5:15am
Coin Devotee - Argue with Sheep
Features

  • Add a sub-preview for the item description
  • Show property details on mouse hovered
  • Show "will profit" next to the item details

Refactorings

  • Make all items increase effectiveness based on upgrades, instead of just simply add number of uses.
  • Merge all D6 items into a single XD6
  • Make item details floating
  • Disable 100 dollar bill since it's repetitive
Primal Fray - swirek


Primal Fray celebrates Polish Constitution Day!

📅 April 26th - May 3rd
🌐 Hosted by Acram Digital
🔗 Steam Sale Page: https://store.steampowered.com/sale/PolishConstitutionDays2025

Hello, Rift adventurers!
As you all know, Primal Fray is a Polish game created by a solo developer. Polish Constitution Day is a very important occasion for us, and we would like to invite you to celebrate with us! We also encourage you to discover amazing games from our friends, who are joining in the festivities to mark this special holiday.

🎉 PLAY THE DEMO & FOLLOW THE GAME!

https://store.steampowered.com/app/3515970/Primal_Fray_Demo/

Stay close to Us ;)
Scribe RPG - Rawmeat


This is just a showcase of the kind of action you can expect to encounter in Scribe RPG.
We’re working hard to fine-tune all the systems and enemy AI to deliver a fully playable demo in the highest possible quality as soon as we can.

Please spread the word about Scribe RPG and add it to your wishlist.
We truly appreciate any support.
Thank you!
5:09am
Kink.inc [18+] - community
Way to go, Deputy Mayor! You took the land, you took the Kinkverses, you have your hand in almost every pie that Kink.inc sexy citizens are serving. The sky is the limit when you are the most liked member of the City Council who DEFINITELY has his life in order.
Which has us thinking... the sky.

We should take to the skies! We should join the Mile High club - or at least reopen a defunct airtravel lounge as our own Mile High Club. This is the kind of idea that our gullible mayor likes to hear so we are definitely getting a budget and an approval! And with a private jet at their disposal, not even Rosa, Piper, or Bianca will disapprove. Well, Bianca will disapprove a little, if only to get you to call her a bad girl and maybe deliver some spanks or the like. But at heart, she's on board with this idea and she's got no baggage to check.

Chapters 56-58 are added to Kink.inc, along with a brand new building - the Mile High Club - and two airforce hotties that can make the skies feel like home. Meet Vivienne and Rhea, the new additions to the main Kink.inc roster! One is a luxury princess air hostess, the other is a pilot who likes a Ruff deal...

Enjoy your aerial conquest and be on the lookout for even more Kink.inc main game chapter drops in the coming weeks!

5:09am
FortressCraft : Phoenix - DjArcas
  • Smelters now correctly understand T2 metals and tiering.
  • Only the first tier of Beneficiation has been done. Need to progress this and work out what's needed for second tier. Should it just be more power? Should they no longer require a room, so you can wash on site?
  • Fixed issue where Smelters that needed 10 ore would wait until 11 was available
  • Improved Smelter Loading Readout. Need to not get distracted, I have major technical housekeeping to keep up with!
  • Smelters now show remaining ore before smelt start.
  • Fixed issue with research being given causing a crash at startup in certain MB GAC setups



I *really* want to spend a bunch of time re-doing the Smelter UI. That was implemented very early on for Evolved, and I never really went back to it and improved it. The glorious new in-base readouts show the sort of thing I'd be aiming for!

Convalescent Codex: An Alchemist's Story - Liar Adahn
Fixed digging to allow to dig south with 'K' key
Some typos were fixed
Hidden Assault - codingpups
Hello friends!
I have published a new update of the demo version.
I created a special training campaign and a training scenario that teaches the control basics. The training scenario takes us into the distant past and contains a mini game of hide and seek with Nazar's little friend Katerina.
In addition to the above, I added a character highlight behind the walls.
In the near future, additional scenarios will be added to the training campaign, teaching shooting, the use of throwing weapons and other aspects of the game.
Subscribe to my social networks to stay up to date with news and updates.
Thanks for playing!
FortressCraft Evolved! - DjArcas
I'd love to think that every single one of you will be seeing all of the Phoenix news, but sadly Valve don't work like that. So every so often, I'll be doing these annoying posts, telling you what's happening over on Phoenix. Wishlist today!

https://store.steampowered.com/news/app/1038080/view/498319683381887139
Community Announcements - [CM] Art


★ Heater Revamp

As announced on 9th April, the heaters are being revamped.

* The contents have been given a general overhaul and the chances of receiving the important heater avatars and accessories have been increased. A Heater Point system has been added to make it possible to acquire specific heater avatars and accessories guaranteed. As part of the change, heaters have increased in price from 70 El Coins to 130 El Coins.

 

1. Heater Points

- A Heater Point system has been added making it possible to select specific heater avatars and accessories.

- You earn Heater Points by using heater items, where the rank of the item you get dictates the number of points you receive.

Item Rank

Heater Points

S

0.1%

A

0.15%

B

0.2%

C

0.4%
 

- You can use 100% Heater Points to choose a heater avatar or accessory.

- Heater Points that you collect during a particular season will be deleted once that heater’s sale period has ended.

* You can only use Heater Points to receive heater avatars or accessories from the respective season.

* You do not receive any Heater Points for using bonus heaters which can be purchased extra, such as 1+1 heaters or firework heaters.

* When you select your chosen item after reaching 100% Heater Points, it will be placed immediately in your heater inventory.

* Heater Points are collected per account.

 

2. Content and Chance Adjustments

- Some heater items have been removed/added.

Removed

Added

- All Boss Cubes

- Upgrade Scrolls Lv.8 to 9

- Certain Special Magic Stones (Damage Bonus/Damage Resistance)

- Fishing Accessories

- Enhanced Arcane Stone

- New Title

- 2 New Accessory Types (normal)

- Drop Rate Medal Cubes

- New Magic Stone

- 2 New Wonder Drugs

- Eldrit Seeker Collection Synergy Effect (10 days)

- 3 Apple items (Giant’s Loquat, Organic Superhero Apple and Andromeda Storm Apple)

- Increased number of Battle Elixirs

- Increased number of Recovery Potions

- Increased number of Orb Cubes

- Increased number of Eldrit Shards
- The chance to get heater avatars and accessories has been increased.

- Previous crafting materials have been removed and crafting accessories added as heater contents instead.

 

3. New Dedicated Heater Inventory

- Items obtained by opening heaters are now added to a new heater inventory.

- The heater inventory is shared by all characters on your account.

- Items can be taken out of the heater inventory, but cannot be placed back there.

 

★ Abyss Raid Changes

1. Whispering Crypt
1. Abyss Worshipper (Phase 1)
- Reduced mana reduction by Abyssal Incense attacks.
- Reduced the increase in Altar points.
2. Abyss Worshipper (Phase 2)
- Reduced the defence of Abyssal Incense summoned during the darkness phase.
2. Paradise of Minerals
1. Slumberling (Phase 1)
- The shield takes more damage when minerals are destroyed.
2. Awakened Myriconos (Phase 2)
- The Waterproof buff can now be stacked a max. 5x and is received in a stack of 5.
3. Nightmare’s Nest
- The Sea Sick debuff changes to Curse of the Ocean after 20 stacks (previously 10 stacks).
4. Cradle of Origin (Phase 3)
- The Abyssal Sphere attack power has been greatly reduced.
- If you suffer petrify or shackles from the Giant Abyssal Meteor, time will pause for a moment after the debuff expires.
- During the Unstable Power attack, the matching symbols are now applied automatically to the surviving characters.
- During the absorption of Abyssal and Shadow Spheres, their movement speed is greatly reduced.
- Abyssal Sphere range and Black Hole attacks are greatly reduced while the Lord of the Abyss is enraged.
- During the Unstable Power attack, platforms are no longer spawned at both ends of the map.

 

★ Increased Chance of Abyss Rider Deep Sea Weapons and Simplified Weapon Development Quest

1. Clicking on the button to claim the reward and using the Abyssal Decontaminator increases the decontamination rate in the Abyss Raid even more.
※ The decontamination rate received before the change will be adjusted to the new decontamination rate after the update.
※ The decontamination rate after the update cannot exceed 100%.
2. The Abyss Rider Deep Sea weapon development quest has been simplified.

Level

Development Quest

Before

After

1

Tirnog dungeons

50

10

2

Shadow Castle

75

20

3

Abyss Raid

50

20

4

Abyssidian Pieces

24

12

5

Abyssidian

25

11
 

★ Secret Dungeon Reward Changes

1. As announced on 9th April, the ED earned will be adjusted according to the Secret Dungeon Battle Strength.

Level

Min. Battle Strength

ED Before

ED After

Dungeons

1

500,000

2,000,000

unchanged

Underground Laboratory, Underworld, Contaminated Zone

2

1,500,000

10,000,000

8,000,000

Hallucinations in Belder, Temple of Testing

3

2,500,000

14,000,000

12,000,000

Raging Behemoth, The Hollow: The Origins of Demon Energy

4

5,000,000

21,000,000

18,000,000

Deep-Sea Tunnel: Emergency

5

8,000,000

23,000,000

unchanged

Retake the Supply Train
 

★ Characters

General

1. Universe Hotelier hairstyles can now be dyed.

2. Servant and Maid hairstyle avatars can now be dyed.

<a name="_Hlk193287794"> [/url]

Elsword

1. Shadows are now displayed correctly when wearing the following alternative eyes:

Item Name

Power of the Seven Worlds Eyes (Elsword)

Jewel Grandee Eyes (Elsword)

Eligos Eyes (Elsword)

Boudicca Eyes (Elsword)

Seraphim Eyes (Elsword)

Aurora Eyes (Elsword)

Apostolos’s Eyes (Elsword)

Magica Eyes (Elsword)

Replica Eyes (Elsword)

Tourbillon Eyes (Elsword)
 

Arch Knight

1. Sprint jump XZZ combos are now executed correctly even in special cases.

Templar Knight

1. Using the Force skill Eternal Crimson Rose now no longer applies the stun effect of [Switch] Singing Blade to you or your allies.

 

Aisha

Mystic Alchemist

1. The size of flasks (excluding purple) is now influenced by the size of the character when using Morph Potions.

Oz Wizard

1. The skill tooltip for [Switch] Spectres of the Demon God has been corrected, as it did not list the correct reduction in magic defence upon hit.

Before: They fly in a fan formation and attach themselves to the first opponent they come into contact with, reducing their magic defence by 20% per sec. for 5 sec.

After: They fly in a fan formation and attach themselves to the first opponent they come into contact with, reducing their magic defence by 30% per sec. for 5 sec.

Soul Princess

1. When using a skill within the range of Event Horizon, the cooldown and MP costs of Freed Will: Soul Princess were not reduced.

 

Chung

Fatal Phantom

1. Nearby enemies were not hit when using [Switch] Trick Shot.

Shooting Guardian

1. Nearby enemies were not hit when using Trick Shot.

 

Add

Overmind

1. Enemies did not take combo hits when using the following combos:

Applies to

→→XXX

ZZXX

→→XZ

ZX

ZXX
Paradox

1. When using the Moonlight Rhapsody skill with a dyed hairstyle, the undyed hairstyle was sometimes displayed.

Psychopath

1. Some of the Storm attacks from Quicksilver Accel were counted as active skill hits.

 

Lu/Ciel

1. Hits were not counted as combo hits when using the →→X combo.

Chaos

1. Some of the attacks from the Angra Mainu skill did not count as hyper skills hits.

Turbids

1. Fixed the Amorph Spell Circle skill tooltip as follows:

Before:

* The Power of Id is unleashed and attacks everything near Lu.

  In the affected area, allies’ skill cooldowns are reduced.

* [Dungeon] Skill cooldown speeds: +50%

* [PvP] Skill cooldown speeds: +50%

After:

* The Power of Id is unleashed and attacks everything near Lu.

  In the affected area, allies’ skill cooldown speeds are increased.

* [Dungeon] Skill cooldown speeds: +50%

* [PvP] Skill cooldown speeds: +50%

 

Rose

1. Nearby enemies were not hit as expected when using Rising Shot.

Optimus

1. Hits from Armoured Storm and Robot Explosion did not count as special active skill hits.

 

Ain

1. Hits from the ZZZX combo did not count as combo hits.

 

Laby

1. Activating Power Boost on a mount consumed Power Boost pearls.

Harlequina

1. Nearby enemies were not hit when using [Switch] Laby’s Balloon.

 

Noah

Astrocaster

1. Nearby enemies were not hit as expected when using Beyond.

 

Lithia

Greedy Wonder

1. The Right Choice effect is now correctly calculated and applied on the basis of skill level.

★ Dungeon/PvP/Field

1. Fixed an issue where monsters would continuously attempt to reach the locked off lower portion of the map in certain dungeons.

2. You can receive the completion reward for secret dungeons even if you are dead at the moment of completion.

3. Sometimes you could suffer the Abyssal Gas debuff after recovering after being K.O. in certain areas of Nightmare’s Nest (Phase 2).

4. After playing through Crimson Tower (Phase 2) in Story/Normal mode, monsters continued to be shown on the minimap.

5. In the Memory of the Stationary Sun dungeon, the treasure chest could spawn in a location inaccessible to the players.

 

★ Items

1. When wearing the Red Rudolf Nose, this was also visible from the character’s rear.

2. When wearing Luriel’s Starburst and Celestial Master Constellation accessories, the effect disappeared after a certain time.

 

★ Other

1. Updated the Trading House search filter for Lu/Ciel.

Before

After

Lu/Ciel

Lu Items, Ciel Items, Lu/Ciel Items

Lu Items, Ciel Items, Lu/Ciel Items

Lu

Lu Items, Lu/Ciel Items

Lu Items

Ciel

Ciel Items

Ciel Items
2. When the pop-up window for agreeing to delegating the guild master appeared, an invalid input error was sometimes shown.

3. When changing the guild headquarter skin, the question mark icon for the village quest remained in the previous location.

4. After changing the size of a menu with the Forging Level Transfer info window open, the info text would overlap at certain resolutions.

5. In PvP, the effect of the Emblem of the Depths was applied like the sum of the attribute resistances in the dungeon.

6. The results window sometimes didn’t appear after completing dungeons.

7. Completing the Porufessor’s First Development Help after reaching level 99 no longer causes the Porufessor’s icon to disappear from the top of the screen.

8. After adding a group member, the progress is now displayed in the group information window.

9. Some 8-player combat group dungeons could not be entered despite sufficient Battle Strength.

10. After previewing a pack item in the item shop, opening the preview for another pack would sometimes not display certain items correctly.

11. Effects are now executed correctly.

12. In the player details in the results window, the attack support and damage resistance synergy of certain buffs are now shown correctly.

13. Guild members who were allowed to manage skills could not use the manage function.

 
Motor Town: Behind The Wheel - Motor Town Dev
Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

Bob The Mad Man made this cool update overview!


NPC Traffic Improvements (Thanks to MurdahbyJet and Expt)
You can now customize the density of Traffic and Police.
The traffic patterns have been overhauled, distributing vehicles more evenly across the map.
Please note that higher traffic density may demand increased CPU power.


Atlas 6x2 Dryvan and Kuda 4x2 Dryvan
Two additional dry van trucks have been added to the Truck Dealership.



Dolly Trailer and Ring type trailer hitch
Linky is our first dolly trailer.
Certain heavy-duty rigid trucks, such as the Kuda Dyrvan, can be equipped with ring-type trailer hitches, allowing them to attach Linky.



Shovan7 and Shovan10
Two short dry van trailers have been added to the Trailer Dealership



Pulse
A small EV hatchback has been added to the Modern dealership located near Seo-Gui-Po


LED bar color change (Thanks to Chris Goleador)
You can now customize the color of the LED bar attachment item.
1-meter LED bar is also added


Gwangin Town
Gwangjin has now become a separate town with its own supermarket and a terminal-like area.
The Gwangjin Supermarket includes a gas station fuel pump that operates only when the town's population reaches a sufficient level.
Please note that bus passengers traveling to and from Gwangjin also use the Gapa terminal.


Ara Town
Ara is also now a separate town, with a supermarket and a bus terminal.
Two garages and a gas station have been added, but they will only be operational when the town's population is high enough.


Oji East side coastal road
The new coastal road connecting Gwanjing and Ara has been completed



Manual Loading payment
You can now get paid by loading cargo using a Forklift

Dedicated Server improvements
Version and Character unique id are added to the server log (Thanks to DeeJayh)
Vehicle enter/leave, level change, buy/sell vehicle, company add/remove are added to the server log (Thanks to Maverick_)
Web API improvements (check 'ReadMe.txt' file for more detail)
New API "/version" is added. Shows server version.
New API "/housing/list" is added. Shows a list of rented housing info
"/ban" now has a duration and reason parameter, and you can ban offline player

Control Settings preset
You can now save and load control settings.
Default presets for certain steering wheels will be introduced in a future update

Clutch (Thanks to Jubileu and Edgar)
The clutch response has been improved.
A new 'Shifting Failure' assist option has been added.
When this option is enabled, manual transmission shifting will fail unless the clutch is used.
The default setting for this option is Off.

Nametag view distance option
You can now adjust the view distance for nametags

Scenary improvements
Roadside scenery is improved at the Seoguipo
Concrete factory buildings are improved
Dongsan Limestone quarry's processing buildings are added, but are not operating yet!




Changes
[BGM] Radio Station Evropa 2 is added (Thanks to dealfons)
[Bus] Bus terminal map icon is added
[Control] 'Use mouse wheel for throttle' feature now expanded to 'Use mouse wheel for throttle and brake' (Thanks to Poklianon)
[Control] Dialog shows up when the player uses a controller(gamepad) for the first time to set the controller as the driving device (Thanks to Owlen)
[Delivery] Construction site now demands H-Beam (Thanks to Bob The Mad Man)
[Delivery] Storage-to-storage delivery is removed (Thanks to Bob The Mad Man)
[Save] Savefile backup improved
[Taxi] Taxi passenger payment is rebalanced by road condition (Thanks to Aleksei)
[UI] Hide chat command list popup when command is complete (Thanks to Ἑκάτη)
[UI] Join password input box is now masked (Thanks to Ditheraith)
[UI] Player name search is added to the in-game player list (Thanks to Ἑκάτη)
[UI] Town list is now ordered by population (Thanks to Bob The Mad Man)
[UI] Truck route editor now saves camera zoom
[UI] Vehicle list is now sorted while interacting with the garage/parking space with trailers (Thanks to Skirakzalus)
[UI] Whisper target player name can be autocompleted (Thanks to Ἑκάτη, more details will be added later)
[UI] Warehouse storage list improved: removed empty and sorted (Thanks to Raging413)
[UI] Name search is added to the spawn vehicle list (Thanks to TophMoph)
[UI] Show on the map button is added at the player list (Thanks to Skirakzalus)
[Vehicle] You can now drive an owned vehicle if no one drives the connected vehicle (Thanks to TrasinCar)
[Vehicle] Atlas's 3,4-axle wheel numbering is fixed (Thanks to Llama)
[Vehicle] Detaching warning message added when roadside towing trailer (Thanks to Bob The Mad Man)
[Vehicle] More Attachment light modes added - Engine on, Hazard (Thanks to Kain and Skirakzalus)
[Vehicle] Utility slots are added to Kuda Container/LFT (Thanks to Bob The Mad Man)
[Vehicle] Wheel strap location is now moved to the inner side to allow a narrow carrier bed (Thanks to Chris Goleador)
[Workshop] The Report button is added
[World] Gwangjin coal/iron storage now also stores Plank and Fuel (Thanks to Dilusi)
[World] Increased concrete block road barrier view distance (Thanks to Raging413)
[World] Large rocks in the road to Gwangjin (Thanks to Raging413)
[World] Light post is removed from Jeju dealership (Thanks to The Proper Kit Cat and Pingu)
[World] Nuke Taxi is added at the Taxi office (Thanks to Skirakzalus)
[World] A Parking space is added to the Jeju Hospital (Thanks to Ghosty)
[World] Police interceptor is replaced by Nuke at the Gapa police station (Thanks to Bob The Mad Man)
[World] Roadside is improved at the Gagnjung
[World] Rock removed at the Gwangjin mine road (Thanks to Raging413)
[World] Road divider pops off by itself (Thanks to CatBox)
[World] Steel mill factory ramp is removed (Thanks to Raging413)
[World] Tronko is removed from Kupa warehouse (Thanks to el_patron)
[Localization] Localization is updated

Bug Fixed
[AI] Cannot change custom destination when autopilot has already reached the destination (Thanks to TrasinTrain)
[AI] Company AI vehicle moves too fast at a distance
[AI] Traffic and autopilot do not slow down at the Steel mill gate (Thanks to Krinsh)
[AI] Traffic vehicle ignores the player at the crossroad
[AI] Traffic vehicle turns left from the right side lane (Thanks to Steem)
[Bus] Bus route can have the same bus stop consecutively (Thanks to Chris Goleador)
[Company] Company AI truck not moving while in bad condition (Thanks to Cyler_Der_Große)
[Company] Company NPC vehicle's trailer disconnected after multiplayer session
[Company] Selected company bus's destination not blinking in the company UI
[Crash] Game crash by roadside towing (Thanks to NorthHopper)
[Dedi] Dedicated server freezes when player rents a house (Thanks to Raging413)
[Delivery] Cargo payment not scaled if new trailer is attached (Thanks to Skirakzalus)
[Delivery] Cargo price changes after restarting the game with trailers (Thanks to trailer Bob The Mad Man)
[Delivery] Gangjung warehouse has delivered to the Ara resident (Thanks to Larco)
[Delivery] Tractor's delivery finished by interacting trailer (Thanks to Bob The Mad Man)
[Delivery] Water bottle pallet and Toy pallet not stored in the warehouse (Thanks to Larco)
[Delivery] Water bottle pallet has low view distance (Thanks to spigeon)
[Multiplayer] Cannot create more than 100 parties (Thanks to Milk Bandit)
[UI] Company vehicle low/bad condition message both show up at game start (Thanks to Bob The Mad Man)
[UI] Speech bubble icon shows up to whisper target (Thanks to Sky)
[UI] Trailer hitch and Winch not highlighted in the garage menu
[UI] Truck route editor map not auto-focusing selected point
[UI] Wrong wrecker job icon in multiplayer (Thanks to Pingu)
[UI] 13-speed transmission HUD UI not hidden after uninstall parts (Thanks to Alice)
[Vehicle] Dumping interaction not available at the Gwangjin Coal storage (Thanks to Bob The Mad Man)
[Vehicle] Heavy loaded vehicles freak out after starting the game (Thanks to ♪D.J C♂mb1nE♫)
[Vehicle] Liliput's door not animating (Thanks to Skirakzalus)
[Vehicle] Parking ticket market in the company's AI trailer
[Vehicle] Roadside tow to road list not reset after tow to garage (Thanks to TrasInCar)
[Vehicle] Stinger wheel name duplicated (Thanks to DJStudley)
[Vehicle] Trailer's center of gravity is rear-biased (Thanks to Bob The Mad Man)
[Vehicle] Trailers on time attack vehicle list (Thanks to Ἑκάτη)
[Vehicle] Vehicle falls through the bridge (Thanks to Tehlikelierd)
[Vehicle] Voltex's tailgate open/close doesn't stop by collision (Thanks to mrcosmos)
[Wrecker] Tow job vehicle duplicated after restarting the game (Thanks to DJStudley)
[World] Speed limit bug at the Jeju harbor crossroad (Thanks to Finnwolf)

...

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