I Wanna Play That Picture Puzzle with Numbers All Day! - Nineteen woods
Changed the following features:
  • Modified the timer to be more accurate to real time.
Bonelords - z0gamestudios

Some small changes for polish:

  • The game now, as a failsafe, saves when starting a run and after each wave is completed.

  • Informed the player at the start of the tutorial that they can start the wave while the wizards yap.

  • The tutorial also now saves it's progress, for any freaks who save and come back in that short period of time.

  • Fixed a bug where the "Silenced" achievement wasn't triggering.

  • Updated the FAQ to inform that I am working on polish for a week bit longer before getting to new content.

Grimslair Playtest - SirRenolds14

Hello Everyone!

We have launched a small update/hotfix for some bugs that caused the player to not be able to click on enemy cards. This has been fixed.

- Soul Cards now have "Click/Drag" on top of it to remind players to use them
- While in Zeb's shop, cards will now have "Sellable" on top of them to find cards more easily to sell
- Quest, Weapons/Armor windows no longer get soft locked due to excessive clicking
- No longer do search deeper cards get stuck when day turns to night / night turns to day
- New Skip Intro button if you have played the game before

Community Announcements - andrewnsw
I’ve gone through the game’s animations and made a number of improvements—replacing and enhancing various sequences to bring more life and polish to the experience.

I hope you enjoy the update! As always, I’d love to hear your feedback, and I want to thank you for your incredible support over the years—it’s what keeps me motivated to keep creating.

If you’d like to support me further, don’t forget I have a few other games on Steam that could use some love. Every wishlist, review, and purchase makes a real difference.

I also share behind-the-scenes updates, new projects, and exclusive content on Patreon. Your support there is a huge help in keeping these games alive and growing: www.patreon.com/thatcherproductions
Rhythm Quest - ddrkirby

The Rhythm Quest Demo has been updated to version 0.38.0.  This update includes a rework to the settings menu organization, as well as many other fixes and improvements.

Full changelog:

Version 0.38.0 - Split settings into basic settings and advanced settings menus - Fixed some coin sfx playing even when disabled - Fixed doubled input bug when using steam deck or certain other gamepads - Fixed broken jump inputs when using steam deck touchscreen - Fixed crash/lockup on level browser screen - More robust handling of device suspend/pause events - Better load time / more efficient grass for level 1-1 and level 1-4 - Fixed y-axis scaling in level browser density charts - Performance enhancements - Level load time improvements - Density chart now uses magenta color for 300-360 notes per second - Added failsafe to automatically trigger respawn if y position is too far off - Fixed inconsistent beat pulsing for some in-game menus - Respawns (for best runs) are now tracked in save data and displayed on density charts - Shortened "Perfect" text in level select list - Compacted ui elements in level select list for low width aspect ratios - Give more space to right half of level select list - Allow variable line width for level select descriptions to prevent overflow - Fixed behavior when changing music speed while unpausing - Fixed accessibility audio cues using wrong volume/audio bus - Fixed accessibility audio cues always being panned to one side - Fixed broken accessibility audio cue for jump release - Add audio cue setting for jump hold + attack - Fixed screenreader navigation for advanced settings menu
Glaze Cup: Journey to the West - Kunpan Games
50% OFF Historical Low

Glaze Cup:Journey to the West is offering a historical low discount of 50% off, available until September 30 at 1:00 AM (UTC+8) / September 16 at 10:00 AM (PST)! This discount aims to spark your interest in purchasing and experiencing the game. We wholeheartedly thank you for your encouragement and support. Wishing you an exhilarating gaming adventure!

Sands of Salzaar - adelma

Hello travelers of the desert,

Sands of Salzaar is joining the Steam Publisher Sale by XD, and a limited-time discount across all platforms is just around the corner! The sale will run from September 15 to October 6 (10 AM PT). On Steam, the base game will be 60% off, and our DLC Land of the Eclipse will hit a brand-new historic low at 50% off.

We’re also teaming up with Three Kingdoms Mushouden to bring you the “Hero of Chaos” bundle, available at an additional 10% discount. We hope y'all will enjoy carving out your own legend in these turbulent times.

Meanwhile, we’ve been cooking on some new content for Sands of Salzaar. Development and planning still need a bit more time, but we’ll be sharing updates as soon as we can!

Demonic Mahjong - OMEGames Studio

Hello everyone! A brand-new version of Demonic Mahjong is now live! This update adds the new relic "Full Moon Lamp" and exclusive battle music for fights against Ksitigarbha. It also fixes partial abnormal display issues in matches, multiple bugs, and optimizes the skill logic and details of some characters~

Below are the detailed items of this update:

  • New Additions:

    • Added the new relic "Full Moon Lamp".

    • Added exclusive battle music for fights against Ksitigarbha.

  • Bug Fixes:

    • Fixed the issue where Soulfern could be used infinitely.

    • Fixed the incorrect calculation issue of "Shun Ling" granted by Ksitigarbha’s skills.

    • Fixed the issue where Ksitigarbha (Boss)’s Charge Buff took effect on the player.

    • Fixed the issue where scene resources disappeared during the Boss victory animation.

    • Fixed the issue where the "Gang" button did not appear correctly due to Ksitigarbha’s skills.

    • Fixed the issue where Ksitigarbha’s skills failed to activate when the player entered Tenpai (ready-to-win state) in the first round.

    • Fixed the issue where Diting’s character voice played incorrectly under special circumstances.

    • Fixed partial model issues of Seeping Cici.

    • Fixed the issue where the "Egg Figurine Rescue Station" event could not be closed under special circumstances.

    • Fixed the interaction issue between the character selection interface and the ESC key.

  • Optimization Content:

    • Optimized the interaction of the "Discard" button under certain specific circumstances.

    • Optimized the text for King Yama’s unlock conditions.

    • Optimized the display of some Treasure Tiles and Spirits.

    • Optimized the display of Boss’s Hu (win) scoring animation.

    • Optimized some of Ksitigarbha’s actions.

    • Optimized the layer issue of Ksitigarbha 2.

    • Optimized the interaction between Wailing Ling’s active skills and hand scores.

    • Optimized the display of Poison and Poison Resistance Buffs.

    • Optimized the storage of the Pattern Board.

    • Optimized the issue where the display sound effect of some major patterns played incorrectly.

    • Optimized the interaction logic between Sin Judge Zhong’s character skills and Qiongqi.

    • Optimized the display of map nodes in Chapter 4.

    • Optimized the interaction logic for consecutive destruction of Figurines.

    • Optimized the issue where Aqi Horse-face’s voice did not play normally.

    • Optimized the description of the "Nine Gates" pattern.

Hero's Adventure: Road to Passion - 三天之内我要让这家店倒闭
Hello, adventurers!

Two years have flown by in the blink of an eye. With your company, the Hero’s Adventure project has come a long way. Looking back, the journey has been full of twists and turns, and it’s far from perfect. But thanks to your encouragement, this “late-start indie team” has been given a rare second chance to stand tall in today’s wave of new-generation games.

We are truly grateful to all our fans for following and supporting both me and the Hero series!

For the original Hero’s Adventure, we know there were quite a few shortcomings due to our inexperience. Right from launch, we released frequent updates to expand the game, and later on, although the pace slowed, we continued exploring more content, art, and gameplay through DLCs. Along the way, we gradually realized that some underlying design issues were impossible to fully resolve with just patches. Even when we pinpointed the root causes, changes often risked creating new, uncontrollable problems.

This patch-heavy development model also affected our creative enthusiasm. We wanted to continue exploring the potential of the Hero’s Adventure Saga, so earlier this year we made a big decision:

— It’s time to start a new adventure, one that addresses the regrets of the past!



The new project is officially titled Another Hero's Adventure. As the name suggests, it is a spin-off set in the same world as the original. It remains a one-time purchase game, carrying forward the same spirit of martial arts and heroism, bringing a brand-new adventure full of Jianghu conflicts and personal choices. The game’s Steam page is now live:
https://store.steampowered.com/app/3956640/_/
About the Spin-off
If the original game was a “Jianghu survival simulator,” the spin-off is more like a “martial arts tale” where you are both the protagonist and the author. Freedom and choice remain central, your actions may change other characters’ fates, and even alter the balance of the entire Jianghu.



This new adventure fundamentally fixes legacy issues such as eight-direction movement and character customization. The maps and environments now include more active interactions, like jumping and initiating attacks. Combat has returned to a lighter turn-based system, now featuring three new mechanics: Willpower Combos, Weak Point Guard Break, and Team Attacks, aimed at enhancing both pacing and strategic depth.



The spin-off has been in development for some time. While we don’t yet have a confirmed release schedule, we expect it to meet players in 2026. You can follow development updates and news on our official X/Twitter account and Discord.

Once again, we want to thank every Hero’s Adventure fan who has supported us. We hope this new adventure will continue to walk alongside you on this journey!







Crown of Kings - Almighty Games
Crown of Kings Compendium
An Official Wiki
Now Live!

We’re excited to announce the launch of the Crown of Kings Compendium, the official Wiki for Crown of Kings. This new online resource is developer-curated and designed to provide accurate, up-to-date information to support your adventures.

What You’ll Find
  • Enemies and their stats and abilities

  • Quests and Dungeons (and the enemies within)

  • Items and where to find them

  • Imbue items and recipes to enhance your gear

Why an Official Wiki?

Instead of scattered notes across forums or fan pages, everything is collected in one place. The information is accurate, organized, and synced directly with the actual stats used in the game. Think of it as your adventurer’s handbook to the world of Crown of Kings.

The Wiki is available here:

https://www.almighty-games.com/crown-of-kings/wiki/

...

Search news
Archive
2025
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002