6:54am
Wizard Cats Tank Battle Playtest - Vashta Entertainment
  • Minimap is now hidden upon death
  • Player nameplates now render on top of all 3D objects so they are visible even when the character is obscured
  • Improved team assignment for Bot Fill mode
  • Improved collision boxes for standing lamps
  • Touched up grass placement on Brambly Bog
  • Touched up matchmaking UI
  • Bots now have the same stats as player characters. Previously they had an 85% handicap.
  • Fixed bug where respawning would credit a kill to the last player to knock out the respawning player
  • Fixed bug where the player had a delayed spawn in Practice mode
  • Fixed bug where player continued to move after being knocked out
  • Fixed bug that caused player to spawn outside of the base area
  • Fixed bug where switching teams allowed you to still see the off-screen positions of prior teammates
Gaming Copilot - Gaming Copilot

Hello everyone, I'm Rae, the developer.

Version 1.3.0 of Gaming Copilot is now available, and I want to thank you all for your continued support.

This release brings several important feature upgrades and optimizations aimed at making your in-game experience smoother and smarter.

Walkthrough Q&A Upgraded to "Universal Mode"

We've upgraded the AI's core reasoning model (Thinking & Reasoning) and consolidated the Q&A entry point, introducing the "Universal Mode."

Now, you simply need to tell the AI which game you're playing, the problem you're encountering, or what information you need directly in the chat. The AI will automatically recognize and analyze your request without you having to manually select a specific game beforehand, significantly enhancing the general applicability of the walkthrough support.

Of course, the original deep walkthrough mode for select classic games is still available; you can toggle it on or off anytime in the settings.

Smart Translation Adds "Sharp Mode" (Offline! No internet required)

"Sharp Mode" is the highlight of our translation update.

It runs entirely offline – all recognition and translation happen locally on your computer using on-device models, with no internet connection required. Currently, Sharp Mode supports translation between English, Simplified Chinese, Japanese, Russian, and Korean (e.g., Japanese to Chinese or English to Russian). We'll be adding more languages in the future.

You can also enable "Scheduled Auto Translation" in Sharp Mode. After selecting the target game window, the system will automatically take screenshots and perform offline translations at your specified intervals.

Tip: To pause an auto-translation in progress, press ALT+Q (the standard stop response shortcut, customizable). To resume, press ALT+T (also customizable).

Borderless Fullscreen Window Tool Integration

New functionality! You can now set specific game windows to borderless fullscreen mode.

This is especially beneficial for older games or those running in exclusive fullscreen mode, as it effectively prevents flickering during window switching and ensures better compatibility with modern hardware and displays.

Additionally, if you find that Gaming Copilot's chat window doesn't display correctly over certain games, setting that game to borderless fullscreen allows the chat window to float properly on top, making it much easier to access walkthroughs, translations, and analysis features anytime you need them.

macOS Support

This is an important milestone!

Starting with v1.3.0, Gaming Copilot officially supports macOS (Note: Requires Macs with Apple silicon; Intel-based Macs are not supported at this time).

For Mac users, this means whether you're gaming on a MacBook at home or an iMac in your workspace, you now have your dedicated AI companion readily available.

We're committed to providing a consistent, powerful support experience for all gamers, and adding macOS support is a key step in making smart walkthroughs and assistance easily accessible to more players.

Fixes and Optimizations

We remain focused on app stability and experience details. This update addresses the following:

  • Instances where clicking links within the conversation failed.

  • Situations where chat sound effects could disappear.

  • Certain login error occurrences.

  • Improved translation accuracy and nuance in multilingual environments.

  • Enhanced real-time performance for the "Supplemental Search" feature.

Final Thoughts

Since Gaming Copilot launched on Steam at the end of January 2025, it has evolved through multiple updates. Each version incorporates your valuable feedback and suggestions – whether they were words of encouragement or constructive criticism, we listen carefully and learn humbly. We actively respond to every critical review, strive to understand the cause, and work tirelessly to improve. Sincerely, thank you for your trust and for being part of this journey!

Just in time for the Steam Summer Sale, and to celebrate this new release, we're kicking off a 2-week 10% Off Launch Discount on Steam (the lowest price ever). New and existing users are warmly invited to experience the sharper Gaming Copilot!

For Aerolite - Shahbaaz
Lots of Major and Minor Bugs fixed including:

  • Fixed Credits Layout.
  • Fixed Moving Lasers.
  • Updated Level 96.
  • Updated Level 84.
  • Updated Level 75.
  • Fixed small physics related bugs.
  • Plenty of other minor bugs fixed.

Please report any other bugs or issues to - feedback@sherrygames.com
Or directly at our Discord Server - https://discord.gg/wDmPtePaFK

You can also report bugs in our Steam Community.

Pixel Gun 3D: PC Edition - katchepuri

We prepared a promo code (50 uses total in the PG3D Hub) and carefully wrote it on the wall. But some bully wanted it all for themselves! With the help of Golden Friend, they erased half the letters!

But don't panic—the keys are still yours to claim! The missing pieces of the code are hidden on Pixel Gun 2's Steam page. Search the game description, recover the lost letters, and piece them together with the ones shown in the artwork. ⚠️ Stay calm but focused—the code will become active on June 25 at 6 p.m. UTC, and everyone will have a fair chance to claim their keys.

If you've forgotten where PG2 lives, check it out right here: https://pg3d.app/stmpgstmf

Sengoku Dynasty - SwordsOfTheSouth_Toplitz
The village bell rings for alarm! Did you get your walls and fortifications up? Are your guard towers manned by defenders? Did you provide them with quality weapons? If you hear the bell ringing, it's already too late – draw your sword and join the fight! With the Bushidō Update, you can play out the village-defense fantasy reminiscent of “Seven Samurai” – solo or with friends.

How do raids work? Your Dynasty draws the attention of nearby villains. The more valuables in your storage and enemies in the region, the bigger the risk of a raid happening. If you want to lower that risk, you can defeat roaming enemies or raise your security by employing guards. But don’t let your guard down, as different events or seasons may quickly turn the tide!

But fret not; rumors spread fast across the Nata Valley, and you will get one day's notice before a raid starts. A shady enforcer will appear in your village, asking politely for a small donation for “protection”. If you fail to pay up, several waves of attackers will try to raid your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty's storages. Once they take what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!

And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.



There’s a lot of other things we’ve added:

Remove enemy camps

After you defeat an enemy camp, you will now be able to build a special project to remove all structures and decorations from the area and free up premium real estate for new villages.

Build special structures in your villages

The new “Way of the Leader” perk allows you to construct some structures you may have encountered on the map in the form of a special project. For example, you can build bridges of all types to greatly improve access to a riverside village, or a lighthouse for a coastal settlement.

Wear a mask and a hat at the same time

Masks now occupy a separate EQ slot, so you can wear them along with any headwear. That comes with a combat stats rebalance for masks to make them more interesting.

And here’s the full list of changes (accompanied by this friendly reminder to update your GPU driver to the latest version):


Added
  • Trees will now be visible in the distance, making landscape vistas much more photogenic
  • New male and female hairstyles
  • Jump attacks
  • A lot of new encounters on the map
  • New tiers of torches that will last you longer and look more advanced
  • More player tent variants – one new travel tent that can be used on your journeys and some large, empty decoration tents for your village
  • New decorative candles – there is now a plethora of candles on a metal holder or in a bamboo container that can be used as decoration. And now, they produce small flames and light!
  • A new type of shoe - Asagutsu sandals
  • A new type of headwear - Kanmuri
  • A new type of accessory - Inro cases of several tiers that lower your encumbrance
  • New types of village structures
  • Various kinds of Trash Piles allowing you to find some minor loot each season - you wouldn't believe what your villages can throw away
  • Guard Post, with a lower tier guard workplace furniture
  • The ability to build guard furniture at the Hunter’s Hut tower
  • Special Project signposts now depict the structure they are related to
  • Doors to the ice storage building
  • Additional decorative surfaces were added to some structures, like the Tea House, Guard Tower, and shrines
  • Paper Bark interactive resource around appropriate trees
  • Bones around caves and enemy camps
  • SFX for several animations: using a broom, adding wood to the campfire, adding fuel and tending to the tatara furnace, lighting a candle, fixing a cart, and many more
  • Voice-overs for status effects
  • More plantable trees – you can now cultivate all large trees that you can find in the wild
  • New female refugee/villager names
  • Game setting to disable status effects
  • Autosave limit (maximum 5)
  • The "Craft more" amount slider now speeds up when using the controller
  • Game setting to increase villager limit (max 200) - works as a modifier added to your current villager limit based on your Dynasty Level
  • New player village icons
  • New entrance types: wooden ramp and stairs
  • New tutorials and knowledge tab entries to reflect new game mechanics like raids, raid chance, and guards
  • Nvidia Reflex and Frame generation support for RTX 50XX


Changed
  • Enemy bodies now disappear after a short time and turn into loot bags
  • Neutral villages and enemy encounters were updated with new compositions, making them look cooler and more unique, depending, for example, on the enemy type
  • Enemy encounters will now include premium animals, and sometimes even kidnapped people in cages
  • Mata, Kojiro, and Toshichi can now be recruited as villagers after completing their quests in Sosogi
  • Joining important dialogue in co-op is now obligatory for all players on the server only before story cutscenes, otherwise, it is optional
  • Tool durability consumption in workplaces has been significantly rebalanced
  • Personal Quest changes:
    • Added new Personal Quest types
    • Added new encounter with a Personal Quest NPC – Bounty Hunter, who will ask you to provide them a Gunchujo
    • Changed the Personal Quest icon to be more unique
    • Rewards in Personal Quests now scale with the Dynasty Level better, to reflect their scaled objectives
    • Personal Quest givers now repeat quest requirements if you talk to them while the quest is active
  • All NPC icons on the compass will be discovered at the same distance so that you will not get differences between refugees, enemies, and traders
  • Moved Soze (caretaker related to the child quest) to a more convenient spot
  • Made the “Secrets of the Trade” quest more lucrative. It now requires iron pickaxes (instead of steel ones) and offers a lot more Craftsman XP as a reward. Also, Ashigaru shoes were added to rewards, so that a full armor set is unlocked
  • Simplified greetings and goodbyes V/O
  • Reworked tavern & brewery foundations so that the ramps are separate elements tied to the exterior segment
  • Entrance ramps have been elongated to better handle buildings on slopes
  • Reduced safe area around buildings so that villages can be fitted more tightly
  • Repair Bench furniture can now be placed in any production or storage building, provided there's room for it
  • Removed invisible walls from around the lake near the Thugs’ Camp
  • Enemy loot in camps has been rebalanced - should now provide an appropriate amount of healing consumables, for example
  • Improved the cooking setup, it should now be easier to cook some simpler meals and beverages on low-tier cooking stations
  • Improved hair shader
  • Various UI improvements:
    • Village name and icon change popup
    • Assign village in the Population tab
    • Dynasty Summary tab layout – now includes raid info and a more streamlined population breakdown
    • The villager Details in the Population tab is more streamlined and elegant now
    • The change Season panel got a major improvement
    • Many instances of text overflow or too long text being cut were fixed
    • Removed custom markers distance from Compass UI for less clutter
    • Storage furniture in production buildings is now grouped into separate categories to make the radial menu less cluttered
    • Removed unnecessary references to the villagers’ age
  • Updated some achievements' names and descriptions - reworked “Gotta Slay’em All”, “Personal Enlightenment”, and “Life Goals” achievements to not rely on other achievements
  • Description of certain consumables now better communicates the risk of food poisoning
  • The broken stone lantern near the Ryujin Shrine Special Project can now be removed so that you can properly restore the place
  • Stone pickaxe now allows mining small and medium tin
  • Workplace shortcuts, Bell Tower UI, and Map UI will now be available on clients only after management data is synchronized with the server
  • Blocked the possibility of sleeping in an occupied bed
  • Tea House got a spot for workers assigned there, so they don’t wander aimlessly when they are supposed to perform the tea ceremony
  • Stone walls have been made wider to make them easier to build, and new thicker stone wall variants were added

Controller improvements and fixes
  • Pressing B on the gamepad will now close full-screen tabs and the ESC menu
  • Controls UI will open the gamepad section if the controller is detected
  • Added controller hint for changing priorities in the Priority tab on the gamepad
  • It’s now possible to put a custom marker on the map with a controller
  • It’s now possible to navigate Quest UI with a controller
  • Fixed Custom Game Settings issues with recognizing the input of the gamepad's left stick
  • Fixed navigation in the Priority tab gamepad breaking the focus and skipping positions on the list
  • Now all (hold) interactions are described as such in the UI
  • The village name field can now be focused with a controller
  • Tweaked the sensitivity of camera controls on the controller
  • Fixed the issue that when pressing "Y" while loading the game closed the loading screen and resulted in a partial input loss
  • Fixed server browser still being accessible with the gamepad controls
  • Fix accepting empty server code causes input loss on the gamepad
  • Fixed jogging animation, sprinting speed, and stamina usage when the controller stick is at ~50% input
  • Fixed sprint attacks not working with the sprint toggle on the controller
  • Fixed gamepad loses focus after closing pop-up on the save/load UIs
  • Change controller binding for Track Quest action
  • Fixed gamepad loses focus when closing Assign Tool UI
  • Fixed gamepad loses focus when leaving online session creation
  • Fixed some tutorials mentioning only keyboard bindings when using a gamepad

Fixed
  • Multiple replication issues. The game should now work better for clients, allowing for a smoother combat experience in co-op
  • Hitches when ticking off/on increased need consumption in the endgame
  • Hair meshes not being visible while wearing headwear
  • Loot chests now spawn their contents on interaction so that Ebisu’s Boon perk applies in real time to all chests on the map
  • Completed quest markers persisting after loading the game
  • Some inaccuracies in the spouse dialogue when a player passes dynasty and becomes an heir
  • Ako and Sayuri offering an irrelevant dialogue if their recruitment quest fails to start due to villager limit
  • Search area map marker for the Wild Hogs Quest, during the “Find Yajiro” objective
  • Ghosts of some furniture like small tables blocking other objects
  • Some furniture like sleeping mats clipping with the floor in the Workshop building
  • Special project icons on the map not updating properly
  • Equipment item stats do not display encumbrance modification from perks
  • Weapon damage showing different values in item details and player stats
  • The Master Hunter perk description not mentioning the player's stamina boost
  • The Master Warrior perk description not mentioning the player's HP boost
  • The Adept Builder perk description not mentioning an item delivery boost
  • Incorrect mantle animation for all left-hand holdables
  • Certain tools sliding into hand in FPP
  • Samurai Armor's mesh issue in the idle pose
  • Missing outfit elements in some refugee/villager NPCs
  • Broken leek model
  • Forager's Hut decorations ghost being visible prematurely for clients
  • Animal position not saving properly
  • Small Eku holdable covered with snow
  • Snow appearing in the onsen's building
  • Minor issues with water across the map
  • Collision issues next to the Iwasaki's mine entrance
  • Bandit headwear not displaying properly on a female character
  • Wet and warm status effects not removing themselves from player(s) upon season change
  • NPCs temporarily disappearing in the player's line of sight
  • The Ascetic Training perk reducing food gain instead of reducing food stat decay
  • The player Item Cost Modifier not working properly with the Master Artisan perk
  • NPCs getting stuck on stairs and other steep surfaces
  • Dead animals remain standing if the client was far away from the host when they were killed
  • XP rewards from quests being not affected by XP modifiers
  • “Get a knife and a spear” objective not accepting all knives and spears
  • Pressing LMB with the equipped source of light blocking the input for other tools
  • Some animals having wrong HP values
  • Flames VFX appearing to float above the Sunken Hearth
  • Reloading a save file restocking vendor's items
  • Some enemies and animals getting stuck in some encounters
  • Several structures causing navigation issues for NPCs
  • Game skipping one day at the start of a new season
  • Super-fast hammer animation while crouching
  • The possibility to repair broken items via the RMB menu without paying for it
  • The Stonemason furniture not being able to move if the ghost is clipping with its mesh
  • Some recipes having different seasonal requirements for players and villagers
  • Dead enemies are still moving from client's perspective



Known Issues

  • You may still experience some desynchronization issues in late-game scenarios, especially in 4-person coop sessions. We are working on addressing the remaining issues in future updates.
  • If you’re continuing from an older save, please make sure to build new guard furniture in your guard towers.
  • Also, please wait for the season change and production tick to see proper Raid Points in the UI.
  • Guards stay at their stations from 8 to 18. If a raid happens outside these hours, they might not be manning their dedicated guard spots and will run toward attackers from elsewhere.
  • Raiders can be spawned inside raided villages if walls are placed on the edge of the villages radius.










https://store.steampowered.com/app/1702010/Sengoku_Dynasty/





Texas Hold'em Poker: Pokerist - ichkg

Step back in time and experience the excitement of Jurassic Keno! Pick your lucky numbers, watch the dinosaurs deliver extra multipliers, and chase thrilling prizes. Are you ready to take on the Jurassic era and score a massive win?

Jump in and play now for your chance at prehistoric rewards!

6:52am
Dungeon of Grandmasters - Ric
  • Fix client forge bug
  • Fix client trap animation
  • Fix and buff mimic
  • Life on Kill on Defenses Status
The Farmer Was Replaced - Timon
This patch brings many optimizations on both the GPU and CPU side.
Particularly on the GPU side there have been some very significant optimizations that finally make the game less GPU intensive.
Unfortunately the items in the inventory are no longer 3D because it turned out this was using a lot of GPU resources.

Some things that were changed alongside the optimizations are:
-The call stack limit is now 1000 function calls.
-Items in the inventory are now in a fixed order.
-When the camera moves to the position of an error or a search term it now moves to it's exact location instead of the center of the window. Also, the camera no longer moves to errors that are already on screen.
-Fixed various UI bugs.
Electrician Simulator VR - BoundlessMind


Electrician Simulator VR just got a lot more hands on. With the brand new Workbench Update players will gain access to entirely new gameplay possibilities that bring a deeper level of interaction precision and immersion to the virtual electrician experience

Up until now players could install and configure devices but repairing broken objects wasn’t part of the job. That changes now.



🔧 The Workbench is open for every electrician!
The update introduces a dedicated repair system, allowing players to fix various broken items using a full set of new tools. But that’s not all. The team at Take IT Studio! has also unlocked a new area in the player’s home. A fully functional workshop, complete with a specialized repair bench and immersive surroundings.

In this fresh space, you’ll take on new missions where your task is to restore malfunctioning devices sent to you by none other than your in-game father. A figure known for his strong opinions and even stronger tendency to hoard "stuff that might still work."

From dusty fans and broken clocks to unexpected little gadgets, you'll now be able to disassemble, diagnose, and bring these objects back to life using:

🔧 Screwdraivers for precise disassembly
🔍 Diagnostic tools to find damaged components
⚙️ Replacement parts to swap in working elements
🔬 Soldering tools to reconnect circuits



📋 Patch Notes – Workbench Update
Here’s what’s included in the update:
✅ Added 4 new items to repair and test in the Workbench section.
✅ Fixed an issue where items in the garage wouldn’t reset to their original positions after pressing the "Tidy Up" button.
✅ Fixed a bug that allowed stacking American-style electrical boxes on top of each other.
✅ Fixed an issue where a lamp component was emitting light when it shouldn’t.

Available now!
The Workbench Update is available as a free patch for all players on SteamVR, Meta Quest, and PlayStation VR2. Whether you're a returning electrician or stepping in for the first time, now is the perfect time to (re)connect.



Stay charged. Stay sharp. Tighten those screws!⚡
Electrician Simulator VR Dev Team


6:50am
Car Dealer Simulator - Garage Monkeys S.A.
🛠 Patch Notes:

  • Added a limit to the number of vehicles a player can own - the current cap is 50 vehicles*
  • Fixed an issue where the tow truck could be launched off the map
  • Fixed issues related to the physics of the tow truck
  • Fixed a bug with the Tow Dolly where the trailer would attach in the wrong position after resetting the vehicle
  • Fixed a bug where previously held objects could start floating
  • Increased the chance of new vehicle (Cavalarro 280G) appearing on the offers page
  • Improved employee dialogues - removed unnecessary lines when a car is no longer in the designated area
  • Fixed the dates for incoming emails in the in-game computer app
  • Adjusted the position of license plates on the Cavalarro 280G during vehicle washing
  • Improved sensitivity when moving bodywork tools
  • Fixed duplicated labels after upgrading the paint booth and photo studio buildings
  • Added the missing interaction icon to the Jukebox
  • Updated button colors in the menu

*Some players have reported crashes when loading the game with a very large number of owned vehicles.
To address this, we've introduced a limit of 50 vehicles.
We're currently working on optimizing the loading system.
In the meantime, if you're experiencing crashes during game load, we recommend enabling a paging file (virtual memory) in Windows when your system runs out of RAM.
Instructions for setting this up on Windows 10/11:
https://www.kapilarya.com/how-do-i-change-paging-file-size-in-windows-10
Note: Make sure the number you enter does not exceed your available disk space - e.g., 20 GB.




In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/

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