RIFT - Trion_Ocho


When you leap Into the Wilds in RIFT 3.4, the Primalist will be waiting. Those following this brand new calling will need to harness their fury and cunning to unlock their primal power.


Fury and Cunning
The twin poles of Fury and Cunning lie at the heart of the Primalist Calling. Dedicated primalists will need to find harmony between the two, balancing abilities that will push them toward one extreme or the other. Where the Primalist falls on the continuum will change their abilities, skills, and more.

Vulcanists for instance, can greatly benefit from being full of Fury. In this state, their enormously powerful Skill Shot becomes an instant-cast, a boost from the six seconds it would normally take. Conversely, when at maximum Harmony, their Stroke of Brilliance deals a huge amount of damage. Careful management and thoughtful selection of abilities allows both to be used at appropriate times.


Gearing for Battle
Clad in leather vestments and wielding brutal two-handed weapons, Primalists are devastatingly powerful when equipped with gear that enhances their dexterity. They will often be seen carrying ranged weaponry, but not necessarily using it in combat. Often, these weapons have mystical or totemic significance that Primalists believe will make them stronger, more capable fighters.


Primal Spirits
At the pinnacle of each soul tree lies the Primal Avatar ability. Primal Avatars allow the Primalist to evoke the strength of the spirit animal unique to their soul’s calling. When used, the Primalist dons a spectral mask that grants them an enormous, but temporary burst of power.

Souls of the Primalist
  • Berserker

    Leaving a wake of dead in their path, Berserkers slake their bloodlust by drawing enemies into a whirlpool of blood and rending foes in two with devastating, cleaving strikes.
  • Titan

    Much like the giants of myth, Titans use their raw Fury to withstand huge blows. Cunning Titans, on the other hand, can react quickly enough to preempt incoming damage.
  • Dervish

    Swift as the wind, Dervishes do best in face to face combat with opponents. Whirling into action, they make full use of both Fury and Cunning and swing effortlessly between each extreme.
  • Preserver

    Embodying the capricious nature of fae forest spirits, Preservers channel healing magic to nourish allies. They frequently use both Cunning and Fury, often expending their stored energy to unleash potent heals. The more abilities used, the more powerful heals become!
  • Typhoon

    Much like their namesake, the Typhoon’s sweeping attacks can devastate entire groups of foes. By wisely rotating between abilities and strikes, they can power up their next attacks.
  • Vulcanist

    Vulcanists channel the force of an erupting Volcano to rain fire down upon foes. Fury powers up many of their attacks, although a state of Harmony can also be advantageous for some abilities. A Vulcanist cares little for Cunning, preferring a more direct approach to dealing damage.

Primalists will be here with RIFT 3.4: Into the Wilds, set for release in Fall 2015. Get yours today as part of The Wilds Pack, or wait until release when it will be available for 5250 credits. With their control over Fury and deep wells of Cunning, nothing can stand in the way of a skilled Primalist!
RIFT - Trion_Ocho


When you leap Into the Wilds in RIFT 3.4, the Primalist will be waiting. Those following this brand new calling will need to harness their fury and cunning to unlock their primal power.


Fury and Cunning
The twin poles of Fury and Cunning lie at the heart of the Primalist Calling. Dedicated primalists will need to find harmony between the two, balancing abilities that will push them toward one extreme or the other. Where the Primalist falls on the continuum will change their abilities, skills, and more.

Vulcanists for instance, can greatly benefit from being full of Fury. In this state, their enormously powerful Skill Shot becomes an instant-cast, a boost from the six seconds it would normally take. Conversely, when at maximum Harmony, their Stroke of Brilliance deals a huge amount of damage. Careful management and thoughtful selection of abilities allows both to be used at appropriate times.


Gearing for Battle
Clad in leather vestments and wielding brutal two-handed weapons, Primalists are devastatingly powerful when equipped with gear that enhances their dexterity. They will often be seen carrying ranged weaponry, but not necessarily using it in combat. Often, these weapons have mystical or totemic significance that Primalists believe will make them stronger, more capable fighters.


Primal Spirits
At the pinnacle of each soul tree lies the Primal Avatar ability. Primal Avatars allow the Primalist to evoke the strength of the spirit animal unique to their soul’s calling. When used, the Primalist dons a spectral mask that grants them an enormous, but temporary burst of power.

Souls of the Primalist
  • Berserker

    Leaving a wake of dead in their path, Berserkers slake their bloodlust by drawing enemies into a whirlpool of blood and rending foes in two with devastating, cleaving strikes.
  • Titan

    Much like the giants of myth, Titans use their raw Fury to withstand huge blows. Cunning Titans, on the other hand, can react quickly enough to preempt incoming damage.
  • Dervish

    Swift as the wind, Dervishes do best in face to face combat with opponents. Whirling into action, they make full use of both Fury and Cunning and swing effortlessly between each extreme.
  • Preserver

    Embodying the capricious nature of fae forest spirits, Preservers channel healing magic to nourish allies. They frequently use both Cunning and Fury, often expending their stored energy to unleash potent heals. The more abilities used, the more powerful heals become!
  • Typhoon

    Much like their namesake, the Typhoon’s sweeping attacks can devastate entire groups of foes. By wisely rotating between abilities and strikes, they can power up their next attacks.
  • Vulcanist

    Vulcanists channel the force of an erupting Volcano to rain fire down upon foes. Fury powers up many of their attacks, although a state of Harmony can also be advantageous for some abilities. A Vulcanist cares little for Cunning, preferring a more direct approach to dealing damage.

Primalists will be here with RIFT 3.4: Into the Wilds, set for release in Fall 2015. Get yours today as part of The Wilds Pack, or wait until release when it will be available for 5250 credits. With their control over Fury and deep wells of Cunning, nothing can stand in the way of a skilled Primalist!
RIFT - Trion_Ocho


Moving between Cunning and Fury, Primalists of Telara battle the forces of destruction and channel powerful animal spirits in defense of their lands! Read more to learn about this new Calling coming in RIFT: Into the Wilds!

Starved of their karma by the Tenebrean menace, the Primalist Bahmi of Planetouched Wilds learned to focus their negative energies into furious rage and clever tactics to control the untamed elemental forces they were forced to combat. Clad in leather and wielding either two melee weapons or powerful two-handed armaments, these spirit-bound barbarians should be approached with caution.

As a Primalist, you must learn to balance Cunning and Fury, as both can impart special effects to your attacks or shift your focus from one to the other. To master this Calling, it is essential to find the harmony between these forces. With your close connection to nature, you’ll also be able to call upon a Primal Avatar, a spectral animal that grants you the strength and wisdom to overcome your foes. Many a battle has been won or lost through effective use of these gifts!

Choose between six different Souls, from the resilient, steadfast Titan (Tank) to the tranquil Preserver (Healer). Defend your allies against furious onslaughts, fight valiantly by their side, or mend their wounds to keep them fighting strong. Each Soul is unique, offering dramatically different paths and playstyles. How you approach a battle will depend entirely on which you choose.

Now is the time to prepare, Telarans! The Primalist will be available for purchase with the launch of RIFT: Into the Wilds, or as part of The Wilds Pack.
RIFT - Trion_Ocho


Moving between Cunning and Fury, Primalists of Telara battle the forces of destruction and channel powerful animal spirits in defense of their lands! Read more to learn about this new Calling coming in RIFT: Into the Wilds!

Starved of their karma by the Tenebrean menace, the Primalist Bahmi of Planetouched Wilds learned to focus their negative energies into furious rage and clever tactics to control the untamed elemental forces they were forced to combat. Clad in leather and wielding either two melee weapons or powerful two-handed armaments, these spirit-bound barbarians should be approached with caution.

As a Primalist, you must learn to balance Cunning and Fury, as both can impart special effects to your attacks or shift your focus from one to the other. To master this Calling, it is essential to find the harmony between these forces. With your close connection to nature, you’ll also be able to call upon a Primal Avatar, a spectral animal that grants you the strength and wisdom to overcome your foes. Many a battle has been won or lost through effective use of these gifts!

Choose between six different Souls, from the resilient, steadfast Titan (Tank) to the tranquil Preserver (Healer). Defend your allies against furious onslaughts, fight valiantly by their side, or mend their wounds to keep them fighting strong. Each Soul is unique, offering dramatically different paths and playstyles. How you approach a battle will depend entirely on which you choose.

Now is the time to prepare, Telarans! The Primalist will be available for purchase with the launch of RIFT: Into the Wilds, or as part of The Wilds Pack.
RIFT - Trion_Ocho


Dig into the mysteries of the Nightmare Saga, aid Cosmologist Mann in setting Tarken Glacier right, and craft amazing new armor and weapons in RIFT 3.3: Waking Nightmares!

The Nightmare Saga Begins

Embark on a brand-new Saga Quest revealing the origins of Lord Arak. All level 65 Ascended have received a letter from Purgav, a concerned Ghar Researcher in Goboro Reef, opening the door to this journey to the realm of dreams. Act 1 is available now. Act 2 is set to release on July 29, followed by Act 3 on August 12!


Planar Crafting

While you’re fighting through Tarken Glacier, stop to battle invaders from Planar Crafting Rifts to acquire all-new materials used in recipes of unprecedented might.


Instant Adventure in Tarken Glacier

Scale the Glacier in this max-level Instant Adventure that will take you from the jaws of the reanimated dragon, Shigoroth, into the twisted mind of Cosmologist Mann.


Silver Loyalty Tier

Those who achieve the coveted Silver Tier of Loyalty will be rewarded handsomely with prizes including Distinguished Levitate, the Miss Moneypiggy Companion Pet, and a special new “Pay to Whinny” Minion card.


Intrepid Gilded Prophecy

Return to Gilded Prophecy with three levels of challenge including an all-new Introductory level that allows you to raid in a more forgiving environment. Already an accomplished raider? Then the challenge can be increased with commensurate rewards!


You’re Gonna Need a Bigger Boat

Waking Nightmares arrives with new Server Bank Slots, Wardrobe Collections, Fashionable Achievements, Hardmode for Rhen of Fate, and more additions to your favorite systems, plus a new Power Pack and a special Credit Promo: Now through July 31 you’ll fish up an all-new Nightmare Thresher Mount[/url] when you buy a $100 Credit Pack in-game.


So venture forth, Ascended, and experience epic encounters both old and new. Waking Nightmares has arrived!

For full details read the RIFT 3.3 Patch Notes.
RIFT - Trion_Ocho


Sleep no more, Ascended, for the tortured visions haunting your nights only tighten Arak’s grip over Telara. The Lord of Nightmares, who peers into your darkest memories and gives flesh to fear, stirs in cold depths of Draumheim!

RIFT 3.3: Waking Nightmares arrives July 15, unleashing the first chapter of the new Nightmare Saga plus Planar Crafting (including new, upgradeable planar gear and weapons), Instant Adventure in Tarken Glacier, and a new, more accessible variant of the Gilded Prophecy raid.

Prepare today – Arak and Laethys await!
RIFT - Trion_Ocho


Sleep no more, Ascended, for the tortured visions haunting your nights only tighten Arak’s grip over Telara. The Lord of Nightmares, who peers into your darkest memories and gives flesh to fear, stirs in cold depths of Draumheim!

RIFT 3.3: Waking Nightmares arrives July 15, unleashing the first chapter of the new Nightmare Saga plus Planar Crafting (including new, upgradeable planar gear and weapons), Instant Adventure in Tarken Glacier, and a new, more accessible variant of the Gilded Prophecy raid.

Prepare today – Arak and Laethys await!
RIFT - Ocho
Hewn limbs rustle in the depths of the Delve. Tongues twitch and eyes search for the shapes of fallen bodies. They roll and cling and snap one to the next, cohering into souls you thought long dispatched: Murdantix, Zilas, Grugonim, Molinar – the list goes on as the full host of Akylios’s horrors rise from the grave. This is happening. This is Hammerknell. And this time everyone will meet its horrors face to face.

RIFT 3.2: Echoes of Madness has arrived with the blood-curdling promise of Hammerknell-for-all. Our rebuilt 20-player raid leads the way, along with re-tuned and reimagined incarnations of its legendary foes. Instant Adventures will expand the fight into (and beyond) the home of Dwarves, as do Tier 6 Nightmare Rifts, huge upgrades to the Wardrobe system, and more!


KEY FEATURES
Hammerknell: 20-Player Raid

While the Ascended scored tactical victories against his forces in the Plane of Water, Lord Arak searched for nightmares they truly feared – and found them in the haunted halls of the Dwarves. Now, he’s used the plane’s power to bring Akylios and his army back to life: an army that’s ready to devour minds across Telara. Gather your max-level allies and dive into one of the best-loved raids in RIFT. The spirit, scale, and atmosphere remain, but the difficulty has soared to level 65! Read more about Hammerknell
New & Improved Instant Adventures

In the weeks following the raid debut, new Instant Adventures will open the halls of Hammerknell to all players at the push of a button. Battle through interconnected quests that lead you on a tour of the fortress and pit you against its greatest foes.Of course, the fun doesn’t end in the Delve: improvements to all Instant Adventures are now live, including better scaling and pacing, fewer Zone Event distractions, Notoriety token rewards you can redeem with any faction, Featured Adventure queues, and more. Read more about New Instant Adventures
Wardrobe Upgrades

A massive upgrade to our Wardrobe System will save the appearance of all of the items you acquire and let you use them whenever you like in a range of personal styles and looks (including items you earned for Achievements but have since discarded!). Additional updates are planned for the future, adding Wardrobe Favorites, Sets, Linking, Previewing, and more.Read more about the New Wardrobe System
Tier 6 Nightmare Rifts, Nightmare Tide Fishing, and more!

Are you a nightmare hunter of the highest order? Try your hand at new Tier 6 Nightmare Rifts that up the ante with endless waves of danger (and rewards). If you’re looking for more leisurely alternatives, try scaring up new Twisted Artifacts in the Plane of Water or fishing your way through Nightmare Tide with new and revamped poles, lures, and quests plus new fishing audio, “grey level” skill-ups, and the return of the Fishing Derby with new rewards.
 
RIFT - Trion_Ocho
Hewn limbs rustle in the depths of the Delve. Tongues twitch and eyes search for the shapes of fallen bodies. They roll and cling and snap one to the next, cohering into souls you thought long dispatched: Murdantix, Zilas, Grugonim, Molinar – the list goes on as the full host of Akylios’s horrors rise from the grave. This is happening. This is Hammerknell. And this time everyone will meet its horrors face to face.

RIFT 3.2: Echoes of Madness has arrived with the blood-curdling promise of Hammerknell-for-all. Our rebuilt 20-player raid leads the way, along with re-tuned and reimagined incarnations of its legendary foes. Instant Adventures will expand the fight into (and beyond) the home of Dwarves, as do Tier 6 Nightmare Rifts, huge upgrades to the Wardrobe system, and more!


KEY FEATURES
Hammerknell: 20-Player Raid

While the Ascended scored tactical victories against his forces in the Plane of Water, Lord Arak searched for nightmares they truly feared – and found them in the haunted halls of the Dwarves. Now, he’s used the plane’s power to bring Akylios and his army back to life: an army that’s ready to devour minds across Telara. Gather your max-level allies and dive into one of the best-loved raids in RIFT. The spirit, scale, and atmosphere remain, but the difficulty has soared to level 65! Read more about Hammerknell
New & Improved Instant Adventures

In the weeks following the raid debut, new Instant Adventures will open the halls of Hammerknell to all players at the push of a button. Battle through interconnected quests that lead you on a tour of the fortress and pit you against its greatest foes.Of course, the fun doesn’t end in the Delve: improvements to all Instant Adventures are now live, including better scaling and pacing, fewer Zone Event distractions, Notoriety token rewards you can redeem with any faction, Featured Adventure queues, and more. Read more about New Instant Adventures
Wardrobe Upgrades

A massive upgrade to our Wardrobe System will save the appearance of all of the items you acquire and let you use them whenever you like in a range of personal styles and looks (including items you earned for Achievements but have since discarded!). Additional updates are planned for the future, adding Wardrobe Favorites, Sets, Linking, Previewing, and more.Read more about the New Wardrobe System
Tier 6 Nightmare Rifts, Nightmare Tide Fishing, and more!

Are you a nightmare hunter of the highest order? Try your hand at new Tier 6 Nightmare Rifts that up the ante with endless waves of danger (and rewards). If you’re looking for more leisurely alternatives, try scaring up new Twisted Artifacts in the Plane of Water or fishing your way through Nightmare Tide with new and revamped poles, lures, and quests plus new fishing audio, “grey level” skill-ups, and the return of the Fishing Derby with new rewards.
 
RIFT - Ocho


We’re happy to announce that the RIFT Storm and Dream Souls Packs are now available on Steam as well as in the game! Each bundle adds 4 Souls you can use to customize your characters’ roles and abilities, giving you access to a nearly infinite number of builds:

-          The Storm Souls Pack includes the Harbinger, Tactician, Defiler, and Tempest – convention-busting legends first released with our Storm Legion expansion

-          The Dream Souls Pack lets you play any role in RIFT with any one of your characters thanks to the role-busting power of the Liberator, Oracle, Physician, and Arbiter.

Learn more about each of the Souls and Soul Packs on Steam today!
...

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