Blush Blush - Sad Panda Studios

Hey Panda Peeps,

We have the BEST news for you today. Cashew’s Pinup is back in the Limited Time Event! You’ll understand why this is so exciting once you see Cashew’s big, beautiful green eyes gazing adoringly at you over the top of a hefty book. Seriously, it’s hotter than whatever romantasy novel is trending right now!

All you have to do is collect your daily tokens to have this wonderful Cashew artwork added to your Memory Album. Or go ahead and purchase the Cashew Bundle from the store - then you’ll get the guy himself AND his pinup!

Oh, and… we know it can be hard to control your urges when you see a cute guy like Cashew reading, but um… keep in mind that rolling around on a pile of books comes with a risk of paper cuts. Just saying. Be careful.

We love you so hard!

The Pandas

Ribbit Ranch - bangusgames
  • Added outline to most 2D sprites

  • Significant UI improvements across many areas

  • Added simplified Chinese and Japanese support

  • Increased tank max capacity from 35 to 45

  • Reverted to single looping soundtrack system

  • Updated breeding visualiser so that undiscovered combinations appear as unknown

  • Improved collection menu so that attributes provide a lot more information

  • Added 4 more tank lights

  • Added possibility for multiple frogs as rewards in racing

  • Fixed frog prints sizing to match new frog scale

  • Minor bug fixes

Re:Call - lovetechgames



The latest Re:Call update expands Kaito’s story with all-new post-credits scenes and a journal system. Explore Kaito’s personal notes to gain deeper insight into the events unfolding around him.

POLYGON - River Banks

Hey everyone, TheF16 here,

As I mentioned a little while ago in the POLYGON Discord Server, I've been in contact with Nodaryn, who is thankfully doing well, and, while he won't be returning to developing POLYGON currently, he has granted myself and River access to resume the game's development.

We've formed a new volunteer team and are already hard at work bringing you new content, bug fixes, and quality-of-life improvements. We're still getting comfortable with the project and workflow, but we've already begun our efforts.

Today's Patch and What's to Come

This brings us to today's update. We've released a small patch with a few fixes and some experimental changes. You can find the full list of changes at the bottom of this announcement.

Moving forward, our goal is to release a series of smaller patches before any major content drops. Our first priority is to stabilize the game, fix some of the more frustrating bugs that a lot of us have experienced, and implement some long-awaited quality-of-life features. Once the game is in a better state, we'll begin working on our first content release.

Our Commitment to Transparency

Transparency is a huge priority for us, especially considering the state it has been in the past. We plan to share almost everything we're working on with the community, saving just a few things for a surprise. To keep you updated, River will be hosting Weekly Dev Streams on Twitch every Saturday

The streams will include some POLYGON Competitive League (PCL) content followed by a dev stream. We encourage you to join the chat to see what we're working on, ask questions, or share suggestions.

A New Focus on PCL

Speaking of PCL, as many of you know already, this has always been a community driven project that has tried to provide additional content for more dedicated players to enjoy. Going forward, me and River will officially start working on providing even more content for these players, starting with synchronizing our balance patch updates with PCL's start of the seasons. We hope all players that have liked PCL so far, will keep enjoying it with a fresh experience.

CHANGELOG (08/14/2025) Update 0.7.7.1 #433

New:

  • Created a brightness slider that goes from 0.5 to 1.5 (1 default)

  • Objective and Base icons now fade out when aiming down sights

Fix:

  • \[EXPERIMENTAL] Increased opacity of the red map borders

  • Increased footstep volume across all surfaces by .15

  • Zoomed the minimap out by double

Bug Fixes:

  • Fixed an issue that causes small sights to be obstructed by powerful lights

  • Killer health is now properly updated on the kill camera UI


We're excited to keep working on POLYGON and hope we can achieve all of our goals. If you have any questions or comments, drop them in the discussion below, or on our Discord. We'll have more to tell you soon!

Crime Simulator - CookieDev

Thank you for your patience. Next updates with major changes will be released on the beta branch first, so I can gather feedback before going public.

1.19j:

- Removed repair limit for tools

- Removed increased stamina drain while carrying loot

- AC Gas can be used one extra time (3 in total)

- Fixed zip tied patrolling policeman calling for backup

- Decreased pistol cost from 50 to 25k (as it was before)

- Fixed drawers not closing

eFootball™ - sy.07779

■ Feature Addition and Changes

・ Added ""Custom Stadium"", a new mode where users can decorate their stadium by combining various elements they like.

・ Users can now view and set Strips and their stadium from \[My Team].

・ Made changes to the layout of some menus.

・ Multiple Chance Deals can now be used at the same time.

・ Added new customisable options to Profile.

・ Added a new type of Objective known as a Line Objective.

・ Redesigned how players signed from Special Player Lists are presented.

・ Added the new feature Link-up Play to managers.

■ Updates and Additions

・ Transferred in-game assets and various data.

・ Updated various in-game data.

・ Updated licences.

■ Gameplay Fixes and Adjustments

・ Implemented various gameplay adjustments.

Fixes for various other issues were also applied in this update.

Check out the News section in-game for further details.

The Unforeseen Resurrection - Otome Isekai RPG - Inuneko Nanita

  • Added a temporary fix to camera jankiness leading to dizzyness

  • Debugged NPC code to synch their animations with the Unity Jobs System code

  • Made some stairs have smooth climbing collision

  • Made some cutscenes better lit

  • Added some guidance for quest and dialogue

  • Coded in more and easier dialogue controls

  • Made more custom text icons for the new dialogue controls

So about the feedback:

I received one survey feedback! Yehey!!!!! I was so happy when I first found out about it (Tv T ) Thank you very much!!!! I'm very very sorry that it made you dizzy (T_ T ) I hope you're ok. I really really appreciate that you tried to play as much as you can despite the camera's jankiness. You don't know how much it means to me

One of the things mentioned in the feedback was camera jankiness that lead to dizziness while playing.

I have this game on itch too. A fellow indie dev and I playtested each other's game (I posted my silent review on YouTube. I debuted as a gaming YouTuber AHAHAHHAHAHA joke. It's silent though coz I forgot to enable the sound. Back to topic, ehem. I got the same response about the camera.

I thought about it and checked. The jittery was actually due to the camera colliding with things like walls, and then trying to move itself towards the player to prevent the player from seeing what's behind those walls.

I removed the collision for now to try and prevent anymore dizziness. Please pardon seeing what's behind the walls/floors for now! (>.< )

I hope no one becomes dizzy again!

PS1 - about the review, thank you thank you thank you thank you again! (>v < ) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

PS2 - I also fixed some other things that got mentioned in the feedback.

================================

Would love to know your feedback too! ^-^

Drive Beyond Horizons - CASSERLAVOITU

This hotfix addresses several issues related to the backroom system:

  • Save now works properly when exiting the backrooms

  • Backrooms are now unloaded immediately upon exit (instead of after driving 3km)

  • 🖥️ Temporarily removed the PCs in POI (they will be added back in a future update)

  • 🏎️ Fixed a bug where players was falling off the backroom kart after a crash in a wall

Thanks for the quick feedback


What's coming next:

  • 👹 Sometimes the monster doesn't move at all – we’re investigating and working on a fix

  • 🎩 Some head accessories are glitching — as a temporary workaround, pressing “I” removes the outfit

  • 🔊 The monster chase sound occasionally doesn't stop — this will be addressed

  • 🎯 Objectives sometimes fail to appear — we’re looking into this issue as well

Stay tuned, and thanks for your patience while we improve the event! 💛

Hero's Land - 369398490
New version update
Parapara Leloluv Playtest - Inuneko Nanita
  • Debugged NPC code to synch their animations with the Unity Jobs System.
  • Made some stairs have smooth climbing collision.
  • Made some cutscenes better lit
  • Added some guidance for quest
  • Coded in more and easier dialogue controls
  • Made more custom text icons for the new dialogue controls
...

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