SanctuaryRPG: Black Edition - Daniel
MODIFIED
* Increased Butcher damage to bleeding players to 60% (up from 50%)
* Butcher now deals 60% of MAX HP when Boss Bar is filled to BLEEDING
* Decreased Butcher damage to non-bleeding players to 15% (down from 25%)
* Butcher now deals 15% of MAX HP when Boss Bar is filled to non-BLEEDING

FIXED
* Fixed Butcher special attack not displaying numbers
* Fixed Butcher bug which reversed damage values
SanctuaryRPG: Black Edition - Daniel
MODIFIED
* Increased Butcher damage to bleeding players to 60% (up from 50%)
* Butcher now deals 60% of MAX HP when Boss Bar is filled to BLEEDING
* Decreased Butcher damage to non-bleeding players to 15% (down from 25%)
* Butcher now deals 15% of MAX HP when Boss Bar is filled to non-BLEEDING

FIXED
* Fixed Butcher special attack not displaying numbers
* Fixed Butcher bug which reversed damage values
Counter-Strike Nexon: Studio - [NX]PumpAction

There is a lot of great stuff from the latest Counter-Strike Nexon: Zombies update, but some of our players might be very excited just by seeing ‘Decoder’!

Relax, breathe, and read on to learn all about what you will find in the latest CSN:Z update.

Click for Français , Deutsch ,Italiano ,Polski , Türkçe , Pусский .

Quick rundown!
-- Decoder is here and there are a lot of new weapons and items to be won from it.
-- Bingo is paired with Decoder to make sure you’re always on a path to earning great prizes.
-- Crafting and Synthesize menus have been improved to make the process simpler.
-- Full Turkish language support for CSN:Z.
-- D3D can be selected in video options for users who prefer it.

NEW! – DECODER


A Decoder can unlock some great weapons and items, ones that you will not find anywhere else, and there are plenty of new goodies to be had! It is as simple as using the Decoder to find out what reward was encrypted within it.




‘But Nexon, we wanted C-BOX!’

Our fans from Counter-Strike Online will feel right at home with our Decoder system. The process has been rebalanced but with goals of making the process both simpler and more fun for our players. A major part of this design is matching the new Bingo system with Decoders.



Decoder use racks up ‘Mileage’ that can be used in CSN:Z’s new Bingo board for collecting Bingo numbers. As you collect numbers on your Bingo board, completing vertical, horizontal, and diagonal lines will unlock rewards with a full board completion awarding a grand prize!

Please note that Mileage may be earned from other various CSN:Z functions and features in future updates to the game.

There are a lot of new items to be found in Decoders... a lot. Keep checking back with CSN:Z to learn about when the rewards could be changing!


If only there were an incredible amount of events and free rewards for our players to celebrate the arrival of Decoders…
If only learning about such events and rewards were as easy as clicking on a link in this page. If only!
http://steamcommunity.com/games/273110/announcements/detail/129817471115947393

UPDATED! – Improved Crafting and Supply Menus
Crafting and Synthesis are a vital combination for getting your hands on new weapons in CSN:Z. With these menus being so important, they both have been given an update to streamline both Crafting and Synthesis.





The major details of these changes:
•Menus now auto-fill your needed and best-choice materials with one click.
•The odds of success are now displayed.
•Using the Repeat option will no longer require interaction to accept each result.


We hope these changes make the Craft menus faster for our existing players, and easier to understand for newcomers just joining CSN:Z!

NEW! – Turkish Language Support


With the 1st April update, Turkish is now a fully supported language in CSN:Z!

You can choose this language, or any of the other languages CSN:Z supports, from the Language page of the Counter-Strike Nexon: Zombies Properties window.

UPDATED! - D3D Video Settings Available
Thank you for sharing your feedback with us! The 1st April update adds ‘D3D’ back as a renderer option in CSN:Z for those who prefer it over ‘OpenGL’.

Please note that after choosing D3D, the CSN:Z game will need to be closed and restarted in order for it to switch to the D3D renderer.


Facebook (English): https://www.facebook.com/en.CSNZ
Facebook (Polish): https://www.facebook.com/pl.CSNZ
VK: http://vk.com/public78659129
Twitter: https://twitter.com/CSN_Z
Counter-Strike Nexon: Studio - The CSN:S Team

There is a lot of great stuff from the latest Counter-Strike Nexon: Zombies update, but some of our players might be very excited just by seeing ‘Decoder’!

Relax, breathe, and read on to learn all about what you will find in the latest CSN:Z update.

Click for Français , Deutsch ,Italiano ,Polski , Türkçe , Pусский .

Quick rundown!
-- Decoder is here and there are a lot of new weapons and items to be won from it.
-- Bingo is paired with Decoder to make sure you’re always on a path to earning great prizes.
-- Crafting and Synthesize menus have been improved to make the process simpler.
-- Full Turkish language support for CSN:Z.
-- D3D can be selected in video options for users who prefer it.

NEW! – DECODER


A Decoder can unlock some great weapons and items, ones that you will not find anywhere else, and there are plenty of new goodies to be had! It is as simple as using the Decoder to find out what reward was encrypted within it.




‘But Nexon, we wanted C-BOX!’

Our fans from Counter-Strike Online will feel right at home with our Decoder system. The process has been rebalanced but with goals of making the process both simpler and more fun for our players. A major part of this design is matching the new Bingo system with Decoders.



Decoder use racks up ‘Mileage’ that can be used in CSN:Z’s new Bingo board for collecting Bingo numbers. As you collect numbers on your Bingo board, completing vertical, horizontal, and diagonal lines will unlock rewards with a full board completion awarding a grand prize!

Please note that Mileage may be earned from other various CSN:Z functions and features in future updates to the game.

There are a lot of new items to be found in Decoders... a lot. Keep checking back with CSN:Z to learn about when the rewards could be changing!


If only there were an incredible amount of events and free rewards for our players to celebrate the arrival of Decoders…
If only learning about such events and rewards were as easy as clicking on a link in this page. If only!
http://steamcommunity.com/games/273110/announcements/detail/129817471115947393

UPDATED! – Improved Crafting and Supply Menus
Crafting and Synthesis are a vital combination for getting your hands on new weapons in CSN:Z. With these menus being so important, they both have been given an update to streamline both Crafting and Synthesis.





The major details of these changes:
•Menus now auto-fill your needed and best-choice materials with one click.
•The odds of success are now displayed.
•Using the Repeat option will no longer require interaction to accept each result.


We hope these changes make the Craft menus faster for our existing players, and easier to understand for newcomers just joining CSN:Z!

NEW! – Turkish Language Support


With the 1st April update, Turkish is now a fully supported language in CSN:Z!

You can choose this language, or any of the other languages CSN:Z supports, from the Language page of the Counter-Strike Nexon: Zombies Properties window.

UPDATED! - D3D Video Settings Available
Thank you for sharing your feedback with us! The 1st April update adds ‘D3D’ back as a renderer option in CSN:Z for those who prefer it over ‘OpenGL’.

Please note that after choosing D3D, the CSN:Z game will need to be closed and restarted in order for it to switch to the D3D renderer.


Facebook (English): https://www.facebook.com/en.CSNZ
Facebook (Polish): https://www.facebook.com/pl.CSNZ
VK: http://vk.com/public78659129
Twitter: https://twitter.com/CSN_Z
Mar 31, 2015
Freestyle 2: Street Basketball - Freestyle2: Street Basketball
FreeStyle 2 Basketball will finally be launching on STEAM on April 1, 09:00 AM (PDT)
We would like to thank everyone for your continuous support of FreeStyle 2.
This would not have been possible if you Ballers did not vote for FreeStyle 2 on STEAM.

Now be ready to welcome new faces as we open our courts to the STEAM community!

Expect new Ballers to enter the FS2 courts and rise up to challenge theGameKiss generation of Ballers, or join forces together to build the ultimate team and dominate.

We hope for more Ballers to join FreeStyle 2 so we can add more servers especially a server for East NA. ( We need more power! :D )

We are not planning to add a server for Asia at the moment since Freestyle2 is already being serviced in many different Asian countries.

Thank you all for your support and we'll see you guys soon on FS2

-Freestyle2 Team
Mar 31, 2015
Freestyle 2: Street Basketball - Joycity
FreeStyle 2 Basketball will finally be launching on STEAM on April 1, 09:00 AM (PDT)
We would like to thank everyone for your continuous support of FreeStyle 2.
This would not have been possible if you Ballers did not vote for FreeStyle 2 on STEAM.

Now be ready to welcome new faces as we open our courts to the STEAM community!

Expect new Ballers to enter the FS2 courts and rise up to challenge theGameKiss generation of Ballers, or join forces together to build the ultimate team and dominate.

We hope for more Ballers to join FreeStyle 2 so we can add more servers especially a server for East NA. ( We need more power! :D )

We are not planning to add a server for Asia at the moment since Freestyle2 is already being serviced in many different Asian countries.

Thank you all for your support and we'll see you guys soon on FS2

-Freestyle2 Team
Mar 31, 2015
Dex - janjirkovsky
Hi Everyone,

As we promised earlier, we are here with Dex Beta!

Before you get too hyped, there’s one important thing we need to say: It is far from polished and we didn’t manage to implement and finalize everyhing we wanted.

We had a really tough time deciding whether to postpone it again (which sucks; we postponed the beta already!) or whether to release it in its current state. We finally came to a middle solution: We’ll put a big disclaimer, “Unpolished Beta,” on it to make sure you know what you are playing. (And yes, you are reading that disclaimer right now.) The main reason it feels unpolished is that although we have most of the stuff done – basically everything between Start and End – the very start (first two locations) and the very end (last chapter) are in rough-sketch form (not only visually, but also in terms of sound, music, and design).

Now, what is there:
You can play the whole game from the start (intro, Dex’s flat) all the way up to “labs” (let’s not be more specific, so we don’t spoil your experience!). There are dozens of new locations and NPCs as compared to the older build from December/January. So if you overlook the missing bits and pieces, we believe you’ll be pleased with the progress we’ve made and the amount of work that has been done!

What is not there:
The very beginning is unfinished, both as to gameplay and graphics. The last chapter we decided to cut for now (very work-in-progress). The hacking/cyberspace functionality is there, but it is very raw. It should be functional enough for you to see how it feels and how the system is generally designed – and to give feedback on – but it is probably the least polished gameplay system at this point, and it could still use a fair amount of visual, sound, and gameplay tweaking.

Who is it for?
We strongly encourage everyone who simply wants to enjoy the game to wait for the final release, as the many final polishing touches, the inclusion of voice acting, and the final rounds of testing, bugfixing and balancing will make a huge difference to your gameplay experience.

On the other hand, we welcome everyone brave enough to dive deep into the beta to give us feedback, report bugs, and generally paw through it and help us push the project to the finish line. So, if you want to go digging in the dirt and help us build the thing – or if you are curious and want to check the current state and new additions – come right in! But don’t say you weren’t warned! ;-)

How to get there?
We decided to publish this build as “Steam Beta” only. Therefore, the older build from December (with fewer features and less content, but much more polished overall) will still be the default branch that you launch normally through Steam client when clicking Play. If you want to participate in the beta, you need to right-click on Dex in your Steam library, select Properties, go to tab BETAS and select “Dex - Public Beta” in the drop-down menu!

We’ll be watching forums on Kickstarter, as well as here on Steam, for bug reports and feedback – and we’ll get back to you soon with new exciting updates!

We’re almost there, so keep your fingers crossed!
Mar 31, 2015
Dex - janjirkovsky
Hi Everyone,

As we promised earlier, we are here with Dex Beta!

Before you get too hyped, there’s one important thing we need to say: It is far from polished and we didn’t manage to implement and finalize everyhing we wanted.

We had a really tough time deciding whether to postpone it again (which sucks; we postponed the beta already!) or whether to release it in its current state. We finally came to a middle solution: We’ll put a big disclaimer, “Unpolished Beta,” on it to make sure you know what you are playing. (And yes, you are reading that disclaimer right now.) The main reason it feels unpolished is that although we have most of the stuff done – basically everything between Start and End – the very start (first two locations) and the very end (last chapter) are in rough-sketch form (not only visually, but also in terms of sound, music, and design).

Now, what is there:
You can play the whole game from the start (intro, Dex’s flat) all the way up to “labs” (let’s not be more specific, so we don’t spoil your experience!). There are dozens of new locations and NPCs as compared to the older build from December/January. So if you overlook the missing bits and pieces, we believe you’ll be pleased with the progress we’ve made and the amount of work that has been done!

What is not there:
The very beginning is unfinished, both as to gameplay and graphics. The last chapter we decided to cut for now (very work-in-progress). The hacking/cyberspace functionality is there, but it is very raw. It should be functional enough for you to see how it feels and how the system is generally designed – and to give feedback on – but it is probably the least polished gameplay system at this point, and it could still use a fair amount of visual, sound, and gameplay tweaking.

Who is it for?
We strongly encourage everyone who simply wants to enjoy the game to wait for the final release, as the many final polishing touches, the inclusion of voice acting, and the final rounds of testing, bugfixing and balancing will make a huge difference to your gameplay experience.

On the other hand, we welcome everyone brave enough to dive deep into the beta to give us feedback, report bugs, and generally paw through it and help us push the project to the finish line. So, if you want to go digging in the dirt and help us build the thing – or if you are curious and want to check the current state and new additions – come right in! But don’t say you weren’t warned! ;-)

How to get there?
We decided to publish this build as “Steam Beta” only. Therefore, the older build from December (with fewer features and less content, but much more polished overall) will still be the default branch that you launch normally through Steam client when clicking Play. If you want to participate in the beta, you need to right-click on Dex in your Steam library, select Properties, go to tab BETAS and select “Dex - Public Beta” in the drop-down menu!

We’ll be watching forums on Kickstarter, as well as here on Steam, for bug reports and feedback – and we’ll get back to you soon with new exciting updates!

We’re almost there, so keep your fingers crossed!
Star Conflict - ST_Team


Pilots!

This week you can expect some stunning changes! After working so hard we were able to present you the mighty Dreadnoughts. However, we had missed some important points and would like to fix that in this patch.

Just today it was announced that biomorphs infected tech engineering products of each side of conflict. All of your weaponry is now infected with a mysterious alien plague, which is dangerous for you! Engineers are trying to find a cure for it, but it takes time. There is a theory however, that vaccine could be developed, but it would require your help and professional pilot skills. Everything is in your claws!


Read more
Star Conflict - ST_Team


Pilots!

This week you can expect some stunning changes! After working so hard we were able to present you the mighty Dreadnoughts. However, we had missed some important points and would like to fix that in this patch.

Just today it was announced that biomorphs infected tech engineering products of each side of conflict. All of your weaponry is now infected with a mysterious alien plague, which is dangerous for you! Engineers are trying to find a cure for it, but it takes time. There is a theory however, that vaccine could be developed, but it would require your help and professional pilot skills. Everything is in your claws!


Read more
...

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