GIRLFRIENDS: OFFICE! - hentai.puzzle.game

💖 Step into the office where work is done and pleasure begins.

The game is fully finished — all scenes, outfits, animations, and sounds are ready!
All checks are passed, approvals received — it’s time to play.

💼 By day — strict professionals.
🌙 By night — seductive fantasies come true.
🎮 The ultimate hentai clicker, crafted by a solo developer just for you.

🎁 Add to your wishlist and get ready for the steamy launch — June 16!

YASUKE: A Lost Descendant - Dallience
YASUKE Pre-Alpha Patch 1.01

Various changes and updates based on the feedback received and planned changes in the future of this build


GAMEPLAY

- Various movement camera (Automatic Mode) Improvements (more to be discussed in upcoming changes)

- Adjustments to camera (Automatic Mode) functionality while wall running

- Air dashing now cancels out all current momentum and will instantly convert it to your desired direction

- Player air control increased

- Jumping off rail grinds will cancel *most* momentum and take you in the direction you want to go

- Rail grind speed slightly increased (more to be discussed in upcoming changes)

- Fix to combo count not decreasing in certain circumstances

AUDIO

- Main Menu music loop corrected

- Tanaka now vocally calls out each stance he switches into

- Alongside the callouts, backing audio reflecting the animal can also be heard in each stance switch

- Rhino stance now has separate combat effort voice acting

- Lowered Combo Counter SFX

- New Hit Confirm SFX

ENEMY

- Enemies have larger health pools on all difficulties

- Fix to enemy models rotating quickly in certain circumstances

VISUALS

- Bloom reduced

- Motion Blur Reduced

- Sprint Speed visually increased

OPTIMIZATION

- Intro sequence refusing to play smoothly fixed

- Anti-aliasing method changed

- Various optimization and framerate improvements

MISC

- Watermark changed to better reflect the current scope of the build

- Minor fix to mission not progressing in certain circumstances

- Change to tutorial messages displayed during New Game

KNOWN BUGS & UPCOMING CHANGES

- Various animation desyncing issues

- Speedlines re-enabled whilst sprinting, gliding, grappling etc.

- Additional Camera System rework

- Additional Rail Grind System rework

- More "linear" tutorial mission

- Increased Enemy Reactivity (More enemy types are planned for the full game which better reflect stance change needs)

- Easy Swing Grapple Mode

- UI Overhaul (much is currently placeholder)

- Audio continued Overhaul

- Various clipping issues

- Further Optimization Works

- Map Improvements (However this map does not reflect the maps of the full game, it is purely a separate set piece for the Alpha's gameplay mechanic testing using various assets from our different levels of the game)

------
The feedback we receive is a huge part of shaping this game into what we know it can become. This Pre-Alpha is focused on showcasing the core gameplay, and getting early feedback on how it runs and whether people are having fun. We are hoping it shows the potential and secures the support we need to bring the full vision to life, including our full six chapter story. We are grateful for any and all your feedback.

Wholesaler Simulator - lunart_entertainment

Thank You.

Despite the mistakes we made early in development, we are incredibly grateful to everyone who stood by us, supported us with feedback, and showed understanding. Every comment, every suggestion you shared has been truly valuable to us.

Reaching 1,500 wishlists is a huge milestone for us — and we know this happened entirely thanks to you. You believed in us even when things weren’t perfect, and for that, we have deep respect and appreciation.

As a small team of just two people, your trust means everything to us. We’ll continue doing our best to make sure we live up to it.

— Lunart Team

Wholesaler Simulator - lunart_entertainment

Hello Players,

First of all, we want to sincerely apologize.

We’re aware that some players had a frustrating experience during the early stages of our game. We're truly sorry for that. We're a small team of just two people at Lunart Team, doing our best to create something meaningful — but there were moments where we fell short, and we take full responsibility for it.

We’re carefully listening to all your feedback and working hard to improve the game. We’re learning from our mistakes and making steady progress to provide a better experience for everyone.

Your support and patience mean a lot to us. Thank you.

— Lunart Team

Changes
  • Quest system

  • Game time

  • Demo finish day

  • Economy

Bug Fix
  • Pushing our own cart with a wheelbarrow fixed

  • tasks overlap fixed

  • garbage collection mission is not going, new mission is not coming fixed

  • I can't finish the day fixed

  • Ui fixed

  • Npc behaviours fixed

  • Order deliver bugs fixed

Localizations
  • We noticed some problems with localization and removed it from the demo. We will present it to you without any errors in the next version.

Infinite Tournament Paintball - Dan Piano
Bamboo Bushido - Waffle Hound Studios

Hey folks, just a few adjustments and minor tweaks to the game. Hope you are enjoying the title. Leave a review good or bad so we can get better. Thank you.

-Minor adjustment to ground box colliders on various levels to ensure player and spawns are on virtually the same level.

-Adjusted the spawn locations of some bamboo spawners to better align with the ground level in the decent levels.

-Adjusted wall colliders on hidden path level to ensure player doesn't get stuck on edges of the platforms.

Ping Profit - Internet Tycoon - SudoNova

Come join us as we live stream the demo! We will have our creative and music director joining us for any questions!

Between Two Worlds - Drooskati Games
This patch dispells the magic spell that Alorine placed on the Spanish translation, preventing about 50 lines from displaying throughout the game.
Sunderfolk - Glaicee

Hey Guardians! 

Father’s Day is coming up, and we’re looking to highlight stories from the Sunder-daddies out there! 

If you’re: 

  • A Dad who plays Sunderfolk with their family

  • Someone who plays Sunderfolk with their dad / parental figure / hero

  • Or anything related to the above… 

We want to hear your stories! We’d love to highlight your (or your parents!) Sunder-stories in an upcoming spotlight!

Feel free to share in the comments here, on our socials, or through our Discord

We’ll be collecting stories until June 23rd! 

  • The Sunderfolk Team

Mythrealm - DyotoOrion

Greetings adventurers into the Mythrealm!

Mythrealm Game Demo Version 1.11 is now live on Steam!

This is a Hotfix that includes a few bug fixes.

-- Mythrealm Game Demo V1.11 - Change List --

  • The Tumble (Dodge Roll) Keyboard Binding can now be remapped in the Settings.

  • The Fairy NPC Vendor in Level 01 can now be interacted with using a Gamepad / Controller.

  • A "Click the Text to Continue..." message has been added to Vendor Dialogue to make it more clear how to proceed in the conversation with the NPC.

  • A bugged rock in the level 01 climbing shaft has been fixed.

We will continue to work on fixing any bugs we find or players report. Thanks for playing Mythrealm!

Happy adventuring! :-)

...

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