Jul 31, 2016
Songbringer - Wizard_fu

http://steamcommunity.com/sharedfiles/filedetails/?id=735497482
"... The power to thwart fate ... the end of the undefeated ... the great surpriser ... he is Murmuroth" -- Ancient script of Ekzerra

v0.8.9

[NEW] Dungeon: the acid pyramid
[NEW] Boss: Murmuroth, thwarter of fate
[NEW] Jib can pick up diamonds and keys
[NEW] Jib accelerates a little faster when human controlled
[NEW] Jib can scan repeatedly when holding the button
[NEW] Enemies: the scorpion, the acid Virlocke
[NEW] Items obtained show above the hero's head
[NEW] Dungeons can have dark rooms
[NEW] Dungeons can open walls
[NEW] Dungeons can have multiple floors
[NEW] Dungeons can restrict themselves to certain shapes
[NEW] Dungeons can have / not-have a Virlocke, boss switch, before boss doors, boss room and/or goal room
[NEW] Options for the HUD: auto-hide, always on and minimal (just teeth)
[NEW] Exit: in-game pause menu item that quits to desktop
[NEW] Particles when a hero gets hurt

[+++] Dungeon 1 doesn't have a boss switch (player is introduced to one mechanic at a time)
[+++] Using an unmapped or unbound button or key will ping the HUD
[+++] Using the cactus repeatedly has a diminished effect (prevent cactus abuse)
[+++] Cannot use the right arrow to accidentally select the "Erase" menu item
[+++] Dead Zurrubs look different than live Zurrubs

[FIX] Fixed a bug causing the game to always prompt to bind the Xbox 360 Controller when going to the menu
[FIX] Jib doesn't get stuck behind locking doors
[FIX] Fire dungeon boss room has heat damage
[FIX] Fixed Zero engaging right after dungeon 2
[FIX] Fixed a bug that sometimes caused the bio detector location to be at the wrong spot
[FIX] Fixed a bug that could cause pause menu items to show when starting a new game
[FIX] Achievement and leaderboard menus now aligned properly
[FIX] Push pillars in swordless dungeon puzzles can be pushed again if returning to the area
Jul 31, 2016
Songbringer - Wizardfu

http://steamcommunity.com/sharedfiles/filedetails/?id=735497482
"... The power to thwart fate ... the end of the undefeated ... the great surpriser ... he is Murmuroth" -- Ancient script of Ekzerra

v0.8.9

[NEW] Dungeon: the acid pyramid
[NEW] Boss: Murmuroth, thwarter of fate
[NEW] Jib can pick up diamonds and keys
[NEW] Jib accelerates a little faster when human controlled
[NEW] Jib can scan repeatedly when holding the button
[NEW] Enemies: the scorpion, the acid Virlocke
[NEW] Items obtained show above the hero's head
[NEW] Dungeons can have dark rooms
[NEW] Dungeons can open walls
[NEW] Dungeons can have multiple floors
[NEW] Dungeons can restrict themselves to certain shapes
[NEW] Dungeons can have / not-have a Virlocke, boss switch, before boss doors, boss room and/or goal room
[NEW] Options for the HUD: auto-hide, always on and minimal (just teeth)
[NEW] Exit: in-game pause menu item that quits to desktop
[NEW] Particles when a hero gets hurt

[+++] Dungeon 1 doesn't have a boss switch (player is introduced to one mechanic at a time)
[+++] Using an unmapped or unbound button or key will ping the HUD
[+++] Using the cactus repeatedly has a diminished effect (prevent cactus abuse)
[+++] Cannot use the right arrow to accidentally select the "Erase" menu item
[+++] Dead Zurrubs look different than live Zurrubs

[FIX] Fixed a bug causing the game to always prompt to bind the Xbox 360 Controller when going to the menu
[FIX] Jib doesn't get stuck behind locking doors
[FIX] Fire dungeon boss room has heat damage
[FIX] Fixed Zero engaging right after dungeon 2
[FIX] Fixed a bug that sometimes caused the bio detector location to be at the wrong spot
[FIX] Fixed a bug that could cause pause menu items to show when starting a new game
[FIX] Achievement and leaderboard menus now aligned properly
[FIX] Push pillars in swordless dungeon puzzles can be pushed again if returning to the area
Armello - WordSlice
Heyo Armello Crew!

I'm going to keep it short and sweet, we have one single little fix coming in hot, straight from the codery.

  • Fixed a bug where the End Turn button gets stuck in an odd state, leaving it hidden.

Thanks for all of your reports on this one, and a special shout out to Mister UPS Man aka SurefireTactics for providing footage of the bug in action. Much appreciated!


Cheers,

<3 Darcy & the LoG Team
Armello - [LoG] WordSlice
Heyo Armello Crew!

I'm going to keep it short and sweet, we have one single little fix coming in hot, straight from the codery.

  • Fixed a bug where the End Turn button gets stuck in an odd state, leaving it hidden.

Thanks for all of your reports on this one, and a special shout out to Mister UPS Man aka SurefireTactics for providing footage of the bug in action. Much appreciated!


Cheers,

<3 Darcy & the LoG Team
Corona Blossom Vol.1 Gift From the Galaxy - Frontwing
Changes:

-Fixed an issue related to screenshots
-Fixed an issue with the auto-mode feature which may cause the game to halt under certain settings.
Corona Blossom Vol.1 Gift From the Galaxy - Frontwing
Changes:

-Fixed an issue related to screenshots
-Fixed an issue with the auto-mode feature which may cause the game to halt under certain settings.
Jul 31, 2016
Reflex Arena - Erectro

Hey lads -- Just a quick build to address some critical issues.

Improvements:
  • Added sv_allowcallvotemapmode
  • Disabled match picker UI combo box when not sourcing maps from workshop (as it only works when using maps from workshop)
  • Increased max mesh limit from 16k -> 20k
  • Added spear mesh for Egyptian theme
General bug fixes:
  • Fixed crash when entering profile screen on DX10.0 cards
  • Fixed crash when awarding daily XP bonus if steam stats were not yet received
  • Removed some resource re-creation occurring on resize window which seemed to be causing issues (seen in reported crashes).
  • Added checks around workshop map query which seemed to be causing issues (seen in reported crashes).
Replay editor:
  • re_setentityproperty now correctly applies instantly. (wasn't working on some fields like worldspawn team colour)
  • Fixed issue where replay camera was using incorrect view height (caused issues on stairs)
  • Fixed issue where simulation time was slightly out of sync from replay time
  • Fixed issue where player interpolation was still occurring on top of extrapolation in replays (caused additional unwanted movement)
Jul 31, 2016
Reflex Arena - Erectro

Hey lads -- Just a quick build to address some critical issues.

Improvements:
  • Added sv_allowcallvotemapmode
  • Disabled match picker UI combo box when not sourcing maps from workshop (as it only works when using maps from workshop)
  • Increased max mesh limit from 16k -> 20k
  • Added spear mesh for Egyptian theme
General bug fixes:
  • Fixed crash when entering profile screen on DX10.0 cards
  • Fixed crash when awarding daily XP bonus if steam stats were not yet received
  • Removed some resource re-creation occurring on resize window which seemed to be causing issues (seen in reported crashes).
  • Added checks around workshop map query which seemed to be causing issues (seen in reported crashes).
Replay editor:
  • re_setentityproperty now correctly applies instantly. (wasn't working on some fields like worldspawn team colour)
  • Fixed issue where replay camera was using incorrect view height (caused issues on stairs)
  • Fixed issue where simulation time was slightly out of sync from replay time
  • Fixed issue where player interpolation was still occurring on top of extrapolation in replays (caused additional unwanted movement)
Jul 31, 2016
Cross Death VR - arsense
1.Change the rule of pass level,now if you entered the final room, you can pass the level.
2.Increase the points system,now if you passed the level,system will display the points.
3.Increase the status of health and key.
Warm prompt:The door can be damaged by powder keg.
Jul 31, 2016
Cross Death VR - wdnmd
1.Change the rule of pass level,now if you entered the final room, you can pass the level.
2.Increase the points system,now if you passed the level,system will display the points.
3.Increase the status of health and key.
Warm prompt:The door can be damaged by powder keg.
...

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