Tales of Seikyu - Bridie
Howdy Seikyuties! We hope you’re all having fun getting stuck into the Early Access version of Tales of Seikyu. As you’ll have undoubtedly read on Steam, we’ve been pushing lots of updates with bug fixes and quality-of-life improvements to make your Seikyu experiences as smooth as possible. Your feedback is invaluable during this journey, and we’re so thankful to you all for sending over your thoughts!

We may have just launched in Early Access, but we’re already working hard behind the scenes on ways to implement your feedback. Here’s a little look at some (but by no means all) of the things we’ve been working on!

Optimizations
You’ll have seen lots of optimization updates recently, but one of the big areas we've been working on is custom occlusion culling, and this should go a long way in terms of overall improvement. We’re going to be continually working on optimization, so if you experience any issues at all, please do submit a bug report form via the main menu of the game so that we can continue to improve and refine!

Character Customization!
We know that character customization is something the community would like to see in Tales of Seikyu, so we have decided to move this feature forward in our roadmap to bring it to you sooner! We’re currently working on giving you the option to customize the hair, skin, and eye color of your character via a color wheel, and we are aiming for this to be available in our first major content update! In the future, we plan on adding more hairstyles to the game and we’ve even been asking you your preferences over in the polls channel of the official Tales of Seikyu community Discord. Make sure you join to have your say! We know how important customization is to you and we can’t wait to bring you more and more. For now, here’s a little concept art of what the character customization screen could look like.



Fleshing Out the World
Tales of Seikyu is an Early Access game, which means that the content available now is only a fraction of what is coming and what will be in the game at 1.0. However, we understand how important it is to players that our world feels rich and engaging along the way.

With that in mind, we’re currently working on:

  • New characters walking around Seikyu.
  • An exciting new area where more animals can be found!
  • Adding additional interactions with animals to make spending time with your furry friends more enjoyable.
  • Updates to character rooms. Visiting villagers is always fun, but we know some of the lodgings in Seikyu look a little modest at the moment, which is why we’re working on the designs for NPC homes. Can you guess who the room below belongs to?





And that’s just the beginning! We’re also going to be working on adding ranching, new quests, and additional activities in buildings like Shuten’s Tavern. Check out our roadmap for an idea of how Tales of Seikyu will grow over time!

“Kon Is Always in the Way!”
Little sisters, eh? They just wanna be involved in everything! While it’s nice to have your sis by your side when you’re off adventuring, we know how frustrating it can be when you’re trying to pick up an item or chat to a villager and she gets in the way. We’ve updated the button prompts used to interact with Kon and we’re working on updates to her pathing as well, which should help prevent her barging in front of you all the time (can you believe that she tells you to work on your manners?!).

Villager Dialogue & Behaviour
We're adding more detail to the NPC schedules so that they have different routines for each season, and so that they have more relevant/interesting stuff to say to you when you run into them out and about! For example, we know that Liliana's head is in the clouds, but she shouldn't be talking about how beautiful and sunny Seikyu is while it's raining! We’ll also be adding more useful character dialogue, including tips and information about what’s going on in Seikyu.

Storage Adjustments
We’ve had some comments from players asking if we’ll be adding a “take all/deposit all” button to the storage UI. This does actually already exist in game, but we’re going to work on the UI to make this feature more user friendly!

To use the “take all/deposit all” feature, open the storage or container, and press the “R” button. You can see the button prompt for this on the bottom-right of the screen as you open the container. We’re also looking into adding features that will enable you to auto-sort in storage menus, as well as ones that will enable you to craft from storage.



Controller Support
We’ve got a couple of bugs to iron out when it comes to controller support. We just wanted to let you know that we’re aware of issues with controllers and that we’re working on them! We are very grateful for your bug reports and hope you’ll keep making them so that we can make the game controls even better!

Fishing
Similarly, we’re working on some bug fixes for fishing, and your feedback has been super valuable here. We know there are some balancing adjustments that need to be made and we want you to know we’re hard at work making fishing a fun and relaxing experience.

Lolita Outfit Concept Art
Along with hairstyles, you’ve also been asking us for more fashion options for your characters. We get it, it’s important to show off your style, especially as a member of the highly regarded Fox Clan! We’re workshopping a few ideas at the moment, and one of them is for a Lolita subculture inspired outfit, as voted on by the community. Check out the concept art below!





Do be sure to join our discord if you want to take part in future polls to have your say on what we work on for Tales of Seikyu during this Early Access journey!

Combat Improvements
It’s important to us that combat feels as slick and intuitive as possible in Tales of Seikyu and, thanks to your feedback, we know there’s plenty of work that needs to be done here. We’re looking into ways to streamline combat and we think this will go a long way in improving the overall experience of the game, from battling low-level yokai in the countryside to boss battles in the ruins!
Prometheus Wept - Timeslip

Hi again,

Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here.

This is the first step to improving the game. Tomorrow, I'll start working on the next update, which will focus on in-game help screens, UI improvements and your suggestions.

All the best,

Daithi

Quality of Life Improvements:
  • Greatly improved the visibility of the icon for characters who can be interacted with. (The Mogician)

  • You will now be warned if you attempt to leave a map to which you can't return. (Shining Hector)

  • Added better information for the "Mummified" status affect, along with a toggle in the healing interface, which will warn you if you're applying bandages too often. (cssneed)

  • Started a Steam guide, which is linked in game. This will be expanded as I get feedback on less well explained systems.

  • Highlight is now a toggle, enabling you to more easily see objects which can be looted / interacted with. (The Mogician)

  • Fixed a typo (Shining Hector)

Bug Fixes:
  • Increased the size of the collider which triggers the fight with Antuan in Homestead Heights, to make it easier to progress. (Murkki017)

  • Fixed an issue where the efficient harvest perk was not being applied to some objects. (Shining Hector)

  • Fixed a couple of maps where not all objects were being highlighted. (Shining Hector)

  • Fixed repair kit MK 3 being the same as the MK2 version (Shining Hector)

Godslayer Arena - Hippo Rider
  • The spell shop now offers you 5 spells per refresh instead of 3.,

  • The spell shop is now slightly weighted to make it more likely that you find spells you have the traits for. Spell weights Increase based on how many of their traits you have active (up to 2 traits). Breaker, enigma, and bulwark traits need 2 spells equipped for it to count as a weighted trait.,

  • The shop tiering has been modified to accomodate the changes to the spell shop.,

  • Increased the overall volume of the game.

Community Announcements - hexin

亲爱的玩家们:

 

今日,由于网络波动影响,导致部分玩家出现充值不到账、支付不成功的问题。对此,我们深表歉意。目前,经过技术团队的紧急抢修,该问题已得到妥善解决。

 

若您此前遇到充值未到账的情况,请重新登录游戏,查看充值金额是否已到账。如仍未到账,请您联系游戏客服(QQ:183096591),并提供充值时间、充值金额、支付方式等相关信息,我们的客服人员将为您核实处理。

 

再次感谢您的理解与支持,我们将持续优化游戏体验,为您带来更好的服务。

 

 

 

《R2Beat:音速觉醒》运营团队

2025年6月18日

EL-DRIFTO - TOUQUI

You have a bad computer! It's no longer a problem! With this new update, you can change the resolution of the game between 3 options: High for computers built for gaming, Medium if you don't have a graphics card, and Low if your computer is a potato.

const PRESETS := {

0: Vector2i(864, 486), # Low

1: Vector2i(1152, 648), # Medium

2: Vector2i(2304, 1296) # High

}

These are the three resolutions, and don't worry! The game knows your screen dimensions and will automatically scale to your screen resolution.


Stay tuned for more and have a nice day!

- TOUQUI

FailFactory - 𝔹𝕀𝔾ₛₕₒₒₖ94

With FailFactory launching on Steam, we at IL Labs have been carefully considering the future of the game. After a lot of thought and planning, we’ve reached several key decisions regarding its continued development and direction.

We’re excited to share that these decisions will soon be implemented, shaping the next chapter of FailFactory. —So what's next?

  • Port to Mobile - Allowing you to play FailFactory on your Mobile Device!

  • Multiplayer - 1 - 4 Player Multiplayer Support!

  • Level Selection - Choose what level you want to play on!

  • 10 New Maps!

Paddlenoid Playtest - blackvanderson
  • Fix transition scene hangs every once in a while
  • Fix sound cutting out after a while
Vegangsters - PoisonPillGames

Hey gang! 🥦💥

We can’t believe we’re saying this… but Vegangsters is officially OUT NOW on Steam! 🔥🎮

You can grab it today for Windows!

After two years of development, more than 30 events around Spain and beyond (GDC and Gamescom), tons of feedback, support, vegetable jokes, and strategy… it’s finally time to share this chaotic, plant-based underworld with you all.

To every single person who stopped by a booth, played a demo, joined our Discord, wishlisted, or just said something nice along the way:

THANK YOU. You helped shape this game into what it is today. 🌱💚

This might feel like the end of the road, but really, it’s just the start of the gang’s wildest adventure. Be with us and help us giving you the best experience possible!

Time to build your synergies, have fun, and try to survive the Vegangsters.

We’ll see you in the streets of Tubercle City. 🌆🥬

With love (and crime),

Poison Pill Games Team 💚

Lootimals - Tom The Cat

Lootimals Economy Overview

In Lootimals, the core of the collection and exchange system is built around Lootimal Tickets. These tickets act as a central mechanic for managing pets in the game. Within the in-game Laboratory, players can trade pets for tickets and exchange tickets to receive new pets. Visit the Laboratory in game to view the pet to ticket exchange ratios.

Lootimal Tickets allow players to:

  • Exchange for pets from specific rarity tiers at set ticket exchange rates.

  • Bypass the 30-minute drop timer to instantly hatch a random pet.

How the System Works

Lootimal Tickets connect all parts of the pet ecosystem. Rather than following a rigid model like “trade 10 commons for 1 uncommon,” this system allows for more flexible, transparent, and engaging progression.

Benefits of this structure include:

  • Balanced rarity availability – Rare pets remain meaningful without being impossibly hard to obtain.

  • Consistent gameplay rhythm – 30-minute drop intervals keep engagement high.

  • Clear, pegged exchange rates – Makes it easy for players to understand value and identify fair trades.

  • Natural market flow – The system allows player behavior to shape supply and demand in a healthy, visible way.

Players can use their tickets whenever they choose, offering full control over when to hatch new pets, respond to collection needs, or take advantage of market trends.

New updates and content are already in development with a focus on bringing fun and entertainment to the Lootimals community!

9:10am
Creeps: Halls of Insanity - the last peewit

all new art

...

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