Under Par Golf Architect - yveshohler

Hello Fellow Architects!

A super mega THANK YOU from all of us at Broken Arms Games!

The playtest was a hit, and your feedback is helping us shape UnderPar Golf Architect into something even better ahead of our 1.0 release.

Here are some awesome stats we wanted to share:

  • 🏗️ 2,192 architects joined the playtest

  • ⏱️ Average playtime: 1 hour and 22 minutes

  • 🐞 37 high-priority bugs reported — the most common being: "Golfer stuck in queue or walking"

  • 💭 50+ feature requests, with the top ones being:
    "The ability to play your own hole"
    "Tournaments!" (It’s neck and neck!)

  • 🖌️ 80 of you gave a big thumbs up to the Course Design feature

  • 🌍 Top 3 countries by player base:
    → United States: 38.5%
    → United Kingdom: 15%
    → Canada: 9.4%

  • 💚 3,567 wishlist additions (THANK YOU!!!)

  • 🤔 Strangest piece of feedback: "The Mayor is OP!" — we’re still laughing!

We also got amazing coverage from streamers and YouTubers, which gave our wishlist a fantastic boost. Thank you for playing, sharing, and cheering us on!


🛠️ What’s Next?

Now we’re taking a bit of time to iron out the bugs you helped uncover, polish some rough edges, and improve the overall experience.

But don’t worry — we’ll be back with another Playtest before the end of the summer! Stay tuned here on the Steam Hub and wishlist the game if you haven’t already to be the first to know.


Stay creative,
The Broken Arms Games Team

Deep Space Outpost - NirisGames
New resources have been added to trading (waste/compost and real food). Few improvements with the trading board as well whilst i was updating. You now can't cheese mission/contract requirements, by repeatedly selling/rebuy. Now can only make one trade per resource for each trader (deal complete message displayed). All haulable resources quantity buttons now removed whilst trader bot active, message displayed for all haulables.

Patch notes:-
  • Waste, compost and new food added to trading board.
  • Improve: Real food improves morale more than algae bars, and food level increases quicker.
  • Improve: Help updated with sewage treatment, greenhouse info.
  • Improve: Can only make one trade per resource with each trader.
  • Fix: Characters could get blocked by ships docking at same time as char moving across area.
  • Fix: Trading board dragging resizing function buttons incorrectly.

Nick
6:34am
Corruption Town - BoredBasmati

Hello! Version 0.9 is in the works. Here are a few previews of what's coming:

Version 0.9 will contain new scenes, new corruption goals, and new flirt interactions. It's set to be released in mid-July.

Thanks for you support and patience!

Outta Hand - Capricia Productions
A brand new community-driven skin is up for grabs.
6:31am
REMATCH - Sloclap_broadcast
Save files
Better handling of the save files to avoid potential crashes and remapping issues for Beta 2 players.


Notes :

This will reset settings for all players (including keybinds, sensitivity, display settings, etc…)

This will reset Workshops progress and medals

Players will go through the “first launch” options even if they already went through it once.

This will NOT affect customization, inventory and profile progression (xp, ranking points, currency and Captain Pass tokens). This data will be properly retrieved as soon as players log in to Sloclap Online Services.


Matchmaking
We have tweaked our matchmaking algorithm to reduce the waiting time to find a match, both in Casual and Ranked queues. This will be more noticeable at higher ranks. High and top ranked players should see a significant decrease in queue times. Solving matchmaking issues is very much a balancing act between match quality and queue times, and we want to make sure we move forward carefully. We will continue to monitor the situation and rely on player feedback to improve Rematch’s matchmaking.



Store
Fixed price display in Korean.
《蜀山:初章》正式版 - Inmotiongame

各位道友好,

《蜀山:初章》正式版预计将于6月21日14:00~18:00进行停机更新维护。如遇特殊情况,开机将顺延。请大家及时下线,以免造成不必要的损失。给大家带来的不便,敬请谅解。

维护后,我们将通过邮件奉上本次维护福利:绑铜*88000、灵技重铸石*20。

 

【玄机百煞—千机系列玩法】正式上线

游戏主菜单新增【玄机百煞】活动入口,里面包含了【千机·百炼】【千机·问剑】等玩法;

【千机·百炼】玩法介绍:

1) 每个境界的【千机塔】都封印着6个强力首领;

a. 一境一策:道友可根据对应的首领属性自由构筑套装/词条/法宝/神脉等搭配;

b. 见招拆招:根据B0SS机制 (如暴击回血,纵横减伤,暴击护盾等) 来进行切换流派

c. 争分夺秒:单层全区竞速榜单实时刷新,策略与数值双重博弈;

2) 每一场战斗都可查看自己搭配流派的DPS数值; 登顶【万象千机榜】,成为全大区流派构筑宗师!

 

【千机·问剑】玩法介绍:

全自由搭配,公平竞技场; 是否觉得自己的流派举世无双? 是否觉得自己的流派无人克制? 是否觉得自己的流派独一无二? 来切磋问剑吧! 独创出属于自己的流派之路!

道友可通过入口处进行全大区随机匹配参与;

也可通过角色信息栏进行切磋邀请参与;

 

【新增词条转换道具—玄机石】

每个玩家首次参与【千机·百炼】玩法皆可获得【玄机石】*1!使用后可在以下词条同一类别中可以自由转换,不能跨品质类别转换:

1) 第一类:金攻、雷攻、木攻、冰攻、水攻、火攻、土攻、命中、激怒

2) 第二类:金防、雷防、木防、冰防、水防、火防、土防、闪避、息怒、暴击抵挡

3) 第三类:锋刃、血祭、刮骨

4) 第四类:气血、真元、春回、体魄、气血回复、防御、护体真气、伤害抵消

5) 第五类:攻击、神识、暴击、附加攻击、真实攻击、春煦、春泉万斛、回响、身法

6) 第六类:穿甲、爆伤、盖世、调息加速

7) 第七类:纵横、反弹

注:凝神、有凤、夺萃暂未开放转换

 

活动一:【半年庆暨时空裂隙・问道之旅活动】

天道开裂隙,万界共问道!破界之机已至—— 天骄夺「感悟」逆天改命,老祖积「功德」名震八荒

昆仑仙域现世半载,界域壁垒阻碍修行。

恰逢灵气异动,时空裂隙显现,应 “老祖踏虚来” 的上古预言。

蜀山以秘宝征召追寻大道的各界天骄老祖,

他们虽受天道封印,仍愿降临授道。

同时,各界修士涌入,一场跨越时空的问道之旅,就此展开。

 

1、天道主旨与压制

打破界域壁垒,回归老祖降临昆仑仙域,传授经验,助力新玩家成长,同时促进三界修士互动与资源互通。​

a)天道封印与衰减​

Ø 老祖跨时空降临受 “天道法则” 封印,初始核心属性(基础战斗与卓越属性)

Ø 按昆仑仙域中等偏上道友的养成进度比例压制,与本地中高端玩家实力相近;

Ø 封印每 2 天逐步解封一定比例 ,随时间推移,老祖实力渐强。​

b)天道眷顾

Ø 感悟令:与前辈修士论道切磋时,天地灵气入体所凝的结晶,承载顿悟契机。集之可于 【悟道阁】 兑换大道馈赠​,亦可投入天道开启本服的启灵大典(强化加成、开孔加成、掉落加成、吸取速度加成)

Ø 获取途经:在战场地图(屠魔、据点战、家族战)挑战老祖、无论胜败都可获得(有上限),亦可通过击杀九华山首领或守卫山门首领获取(按个人获取)。

Ø 功德令:指引后辈突破桎梏时,天道降下的玄黄之气,象征教化之功。积之可登 【功德殿】 换取无上殊荣​,亦可投入天道开启本服的启灵大典(强化加成、开孔加成、掉落加成、吸取速度加成)

Ø 获取途径:在战场地图(屠魔、据点战、家族战)教导天骄,败之可获取(有上限),亦可通过击杀九华山首领或守卫山门首领获取(按个人获取)。

 

2、活动流程​

1) 征召老祖:蜀山向回归老祖发征召令,远古老祖响应征兆,通过特殊通道降临昆仑仙域,作为跨时空的代价,天道法则会对其施加强大的“时空封印”,且后续新回归的老祖道具均变为绑定,已经回归的老祖道具不受影响。​

2) 问道助力:启灵大典:本界修士可在活动界面投放功德令或者感悟令,激活本服 buff(开孔加成、强化加成、掉落加成、灵石吸取加速等),当天投满第二天开放。

3) 界域互动:远古洪荒、灵空仙界老祖及龙腾天骄入昆仑仙域,可与本界修士组队征战、贸易;老祖带debuff,新玩家后期或可获天道增幅 buff。​

 

3、活动内容​

诸天征伐:

1) 本赛季第1名宗族:自选先天三红化神装备1件、成员海量资源 、获胜界域 “强化加成”天道奖励;

2) 本赛季第2~3名宗族:成员海量资源奖励;

3) 全服基础奖励

诸天征伐排名

1) 第1名:宗族成员绑铜*1000000、灵技洗练石*80,、功元金丹*100、九天玄雷玉*5

2) 第2名:宗族成员绑铜*800000、灵技洗练石*50,、功元金丹*80、九天玄雷玉*3

3) 第3名:宗族成员绑铜*800000、灵技洗练石*50,、功元金丹*80

 

百族逐鹿:

1) 占领最多据点宗族:满数值自选神词条 + 成员大量资源 + 获胜界域天道奖励;

2) 本赛季第2~3名宗族:成员海量资源奖励;

3) 全服基础奖励

 

百族逐鹿据点战排名:

1) 第1名:宗族成员绑铜*1000000、灵技洗练石*80,、功元金丹*100、混沌晶石*5

2) 第2名:宗族成员:绑铜*800000、灵技洗练石*50,、功元金丹*80、混沌晶石*3

3) 第3名:宗族成员:绑铜*800000、灵技洗练石*50,、功元金丹*80

 

 

 

仙陨屠魔:

新玩家挑战老祖得感悟点;老祖击败新玩家得功德点

 

参与副本:

新老家参与击杀九华山与守卫山门首领,新玩家获感悟点,老祖获功德点

 

积分兑换:

功德点、感悟点可换专属称号与资源(资源兑换有上限)

 

4、封印与增幅规则​

1) 封印在战场地图(屠魔、据点战、家族战)中,老祖属性将会受天道压制,初始被封印30%,随着老祖逐渐熟悉此方天地,封印会逐渐变弱,每 2 天解封 2%,封印属性包括基础战斗属性以及卓越属性。

2) 天道增幅:在传道活动过程中,有可能会出现天道眷顾,正式服玩家可投放灵粹来选择“加大老祖封印”;

 

【万界归位】

问道之旅持续时间1个月,万界契合的程度取决于万界的各路天骄,届时各路道友可与天道相争,决不契合或决不归位!

 

 

 

活动二:【限时充值返利活动】

活动时间:

2025年6月21日至26日23:59

活动内容:

活动时间内在商场直充银币比例上调至1:2500

注:周年庆活动限时上调充值比例

 

活动三:【银币消耗活动】

活动时间:

2025年6月21日至7月5日23:59

活动内容:

活动期间内消耗银币会获得绑铜、功德令或者感悟令,(交易行,竞拍,摆摊除外)达到条件后需要在活动界面领取;

 

活动四:开启新一轮积分商城活动;

活动时间:

2025年6月21日至7月5日23:59

活动内容:

可在市集—左下角【积分商城】处购买稀有商品;

活动五:新增【天道威压·试炼】相关活动

活动时间:

2025年6月23日-2025年6月-29日

活动内容:

锁妖封魔·登天试炼

试炼目标:

深入锁妖塔,挑战因天道异变而实力暴涨的塔中守关妖魔首领。从低层开始,逐层攀登,以证己道。

1) 受天道影响,特定层数的首领(尤其高层与关键节点)

2) 实力获得显著提升(纵横,盖世,穿甲,爆伤,易伤等属性大幅强化)

3) 成功击杀指定层数的首领(如:5、10、15、20、25、30...层等关键节点层)

4) 具体实力变强的层数以锁妖塔奖励为准

 

活动六:仙门卫道·群雄荡魔

活动时间:

2025年6月23日至7月17日23:59

卫道之责:

天道紊乱之下,大荒位面的妖兽陷入狂暴,疯狂进攻仙门

防御结界岌岌可危!急需跨服界域的所有道友同心戮力,共御强敌!

活动形式:

1) 在特定时段开启守卫山门活动(周3.5.7.晚上1900-2000),为跨服PVE副本

2) 道友可自由组队进入战场,与来自诸天万界服务器的其他修行者同屏作战!

3) 挑战目标为被天道之力大幅强化的山门守卫首领。

4) 实力获得显著提升(纵横,暴击,穿甲,爆伤,闪避等属性大幅强化)

5) 参与即有功:成功进入战场并完成一定贡献(拥有参与竞拍权〉的道友,即可获得基础荡魔奖励一份。

 

 

【本次更新内容】

1) 修复宗族任务采集玄冰花任务无法完成的问题;

2) 修复合体青鸾套装属性不正确的问题;

3) 修复蛮疆密传合成材料不对的问题;

4) 修复境界18层时,无法重置境界天赋的问题;

5) 优化乾坤倒转境界天赋时,可在界面自选境界天赋重置;

6) 优化取消升仙丹可以批量使用,并加上使用间隔cd;

7) 优化先天一气歌技能伤害系数过高的问题,法则期间技能伤害优化为300%;

8) 优化天道院建筑升级绑铜投放改为可自由输入数量,最高投放为自身拥有的绑铜数量;

9) 优化聊天框PC端整体UI ,主界面右下角新增好友信息栏,移动端私聊信息邮件位置新增提示UI;

10) 优化去掉黑市材料掉落,大世界直接掉落灵粹;非绑定灵粹可交易;(黑市商人好感度使用锻造材料);

11) 新增杂货铺商品【二品妖丹】:

12) 优化青萝战场活动时间改为18:30-19:00;

13) 优化获得屠魔令后自动使用成屠魔点;

14) 优化三千世界建筑选中摆放后,取消ESC的操作;

15) 优化月卡可叠加购买,族群暴动时长可叠加开启;

16) 新增词条转换道具【玄机石】;

17) 新增活动道具【功德令】【感悟令】;

18) 优化邀约赴仙活动,被邀约人完成所有任务后,才给邀约人发放积分奖励,邀约任务,新增元婴,化神任务;

19) 邀约赴仙积分商店奖励更新(包含器灵宝箱);

20) 优化提升装备帽子部位暴击抵抗的数值;

21) 新增角色升级时获得暴击抵抗属性;

22) 优化百族逐鹿报名规则描述;

23) 八卦牌增加合体装备的保留选项;

 

重楼工作室

 

 

 

 

 

 

 

 

 

 

 

Mortgage Me Daddy - CrowpunkStudios

\[City, Date] — Mortgage Me Daddy, the indie satirical clicker game about the struggles young people face when trying to get a mortgage, is now officially available on Steam for just €1.

Created by an independent developer using Unity and developed in the province of Udine, Italy, Mortgage Me Daddy offers a simple yet brutally honest experience: click “Request Mortgage” and get denied — every time, with sarcastic and sometimes painfully realistic responses such as:

  • “Do you even have a job?”

  • “Come back in 40 years.”

  • “Try clicking 1,000 more times.”

  • “The market said no.”

With over 50 unique refusal phrases, a minimalist interface, and a global click counter updated in real-time, the game provides a darkly humorous take on the housing crisis faced by many young adults today.

Key features:

  • Over 50 sarcastic mortgage refusal messages

  • Universal English humor

  • Real-time global click counter

  • Available now on Steam for just €1

Mortgage Me Daddy is perfect for those who appreciate digital satire and want to reflect on a serious social issue with a touch of bitter humor.

Play now:
🌐 Website:

https://mortgagemedaddy.com

🎮 Steam:

[dynamiclink href="https://store.steampowered.com/app/3774510/Mortgage_Me_Daddy/"][/dynamiclink]

HellPunk: Purgatorium - Urban Oasis

Hello, everyone!

The store page for HellPunk: Purgatorium has been created!

Actually, the store page itself was created a long time ago,

but I only just noticed the community feature and am writing this now...!

Going forward, we will be sharing various news through the community, such as game updates, bug fixes, demos, and early access releases!

Please give us your support, and please show HellPunk: Purgatorium lots of love :)

<Additional Note>

  • Adding “Wishlist” will allow you to receive updates the fastest!

  • When you add “Wishlist”, it is said that the residents of purgatory and the demons of hell will look up to you...

Please also show your interest in Asher's story unfolding in Purgatory and Hell :)

Sifu - Chocolatine92


Five looks. Five values. One philosophy.

To celebrate the launch of Rematch, we’ve added a new set of free outfits to Sifu!

And if you’re in the mood for a little football action… feel free to check out Rematch!



https://store.steampowered.com/app/2138710/Sifu/


Armored Warfare - 2000Valand

Commanders!

As you already know, the Rough Riders Battle Path is coming in July and the main topic of it will be the history of armored cavalry – or, in game terms, Light Tanks. Upon reviewing the performance of the entire class, we discovered that while some of them are performing adequately or even very well (MPF comes to mind), some others are in serious need of improvements. Today, we’ll tell you more about them.

At this moment, we are working on the following changes:

  • Tier 1 PT-85: Improved HEAT damage and penetration (440mm, 310 damage) and reduced reload time from 4.68s to 4s

  • Tier 2 T92 (and T92 ACAV): Improved camouflage from 25% to 30% and reduced reload time from 3 to 2.6s

  • Tier 3 Scorpion: Improved camouflage from 25% to 30%

  • Tier 4 Scorpion 90: Improved camouflage from 25% to 30%, viewrange increased from 340m to 440m, improved AP shell damage and penetration (550mm, 290 damage), improved AP shell damage and penetration (605mm, 390 damage)

Please note that the Scorpion 90 shell adjustments will also be made to LAV-300 as it uses the same shells. Let’s continue:

  • Tier 5 M551 Sheridan: Increased its mobility by improving acceleration (2.8s and 11s respectively) and hull traverse (63 deg/s)

Begleitpanzer 57 is performing very well for its Tier and does not need any buffs.

  • Tier 6 RDF/LT: The gun is manually loaded on this model so the vehicle will receive a loader.

In fact, the RDF/LT (which is obtainable as a prize from the Rough Riders Battle Path) is received a larger number of buffs, so let’s take a closer look at thus vehicle. The following changes will be taking place:

  • Improved camouflage from 25% to 30%

  • M464 AP shell penetration increased from 550mm to 575mm

  • M464 AP shell damage increased from 260 to 290

  • T70E3 HESH shell damage increased from 230 to 260

  • 0 to 32 km/h acceleration improved to 1.65s

  • 0 to max acceleration improved to 11s

  • Maximum speed increased to 90 km/h

  • Maximum reverse increased to 40 km/h

  • Hull traverse rate increased to 77.49 deg/s

Moving on to other Tier 6 Light Tanks:

  • Tier 6 Expeditionary Tank: Viewrange increased from 410m to 420m

  • Tier 6 Stingray 1: Reload time within magazine improved from 3 to 2.7s

  • Tier 6 VFM 5: Vehicle now has a 7-round magazine with 2.7s between shots within and 20s full magazine reload (partial reload is possible), we have also gave the vehicle a new HE shell with 55mm of penetration and 690 damage

On Tier 7, CV90105 TML requires no buffs as it is performing fairly well. The same can be said of Stingray 2, therefore:

  • Tier 7 TAM 2IP: Increased hitpoints from 2200 to 2400, improved camouflage from 25% to 30%, improved viewrange from 430m to 440m and improved acceleration (3.53s and 15.39s respectively)

Coming up on Tier 8, most Light Tanks perform fairly well. Harimau, Griffin 120mm and Leopard Cockerill do not need any improvements. Did we mention we’d be adding Griffin 120mm to the Rough Riders prize pool? Because we will, but more on that later. For now, there are three tanks that need to be addressed here. First is the ASCOD:

This vehicle has two turrets – a manned one and an unmanned one.

  • We removed the Ready Rack mechanism from the manned one and set the regular reload time to 3.5s

  • The unmanned turret reload time within its magazine was improved from 4s to 2s

And now, the bigger stuff. Dragun 125 is getting a larger set of changes, including:

  • Improved camouflage from 20% to 25%

  • Maximum speed increased to 75 km/h

  • Reload time improvement from 5.14s to 4.9s

  • Viewrange improvement from 430m to 440m

  • Vehicle received a new Invar-M tandem HEAT ATGM with 1050mm of penetration and 770 damage

  • Vehicle received a new 3UBK14F1 thermobaric ATGM with 80mm of penetration and 1000 damage

And M8-105 Buford is receiving the following changes:

  • Reload time improvement from 3.74s to 3.5s

  • Increased hitpoints from 2500 to 2750

  • Viewrange improvement from 430m to 450m

  • HEAT round M152/6 now offers 810mm penetration and 610 damage

  • Added a new transmission module adding 2.5% bonus to acceleration 10% bonus to hull traverse

On Tier 9, CV90120T Ghost is performing well enough, as are ZTQ-15 and Anders. Remaining are the VT-5 and M8-120 Thunderbolt II. The VT-5 is receiving the following changes:

  • Increased the BTA2 APFSDS shell penetration to 740mm (ZTL-11 uses similar shell, there it is increased to 800mm)

  • Added a new HE shell, DTB2 from ZTL-11

  • Increased the amount of ammo carried from 54 to 66

  • Increased the amount of APS charges to 12

The M8-120 Thunderbolt (and its Hades version) is receiving the following changes:

  • 0 to 32 km/h acceleration improved from 3.93s to 3.5s

  • 0 to max acceleration improved to 17s

  • Increased hitpoints from 2650 to 2800

  • Reload time improvement from 4.21s to 4s

  • Viewrange improvement from 430m to 440m

And, last but not least, there’s the highest Tier. On Tier 10 there are only three Light Tanks (as of now) and two of the three perform really well – especially the MPF. The K21 XC-8 is getting the following buffs:

  • Increased hitpoints from 2650 to 2900

  • Reload time improvement from 3.53s to 2.7s

  • Increased the amount of APS charges to 8

And that’s it. There are several more buffs we are working on, but those are not related directly to Light Tanks. From American vehicles, the T249 Vigilante will receive a different Gatling gun mechanic (similar to the M48 GAU-8) along with a shell penetration buff, some improvements to Shilka (mostly penetration) and VCAC Mephisto (increasing the amount of missiles carried and some reload times), all based on your feedback.

We hope that you’ll enjoy the changes and, as always:

See you on the battlefield!

...

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