Pixel Piracy - Vitali Kirpu
Hey folks!

The year is ending, and I wanted to do a last update and wish everyone a happy upcoming year.

First, work on the new website has been completed, and it now features a landing page for marketing, an investor/crowdfunding portal, and a roadmap section where you can follow the game and check milestones that occurred. I took feedback that people left, took those into account, and created pretty robust transparent terms and framework for the portal, as well as how I plan to perform the Admin duties of PPO.

https://pixelpiracy.net

Next, there will be a PPO Stream #2 this Friday, which is pretty soon, so if you want to see the latest developments, join the live stream. I also got a new mic!. Here is the link: https://www.youtube.com/watch?v=WARZ2d6WNTw&ab_channel=Vitali

For those who can't join but want to know what's up, the TDLR is the significant achievement for this dev cycle is: the UI Form System and Paperdoll system that allows 14 different equips, different weapon types, such as melee, knuckles, and 2H Weapons.






"Do note ART is not final, and everything is WIP; in 2023+, the name of the game is that you must put a Steam store page for game projects as soon as possible if you want to have any chance of success and build community, MMO's are tech-heavy games so demonstration of working tech is more important than good art/concept art."


Next, I plan to begin work on the ship system; it's the most piratey thing possible and going to take some time— it's a pretty big system, and when it comes to PPO, it has to surpass PP in almost everything.

On the wishlist front, the game has amassed almost 2k wishlists and earns around 15-20 wishlists a day without really doing anything; this is more than Pixel Piracy did on a regular day and is a clear indication that the general Steam audience more or less is interested in something like Pixel Piracy Online.



Here is the PPO Steam Page:

https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/

I hope you found this post insightful, and I hope to see some of you on the stream and again next year with the PPO Development Update #2.

Have a good one #piracyfam!

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PPO Website: https://pixelpiracy.net
Pixel Piracy - Vitali Kirpu
Hey!

Join the PPO Stream today, hear me talk about my vision for the game, and watch a tech demo.

https://www.youtube.com/watch?v=fCMq4MFZjwc

The stream will begin at 18:00 (Helsinki TIme)

https://www.timeanddate.com/worldclock/finland/helsinki


A public test is also happening simultaneously and will continue for a few hours after the stream; you can find more information on that in the previous news post.

So, If Pirate MMO without micro-transactions and in the spirit of something like One Piece, Pirates of Carribean, and Ragnarok Online sounds like your thing, consider wishlisting PPO. I am really tired of MMO games that are pay-to-win or devalue the effort that players put into the game by introducing paid catch-up mechanics.

Also, I have heard the feedback from the players, especially those who don't like MMO games and want to play in more closed communities or alone; I am happy to say that I am taking this into account, and there will be an option for private servers, kind of like Minecraft Realms is doing.

So, wishlist now and tune in for today's stream.

https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/

Also, the new website is in the works. It will have authority, terms, and other stuff. Going to be completed in about 1-3 weeks time, maybe sooner.



This is all about the journey.
Dec 6, 2023
Pixel Piracy - Vitali Kirpu
Hey!

I have a status update for everyone.

First, if you haven't already read the previous update, you can read it here.

https://steamcommunity.com/games/264140/announcements/detail/3776892014241245530

It will give you a good idea of what I was trying to do this year with Pixel Piracy.

As for the status update, I want to inform the community that I plan to start production on Pixel Piracy Online next year, and to make it happen, I am launching a crowdfunding campaign for Pixel Piracy fans.


(Assets not final, focus on tech first)

The vision is to create a sandbox pirate RPG/MMO without microtransactions, focusing on adventures, ship/town building, friends, and, most importantly, fun while respecting the things that make pirate games fun. Especially if you enjoyed Pixel Piracy, Pirates of the Caribbean, and One Piece, you will find yourself right at home.

Imagine sending one of your NPC crewmembers to sell salt to the nearby town for money while you and your friends continue building your ship and preparing for your next adventure.

Imagine spending an evening in one of many towns just socializing, farming, playing instruments, or flexing how you got some epic loot from your adventures. There won't be any microtransactions.

Imagine joining Marines on the PvP Server and catching and shackling one of the PK players and throwing him in jail for the crimes he committed.

There are many possibilities and potential there, and this week, you will have the opportunity to try the tech demo yourself and socialize with other people who are testing. Game assets are not final, but the tech behind the game has been in the making for over a year. Each server will hold potentially 500-1000 players, and both casuals and hardcore will find the game enjoyable.



So, plan of action.

1) Wishlist Pixel Piracy Online.

https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/

2) Join Crowdfunding.

https://docs.google.com/forms/d/e/1FAIpQLSfpZ0dDH0tb4R5kxVNZZ6Gcbc1vexGl2LLpYXEDVpMCSJFApw/viewform


3) Risks.

Be aware that risks are involved; this is not a Kickstarter campaign but rather an investment type of pledge; when you pledge, you gain a percentage of revenue share from future game sales of PPO. The idea is to give you a stake and allow you to share success if the game becomes successful. Also, making MMO is hard so be aware.

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Timeline:

6.12 - 31.12
Crowdfunding will be running through the remainder of December, around 25 crowdfunding rounds.
8.12
Demo Test 1
15.12
Demo Test 2
29.12
Demo Test 3

During Demo Test you will have the opportunity to test fully functional MMO Server, you will have opportunity to move, talk to others, and battle mobs and get XP, and also see terrain tech in action.
Nov 8, 2023
Pixel Piracy - Vitali Kirpu
Hey!

I want to inform the community that I completed the development objective in Spring 2023 and fixed Pixel Piracy as best I could.

Afterward, I decided to work on the game further until Winter. But, after summer, I found out I had burned myself out mentally after intense patching frequency and could no longer get myself to work further on the game and continue modernizing the game. I think this unhealthy practice is going to get me one day.

So, now the year is closing in, and there has not been an update for some time; thus, I want to inform the Steam community that I am still around, but I don't know when I will work again on Pixel Piracy.

I want to entertain the idea that I might do a few more updates one day.

The game is in a good state now; it's the best version of Pixel Piracy, so If you want to play some Pixel Piracy, feel free to do so.

Folks, goodbye for now.
Jun 16, 2023
Pixel Piracy - Vitali Kirpu
Hey Piracyfam!

Got a small balance tweak patch with PT-BR Translation!

  • Treasure Chests now drop 20-40 more gold.
  • Plankton, Hoboken, Bandit Pirate base HP reduced by 2 Points.
  • Portuguese - Brazil Translation by Lucas V Leite, Afonso B Pires, João Gabriel O.

If you have been waiting for this Translation, leave your Thanks to Lucas and his friends in the comments. Those Community members working on their own translations, such as Russian, Chinese, or other, keep me informed if you plan to share these with the Community; I can include your Translation file in the game.

Note: I am spending Summer Holidays and working on the 1.3.0 Major Version - THE NEXT ADVENTURE. This will come sometime after Summer Holidays,


If you like Pixel Piracy and want to help, consider reading Developer Message #4.
https://steamcommunity.com/games/264140/announcements/detail/3692435565215803635

Thanks, guys! Summer is going to be slow! Have a good one.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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Jun 9, 2023
Pixel Piracy - Vitali Kirpu
Hey Guys!

I have some news for everyone.

First, to recap what has happened so far.

Starting this year, I have begun working on Pixel Piracy at around 20-30% workload capacity by improving Pixel Piracy and adding some new content; this commitment was until 1.6.2023.

Then last week, I said that I would be working on Pixel Piracy at around the same capacity until 31.12.2023, and this is what I am doing now, and my goal is to release a significant feature soon, which will transition Pixel Piracy to the 1.3.0 Version; this feature will drop after the Summer holidays (month or two).

People wanted something big now VS Friday Updates so that I will cater to that request for 1.3.0. The reason i set dates in the first place is not to set false expectations; I created a roadmap rev1 previously, but it did not work because of the human limits of me just beginning one dev. I'm sure that in 2024 if the community wants me to work on the PP, i will find time.

PP as a game can be expanded infinitely, so in a sense; it doesn't matter how long i will work on the game; it will never be ready. It's a good thing because I can theoretically work on this as long as there are players.

I also did one supporter DLC called Shrimp Legacy and Coffee thing for people who wanted to support me; I thought it was an excellent middle ground, but beyond that, I don't see doing Pixel Piracy DLCs; it's more valuable to work on the base game and just bring value there for you the player. Friday Updates works just fine for me.

Current Situation...

I have determined that the best way for Pixel Piracy and me as a dev to succeed is to focus on my two games (PP & IAH) marketing aspect. I haven't talked with the community about my main project IAH, but today i am changing that.

My main project is IAH: INTERNET WAR, which is Roguelite RTS set in the Internet Setting that focuses on tactical battles, trying to add more life to the RTS genre; I do that game at around 70-80% capacity, and I intend to use the functionality of that game to help Pixel Piracy find more players.

IAH: INTERNET WAR will appear on a few Festivals this year on Steam, and people will try IAH Demo. The catch is when someone plays IAH Full Version or Demo; they will be exposed to Pixel Piracy.




My call to action to the community is that if you want to help Pixel Piracy and support me, I humbly ask you to just wishlist IAH: INTERNET WAR; it's that simple; you click the wishlist button. Wishlists will elevate IAH higher, and more people will try it, and in turn, more people will see Pixel Piracy. And if you like the concept, follow the game on Steam so you don't miss news developments on that project.


https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/

Those that own Pixel Piracy and want to try IAH Demo later this year will also have exclusive access to the Pixel Piracy Cannon Bot.



Thanks for considering my request, and stay tuned for the 1.3.0 version.

Don't want to read?

TDLR: Work on Pixel Piracy continues until 31.12.2023, and there will be a big 1.3.0 update after Summer Holidays; There is also a call to action to Wishlist IAH as it will help Pixel Piracy.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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Jun 2, 2023
Pixel Piracy - Vitali Kirpu
Hey!

Got a new update available for you all. This one is small; it's Summer, after all. I don't know how big updates I will be doing this Summer, but they will be coming, i am not stressing about it, and you should not either; it's not a big deal for me.

  • *During the Night, Bats will now fly instead of Seagulls.
  • *Suicide Island (Hell) difficulty adjusted.
  • *Added Save Indicator, when sailing somewhere or arriving, a Symbol at the Bottom Right Corner will now appear, indicating that the game is saving.
  • *Fixed Bug: If your crew died and your ship arrived at the destination, the game would save, resulting in kaput mode.

I hope you guys have a good Summer. See you next Friday with more updates.

―――――――――――――――――――――――――――
Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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May 26, 2023
Pixel Piracy - Vitali Kirpu
Hey!

I just updated the game with the new version.

    *New QoL Feature: Added Icon above Interactable Items that you can click. The pirate will now move there and Interact with the Item. Planning to explore the opportunity if can depreciate the bottom Action Bar altogether and replace it with intelligent icons bound to the game view.*Cleaned Top Right Corner area for new Feature that will come soon.*Fixed a Small Bug where Monsters would appear way too much in ship encounters.*Ship Tiles are now also pointing to the localization file; only the English file is translated; other translations will show the name and no description; you can check the English translation file to see how it works.*Store NPC's overhead labels are now more clear.

I did some store page work, but no new trailer yet. I also finally started working on a new big Feature. I believe everyone will like it and what it will bring. This will be tied to the weekly content updates, akin to Shonen Jump. I have many ideas about what to do, and i had a roadmap and stuff with big plans, but for the time being, i believe this new feature I am making will be far more beneficial to the game.

I have also been talking a lot about my timeline for Pixel Piracy. Initially, I planned to work on Pixel Piracy until Summer, but after working on the game now, I decided to continue working on Pixel Piracy further for the time being.

Pixel Piracy is now in a much better state, and I look forward to improving it further; if you like my work, consider writing a review.

―――――――――――――――――――――――――――
Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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May 19, 2023
Pixel Piracy - Vitali Kirpu
Hey Piracyfam!

This week, the game needed some balance improvements.

Will need to go with the flow for the time being and do what feels suitable for the general health of the game.

  • Islands with difficulty Levels 1 and 2 will now Spawn only 1 Debtor.
  • Starting Island no longer has a Docking Fee.
  • The monster appearance chance on islands below difficulty 3 is now 0% and 5% with the monster modifier.
  • Pirate Camp was difficulty readjusted.
  • Translation Label PAY FEE, LOADING, TAVERN, and a few others are now Pointing To the Localization System.
  • Shop Signs are now Pointing to the Translation File.
  • Fixed a Bug where the Level Bar would Overflow.
  • Your Captain no longer idle talks. (BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,)
  • Female Pirate Captain can now adopt baby pirates at a 50% discount.

Some more localization system work is still needed, but the biggest thing that I want to do right now is actually outside of the game and update the storefront page and screenshots and put a proper trailer; the current one is just horrible.

Thanks, guys; see you next week!

Note: Pixel Piracy is updated every Friday.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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Pixel Piracy - Vitali Kirpu
Hey!

Last week i was on holiday, so I could not update the game, but now that I am back and checking a backlog of reported new stuff, there is a bug that must be fixed ASAP.

So I fixed the pressing issue and pushed the fix, it's now on Steam!

  • *Fixed Issue where on Ship Encounters, the last corpse could sometimes be killed over and over again.
  • *Added Check so that dead enemies cannot be attacked.

Thanks again for sticking along!
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