4:53pm
Cartoon Survivor - showarth
  • Fix Achievements not popping - players will collect any achievements that were missed at the end of a run
DARKEST DAYS - DD_Manager

Hello, Survivors.

We would like to share the patch notes for the version update on Thursday, July 17.

Please check the details of this update below.

※ Please note that screenshots and images were taken in a test environment, and some changes may occur when applied to the live server.

■ Version Information

- 0.21.0

■ New Content

New Growth Content – Survivor Level (~8/28/25)

- A new growth system, Survivor Level, is added to further strengthen your character.

- Survivor Level will be operated on a seasonal basis. This season will run until August 28 (UTC+0).

- The Survivor Level is displayed below the character level.

- Like normal, Survivor Level increases by gaining XP through zombie hunting, securing building safety, completing quests, etc.

- In this season, reaching Survivor Level 40/80 grants Liam McCarney exclusive outfits (Survival Challenger Outfit / Survival Tactical Outfit) that your player character can wear.

- The Survival Challenger and Survival Tactical Outfits are limited rewards available only during this season.

- Survivor Skills and Survivor Level will both reset at the end of the season.

※ XP handling after reaching Character Level 40 before the Survivor Level update

- With the Survivor Level update, XP earned until now will be applied collectively to this season’s Survivor Level.

- Therefore, please note that existing survivors may begin at a level higher than Survivor Level 1.

New Growth Content – Survivor Skills (~8/28/25)

- Survivor Skills are a new growth feature that boosts various character stats such as weapon attack power, knockdown chance, and max HP.

- Survivor Skills can be managed in the menu accessed via a new button next to the character level on the Bag screen.

- You can activate various Survivor Skills nodes using Survivor Skill Points. The total stat bonuses from activated nodes are displayed on the right.

- Clicking an activated node again will deactivate it and return the used Survivor Skill Points.

- Survivor Skills and Survivor Level will both reset at the end of the season.

New System - Guild

- A new system, Guild, has been added, allowing you to play together with other survivors.

- You can access the guild system from the tablet menu to participate in guild activities, create, or join a guild.

- You can join a guild starting from Character Level 20.

- Guild joining is available from Character Level 20.

① You can search for a guild by its name.

② You can apply to join a guild from the list.

- You can create a guild starting from Character Level 20.

① You can freely customize the guild emblem’s pattern and color.

② You can set the guild name and a brief introduction.

- If you are in a guild, you can view your guild information.

- Guild leaders have access to the \[Manage Guild] menu to edit guild information.

① You can donate guild funds to your guild.

② You can view detailed information about guild members.

③ A “Leave Guild” button is available in the My Info window.

④ You can check in to your guild.

⑤ You can edit the emblem, name, and introduction at any time in the \[Manage Guild] menu.

⑥ You can set the guild joining method.

ㄴ Open: Players can join the guild freely without the guild leader’s approval.

ㄴ Approval: Players can join the guild after the guild leader approves their request.

- Depending on the guild level, the total number of guild members can increase from a base of 30 to a maximum of 50.

New Resident – Liam McCarney / Community Pass Season 3

- Liam McCarney dreamed of becoming a soldier, but suffered setbacks every time due to unexpected accidents that prevented him from taking the exam. However, he never gave up and saved many people from the threat known as Black Hound. Now, with more allies by his side, Liam is leading the charge to protect the shelter with unmatched strength.

- Liam McCarney can be obtained from the newly added Community Pass Season 3.

- Upon reaching level 40 of the Community Pass, you can also obtain Liam McCarney’s special outfit.

- You can find the Community Pass in Shop – Package – Community Pass.

- The Community Pass can be purchased once per character.

New Event – Starfish Collection Event (~8/28/25)

- To celebrate the summer season, the Starfish Collection Event will be held.

- You can obtain Starfish when defeating zombies in Sand Creek, Bielli Island, Pamrein, Holitore, Twilight Holitore, and Rootland.

- The Starfish you acquire can be exchanged for various items including swimsuit armor via Shop – General Goods – Starfish Exchange.

- Starfish currency will be removed in bulk after the event ends.

Season 3 New Events (~8/28/25)

- A new 7-day attendance event begins.

- A new cumulative login event begins.

- A new 28-day attendance event begins.

 ㄴ Existing Lucky Coupon rewards will be changed to Event Lucky Coupons.

New Outfit – Silvermoon Beach Outfit

- The new Silvermoon Beach Outfit will be added.

- The outfit can be found in Shop – General Goods – Outfit.

- The outfit can only be purchased once per character.

※ The outfit will appear differently depending on the gender of the character it is equipped on.

New Pets – White Munchkin, Golden Munchkin

- New pets White Munchkin and Golden Munchkin will be added.

- The new pets White Munchkin and Golden Munchkin can be found in Shop – Pets.

- Each pet can only be purchased once per character.

New Limited-Time Packages – Season 3. Surprise Upgrade Package, Season 3. Advanced Upgrade Package, Season 3. Special Upgrade Package (~8/28/25)

- To celebrate Season 3, limited-time packages will be released.

- These packages can be found in Shop – Package – Limited-Time Package.

- Each package can be purchased 1, 3, and 3 times respectively per character.

New Package – Beginner-Only Lucky Package

- This package will pop up when the \[Shop] content is unlocked.

- It can only be purchased for 3 hours after the pop-up appears.

- It can only be purchased once per character.

* For survivors who have already unlocked the \[Shop] content, the Beginner-Only Lucky Package will pop up the first time you log in after the update.

■ Key Improvements

New Feature: Hide Appearance

- A new feature to hide hats, bags, and outfits will be added.

- A button will be added at the bottom of the Bag screen to toggle hat, bag, and outfit appearance On/Off.

Support for 6 New Languages

- Support will be added for 6 additional languages.

- The newly supported languages are German, French, Italian, Russian, Turkish, and Thai.

Co-op Raid Improvements

- The score earned from defeating zombies other than the boss in co-op raids has been increased.

- In co-op raids, raid rewards will now be Upgrade Tool Boxes with random grades (N~SR) instead of fixed-grade Upgrade Tools.

- Only successful co-op raids will now count toward your multiplayer ranking score.

Balance Adjustments

- Headshot damage against player characters has been adjusted from 2x to 1.5x.

- The main stats of some gear have been increased by 10%.

ㄴ SSR-grade ranged weapon attack power increased by 10%.

ㄴ SSR-grade armor defense increased by 10%.

Standard Monthly Membership Improvements

- A buff will now be provided upon purchase of the Standard Monthly Membership.

- Buff effects provided are as follows:

● Character XP gain +10%

● Party Member Resident XP gain +10%

● Milla gain when killing zombies +10%

Shop

- The purchase limit for the 1+1 products in Shop – Currency – Red Diamonds will now be reset every month.

- The daily purchase limit of various Proofs sold in Shop – General Goods – Training Tools has been increased from 1 to 3.

■ Additional Improvements

- The default setting for ranged attack assist is now ‘Auto Fire’.

- When Auto Fire is on, the HUD fire button will display a visual effect.

- Auto Fire option will not activate upon scope zoom.

- Improved the quest progression flow for levels 1–5.

- Added a pop-up to notify players when product info fails to load upon entering the Shop.

- Purchase buttons for scenario packages will now activate according to quest progress regardless of previous purchase.

- Belongings will now immediately appear when entering the Rootland entry screen.

- A pop-up notification will now appear if you try to enter Rootland while still holding items.

- Settings can now be changed from the title screen settings, excluding shortcut keys.

- Screen resolution, resolution quality, and V-sync settings can now be configured on the PC client.

- When moving items between locker and belongings, you can now use +/– buttons to set to max or min quantity.

- When claiming rewards from the cumulative login event, activated previous rewards will also be given along with the selected one.

- Changed Residents’ attention-drawing skill to a distraction skill.

■ Bug Fixes

- Fixed an issue where residents in Resident Expedition would sometimes not engage in combat.

- Fixed an issue where stamina would not recover after combat in Resident Expedition.

- Fixed an issue where some residents would not participate in combat in Resident Expedition.

- Fixed an issue where zombies in city maps of Resident Expedition would not move correctly.

- Fixed an issue where the aim assist option would activate on non-hostile targets.

- Fixed an issue where item quantity was shown on icons when moving weapons or armor in the locker screen.

- Fixed an issue where text would overflow from the maintenance pop-up.

- Fixed an issue where text in Lucky Box probability info and draw history pop-ups would overflow.

- Fixed an issue where icons would float far away in the kill log.

- Fixed an issue where the vehicle stat gauge was incorrectly displayed.

- Fixed an issue where text overflowed in the friend screen.

- Fixed an issue where a shortcut key change icon appeared in the HUD when entering Sand Creek after character creation.

- Fixed an issue where the character disappeared after closing the item info window via back button in the Bag screen.

- Fixed an issue where resident management and gear enhancement tutorials would not display properly.

- Fixed an issue where the player could die during the pet tutorial.

- Fixed an issue where cutscenes overlapped after finishing the tutorial.

- Fixed an issue where the red dot notification in the Bag did not appear or disappear as intended.

- Adjusted the objective count for the “Racing Prep 4” quest and fixed an issue where the quest is completed unintentionally.

- Fixed an issue where incorrect text was displayed in some quest objectives.

- Fixed an issue where the TAS sub-menu would sometimes not appear or refresh properly.

- Fixed an issue where TAS Sniper Assist did not function properly.

- Fixed an issue where fire rate did not work properly depending on the frame cap setting of the device.

- Fixed an issue where enemies could dodge during a finishing move.

- Fixed an issue where the report button appeared in the results screen even when the player did not die in Rootland.

- Fixed an issue where invincibility was not applied upon entering Rootland.

- Fixed an issue where the player screen appeared when tapping locker from the resident screen in Twilight Holitore.

- Fixed an issue where pre-deployed vehicles could not be summoned immediately when entering a zone.

- Fixed an issue where object placement or textures were incorrect in Holitore.

- Fixed an issue where resident professional skills did not work in multiplayer zones.

- Fixed an issue where debuff durations were abnormally applied in multiplayer zones.

- Fixed an issue where the download button remained visible even after downloading the multiplayer zone map.

- Fixed an issue where stamina was not consumed when sprinting with a gun equipped in multiplayer zones.

- Fixed an issue where HP and stamina bars were not displayed correctly in the Bag screen in multiplayer zones.

- Fixed an issue where the screen turned black when opening supply boxes in multiplayer zones.

- Fixed an issue where players had to re-enter the shop to purchase Lucky Boxes after buying Lucky Coupons.

- Fixed an issue where the scroll bar did not work properly on the right list of limited-time packages.

- Fixed an issue where party residents would sometimes not attack zombies.

- Fixed an issue where an error occurred when using a coupon after changing the character name.

- Fixed an issue where the client would crash or disconnect from the server abnormally.

- Fixed an issue where fences collided with objects when summoning a vehicle from the parking lot.

- Fixed an issue where newly dropped gear from level 36+ elite/epic zombies had incorrect level settings.

We hope you enjoy the new update!

DARKEST DAYS Team

4:47pm
Voxel Eras - Djgaven588
Fixes
Coal ore drops coal instead of your game. Great launch day bug.
All In Playtest - tryformy

Greetings!

If you’ve been wondering what's going on behind the curtains and where we are at with updates wait no more! :

📌 Check out our public Trello board:
🔗 https://trello.com/b/6eZzJG4j/all-in-roadmap

I’ll be updating it from time to time with planned features and what to expect in future updates. It’s the best way to see what’s coming and where things are headed.

Can't wait to show you all what's in store for All In! ːbt_dicesː

4:45pm
SquadBlast - L

Hey Fighters!

Season 19 has come to a close! Shoutout to everyone who showed up and grinded hard! Let’s hear it for the top 3 MVPs of the season:

Season 19 Results

🥇 1st Place – Lumine - Lumine absolutely smashed it this season! From 7th in S16 and 15th in both S17 and S18 to taking the crown! He didn’t just win, he obliterated Vatrhakewo’s Valor record. It wasn’t even close. “Target on Your Back” and “The Summit” rewards are coming your way soon, huge GG!

Lumine will receive an (Epic) Bullseye | Mountain Core Rocket Launcher skin, (Epic) Fengbao | Mountain Core Side Arm skin, 10 Weapon Parcels, 6 Fashion Parcels, 1000 Weapon Lockpicks, 600 Fashion Lockpicks, 5 Champion Tokens, 10,000 G-Cash plus a Champion Season 19 Frame!

🥈 2nd Place – Woo - The S17 champ is still out here giving the top dogs a headache, managing to clutch up that runner-up spot on the final day! Not shocking though, with an 81% win rate and creeping up on 50K kills, he’s just built different.

Woo will receive an (Epic) Bullseye | Mountain Core Rocket Launcher skin, (Epic) Fengbao | Mountain Core Side Arm skin, 9 Weapon Parcels, 5 Fashion Parcels, 900 Weapon Lockpicks, 500 Fashion Lockpicks, 4 Champion Tokens, 6,000 G-Cash plus a Challenger Season 19 Frame!

🥉 3rd Place – Belmonte - This guy has been hovering just outside the Top 3 for 7 seasons straight, But not this time. He finally broke through the ceiling and locked in a podium finish! Seriously well-earned considering how hard he’s been grinding this year.

Belmonte will receive an (Epic) Bullseye | Mountain Core Rocket Launcher skin, (Epic) Fengbao | Mountain Core Side Arm skin, 8 Weapon Parcels, 4 Fashion Parcels, 800 Weapon Lockpicks, 400 Fashion Lockpicks, 3 Champion Tokens, 3,000 G-Cash plus a Contender Season 19 Frame!

🎖 4th-100th Place - (Epic) Fengbao | Mountain Core Side Arm skin, 6 Weapon Parcels, 3 Fashion Parcels, 600 Weapon Lockpicks, 300 fashion lockpicks, 1 Champion Tokens, 1,000 G-Cash and a Decorated Warrior Season 19 Frame!

🪙 101st+ Place - 3 Weapon Parcels, 1 Fashion Parcel, 300 Weapon Lockpicks, 100 Fashion Lockpicks and 500 G-Cash!

Season 20!

Can you believe we’re already hitting Season 20?! Time flies. That just means even more sick rewards for the top players. Plenty of other goodies up for grabs too if you place well. Let’s see what’s on the prize table:

🥇 1st Place - (Epic) Lenus | Mountain Core Rocket Launcher skin, (Epic) Logi | Mountain Core Assault Rifle skin, 10 Weapon Parcels, 6 Fashion Parcels, 1000 Weapon Lockpicks, 600 Fashion Lockpicks, 5 Champion Tokens, 10,000 G-Cash plus a Champion Season 20 Frame!

🥈 2nd Place - (Epic) Lenus | Mountain Core Rocket Launcher skin, (Epic) Logi | Mountain Core Assault Rifle skin, 9 Weapon Parcels, 5 Fashion Parcels, 900 Weapon Lockpicks, 500 Fashion Lockpicks, 4 Champion Tokens, 6,000 G-Cash plus a Challenger Season 20 Frame!

🥉 3rd Place - (Epic) Lenus | Mountain Core Rocket Launcher skin, (Epic) Logi | Mountain Core Assault Rifle skin, 8 Weapon Parcels, 4 Fashion Parcels, 800 Weapon Lockpicks, 400 Fashion Lockpicks, 3 Champion Tokens, 3,000 G-Cash plus a Contender Season 20 Frame!

🎖 4th-100th Place - (Epic) Logi | Mountain Core Assault Rifle skin, 6 Weapon Parcels, 3 Fashion Parcels, 600 Weapon Lockpicks, 300 fashion lockpicks, 1 Champion Tokens, 1,000 G-Cash and a Decorated Warrior Season 20 Frame!

🪙 101st+ Place - 3 Weapon Parcels, 1 Fashion Parcel, 300 Weapon Lockpicks, 100 Fashion Lockpicks and 500 G-Cash!

Season 20 starts on July 16th and finishes on August 16th.

Best of luck to everyone who plan to smash it out this season. We’ll be adding Double Valor Weekend starting this Friday, giving you all a valuable opportunity to gain extra progress and strengthen your position on the leaderboard. Make it count!

Di[c]E - Slyt Digital

Welcome to version 1.2.0 of Dice or Die, an essential update marking a turning point in the game's development. This version brings the project closer to its final release with major technical improvements, new narrative content, and in-depth gameplay adjustments.


🔧 Engine Change & Optimizations
  • Complete migration to Unity 2021.

  • Significant performance improvements, notably through GPU optimization (vegetation instancing, asset loading, etc.).

  • Reduced loading times and improved overall stability.


🌄 New Environments
  • Visual and technical overhaul of several zones: lighting, vegetation, fog, sound ambiance.

  • Improved gameplay zone readability while preserving the strange, isolated atmosphere of the Dice or Die world.


📖 New Storyline & Narrative Structure
  • The story has been completely reimagined, with smoother progression, better coherence, and narration better integrated into exploration.

  • Revamped quests, enriched dialogues, clarified alternative endings.

  • Implementation of contextual narrative events tied to specific zones and and discoveries.


🏕️ Evolving Campsite
  • Introduction of an evolving campsite system.

  • Players can now upgrade their shelter (rest, storage, comfort), influencing mid-term survival chances.

  • Progressive visual impact reflecting the location's evolution throughout the game.


🎮 Gameplay Improvements
  • Major revisions to interaction and navigation mechanics.

  • Crafting, resource management, exploration, and feedback redesigned for a smoother, more intuitive experience.

  • Adjustments to animation timings, trigger zones, and action prompts.


🐞 Bug Fixes & Miscellaneous Adjustments
  • Numerous minor bugs fixed (translations, textures, UI, quest logic, collisions).

  • Better balancing of vital needs (hunger, thirst, fatigue, hope).

  • Improved zone detection for key transitions or events.


Thank you to all players who contributed to this evolution by sharing feedback on Discord, Twitter/X, and via the official website. Your input has helped Dice or Die reach a major milestone.


🧭 The final release is approaching… 🔥
Avante! Atlantis - Falconssj

Hey Everyone, Danilo here.

There was an issue with a plugin we were using (the one we animated the Commanders!) so for the time being, I've removed the animation for them 😦

but

Now we have a version that works with SteamDeck! (and/or Proton).

(and soon we will have a native Linux version as well)Our animator is already hard working on re-doing the animations in a new software, so wait for an update soon!

On other news:

  • Story Mode (Prologue) is in development! And will be available on the demo;

  • New Gallery updates;

  • And introducing the 5th Commander: Omar "Pink Scarab" Wahid (Check the gallery for more info!)

Thanks, and Avante!

Brickadia - Zeblote

Components

  • The maximum length of interact messages was raised from 400 to 2000 characters.

  • The maximum length of hint text messages was raised from 400 to 10000 characters.

Bugs

  • Speculative fix for hang on leaving server due to deadlock on async brick mesh updates.

  • Fixed brick replication permanently freezing chunks on encountering a value too large to fit in one packet.

  • Fixed potentially corrupting prior revisions of worlds in the database on saving deleted chunks.

  • Fixed component property limits introduced in CL11633 not actually working with the applicator.

Tales of Fortune - scyllatrident

Today we bring to you the first out of a 2 part update to improve and make our demo even more enjoyable to play!

Batch 1 of the update brings a few major changes to the game based on feedback from the initial release as well as a bunch of bug fixes.

  • 1v1 map named "Twilight Shores".

  • Gain "Fleet Status" levels.

  • Turbo mode 1v1 (30 second rounds).

  • Wind direction change less often.

  • Adding portals to help move across the map faster.

  • Reduce healing on kill.

  • Increase curse zone speed.

  • Increase player base damage.

  • Fixed Collision bug resulting in players stacking on top of each others.

Batch 2 coming out later will focus on events, ai improvements, unlocks and more perks.

Play our demo now! ːsteamhappyː

https://store.steampowered.com/app/3256770/Tales_of_Fortune_Demo/Join our discord to give us feedback and connect with the developers!
https://discord.com/invite/AvqMBgJPtD

4:22pm
Sector Unknown - Creative Storm Entertainment
Thanks for the feedback and bug reports from today.

Update:

  • Fixed a bug with visors disappearing and also sometimes showing as pink (I need to test this part more, but I think I have solved that issue)
  • Fixed bug with not being able to land on story planets with language set to Russian
  • Fixed a bug with combat music not fading out cleanly when combat complete
  • Fixed bug where ambient audio stops after a time and does not locate a next song
  • Fixed a bug with beards showing on forehead while in space suit

Thanks again! I continue to look forward to feedback and ideas from players.

...

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