10:54am
A Merchant's Promise - GameDraftStudio

Beta Patch 028

I love this update as it helps to address one of the major thorns in my side...the balancing issue when trying to rotate crates full of items.

Also picking up and moving items now affects your movement...giving the much need feel of "weight" to that item.

Also Salted Lemon Jars don't explode anymore.

Details:

Improvements:

  • Item Rotation/Movement

  • Holding Items affects player movement 

Bug Fixes:

  • Salted Lemons break with small impact

  • TagetFPS/Vsync Saved Setting not loading

  • Physics Setting Saved Setting not loading

As always I'm in Discord if you need anything.

10:51am
東方凸凹遊戯 - Toorun12
Hello, this is Toorun12, the developer of 東方凸凹遊戯.

Today’s update includes several improvements based on your feedback, as well as preparations for future character additions!

Previously, when an achievement was unlocked, there was no indication until the game was closed.
Now, a notification will appear in the bottom-right corner of the screen when you unlock a new achievement.

For mini-games such as スピンリレー and 無限の試練,
a total record summary will now be displayed only when you have records for all characters.

There was an issue where if all players lost at the same time, the game would freeze and not continue.
This has been fixed — even if there’s no winner, the game will now proceed to the result screen properly.

In Story Mode – Normal, if you lose three times in a row, a mild automatic handicap will now activate to assist you.
(It’s a softer version than the one in Easy Mode.)

We’ve made some internal adjustments to prepare for the addition of new characters.
Please hang tight — they’re coming!

--------------------------------
That’s all for this update.
If you have any feedback or encounter issues, we’d love to hear from you!

Feel free to join the official Discord server
to share your ideas or suggestions directly with us.

Thank you again, and we’ll keep working hard toward the next update!
Reality Rash - Luiz Duarte

Reality Rash will be available for purchase here on Steam at the end of June! And to ensure that your journey fighting through multiple realities is the best possible, we have been working on several optimizations over the last few months:

  • We have made the game available in new languages;
  • We have introduced cheat codes;
  • We have added achievements for players;
  • We have balanced enemy stats;
  • Another round of testing to identify and fix bugs;
  • General improvements to the user experience;

We are very excited to fully present this game to the world, which is so dear to us, the developers at Give your jumps studio, that we have been working on it for the last few years, correcting, redoing, polishing and refining it until we get the best result.

We hope that you can have as much fun as possible on this extradimensional journey and, if we are successful in this goal, we would greatly appreciate it if you could leave a positive review.
Many thanks to everyone who has followed our development journey thus far. Now you better hurry, because Cyrus awaits in the dark depths of the Pasargada Corporation!

Rocket Jumper 2D Playtest - Magician's Assistants
Additions
-------------------------------------------------------------------------------------------------------
- Added an audio cue for when the player teleports via teleport trigger or restarting
- Added an audio cue for when the player completes a level

Bug Fixes and Changes
-------------------------------------------------------------------------------------------------------
- Fixed the player being able to tap 's' to shift down on non-platform tiles
- Fixed the player being able to double-click anywhere in the levels menu to play a level
- Fixed the timer start sound being able to be played twice on the original course
- Fixed a bug with the rocket trail
- Fixed tooltips not popping up on check buttons in settings
- Fixed a button that didn't have a translation
10:43am
Isle of Jura - ewanwii
Isle Of Jura Version 1.14

Hi everyone! In this update I've made the much requested changes to the camera system, to allow players to have control of the camera. There are some lingering issues with camera collision, but I will continue to work on fixes when I can.

Thanks,

E.

The Horde Wants You Dead - Bunkins

We've fixed some issues that have been found:

Bug Fixes
  • Fixed remote players sometimes being able to heal without having a medpack

  • Fixed accessibility sliders showing default values when returning to the lobby

  • Fixed enemies sometimes walking under ground or on air

Good luck against the horde!

IFF - DJMBuilds
IFF is released, but the work is far from done! I'll be continuing to make improvements to the project, starting with some fixes to address feedback from players who have been trying out the game up at GamesCon Canada 2025.

-Cannon cooldown shortened from 3 seconds to 2 seconds.
-Rifle grunt firing cooldown increased from 1 second to 1.5 seconds.
-Animation for melee grunt has been trimmed to remove glaring gap in attack.
-Animation for grenadier has also been trimmed, but to look less jarring.
-Player rotation speed increased from 60 to 75.
-Players now receive notification when all enemies have been cleared from a level.
Alpha Response - TheOfficer

This update adds a much requested feature of Steam achievements. There are 96 unique Steam achievements that the player can unlock.

Other notable changes include the following :

  • Optimized the performance in some areas of the map

  • Improved the gameplay flow of some of the missions

  • Fixed some bugs with in-game Text Chatting

  • improved the firing animations for all of the guns.

  • improved the dog AI to be more aggressive and harder to shoot when they run at the player, they will zig zag instead of running straight at the player

  • fixed some bugs related to reloading and interacting with objects

  • Helicopter will now shoot rockets at the player, making them even more deadly

  • Made the enemy vehicles more dangerous by allowing them to throw grenades at the player when the enemy passengers get out.

  • Fixed over 30 minor bugs

Model Trains Playtest - yaDude

🌟 We are back with another update! 😊

⚠️⚠️⚠️ Since this build has a considerable amount of changes, you will need to clear existing game data by going to Settings > General > Default and clicking on the "Clear Game Data" button before playing the game. Not doing so may result in crashes or other un-intended behaviour. ⚠️⚠️⚠️

🆕 What's New?

Ok, so now that's out of the way, we have about two sprints worth of updates to show you.

On the player facing side of things, we've been working on our modding tools into a unified framework for all content in the game, be it it created by us or content modders in the future. As a result of this, a lot of our pipelines got optimised and the load times for the game has drastically improved.

The second major update is the context aware help! Depending on what tool is active, you can quickly access context sensitive help by pressing the ❓ icon on the top left of the screen. When you play the game for the first time, this system will automatically kick in and show you context aware help as you start using tools that you have not used before.

We've also been hard at work in creating new assets and content for the game. This process kicked off with cleaning up our existing assets library and making it a lot more cohesive. This is an ongoing process and you can expect more prop in future updates soon. We have also added new locomotives in the game which you can select from the track context menu in this build!

You can find a small list of all our larger updates from the last two sprints below.

  • Props and Trains now get loaded from Streaming assets, on demand

  • Prop system uses new and improved data structure

  • Improved game load times

  • Context Help added

  • Open screenshots folder added in photo mode

  • Train related bug fixes

  • More Trains added in Game

  • Prop content library clean up

  • Updated Key bindings

👀 Find us elsewhere!

Thank you for your continued support and interest. It really means a lot to us 💖

Fear & Hope - Imaginings Software

Hi all,

Hope you're having fun out there.

BIG MILESTONE we have completed development of all 3D mini-game puzzles!! 🍾🎉

We continue on the long pole in the tent which is a significant backlog of 2D art the game still needs for a full release, plus a little more story writing, music and some finishing touches on sound effects.

We are making progress though and getting closer each week which is very exciting.

Stay tuned for more updates!

Yours,

The IS Team

...

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