Islets Defense - Nuntius Games

The big day is here!
You can now play Islets Defense with a 10% launch discount! Check out our brand-new launch trailer below, along with a full list of everything we’ve prepared for this special day.

Steam Reviews: Your opinion matters!
We read every single review on Steam. If you play Islets Defense and want to share your thoughts, now’s the perfect time! Your review doesn’t need to be long or detailed, just a few words about what’s working, what feels off, or what stood out to you are more than enough. Your feedback helps shape future updates!

What’s in the game?
◈ Over 30 unique structures, each with special abilities that offer distinct strategic possibilities.

◈ A 15-stage campaign across 5 handcrafted biomes, each bringing new gameplay twists and visual styles.

◈ Tons of upgrade options for your builds, encouraging experimentation and discovery.

◈ Hardcore versions of every stage, designed by hand to provide serious challenges for those who want more after beating the main campaign.

◈ A leaderboard system to compete with friends, full of depth for dedicated players.

◈ 10+ hours of gameplay, with high replayability for score-chasers and strategy lovers alike.

The adventure starts now!
We can’t wait to see you dive into Islets Defense. Have fun and enjoy the game!

And if you'd like to connect directly with the developers, consider joining us on Discord!

With love,
The MiniGoof Team

[dynamiclink href="https://store.steampowered.com/app/3235170/Islets_Defense/"][/dynamiclink]

Aim Trainer - Shooting Range - victoria

🎯 Calling all marksmen and FPS lovers!

Aim Trainer & Shooting Range is entering the Steam Summer Sale (June 26 – July 10), and we're bringing the heat — with a deal worth aiming for.

💥 Precision. Speed. Focus. Everything you need to sharpen your skills — for less.

🔔 Add to your wishlist, polish your reflexes, and get ready.
Your perfect shot is coming… with a summer discount locked in.

Warding Witches - Sonorode

Hey everybody!

Welcome to Warding Witches, and thanks for tuning into the first ever devlog. As there's already quite a bit to the game, this one's gonna be a bit chunkier! Let me know in the comments if you'd rather like lengthy logs or smaller (but more regular) ones.

What Kind of Game is Warding Witches?

I'm not gonna bore you with marketing speech or elevator pitches - keeping it real in the devlogs. Being a composer (for video games, but also EDM) as well as an avid shmup-head, it's been one of my dreams to compose the soundtrack of a shoot 'em up - long story short, Warding Witches was born.

In my head, it's the "this soundtrack comes with a sick game!" kinda deal. You know, being a musician first, and a dev... 43rd. ;)

Shmup (shoot 'em up) is a genre which I'm exceptionally passionate about, and as such am confident in designing it in a proper yet modern way.

It started off as a hobby project in 2024 and would have stayed under the radar until I eventually released or was close to releasing it. Of course, that is most different now - more about that later.

Setting & Characters
Willa

Willa is a young witch, specializes in warding work - adept at defending herself and others with wards, shields, protective circles. She is joyous, curious and confident. Orphaned at a young age, she lives outside of a village together with Talia.

Gameplay-wise, she cancels bullets outright with her defensive spell, while sporting a wider shot spread to cover large areas of enemies.

Talia

Talia, while appearing younger than Willa, is suspectedly quite older. She raised Wanda since Wanda was a little child, and has not aged on the outside. Specializing in temporal workings, Talia manipulates time itself to slow down bullets or locomote seemingly instantaneously. She is enigmatic and reserved.

Gameplay-wise, Talia is more difficult to use as she doesn't cancel bullets, but offers a higher skill ceiling as her spells can be used more often, longer, and in various situations. Her shot is a classic straight shot and excels in precise and high damage output, but doesn't cover a lot of screen space, requiring more movement.

The World

Warding Witches is set in a fantastical version of early 17th century Europe, shortly after the last bigger witch trials and persecutions. Despite mostly leaving those tensions behind, a new threat emerges from its dark depths and it is up to Willa and Talia to ward the world from impending devastation.

The Road so Far
Starting the project

After getting most of the initial stuff (movement, shooting, scrolling...) out of the way, I spent most the time I worked on the game on coding and system work. Most of the graphical assets I just mocked up quickly so I could work on the code first.

Comparison of 2024-03 to now.

While that is not the biggest of jumps graphically, most of my core systems are running and scalable - that is bullet processing, basic enemy behaviour, player controlling and much more. Stuff that is in every level of the game. Now, aside from emerging bugs, polish and some minor features, most of what I have to do is add content (famous last words, lol). Not that it's little, but I feel confident about the code base.

That is about the beginning of 2025, when I finally started to make the first real (= final) assets, for example this stage 1 midboss:

As posted on bluesky 3 months ago.

How it has been going in 2025

Due to a chain of unexpected events, I ended up exhibiting my prototype at local 2-day gaming convention GGBavaria 2025 (Munich, Germany). Remember that up until then, I had no intentions or expectations of the sort! The deadlines and material needed for such a gig made for a great deal of stress and urgency - things that at times really make a project progress. Among other things, I've had to put on the old, figurative drawing glove and make the key art you are seeing plastered everywhere around here with the two witches on it.

Here's the timelapse:

As the convention approached, I grew extremely anxious, despite all reason and stoicism. "Who'd want to play this?", "I'm a nobody, and nobody plays shmups nowadays!".

Thankfully, people were incredibly generous in how overwhelmingly positive they reacted to the game and everything around it. It's one of those positive kinds of reality checks. My booth totally popped off!

And: SHMUP WILL NEVER DIE!

Since then, Warding Witches has also been at LFG-Con 2025 (Hof, Germany) and will be at Level UP 2025 (Salzburg, Austria).

As if that's not enough, I've had the honor of having Warding Witches be part of the Deutsche Indie Showcase, a compilation of upcoming Games from the German-speaking countries, which was livestreamed to over 30.000 people! For that, I was also curious as to what people (in chat) would say, as I believe they tend to be more candid in expressing their opinion. Most seemed to like it or said it looked like "German Touhou", which I'll gladly take. :)

There's a little more to tell, but I shall stop here for now. Thanks for reading this far! If you have topics that interest you particularly (about the game), let me know in the comments.

See you in the next devlog!

If you like more frequent updates and tidbits, check out my bluesky. Feel free to join the Sonorode / Warding Witches Discord Server too to hang with others and ask me questions.

Prometheus Wept - Timeslip

Hi there,

I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow.

Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access. It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future.

Given the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.

Apologies in advance if I missed anyone, it's been a hectic time. If anyone who reported bugs or gave feedback would like their name in the credits, let me know how you'd like to be credited!

Talk soon,

Daithi

Additions:
  • Opening cutscene added. (Monty)

Bug Fixes:
  • Fixed an issue preventing the game from launching if the demo was installed. (Corwin)

  • Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)

  • Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)

  • Fixed an issue which interupts player movement in real time. (Might be Crusty)

  • Fixed drones being able to fire through certain parts of a wall. ( LDi Cesare)

  • Fixed the UI dissappearing when the player interacts with a cyberspace node for the second time. (Bernd)

  • Fixed options not updating when moving between tabs. (liessahl)

  • Fixed friendly turret in Hec8 labs being added to battles it shouldn't be. (LDi Cesare)

  • Fixed roofs being enabled when player characters are inside building (Bernd, LDi Cesare, Murkki017)

  • Fixed doors opening to wrong position (LDi Cesare, Modron)

  • Fixed an item container having an incorrect item (Bernd)

  • Fixed issues around item saving and loading (Modron)

  • Fixed objects in Sunny Pines allowing movement to the tiles they covered. (Murkki017)

  • Fixed errors in the crafting system (Modron)

  • Fixed not being able to attack servers after drones destroyed in Hec8 labs (Brigand231)

  • Fixed an issue causing Zeke to teleport before a fight in the Drag. (Murkki017)

  • Fixed an issue with inventory items disappearing (Modron)

  • Fixed characters not appearing where they should (Murkki017)

  • Fixed an issue preventing progress if you convince kindle to defect from the firemen. (Brigand231)

  • Fixed an issue preventing progress if you visit the water plant after meeting Gordina. (Polydeuces, Modron)

  • Fixed an issue with overwatch. (Modron)

  • Fixed an issue allowing you to visit more search sites than you should, when searching for DR Kriesler. (Modron, Bernd)

  • Fixed an issue with raising rebel faction morale. (Modron)

Quality of Life
  • Modified dialogue text to improve its visibility on Steam Deck (KezCrash)

  • In character creation, you can now revert stats and skills to their original state (LDi Cesare)

  • “Continue” button in dialogue is hidden when not used (LDi Cesare)

  • Added a “Youtube Mode” to prevent any music tracks which might interfere with video monetisation being played. (Vlodril)

  • Did a quick pass on optimising level load times. (Gloomseeker / Liessahl)

  • Pressing space, or clicking anywhere on the dialogue panel now advances dialogue (Sneko)

  • Adjusted position of difficulty select panel (Monty)

  • Music volume starts lower (Monty)

  • Increased size of current AP Text (Modron)

  • Improved lighting in The Drag (Murkki017)

  • Fixed objects highlighing in error on the character creation screen. (awg)

  • Moved tutorial window so it doesn't obscure quest panel. (Sneko, Murkki017)

Shattered Memories - MarFul

Hey there! As you all may know, the demo for Shattered Memories was taken down for a while. And it was by me because of some issues with the new version. But now, everything is back again for you to play! Be sure to check the new changes in previous post!

Machine Mind - PR Targem Games

The next set of concept arts: weapon mounts and rover equipment.

Have you discovered anything from the demo version yet?

Coin Push RPG - 企鹅物流

Cat Meme Join the Coin Push RPG, Refreshing Your Gaming Experience!

Tired of the panda head’s and can’t help but want to quit the game?

The brand-new cat meme characters will be introduced in the paradise mode, bringing a fresh experience to all coin masters!

These familiar feline friends will accompany you through every moment of coin pushing. This update is expected to add several adorable cat

A brand-new background arrives,will the strongest teams be reshuffled?

This update introduces two new origins: the Tailed Beast Fox from the Eastern lands and the Stormborn, a child of the elemental tides! How will their new skills and traits spark fresh team compositions?

The update will be released as a free DLC!

Let the joy of hajime (cat cuteness) collide with the thrill of coin pushing! Don’t miss the launch on the 27th—embark on your brand-new coin-pusher adventure

Terminal One - Terminal Reality
  • UI: Added an option to highlight all passengers waiting for or travelling to a terminal object when the object is selected. This could be useful for players wanting to check where passengers are if they have not yet reached their gates. Note that the game will show passengers who will ultimately use the gate, regardless of whether they are on the next flight or a later one.
  • Sound: The announcer will now state which baggage claims passengers need to go to upon arrival.
3:56am
MATRESHKA - Adam Smasher (CyberCorp dev)

Thanks for playing my game on Steam Demo Fest and filling out the form or making a video.
I'm glad most people liked it. It really helps with development. ❤️

Update changes:

  • Door colliders are turned off during opening, so as not to push the player

  • Removed the "pile" at the start so that it does not seem that the player is too tall

  • The scene in the elevator has been reconfigured so as not to warn in advance

  • The red TV timings have been reconfigured and changed sound

  • Added a turn of the player in the right direction to the scene in the elevator and the tumbler outside the window, it does not block the controls, but will help not to miss important things

  • You can now spin the disk on the floor while standing and spin on it if you stand on it

  • The Kamaz now makes noise only if you lift the photo

  • If you look closely, you can see a bear at the start of the demo

  • The refrigerator is not so empty where the hint is

  • The statue of a wooden gnome, fixed the rotation pivot

  • Matches now burn a few seconds longer

  • Removed the music in the credits and just inserted my guitar

  • There is now soda on the shelf. And from the top right one 4 packs fall out

The demo is just a small part of the game. I'm off to make the full version 🙂

To not miss the game's release, join the discord https://discord.gg/mPF4R5TjVg and add it to your wishlist.

Starward - shengtiangames

Dear Team Leader,

As the season has been extended by a week, the role balance adjustment announcement scheduled for this Thursday will be postponed to next Thursday (June 26th) before the version update. Subsequent role balance adjustments will still be released every three weeks (except in special circumstances).

Thank you for your continuous support and understanding of "Starward"!

The "Starward" Team

...

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