Space Engineers - Drui


Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩

Long ago, Komorebi was a vibrant world, much like Earth. Now, only regions nourished by underground aquifers still sustain any vegetation.

As the world continues to dry out, a toxic jungle of strange alien organisms has begun to consume the planet's soil, spreading across vast areas.
An arsenal of Weaponcore weapons inspired by the Imperium from Warhammer 40k Battle Fleet Gothic.

Designed for survival but balanced for the Starcore.
A small collection of fixed cannons with naval calibers for custom turret enthusiasts.
Part 5 of the UNSC weapon pack collection of custom turrets.
This mod allows you to teleport ore back to base.
A Script that displays a grids resources as graphical bars.

The colours of the bars are customizable for those (Like me) who like to color code your grids.
Works best with but doesn't require Water Mod and iSurvival - Core - Advanced to work.

Without the water mod you can use it anywhere; with the water mod the traps must be in the water.
Adds flight effects to aircraft.

Current effects: Wing condensation, Transonic vapor cone, Contrails
This mod adds new versions of atmospheric thrusters and afterburners that require both atmospheric air and hydrogen from the ship to function.

Additionally, it implements realistic masses for the gases stored in tanks.
This is Monza! This circuit has been designed to Formula Space Engineers standards to assure maximum quality.

The track includes the FSE Track script to track laptimes and progress towards the fastest lap.
Replica of the map from Star Wars Battlefront II.

The buildings don't have interior except for the palace.

Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Sky Link 2 - InfinitePhoenix
Welcome to September!

August was busy and there's so much progress to discuss in this update! Let's start with the biggest update. Sky Link: Freefire has recently been renamed Sky Link 2! Sky Link 2 will still always be free to play! With that big announcement, I'm excited to go over all the changes within the game. Thanks for stopping in!




New Game Mode!

We have been testing a no respawn and no blackbox setup for Team Death Match, and it has made matches so fast and furious! The battle has been increased from best of 3 to best of 5 to compensate for the quickness of the rounds, and this also makes it much more difficult for an ally to steal your kill.




Chaos and Destruction!

Throughout August Odisi's focus has been spread between a few things. We have been working on Chaos testing, to add elements into Sky Link that are destructible. Being able to shoot out a window or knock down a building. We have done some light testing as a team on the destruction of a small building, and it definitely will increase immersion when you and your squad are firing on all cylinders in the game.




Enemy Drones

The enemy drones powered by AI have been super powered this month. Now when you play a skirmish the bots can play every drone type, and they use their abilities to the maximum too! To play in Skirmish is much more challenging, and we've taken the bots and allowed them to be added to the player versus player Team Death Match mode, making for huge and intense battles.




Modular Weapons

Modular weapons have been added on the back end as well, so as developers we can test the various weapons on each drone to confirm issues and errors. Being able to put the big weapons on a small light drone is nothing short of amazing. Of course you have far less armor on a smaller drone, which just makes it all the more exciting.

The original Cyclops:


This Cyclops has the Raptor's Machine Guns for a quick attack load out!



VFX
The bullet impact has also been a focus, along with the Chaos and destructibility being added in the near future. To keep up to date with all the changes visit our Trello, listed below. To be even more involved, join us in our weekly beta testing! We love to get new people in and need all the feedback we can get.




SFX

The ability for sound to create immersion can never be understated, and there's been a lot of audio updates and changes throughout August too. The garage itself has had the sounds reimagined. Boosting as well has had a subtle adjustment with the addition of a light rattling sound. It's more noticable while in First Person View. Check this one out in one of our playtests, and let us know what you think!



User Interface

Throughout August we have had a polish on our UI as well. The garage drone selection has been cleaned up to be more responsive, and to add the chosen drone on screen even faster than before. The mission screen has also seen a polish.





[PLAYTESTS]

During our Friday event we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.

Last Friday’s playtest was shared on Youtube live, and can be viewed here: https://youtube.com/live/RzjfD5FKu9o

We get together every Friday at 1 PM PST and Saturdays at 4:30 PM PST. It’d be awesome if you could stop by and check it out with us!

Join the Sky Link: Freefire discord at the link discord.gg/playskylink


Freestyle 2: Street Basketball - [GM] Clyde


Greetings, Ballers!

We are pleased to inform everyone that there will be 3 packages on sale under
the Sudden Event! This is a great opportunity to get packages at a discounted
price. We hope that you'll grab this chance now because the packages will
only be available until 09/04/2024 at 23:59 PDT.

Here's a preview of the packages on sale right now!



Details of the packages:




Wait, there's more! A rare opportunity has come to us and Event GKash can now
be used to purchase these discounted packages!

=================================================

What are you waiting for? Share the news with your friends, and buy these
packages while they're still available.

Have fun playing Freestyle2!

- Freestyle2 Team
GIRLDIVERS - sweetcakesgames
(This update adds on to a change started with the last update, you can read the 0.7.0 patch notes here)

The Update
Why "Combat 2"? Because the first big combat changes were done for the demo 2.0 release on Steam!
(Which are very interesting, highly recommend you read the Steam patch notes if you want to see how much things have changed to get the game to where it is now).

We continue to be incredibly grateful for the positive response to the game & all of the feedback!
Also love the chats happening in Discord <3

UI Redesigns



Highlighted Changes
  • Added auto reload feature, on by default, can be turned off in settings
  • Redesigned the gadget menu
  • Gadget menu is now toggled instead of held
  • Redesigned settings display. Now horizontal instead of vertical. New colors. Now organized by category (Audio, Display, Gameplay)
Quality of life
  • Added "Dont show again" option/toggle to the 'Thanks for playing' screen
Fixes
  • Removed 2 achievements from the game that couldn't be earned (They were for difficulty 9 & 10 which existed in an earlier version of the campaign). Achievement hunters may now rest easy!
  • Fixed soft lock in tutorial where you could use supply gadget to kill yourself with grenades
  • Fixed soft lock in tutorial where you could throw a gadget before you were supposed to
  • Fixed not getting achievement for buying a character if you used a demo save file
  • Fixed not getting achievement for a planet if you had completed it in a demo save file
  • Fixed weapon firing a shot at the same time as gadget throw, resulting in losing some ammo
  • Fixed weapons that fire multiple projectiles only counting as 1 shot fired in game stats, causing more than 100% accuracy. Accuracy is calculated as (Shots Hit / Shots Fired), so this will fix 'shots fired' moving forward but won't change the number for your existing saves)
  • Fixed bug where opening the gadgets menu before you received a gadget would result in the gadgets menu showing placeholder data

Thoughts
Combat:
I didn't realize how much these 2 changes would effect how I played the game. Originally I was hesitant to add auto reload because I thought it might take away from the experience, but once I did it I am happy that I did. For those who prefer the previous system, I added the ability to toggle it on/off in the settings. I've made it default to on so that it is now the main game experience for players.

The gadgets menu also changed how I played the game a lot more than I thought it would.
You can thank this Steam discussion by ruff1298 for suggesting the change.

The gadget menu being toggled on made me pay a lot more attention to my gadgets, combined with no longer needing to hold down control in order to use gadget hotkeys, I found myself using gadgets way more than I ever did before. And by adding bars, and then coloring them, it's easy to tell the state of each gadget at a glance.

Originally I was going to do away with the control key altogether but I figured making it a toggle instead of permanently visible lets players hide the gadget info if they want to.

Settings:
The settings menu was formerly a big vertical window. I thought it looked cool but around when I added full screen & resolution options, I quickly realized size was going to be a problem. Then, adding 'auto reload' in this update I decided it definitely needed a redesign. This helps to allow more settings on the screen but also, organizing by category just makes it an easier / nicer player experience.

Goal & thanks:
My goal is to start working more on new content, both for Early Access & full release. This might take a bit so I'm happy to get some big changes like this done so quickly.

Your support during Early Access is what lets this be possible, so thank you very much!

Overall, I'm super happy with the state of the game & the positive feedback!

Lets play!
Join us on 18+ Discord (New art, Updates, Chat) :)
View the Demo
Full Game

Thanks for reading ;3
~Captain Cake
Flob and the Shattered Dimension - Atomic Nugget
- Fixed a problem that could make a player die on room 8 in the Cave World.
- To avoid players getting stuck, added 2 walls on Room 18 in the Lab World, in each side of the big spike block.
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Watch The Praying Mantis Release Video!


Patch #1 Released
Contains the following essential fixes:

1) Growth Issues for 5th/6th instar fixed

2) Chemical Vision no longer throttles FPS

3) Prey Fauna Spawning: now improved such that players no longer see them appearing / disappearing
abruptly. This was a performance feature given the super-high concentration of prey in the Mantis Tree World (the actual number of prey exceeds a population of over 10000 of various species!)

4) Quest narration improved for Ambush tutorial.

5) Mantis Movement into Flowers made easier; upcoming patches will improve upon this further.

6) Mantis Egg Sac (Oothecae) now allows smooth movement upon its surface. Movement was previously irregular / shaky here.

Coming soon: Patches #2 and #3 for Praying Mantis Lifecycle!
More improvements are on the way.

Camera and movement will be substantially improved, along with performance.

Stay tuned :)

Thank you!

Finally, a big thanks to everyone for showing so much enthusiasm and support for this update!

It is deeply appreciated indeed! :)

With Love,
Venugopalan Sreedharan
(Developer of Nature & Life - Drunk On Nectar)
Beneath the Cardboard: Be Happy - Lunsemo Studio
It hasn't even been a year, has it? We are back with update 0.3.5, which improves the graphics and also changes some other things.

Graphic changes and reworking of the time of day
The game has been noticeably transformed: the nights have become darker and the days more gray, which better conveys the atmosphere of the game. Burning boxes now emit light.

Terror in the Night Rework
Initially, this change was planned for update 0.4.0, but we decided to move it to 0.3.5. As before, we do not give details in the description of the updates, so we will limit ourselves to one sentence: you need to be even more careful in your travels.

Burn
The character can no longer run around without hesitation with a burning box in his hands, now he will pay for it with satiety.

Other
  • With the growing number of players, there came a need to customize the game individually. Additional settings have been added in this update. Music and sound settings will be added soon.
  • A lake has been added to the game map.
Journey of Harvest - GFXR2048
-Add weapon customization function
-Fix several bugs

Athanasia - Safavi
Hello everyone! We are excited to announce our Kickstarter is live right now!

If you played our demo and liked what you saw then we need your help realizing our dream. Become a part of something bigger and allow us to make the game of our dreams.

You can back us here: https://www.kickstarter.com/projects/aysasha/athanasia-dinosaur-immersive-sim

Thank you for all your support!
Lost Mastery - hedwig934
Thank you for all the feedback Lost Mastery has gotten since the launch! We truly appreciate it and the reviews.

Based on the feedback we have improved the game translations, especially the simplified Chinese translation for version 1.9.1.

Please keep on sending us feedback, you can reach us directly at lostmasteryteam@gmail.com.

We'll keep on updating and improving the game!

All the best,
Lost Mastery Team
...

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