Noita

Noita meticulously simulates interactions between different substances. Fire chews through wood and devours whisky in a flash. Blood and venom flow and pool realistically, falling through cracks and splashing against the caves' craggy surfaces. Introduce an explosive element like, say, a magic wand that spits fire, and you have a recipe for beautiful and highly giffable disaster. 

A post-launch update gave players option to capture and export gifs of the most hectic moments in a run. There are loads of great examples on Reddit, imgur, and gfycat, and I've grabbed a few of the best for you to enjoy. If you're averse to explosions, look away now. Our first gif, courtesy of Reddit user bvenjamin, gives us a suitable hellish start.

As you explore the caves you find wands with random effects. If you like to play dangerously you can skip the wand's stats and just shoot it to see what happens. Sometimes what happens is this, via dagw27.

Noita is hard enough without the enemies making clutch plays like this. Thanks dabzyu, and bad luck on this occasion. 

I love seeing players combining different sandbox rules to creative effect. Ddnz8 uses the buoyancy effect to stage a heist.

So. Much. Money. I've stared at this beautiful combination of effects about 50 times. Here's PhordPrefect's description of the build. 

"It's the small green super-bouncy spell with water trails and lightning arcs, double cast. The balls spit out an insane amount of water / gunpowder / fire compared to anything else, as far as I can tell.

I had the 'lightning' and 'breathless' perks, with explosive immunity; I basically flooded the entire last section of the game and swam through."

Noita is brutal, but I love the wands so much. The game is out now in Early Access.

Noita

You can now capture the crazed physics-driven deaths of your little wizard in Noita. U/troyirving on Reddit has discovered a 'replay_recorder_enabled' line tucked away in Noita's config file. All you have to do is find it, change a 0 to a 1, and you'll be presented with the option to create a gif upon future deaths. Here's a quick step-by-step.

Hit Windows+R and enter %appdata%\..\LocalLow\Nolla_Games_Noita\save_shared into the empty text box.

Use notepad (or the text editor of your choice) to open the config file.

Control+F and search for replay_recorder_enabled, then change the "0" to a "1".

Now when you die in game you have the option to view the replay. You can change the centre of view for the final gif, and set start and end points with a couple of clicks, then press enter to export.

There's only one little bug I've found. The gif folder link doesn't go to the right place for me, but you can navigate to your saved gifs at C:\Users\(user)\AppData\LocalLow\Nolla_Games_Noita\save_shared

Enjoy! Here's one I made earlier. Noita is out now in Early Access.

Noita

Noita, the "action roguelite" in which every pixel is physically simulated, is headed to Steam Early Access on September 24. To mark the big news, developer Nolla Games dropped a new trailer showcasing how that simulation translates into gameplay.

James described Noita in a preview last year as a "hilarious, horrifying wizard death experiment," because magic is necessary but the results of using it are unpredictable—often dangerously so. Waving your wand around carelessly is as likely to bring a ton of rocks down on your head as it is to dispatch your enemies, and it seems remarkably easy to set yourself on fire. 

I'm not sure what Noita is actually about, but I don't think it necessarily matters either. The goal is simply to delve as deeply as you can—that is, until you die—and experimentation (and quick thinking) would seem to be at the core of the experience: Dispatching enemies may be easy enough, but can you avoid the fallout that follows? 

Noita is expected to be in Early Access on Steam for about a year.

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