Dungeonborne Settlement - Dersty

Upgrades to hire extra porters, increase their movement speed, and expand total resource storage have been added. 😊
These are limited to 10 upgrades each—not unlimited.
They consume orb resources and help you transfer dungeon resources faster.

A priority resource slider has been added to move a higher proportion of a specific resource.
Sliding fully to one end may seem like 100% focus on one resource, but if it runs out, it automatically switches to another—so you don’t have to monitor it.

An upgrade to increase total resource capacity is also included—ideal for long idle gameplay.
(This upgrade is quite expensive.)

The next update involves new pixel art and animations, which may take some time.
If any bugs or issues arise, I’ll fix them immediately and push an update.
Thank you to everyone who has purchased the game 🥹

DEADCAM | ANALOG • SURVIVAL • HORROR - ĐɆⱤ₳₦₲ɆⱤ
Thank you all for your feedback and bug reports, I've been keeping an eye out while I work through fixing bugs and issues and improving overall player experiences! Here's a list of what's been done in this update.

  • Added enemy spawn cool down: I've added a small cool down period for when enemies can spawn. This allows for a bit more exploration time and make encounters a tad less predictable. This will be ignored during the fuse box alarm event.
  • Reduced Katana Girls Spawn Limits: The Katana girls should spawn in a little less frequent on Easy and normal difficulties.
  • Objective system tweaked / fixed: I've tweaked how the objective system works and also removed the annoying "Keycard" objective bug. Objectives should now appear and disappear properly.
  • Clear File Data is now implemented correctly: Clearing file data should now be working properly, deleting and creating a new empty save for the current selected file.
  • Gym Storage Key Bug Fixed: Fixed a bug where you could use the gym storage key and open the sky bridge door directly instead of using the keycard and locking the player out of actually open the gym storage room. (This was a left over from early development that I overlooked.)
  • Additional Player Guidance: I've added a few more visual cues (The yellow square) appears in a few more places to draw attention to important clues.
I've also fixed some minor issues, such as the girl sticking to your Katana when you first pick it up. I'll keep my eyes and ears out for more bugs as I continue work on File-02 and overhauling the inventory system.

Thank you!
Joure
异界战记 - 路人bear
剧情模式下增加中原董卓线剧情
修复已知bug
Pay-to-Win Simulator - Snowy(生病预备中)

本游戏定价已从6元变更为免费,当然现在还没法购买。

来日方长。

Jong Kyu Pon - Nineteen woods
以下の不具合修正を行いました。
  • 三暗刻、対々和、四暗刻の判定を修正。

以下の機能変更を行いました。
  • 試合結果画面での「経験値ボーナス」を「黄牌経験ボーナス」と明記するように変更。
Oriental Immortal Playtest - 3153146763

Fixes

01. Fixed the issue of abnormal mana consumption for the Light Spell.

02. Fixed the problem where storage box categorization was ineffective.

03. Fixed the bug where dual cultivation failed to increase mental state.

04. Corrected some incorrect English text displays.

05. Restricted low-tier magical artifacts from being controlled to prevent crashes; low-tier artifacts cannot be controlled.

06. Fixed the guidance quest "Improve Cultivation" getting stuck at the "Proceed to the Mountain Summit" step.

07. Fixed the issue where players couldn’t revive after dying in special areas.

08. Fixed the error when selling fragments and blueprints in the shop.

09. Fixed abnormal collision issues in some caves.

10. Fixed the problem where spell casting was blocked in caves.

11. Fixed the issue where the Beast-Taming Gourd couldn’t be used.

New Additions

01. Added custom input prompts for shop crafting stations and other interfaces.

02. Added auto-save notification messages.

Optimizations

01. Optimized the hunger value increase from early-game food.

02. Increased the mental state value gained from using Yellow-tier food.

03. Adjusted the spawn position of the Whirlpool Spell.

04. Optimized hints for obtaining certain materials.

05. Improved the physical collision of treasure chests.

06. Fixed the weapon display issue when equipping weapons while mounted.

07. Expanded the storage capacity of the storage box.

Angor - PUCA GAMES

Gold Mining Simulator 2 - CH_Michael
Devlog #2 is here – and it’s a big one.🔥

We’re looking back at the road we’ve traveled so far in building Gold Mining Simulator 2 – and let’s just say, it’s been one hell of a dig.

At the core of it all? A massive upgrade to Unreal Engine 5. And it changes everything.

Check out the devlog now! 👇

This devlog marks a major milestone – and it’s only the beginning.

You’ll get a first look at:

🟡 Stunning new visuals – Alaska’s raw wilderness has never looked better
🟡 A reborn Falcon Creek – from forgotten outpost to bustling hub
🟡 A brand-new vehicle system – smoother, smarter, more satisfying
🟡 Digging that feels right – powerful, responsive, and deeply rewarding
🟡 A cleaner, more customizable UI – stay focused on what matters
🟡 A living world – you're not the only one out here
🟡 Machines - so detailed, even the bolts got love

📜 While you are waiting for the release, give Gold Mining Simulator a try!

https://store.steampowered.com/app/451340/Gold_Mining_Simulator

📲 Follow us for more updates:

TikTok: https://www.tiktok.com/@code_horizon_games
Facebook: https://www.facebook.com/goldminingsimulator/
X (ex-Twitter): https://twitter.com/GoldRushTheGame
Join our Discord: https://discord.gg/goldminingsimulator
YouTube: https://www.youtube.com/@CodeHorizon

Check our other games 👇

Code Horizon: https://store.steampowered.com/publisher/GoldMining

下一站江湖Ⅱ - Inmotiongame

各位大侠好,

《下一站江湖Ⅱ》正式版第128次更新已于7月12日18:00完成,大侠们小退更新即可。

在127更后出现了一些交互无反应、卡住不动的情况,我们已加班通宵解决。超级感谢大家将问题及时反馈给我们。

 

【本次更新内容 继续修复和优化】

1) 修复了需要道具开启的宝箱点击“开启”无反应的问题

2) 修复了与机关交互时,选择任一弹出选项均无反应的问题

3) 修复了云鹤村交互“猪槽”获取“解毒丸”会卡死的问题

4) 修复了将门线支线互动“谷堆”会导致无法移动的问题

5) 修复了将门主线无法交互姚禀的问题

6) 修复了无法获得岛契的问题,更新后如有问题还请联系我们解决

7) 修复了老存档由于BUG生成的随机NPC没有精力的问题,更新后老档有问题的NPC,其精力自动刷新,老档不用放弃对应的悬赏、委托了

8) 修复了学习墨学书籍有概率会卡住的问题

9) 修复了小游戏五行石阵交互后的事件无法触发的问题

10) 修复了伉俪情深对话任天游会卡死的问题

11) 修复了太极奇遇无法对话玉娘的问题,更新后老档可以正常对话,正常完成奇遇获得太极

12) 修复了将门线在云鹤村与老乞丐交互无法获取渡蜀掌的问题

13) 修复了蛮蛮比翼选择任一交互选项后没有反应的问题

 

【大家反馈的问题将在接下来的几次更新中修复,欢迎大家加入官微群向我们反馈】

1) 富家千金完成解决匪患支线——点燃狼烟没有交互选项

2) 部分天赋未生效的问题

3) 门派无法攻击玉山关,选择攻击玉山关会自动定位到“星陨荒”

4) 龙腾珠奇遇偶发开不了门的问题

5) 在神兵山庄进行踢馆并战胜对手后,踢馆无法结束

 

 

白玉京工作室  拜上

 

下一站江湖Ⅱ - Inmotiongame

各位大侠好,

《下一站江湖Ⅱ》正式版第128次更新已于7月12日18:00完成,大侠们小退更新即可。

在127更后出现了一些交互无反应、卡住不动的情况,我们已加班通宵解决。超级感谢大家将问题及时反馈给我们。

 

【本次更新内容 继续修复和优化】

1) 修复了需要道具开启的宝箱点击“开启”无反应的问题

2) 修复了与机关交互时,选择任一弹出选项均无反应的问题

3) 修复了云鹤村交互“猪槽”获取“解毒丸”会卡死的问题

4) 修复了将门线支线互动“谷堆”会导致无法移动的问题

5) 修复了将门主线无法交互姚禀的问题

6) 修复了无法获得岛契的问题,更新后如有问题还请联系我们解决

7) 修复了老存档由于BUG生成的随机NPC没有精力的问题,更新后老档有问题的NPC,其精力自动刷新,老档不用放弃对应的悬赏、委托了

8) 修复了学习墨学书籍有概率会卡住的问题

9) 修复了小游戏五行石阵交互后的事件无法触发的问题

10) 修复了伉俪情深对话任天游会卡死的问题

11) 修复了太极奇遇无法对话玉娘的问题,更新后老档可以正常对话,正常完成奇遇获得太极

12) 修复了将门线在云鹤村与老乞丐交互无法获取渡蜀掌的问题

13) 修复了蛮蛮比翼选择任一交互选项后没有反应的问题

 

【大家反馈的问题将在接下来的几次更新中修复,欢迎大家加入官微群向我们反馈】

1) 富家千金完成解决匪患支线——点燃狼烟没有交互选项

2) 部分天赋未生效的问题

3) 门派无法攻击玉山关,选择攻击玉山关会自动定位到“星陨荒”

4) 龙腾珠奇遇偶发开不了门的问题

5) 在神兵山庄进行踢馆并战胜对手后,踢馆无法结束

 

 

白玉京工作室  拜上

 

...

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