Added credits to: Bagston Pet Stone (MillSup)

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!
Realm of the Mad God Exalt - Myzzrym


Hey people!

Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!

As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach the winners in the coming week.

Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!

Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!

--------------------------------------

New!

* The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
* Mini Sphinx Pet Stone now drops from the Grand Sphinx
* Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
* Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).

----------------------------------------------------

Fixes

* Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
* Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
* Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
* Reduced another repetitive line from the Avatar
* Cleaned up Oryx Taunt strings (double spaces, etc.)

----------------------------------------------------

Polish

* Opening secret room now makes a sound like it was intended!
* Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
* Scepter of Geb renamed to Wand of Geb to avoid confusion
* Equipment Tool Tips
* Abilities now display their cooldown
* Set pieces now display the full set bonuses (lightly grayed if not active)
* Traps and Scepters: added new properties and improved stat comparisons
* Improved comparisons for MP Costs

--------------------------------------

Balancing

Sorcerer

Max Attack: 60 -> 70
Base Attack: 10 -> 12

Scepters

Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.

* Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
* Each point increases damage, the amount depends on the Scepter
* Every 10 points will add an additional target (+3 for 80 WIS for example)
* Damage distribution: damage decreases for each subsequent target
* Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
* Overall: damage increased significantly

Scepter | Tier | MP | Arc | Base Dmg | New Dmg | Decrease/ Target | Bonus/ WIS | Base Targets | New Targets
Lightning Scepter | 0 | -20 | -60° | +30 | 80 | 8 | 1.5 | | 3
Discharge Scepter | 1 | -15 | -60° | +40 | 120 | 12 | 2.5 | | 4
Thunderclap Scepter | 2 | -10 | -60° | +50 | 160 | 20 | 4 | -1 | 4
Arcblast Scepter | 3 | -5 | -60° | +60 | 200 | 25 | 5 | -1 | 5
Cloudflash Scepter | 4 | | -60° | +70 | 240 | 30 | 6 | -2 | 5
Scepter of Skybolts | 5 | +5 | -60° | +80 | 280 | 35 | 7 | -3 | 5
Scepter of Storms | 6 | +5 | -60° | +100 | 300 | 40 | 8 | -3 | 5
Scepter of Fulmination | | +15 | -60° | +40 | 220 | 40 | 8 | -3 | 4
HoneyScepter | | -20 | -45° | | 100 | | 4 | -4 | 6

Wands

* Damage increased to bring them more in line with other weapons
* Faster projectiles (without affecting range) to make them more responsive
* Bulwark now hits multiple enemies, range displayed in tool tip is more accurate

Wand | Tier | Speed | Min | Max | Avg | Old | New
Fire Wand | 0 | +30 | +5 | +5 | +5 | 20-35 | 25-40
Force Wand | 1 | +30 | +5 | +5 | +5 | 30-45 | 35-50
Power Wand | 2 | +30 | +5 | +5 | +5 | 35-50 | 40-55
Missile Wand | 3 | +30 | +5 | +5 | +5 | 40-55 | 45-60
Eldritch Wand | 4 | +30 | +5 | +5 | +5 | 50-65 | 55-70
Hell's Fire Wand | 5 | +30 | | +10 | +5 | 60-75 | 60-85
Wand of Dark Magic | 6 | +30 | | +15 | +7.5 | 70-85 | 70-100
Wand of Arcane Flame | 7 | +30 | -5 | +20 | +7.5 | 80-95 | 75-115
Wand of Death | 8 | +30 | | +5 | +2.5 | 80-120 | 80-125
Wand of Deep Sorcery | 9 | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Shadow | 10 | +30 | +5 | +10 | +7.5 | 85-125 | 90-135
Wand of Ancient Warning | 11 | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Recompense | 12 | +30 | +5 | +10 | +7.5 | 90-130 | 95-140
Sprite Wand | | +30 | +5 | +10 | +7.5 | 5-210 | 10-220
Crystal Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Wand of the Bulwark | | -3 | +50 | +50 | +50 | 300-400 | 350-450
St. Abraham's Wand | | +20 | | +10 | +5 | 90-110 | 90-120
Conducting Wand | | | +5 | +20 | +12.5 | 55-130 | 60-150
Wand of Budding Romance | | +30 | | +10 | +5 | 85-120 | 85-130
Wand of Egg-cellence | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Wand of Ancient Terror | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Scepter of Geb | | | +5 | +10 | +7.5 | 65-90 | 70-100
Present Dispensing Wand | | +30 | +5 | +10 | +7.5 | 90-125 | 95-135
Frozen Wand | | +30 | -5 | +10 | +2.5 | 75-100 | 70-110
Eternal Snowflake Wand | | -3 | +50 | +50 | +50 | 300-400 | 350-450
Wand of the Fallen | | -5 | +20 | | +10 | 120-190 | 140-190

Traps

* Lower MP Costs
* Attack bonus for higher tiers
* Throwing Traps is faster
* Traps last 20 seconds instead of 30 seconds
* Coral Venom Trap
* Feed Power: 500 -> 700
* Fame Bonus: 4% -> 5%

Trap | Tier | MP | ATT | Base Dmg
Hunting Trap | 0 | | | +10
Wilderlands Trap | 1 | -10 | | +5
Deepforest Trap | 2 | -20 | |
Savage Trap | 3 | -25 | |
Demonhunter Trap | 4 | -30 | +1 | +10
Dragonstalker Trap | 5 | -35 | +2 | +20
Giantcatcher Trap | 6 | -35 | +3 | +50
Coral Venom Trap | | -30 | |

* Added a new UT for pure damage and with other unique properties!

Realm

* Ghost Ship
* Drops the new Trap of the Vile Spirit!
* HP: 42000 -> 66000
* Stun Immune
* Paralyze Immune
* Great Coil Snake
* Now only spawns a limited amount of Coil Snakes
* Coil Snakes have less defense: 20 -> 5
* Coil Snakes have more HP: 50 -> 100

Oryx has fortified his castle!

It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.

* Destructible Wall
* HP: 3000 -> 9000
* Fortified Destructible Wall
* New walls that replace the regular ones on the bridge until the end
* HP: 24000
* Living Floor and Quiet Bombs
* Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
* Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
* Projectile Amount: 18 -> 15
* Projectile Speed: 50 -> 40
* Damage: 10-20 -> 20
* The Stone Guardians
* Depending on the party size, the Stone Guardians now regenerate!
* HP: 60000 -> 80000
* DEF: 100 -> 80

The Shatters

EXP in the Shatters has been increased across the board!

* Defense System (Avatar): 58 -> 1000
* Fire Mage: 39 -> 100
* Fire Adept: 78 -> 150
* Archmage of Flame: 39 -> 200
* Ice Mage: 39 -> 150
* Ice Adept: 78 -> 200
* Glassier Archmage: 39 -> 250
* Paladin Obelisk & Titanum: 117 -> 600
* Bridge Sentinel: 243 -> 4000
* Inferno: 243 -> 1000
* Blizzard: 243 -> 1000
* Twilight Archmage: 243 -> 4000
* Royal Guardian L: 39 -> 500
* The Forgotten King: 117 -> 7000

The Puppet Theatre

Puppets have significantly decreased HP!

* The Puppet Master: 110000 -> 70000
* False Puppet Masters activate sooner
* Knight Puppet: 5000 -> 2000
* Warrior Puppet: 4000 -> 1500
* Paladin Puppet: 3500 -> 1500
* Puppet Leather: 4000 -> 1000
* Puppet Robe: 3000 -> 800
* Sorcerer Puppet: 2500 -> 600
* Oryx Puppet: 45000 -> 35000
* Minion Puppet: 7000 -> 2000

Disappointed to not see any changes to Skulls? Not to worry, they're in the works! Let us know what you would like to see changed about them!

----------------------------------------------------

Cosmetics

* Added a new batch of Summer Skins
* Fix to the following Skins / Dye Masks: Mini Rosen
* Added credits to: Bagston Pet Stone (MillSup)

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!
Realm of the Mad God Exalt - Myzzrym


Hey everyone!

This month, we decided to invest time on necessary backend changes to improve the game’s stability and performance. This is an ongoing effort that we think most of you will agree to prioritize over always pumping in new content all the time. That being said, we’re not leaving you dry! We added a slightly reworked Cave of a Thousand Treasure as drop in Godlands, and you can meet your new best buddy in your Guild Hall: Friendly Guill, the Guild Guy.

We also allocated a significant amount of time in fixing some legacy bugs and adding a bunch of UI improvements that we hope you will enjoy and give constructive feedback on.

You can discover the changes below, in the Patch Note details:

--------------------------------------

New!

- Djinns in Godlands now have a low chance to drop a portal to Cave of a Thousand Treasures!

- Guill the friendly guild NPC is now ready and eager to serve! Don’t be shy, say hello to him. You’ll find him in your Guild Hall.

----------------

Tweaks & Fixes

- Disconnect Timeout has been lowered from 10 minutes to 2 minutes

- Optimized character list loading time for players with a large amount of items

- Fixed a disconnect issue in the Cave of a Thousand Treasures and re-designed flame trap room

- Lair of Draconis minions needed for progression no longer get stuck in walls

- Character Slot Unlocker and Vault Unlocker items are now only usable in the vault

- Mysterious Crystals, Dragon Eggs and Sumo Masters will now spawn with their own tile to remove obstacles

- After the Hermit God dies, the deep water will turn into normal water after a short while (no more lost loot!)

- Arrow feathers from Bow of Fey Magic should now be purple to be consistent with other bows

- Green Satellite (monster) no longer loses a piece of itself when flying around

- Skins now always display the Skin Class in the item description

- Pet Stones now always display the Family Change warning message in the item description

- Reduced Avatar of the Forgotten King spam, Killer Pillar phase is now only announced by the Avatar itself

- Fixed a few typos in item descriptions and Oryx taunts

----------------

UI Update

- Character selection screen now displays how maxed a character is (x/8)

- Character selection screen now displays the current pet of the character

- Character selection screen hover now displays backpack content

- Character selection screen hover now displays stats (also forces numeric text on hp/mp bar)

- Disabled shortening player names (mini map and lock list tool tips)

- Mini map: group tool tip and teleport menu background should now scale correctly with the text

- Mini map: enemies will always render on top

- Quest arrow/portrait now updates immediately

- The experimental “decamenu” is now active by default

- Added experimental toggle option to display how many potions of a certain stat are still needed to max it, applies to both selection screen hover and in game stats panel (only when level 20, disabled by default)

- Added experimental mini-map toggle option for slightly different colors for locked/unlocked players, locked/unlocked guild mates and locked/unlocked white names (disabled by default)

- Added a new cursor and fixed existing ones (thanks to Chvzto!)

---------------------

Cosmetics

- Added a new batch of Skins and Pet Stones

- Made fixes to the following Skins / Dye Masks: Slime Rogue

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please note that we welcome feedback on the UI changes, such as the minimap colors - so don’t hesitate to drop a word. As usual if you have questions, remarks or suggestions, fire away!

And don’t worry, Muledump will still be usable with the changes, simply add &muleDump=true to the URL parameters.
Realm of the Mad God Exalt - Myzzrym


Hey everyone!

This month, we decided to invest time on necessary backend changes to improve the game’s stability and performance. This is an ongoing effort that we think most of you will agree to prioritize over always pumping in new content all the time. That being said, we’re not leaving you dry! We added a slightly reworked Cave of a Thousand Treasure as drop in Godlands, and you can meet your new best buddy in your Guild Hall: Friendly Guill, the Guild Guy.

We also allocated a significant amount of time in fixing some legacy bugs and adding a bunch of UI improvements that we hope you will enjoy and give constructive feedback on.

You can discover the changes below, in the Patch Note details:

--------------------------------------

New!

- Djinns in Godlands now have a low chance to drop a portal to Cave of a Thousand Treasures!

- Guill the friendly guild NPC is now ready and eager to serve! Don’t be shy, say hello to him. You’ll find him in your Guild Hall.

----------------

Tweaks & Fixes

- Disconnect Timeout has been lowered from 10 minutes to 2 minutes

- Optimized character list loading time for players with a large amount of items

- Fixed a disconnect issue in the Cave of a Thousand Treasures and re-designed flame trap room

- Lair of Draconis minions needed for progression no longer get stuck in walls

- Character Slot Unlocker and Vault Unlocker items are now only usable in the vault

- Mysterious Crystals, Dragon Eggs and Sumo Masters will now spawn with their own tile to remove obstacles

- After the Hermit God dies, the deep water will turn into normal water after a short while (no more lost loot!)

- Arrow feathers from Bow of Fey Magic should now be purple to be consistent with other bows

- Green Satellite (monster) no longer loses a piece of itself when flying around

- Skins now always display the Skin Class in the item description

- Pet Stones now always display the Family Change warning message in the item description

- Reduced Avatar of the Forgotten King spam, Killer Pillar phase is now only announced by the Avatar itself

- Fixed a few typos in item descriptions and Oryx taunts

----------------

UI Update

- Character selection screen now displays how maxed a character is (x/8)

- Character selection screen now displays the current pet of the character

- Character selection screen hover now displays backpack content

- Character selection screen hover now displays stats (also forces numeric text on hp/mp bar)

- Disabled shortening player names (mini map and lock list tool tips)

- Mini map: group tool tip and teleport menu background should now scale correctly with the text

- Mini map: enemies will always render on top

- Quest arrow/portrait now updates immediately

- The experimental “decamenu” is now active by default

- Added experimental toggle option to display how many potions of a certain stat are still needed to max it, applies to both selection screen hover and in game stats panel (only when level 20, disabled by default)

- Added experimental mini-map toggle option for slightly different colors for locked/unlocked players, locked/unlocked guild mates and locked/unlocked white names (disabled by default)

- Added a new cursor and fixed existing ones (thanks to Chvzto!)

---------------------

Cosmetics

- Added a new batch of Skins and Pet Stones

- Made fixes to the following Skins / Dye Masks: Slime Rogue

-------------------------------------------------

That’s it for now! Big thanks to all our testers out there, you know who you are! Please note that we welcome feedback on the UI changes, such as the minimap colors - so don’t hesitate to drop a word. As usual if you have questions, remarks or suggestions, fire away!

And don’t worry, Muledump will still be usable with the changes, simply add &muleDump=true to the URL parameters.
Realm of the Mad God Exalt - Myzzrym
Hey there people! Did you get to enjoy Easter and get smashed by Biff the Buffed Bunny? Here’s a small patch in preparation of the next one.

--------------------------------------

New!

- Mountain Temple Event Chest! Come one come all to get plenty of loot, including the exclusive Woodland Huntress in celebration of Arbor Day. As per usual, remember that the Chest will only spawn once all the enemies in the dungeon have been eliminated. The Event will end on Tuesday May 2nd at 6pm CET.

----------------

Removed

- Biff the Buffed Bunny and his eggs has finally left the Realm. The Easter Event is over.

---------------------

Balance - Mountain Temple

- Increased Daichi HP by 25%

- Added Invincibility Phases

- Added Pierce to Elemental Shots

- Increased the number of monsters

- Added guaranteed Def Pot + 1 additional Random Pot drop (per dungeon not per player)

- Added 15 players limit

- Fixed a few typos and bugs

--------------

Fix & Tweaks

- All Keys should now have 200 FP.

- All Skins should now drop in SB Bags (to avoid bot looters).

- Mini Rosen & Rosen Skins should now be properly credited to their respective artist (thanks Lovens & Univoid)

- Added Time Restriction on Creating Guild / Changing Guild Rank to fix an exploit.

- The portal to the Ivory Wyvern in the Lair of Draconis no longer despawns.

--------------------------

That’s it for now! If you have questions, remarks or suggestions, fire away!
Realm of the Mad God Exalt - Myzzrym
Hey there people! Did you get to enjoy Easter and get smashed by Biff the Buffed Bunny? Here’s a small patch in preparation of the next one.

--------------------------------------

New!

- Mountain Temple Event Chest! Come one come all to get plenty of loot, including the exclusive Woodland Huntress in celebration of Arbor Day. As per usual, remember that the Chest will only spawn once all the enemies in the dungeon have been eliminated. The Event will end on Tuesday May 2nd at 6pm CET.

----------------

Removed

- Biff the Buffed Bunny and his eggs has finally left the Realm. The Easter Event is over.

---------------------

Balance - Mountain Temple

- Increased Daichi HP by 25%

- Added Invincibility Phases

- Added Pierce to Elemental Shots

- Increased the number of monsters

- Added guaranteed Def Pot + 1 additional Random Pot drop (per dungeon not per player)

- Added 15 players limit

- Fixed a few typos and bugs

--------------

Fix & Tweaks

- All Keys should now have 200 FP.

- All Skins should now drop in SB Bags (to avoid bot looters).

- Mini Rosen & Rosen Skins should now be properly credited to their respective artist (thanks Lovens & Univoid)

- Added Time Restriction on Creating Guild / Changing Guild Rank to fix an exploit.

- The portal to the Ivory Wyvern in the Lair of Draconis no longer despawns.

--------------------------

That’s it for now! If you have questions, remarks or suggestions, fire away!
...

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