Nov 30, 2014
Tom Clancy's Ghost Recon Phantoms - NA - [UBI]Euryleia


Tis’ the season of giving! The season of gifting! This holiday season you can give your fellow Ghosts (or Phantoms) the gift of a new Christmas Mystery Box. As our gift to you, every player who gifts a friend the Christmas Mystery Box will automatically get a chance to win EVERY limited-edition pack we’ve released in 2014!!?!?! The more Christmas Mystery Boxes you give, the more chances you have to win!

Furthermore, each week we will share a special Season of Gifting leaderboard with the season’s greatest gift givers gifting across GRP. At the end of the season one lucky winner will be selected in each region to receive the exclusive Xmas Gifting Champion avatar which no one else will ever receive!



Get out there Ghosts (and Phantoms) and start gifting!
Nov 30, 2014
Community Announcements - [UBI]Euryleia


Tis’ the season of giving! The season of gifting! This holiday season you can give your fellow Ghosts (or Phantoms) the gift of a new Christmas Mystery Box. As our gift to you, every player who gifts a friend the Christmas Mystery Box will automatically get a chance to win EVERY limited-edition pack we’ve released in 2014!!?!?! The more Christmas Mystery Boxes you give, the more chances you have to win!

Furthermore, each week we will share a special Season of Gifting leaderboard with the season’s greatest gift givers gifting across GRP. At the end of the season one lucky winner will be selected in each region to receive the exclusive Xmas Gifting Champion avatar which no one else will ever receive!



Get out there Ghosts (and Phantoms) and start gifting!
Wickland - lebolay
Greenlight Arcade is hosting a promotion to receive free Wickland steam keys. Simply head over to their steam group or facebook page for details.
Wickland - lebolay
Greenlight Arcade is hosting a promotion to receive free Wickland steam keys. Simply head over to their steam group or facebook page for details.
Nov 30, 2014
Malevolence: The Sword of Ahkranox - CumQuaT
One of the things we've been trying to get right for a long time is the bank system, and last night the team made some REALLY positive progress - so much so that a test build is going out to the internal test team within the next 24 hours.

For those new to the game, the bank system comes in handy given your limited inventory space and also for those getting into alchemy, scavenging loot to get gold and especially for those who are trying to collect all of the chapters of the books to read in order. These normally take up valuable inventory space which you can ill afford to lose sometimes.

Another feature of the banks is that when you pick something up or get a quest reward but your inventory is full, that item will magically head off to your bank account instead for you to grab later.

The banks will also tie in VERY closely with some of the future online functionality we have planned as well as a couple of ideas we've been toying with lately regarding investing money and potentially leaving "inheritances" to future characters you play. Even transfers between players may be possible, but we've gotta first confirm that anything we do won't mess up the delicate balance of the game.

Plus, you guys are going to LOVE the banker character. He's hilarious.

Until next time, guys and girls! We'll have a video showing off the banking system pretty soon if all goes well!
Nov 30, 2014
Malevolence: The Sword of Ahkranox - Lord of Ahkranox
One of the things we've been trying to get right for a long time is the bank system, and last night the team made some REALLY positive progress - so much so that a test build is going out to the internal test team within the next 24 hours.

For those new to the game, the bank system comes in handy given your limited inventory space and also for those getting into alchemy, scavenging loot to get gold and especially for those who are trying to collect all of the chapters of the books to read in order. These normally take up valuable inventory space which you can ill afford to lose sometimes.

Another feature of the banks is that when you pick something up or get a quest reward but your inventory is full, that item will magically head off to your bank account instead for you to grab later.

The banks will also tie in VERY closely with some of the future online functionality we have planned as well as a couple of ideas we've been toying with lately regarding investing money and potentially leaving "inheritances" to future characters you play. Even transfers between players may be possible, but we've gotta first confirm that anything we do won't mess up the delicate balance of the game.

Plus, you guys are going to LOVE the banker character. He's hilarious.

Until next time, guys and girls! We'll have a video showing off the banking system pretty soon if all goes well!
Depth - BabyCat
A small update including the monthly leaderboard reset, small changes to Shark Evolution prices and a few minor bug fixes.

Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)

Mechanics

  • Treasure grabbing made more reliable

Balance

  • Blood Rage cost to 6 from 5
  • Blood Feast cost to 5 from 6
  • Hemogenesis cost to 2 from 3

UI

  • Replaced 'Stick Together' quick-chat with 'Thanks'

Steam

  • Lifetime leaderboards for diver and shark score added

Other

  • Fixed controllers not being able to thrash out of nets effectively
Depth - CatBaby
A small update including the monthly leaderboard reset, small changes to Shark Evolution prices and a few minor bug fixes.

Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)

Mechanics

  • Treasure grabbing made more reliable

Balance

  • Blood Rage cost to 6 from 5
  • Blood Feast cost to 5 from 6
  • Hemogenesis cost to 2 from 3

UI

  • Replaced 'Stick Together' quick-chat with 'Thanks'

Steam

  • Lifetime leaderboards for diver and shark score added

Other

  • Fixed controllers not being able to thrash out of nets effectively
Nov 30, 2014
Death Skid Marks - ^0Nade^4Spammer
Hi,

Here is the changelist for the version 1.04:


[Update/Features]
- Key-bindings (Option/Rebind Keyboard)
- Alien Car: Faster but less damage.
- Remove auto-control for Gamepad.
- Bad ending doesn't make car have "complete" sign. Now all endings unlock "complete" sign.
- Offline Mode
- Force mode for the Sound Engine (It should fix some problems about the sounds effect and people that cannot launch the game).


[Bugs Fixed]
- Save Settings/Savegame.
- New cars are not unlocked, and the achievements appeared only on Steam.
- Disable shield car selection in arcade mode.
- Validate achievement for Mecha Skid.
- Audio for dialogue and tutorial issues.
- Free items at Shop.
- Shield Car damage even if the shield is disabled.
- Ramming give money if you don't ram the ennemy car (special case).


Have a nice week!

Thanks,

JS.
Nov 30, 2014
Death Skid Marks - ^0Nade^4Spammer
Hi,

Here is the changelist for the version 1.04:


[Update/Features]
- Key-bindings (Option/Rebind Keyboard)
- Alien Car: Faster but less damage.
- Remove auto-control for Gamepad.
- Bad ending doesn't make car have "complete" sign. Now all endings unlock "complete" sign.
- Offline Mode
- Force mode for the Sound Engine (It should fix some problems about the sounds effect and people that cannot launch the game).


[Bugs Fixed]
- Save Settings/Savegame.
- New cars are not unlocked, and the achievements appeared only on Steam.
- Disable shield car selection in arcade mode.
- Validate achievement for Mecha Skid.
- Audio for dialogue and tutorial issues.
- Free items at Shop.
- Shield Car damage even if the shield is disabled.
- Ramming give money if you don't ram the ennemy car (special case).


Have a nice week!

Thanks,

JS.
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